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How can DA:I bring true innovation to the RPG genre?


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#101
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EpicBoot2daFace wrote...



I think it's best to focus on just one thing and do that one thing better than anyone else. Bethesda does open world RPG's better than anyone else and their games are always successful. People know what to expect from them.


An enormous quantity of bugs?:whistle:
While I agree that Bethesda's game are great for their genre, it's also true that an experienced player will always expect a bugfest when buying a Bethesda game on release, which is a flaw. They really need to do a propor beta testing on their games.
Bioware is kind of falling in the same line, with the last two games full of bugs. I hope this will not happen again.

#102
EpicBoot2daFace

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hhh89 wrote...

EpicBoot2daFace wrote...



I think it's best to focus on just one thing and do that one thing better than anyone else. Bethesda does open world RPG's better than anyone else and their games are always successful. People know what to expect from them.


An enormous quantity of bugs?:whistle:
While I agree that Bethesda's game are great for their genre, it's also true that an experienced player will always expect a bugfest when buying a Bethesda game on release, which is a flaw. They really need to do a propor beta testing on their games.
Bioware is kind of falling in the same line, with the last two games full of bugs. I hope this will not happen again.

I think because of the open world nature and scope of their games, no amount of testing will ever be enough. The games remember everything you do and feature hundrds of hours of content. That said, anyone who has played a Bethesda game knows to wait until a few patches have been released before playing. That doesn't always stop them, however. Sometimes you're just too damn excited to wait. I end up getting most of their games on day one and hope for the best.

Bioware doesn't have the same excuse. Outside of ME3, which I personally think was an ambitious game, most of their games are pretty straightforward and linear in their approach. The "turn everything into a hallway" level design is horrible and I hate it. That said, I haven't run into that many game-breaking bugs in Bioware games. Most of it is just animations not working correctly and clipping. But I think those problems are mainly because they're sloppy and need to refine their dev cycle.

#103
LinksOcarina

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EpicBoot2daFace wrote...

Korusus wrote...

I wish BioWare operated more in terms of Rockstar or Blizzard or Bethesda. You've found your niche, now perfect it. Take time to polish your game and build that reputation. BioWare used to be on that same level and had that kind of reputation. BioWare for some reason has always been hesitant to embrace their niche and so we get crazy out-of-left-field stuff that sometimes works (Mass Effect) and sometimes really doesn't (Jade, DA2). They fail to realize their greatest success comes from when they embrace the formula that works for them (DA:O).

Evolution, not Innovation.

They're like a ship without a captain and it shows in their games. ME2/ME3/DA2 have all sent mixed signals to the fans. Is it a shooter or RPG? It is a RPG or more like God of War? These are questions that I think Bioware faces on a daily basis amongst themselves. They just don't know what to do and so they try to do everything.


Really? Mass Effect as a series was always about being an RPG with shooter elements. They happened to refine the combat to a point where it was playable though, and removed a lot of the crunch that was clogging up the way in Mass Effect 1. 

But in the end, we just need more Jade Empire. I am a sucker for Asian-Themed games. 

#104
EpicBoot2daFace

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LinksOcarina wrote...

EpicBoot2daFace wrote...

Korusus wrote...

I wish BioWare operated more in terms of Rockstar or Blizzard or Bethesda. You've found your niche, now perfect it. Take time to polish your game and build that reputation. BioWare used to be on that same level and had that kind of reputation. BioWare for some reason has always been hesitant to embrace their niche and so we get crazy out-of-left-field stuff that sometimes works (Mass Effect) and sometimes really doesn't (Jade, DA2). They fail to realize their greatest success comes from when they embrace the formula that works for them (DA:O).

Evolution, not Innovation.

They're like a ship without a captain and it shows in their games. ME2/ME3/DA2 have all sent mixed signals to the fans. Is it a shooter or RPG? It is a RPG or more like God of War? These are questions that I think Bioware faces on a daily basis amongst themselves. They just don't know what to do and so they try to do everything.


Really? Mass Effect as a series was always about being an RPG with shooter elements. They happened to refine the combat to a point where it was playable though, and removed a lot of the crunch that was clogging up the way in Mass Effect 1. 

But in the end, we just need more Jade Empire. I am a sucker for Asian-Themed games. 

Yeah, and then it turned into a shooter with RPG elements.

#105
LinksOcarina

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EpicBoot2daFace wrote.... 

Yeah, and then it turned into a shooter with RPG elements.


No. it didn't.

But let's not get into this, although honestly I am failing to see what true innovation is anymore, since it feels like everyone is dead set on a specific way of doing things. 

