I almost hate to use The Witcher as an example but love it or hate it, I believe that CD Projekt is a prime example of game evolution and innovation. The differences between The Witcher 1 and 2 are emphatic in terms of how they managed to take a strong narrative in the Witcher 1 and deliver truly branching story lines in Witcher 2 along with a complete combat overhaul. Now, CD Projekt appear to be going big with the Witcher 3 by attempting to integrate an Elder Scrolls size world with strong characterisation and intricate hand crafted story telling (will they succeed? Only time will tell). They are also divorcing character development from combat by awarding no experience for killing which instead becomes an essential activity in terms of characterisation. The player is a monster hunter by trade, not some vampiric entity who needs to consume souls to "get stronger". Edit: I am not saying that Bioware games should be like CD Projekt games only that Bioware should keep building on their strengths and not simply deliver the same game with updated graphics and combat mechanics.
As a fan of both franchises I am looking forward to what the future will hold, but I truly believe that for Dragon Age to be successful, it needs to drive the RPG genre forward and not merely update graphics and combat mechanics with new technology.
Any ideas?
Modifié par daaaav, 19 mars 2013 - 01:14 .





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