#106
Allan Schumacher

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Bioware doesn't have the same excuse. Outside of ME3, which I personally think was an ambitious game, most of their games are pretty straightforward and linear in their approach. The "turn everything into a hallway" level design is horrible and I hate it. That said, I haven't run into that many game-breaking bugs in Bioware games. Most of it is just animations not working correctly and clipping. But I think those problems are mainly because they're sloppy and need to refine their dev cycle.


Put so nicely! :innocent:  It is true, though, that a gamebreaking bug is the type of thing that, if found, tends to block release, whereas stuff like animations and clipping are certainly easier to let out into the wild.

As linear as a game like ME3 may be compared to Skyrim, and as a QA member for an RPG studio, it's actually still quite a bit different than a more genuinely linear game (like a modern shooter or platformer).  Sometimes the most innocuous things can break simply because things are done in a different order, let alone a lot of the systems in place for reactivity and so forth.

It becomes more difficult to simply outsource the QA which a lot of games are able to do.

#107
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EpicBoot2daFace wrote...


I think because of the open world nature and scope of their games, no amount of testing will ever be enough. The games remember everything you do and feature hundrds of hours of content. That said, anyone who has played a Bethesda game knows to wait until a few patches have been released before playing. That doesn't always stop them, however. Sometimes you're just too damn excited to wait. I end up getting most of their games on day one and hope for the best.

Bioware doesn't have the same excuse. Outside of ME3, which I personally think was an ambitious game, most of their games are pretty straightforward and linear in their approach. The "turn everything into a hallway" level design is horrible and I hate it. That said, I haven't run into that many game-breaking bugs in Bioware games. Most of it is just animations not working correctly and clipping. But I think those problems are mainly because they're sloppy and need to refine their dev cycle.


I agree on the bolded part, but that doesn't mean that they can't do more on the beta testing. Not that I'd rage about it if I play one of their games in the first days after release.
About Bioware, I agree with you, I want larger and less linear areas. Not making a open world game doesn't mean having little and linear area.
About the bugs, I was referring to DA2 and ME3, which had a lot more bugs than the other Bioware games. DA2 in particular had one game-breaking bug (edit: or if not game-breaking, it still forced me to loaded a 25+ earlier save, since Hawke was moving slower than Nio in Matrix in the end), related to Isabela's friendship bonus.
I'm obviously not comparing Bioware to Bethesda (or Obsidian) in term of quantity (and "quality") of bugs, but the last games,  on't know why, were, as far as I see, buggier than the others. It wasn't anything big for my enjoyment (except Isabela's bug), but that's what I noticed.

Modifié par hhh89, 20 mars 2013 - 11:19 .


#108
EpicBoot2daFace

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LinksOcarina wrote...

EpicBoot2daFace wrote.... 

Yeah, and then it turned into a shooter with RPG elements.


No. it didn't.

But let's not get into this, although honestly I am failing to see what true innovation is anymore, since it feels like everyone is dead set on a specific way of doing things. 


This guy...

Posted Image

#109
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EpicBoot2daFace wrote...


This guy...




If even half of his promises arrived in his games, Fable would've been the best IP on Xbox/360, and one of the greatest of all-time.

Modifié par hhh89, 20 mars 2013 - 11:20 .


#110
LinksOcarina

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EpicBoot2daFace wrote...

LinksOcarina wrote...

EpicBoot2daFace wrote.... 

Yeah, and then it turned into a shooter with RPG elements.


No. it didn't.

But let's not get into this, although honestly I am failing to see what true innovation is anymore, since it feels like everyone is dead set on a specific way of doing things. 


This guy...

Posted Image


Don't bring a lazy hack into the debate. It doesn't strengthen you're argument :P.

#111
Fast Jimmy

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^

Well, that's not nice. "Shoot for the moon and, if you miss, you'll still land amongst the stars." And all that hogwash. 

Molyneaux had visions for his games, visions that were lofty and huge in scope... so huge, in fact, that they turn out to be impossible to implement. That may make him a person who you shouldn't believe promises from, but its not from lacking vision, nor is it really lacking drive to completely a project, nor talent to put out an end product.

He's a loon that doesn't know when to hedge his bets when he opens his mouth... but I wouldn't call him a hack. He's made games that sold extremely well and had more open world elements than the DA games with less bugs than Bethesda or Rockstar games. Not my real cup of tea most days, but that doesn't mean he's not successful.

Modifié par Fast Jimmy, 20 mars 2013 - 11:42 .


#112
EpicBoot2daFace

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Allan Schumacher wrote...





Bioware doesn't have the same excuse. Outside of ME3, which I personally think was an ambitious game, most of their games are pretty straightforward and linear in their approach. The "turn everything into a hallway" level design is horrible and I hate it. That said, I haven't run into that many game-breaking bugs in Bioware games. Most of it is just animations not working correctly and clipping. But I think those problems are mainly because they're sloppy and need to refine their dev cycle.


Put so nicely! :innocent:  It is true, though, that a gamebreaking bug is the type of thing that, if found, tends to block release, whereas stuff like animations and clipping are certainly easier to let out into the wild.

As linear as a game like ME3 may be compared to Skyrim, and as a QA member for an RPG studio, it's actually still quite a bit different than a more genuinely linear game (like a modern shooter or platformer).  Sometimes the most innocuous things can break simply because things are done in a different order, let alone a lot of the systems in place for reactivity and so forth.

It becomes more difficult to simply outsource the QA which a lot of games are able to do.

Well, I think ME3 was very ambitious and one of the most reactive games I've ever played. I can't say the same about the other Bioware games I've played. I apologize if I seemed a bit harsh in that reply. I never meant to imply that testing a game was easy, just that compared to Bethesda, Bioware has less to worry about.

hhh89 wrote...

If even half of his promises arrived in his games, Fable would've been the best IP on Xbox/360, and one of the greatest of all-time.

I don't think he's lazy and I don't think he's a hack. I think he really enjoys making games and wants to do things that no one else has done before. I don't like the way he promotes his games, but I don't think it undermines what he has achieved.

Modifié par EpicBoot2daFace, 21 mars 2013 - 12:28 .


#113
Renmiri1

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EntropicAngel wrote...

The whole "CoD sucks and is for basement dwelling preteens" mindset is one I dislike greatly, even though I actually do dislike FPSes, and haven't purchased one in over a decade. I know an engineer, who wears J. Crew and drives a BMW, who owns an organ, a piano (real ones, not keyboards), and a 1000+ dollar espresso machine, who bought Modern Warfare and Medal of Honor (not Warfighter, but the previous one).

Or, the "Steam & Valve are God's gift to gaming" mindset.

The labels are dumb.


This week and the next it is showing for free


It shows some of the top WoW guilds and the people who are in them. A lawyer. An unemployed teen living with his single mom on disability - no he can't be a basement dwelling preteen - he has to do everything in the house. A goth chick. A manager of a small company. A  typical preteen.. A 40 year old... 

It is a very interesting documentary, well worth the 0 dollars it will cost you the next 2 weeks.

Gamers come from all walks of life, sizes, genders, ages and backgrounds :)

Modifié par Renmiri1, 21 mars 2013 - 12:23 .


#114
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EpicBoot2daFace wrote...



hhh89 wrote...

If even half of his promises arrived in his games, Fable would've been the best IP on Xbox/360, and one of the greatest of all-time.

I don't think he's lazy and I don't think he's a hack. I think he really enjoys making games and wants to do things that no one else has done before. I don't like the way he promotes his games, but I don't think it undermines what he has achieved.


Never said he's lazy. I intended to make a joke. I know that his ideas are very difficult to implement completely, and he wants to make innovative games, but (as you said) he promoted his games in a way that overhypes you, and in the end the product, even when it's good, doesn't feel completely satisfying.

#115
grumpymooselion

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Innovation is a tricky beast, and innovation as a word is too often used more as a buzz word than something of any actual substance.

http://www.escapistm...mings-Snake-Oil

Innovation isn't necessary. Yes, you can do new things, but what's import more than anything else is doing what 'is' there 'well'. Quality first and foremost above all else. No matter what is there, if the quality is high enough, it's far better than an innovative new 'whatever' that barely works. Priorities.

#116
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Janan Pacha wrote...

Innovation is a tricky beast, and innovation as a word is too often used more as a buzz word than something of any actual substance.

http://www.escapistm...mings-Snake-Oil

Innovation isn't necessary. Yes, you can do new things, but what's import more than anything else is doing what 'is' there 'well'. Quality first and foremost above all else. No matter what is there, if the quality is high enough, it's far better than an innovative new 'whatever' that barely works. Priorities.


How much high a game's quality is is often subjective. For example, the people who loved DAO and didn't like DA2 would agree with your logic and say that DA2 didn't need to change much from DAO's path. People who didn't like (or not liked that much) DAO but loved DA2 would say that changes were necessary. People who loved both wouldn't give a damn and say that Bioware should continue making good games as they did with DAO and DA2.
Who is right between those three groups?

#117
Angrywolves

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Nah. Won't happen. If Bioware had 5years and a nearly unlimited budget maybe but I still feel the development cycle for DA3 just isn't long enough to create oh, the best rpg ever made. Plus they seem to have gone on this action rpg tangent that dilutes the quality of their games, So I don't see this game being the best ever.

#118
Direwolf0294

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hhh89 wrote...

EpicBoot2daFace wrote...



I think it's best to focus on just one thing and do that one thing better than anyone else. Bethesda does open world RPG's better than anyone else and their games are always successful. People know what to expect from them.


An enormous quantity of bugs?:whistle:
While I agree that Bethesda's game are great for their genre, it's also true that an experienced player will always expect a bugfest when buying a Bethesda game on release, which is a flaw. They really need to do a propor beta testing on their games.
Bioware is kind of falling in the same line, with the last two games full of bugs. I hope this will not happen again.


I never expect bugs when buying a Bethesda game. Oblivion, Fallout 3 and Skyrim all ran fine for me. Nor do I expect bugs when buying a BioWare game. There last two games, ME3 and DA2, were completely bug free for me.

Obsidian games on the other hand...
I can't help but wonder how Project Eternity will fare in that department and whether the kickstarter backers will put up with the amount of game breaking bugs it's likely to have. 

#119
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Direwolf0294 wrote...



I never expect bugs when buying a Bethesda game. Oblivion, Fallout 3 and Skyrim all ran fine for me. Nor do I expect bugs when buying a BioWare game. There last two games, ME3 and DA2, were completely bug free for me.

Obsidian games on the other hand...
I can't help but wonder how Project Eternity will fare in that department and whether the kickstarter backers will put up with the amount of game breaking bugs it's likely to have. 


I could understand about Bioware games, since the quantity, while increased, it's not very high (and you can avoid Isabela's bug) but about Bethesda, I guess you were lucky. Did you play those game on release or after some weeks?

#120
grumpymooselion

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hhh89 wrote...

Janan Pacha wrote...

Innovation is a tricky beast, and innovation as a word is too often used more as a buzz word than something of any actual substance.

http://www.escapistm...mings-Snake-Oil

Innovation isn't necessary. Yes, you can do new things, but what's import more than anything else is doing what 'is' there 'well'. Quality first and foremost above all else. No matter what is there, if the quality is high enough, it's far better than an innovative new 'whatever' that barely works. Priorities.


How much high a game's quality is is often subjective. For example, the people who loved DAO and didn't like DA2 would agree with your logic and say that DA2 didn't need to change much from DAO's path. People who didn't like (or not liked that much) DAO but loved DA2 would say that changes were necessary. People who loved both wouldn't give a damn and say that Bioware should continue making good games as they did with DAO and DA2.
Who is right between those three groups?


You're confused. DA:O didn't have quality in quite a few areas, the only thing that could have improved it was further polish, and a storyline that wasn't utterly generic. There was a lot there that was good, but the lack of quality in many areas brought it down, such as the graphics and the bodies that lacked proportion, the giant hands and so on. Quality control was needed.

DA2 had new things, and they were welcome things in many cases, but regardless of the new things or old, there were problems with quality.

The only difference between DA:O and DA2, in my mind, is that DA:O didn't have the excuse of being put through a lightspeed development cycle and kicked out the door far sooner than it should have been. DA:O's problems were still there after a great deal of time in development. Both DA2 and DA:O had quality assurance issues though, and DA2 only more because it wasn't given the time it was needed. I firmly maintain that given the time to properly assure quality that DA2 could have been near-universally regarded as the superior game outside of a few snobs.

Thus my opinion remains the same, I'd prefer more time be spent on quality assurance, because the things that brought down both DA:O and DA2 were issues of quality, of finish and polish. Nothing 'new' could have solved the quality issues in either game. The new things in DA2 were quite nice at points, but they can't make up for a lack of quality in other areas. Don't get me wrong, I actually prefer DA2 to DA:O, but both games could have only been improved by further commitment to quality assurance.

Luckily, quality aside, both games have their charms. I'd just prefer they further refine what's they know works, then adding in further things. Sure, add in new things too, but make sure everything else is working to proper levels of acceptance prior.

#121
otis0310

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Personally I think DA2 is a pale imitation of DAO. That said I agree that if DA2 was not pushed out the door it could have been a far superior product. I think the idea and story were there, but they reused levels, not enough conversation options, the story was not fleshed out well etc.

However if the game had say another year to wrap up development they could have done a great job and all these problems we see now see would have been fixed.

As a result I think DAO is better since the developers had the time to do things better and were not rushed. That is not to say it is without flaws however.

I started playing a game recently, and I really hate the silent protagonist, it makes my character seem to lack any personality at all. Worse yet, as you said, were the giant hands. I thought I was watching Disney's Wreck It Ralph.

"Why are your hands so freakishly big?"

Modifié par otis0310, 21 mars 2013 - 02:20 .


#122
Withidread

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What's it say when the most innovative thing one can do is to be traditional?

#123
grumpymooselion

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otis0310 wrote...

Personally I think DA2 is a pale imitation of DAO.


If that were true DA2 would have imitated DA:O's absolutely bland and generic basis, the very typical, "Hero saves the world from ____" trope. The reality is that DA2 moved quite far away from DA:O, and for the better if you ask me, its limitations were in being rushed out . . . not in its basic concepts, and never, even once, in being nothing more than an imitation.

As a result I think DAO is better since the developers had the time to do things better and were not rushed. That is not to say it is without flaws however.


They had more time, but many of the flaws remained the same - there were just less of them. Repeated areas are often attributed to DA2, but DA:O even with its far greater development time still had this to a far lesser extent, but still present. This was especially obvious in the random encounters when travelling from one area to the next.

The truth is many of DA2's faults, that people point out, are present in DA:O, just to a lesser extent. If anything that tells me something more about how Bioware develop their games than anything. Mind you, many of the 'supposed' faults in DA2 that were 'not' present in DA:O, that people might bring up to counter what I've just said, I'd argue as to whether they were faults at all.

I started playing a game recently, and I really hate the silent protagonist, it makes my character seem to lack any personality at all. Worse yet, as you said, were the giant hands. I thought I was watching Disney's Wreck It Ralph.


This doesn't actually bother me  in DA:O. Things like the game dragging, the basic setting being terribly generic, the world being drained of life and color in an attempt to make it 'realistic' but ignoring the fact that reality is anything but dead, dull and colorless, that the bodies of people were terribly proportioned and suffered from universal giant hands, and Loghain being an absolutely GREAT character, and the Landsmeet being a wonderful set up, that are both wasted on a tired rehashed save the world plot . . . are all examples of things that actually bugged me in DA:O. Also the God child plot is an exact example of the type of storyline I hate in any and every fantasy setting ever.

So the protagonist being silent? I'm fine with that.

Now, one may make the mistake of thinking I dislike DA:O, the truth is I don't dislike it. I love the game's better ideas, in fact, which makes me more frustrated at how the rest drag down those great ideas (DA2 is guilty of this as well though). I LOVED the origins, every single one of the origin stories. I loved playing through each Origin. You know what the problem with the Origins was though? That they all had to lead into the boring main plot. Each origin was an incredible experience for me, each building up to something I was eager to see yet more of, and then . . . suddenly, "Nope. You saw all that? You loved that origin? You want more? DO YOU? WELL GUESS WHAT!? You can't have anymore play this instead." I loved Loghain and the Landsmeet set up. I loved the way you could combine spells, and more. One of the biggest things in DA:O I'll hold over DA2 is how you acquire the specializations, in that you actually 'acquire' the specializations in DA:O where in DA2 you just have them for some reason.

DA:O had plenty to love but so many of those things were tied into things I didn't like. I didn't like the main plot of DA:O. It wasn't even Bioware fault really, aside from choosing the plot, it's that I've seen that plot - sometimes 'nearly' the exact plot - so many times I know it by heart . . . and I'm sick of it.

When I say I like DA2 more, it's not at all suggesting it doesn't have its own flaws, it's simply suggesting that, like DA:O, despite the flaws, there are things I like quite much. In DA2's case it simply has more of those things. Hawke. Female Hawke's voice. The snarky dialogue options. The story that's not all about your character. The stories being things that happen around you, than necessarily specific to you (though there is some of that too). The Mage staff weapons moving away from being simple stat sticks in to full on mage specific weapons. The ability trees (which, while better than DA:O, could still use yet more evolution). The light mage armor. The armor on female character's. The decisions effecting what Isabela does in the second chapter and whether she stays, or not, and what happens to her one way, or another, if she does stay. The Qun, the entire second chapter especially. The second chapter of DA2 was easily the strongest for me. Starting from nothing and earning my way up, coming into my own home (though I thinkt he Home aspect could have benefitted from Mass Effect 3's Citadel DLC, in regard to home activities and decorating your home).

Isabela's example is one of those, "your companions make their own decisions" things I like, and I view her character arc as that 'done right' whereas I point at Anders as an example of, "your companions do their own thing" done wrong, mostly because you can 'see' what Anders does coming miles off, and you're never once given an option to call him out on it and do something about it. I'd have stabbed him long, long ago in the game if it'd given me a chance.

So, yeah, both have good and bad (maybe not even bad, bad is too strong a word in many cases, just things that I 'know' Bioware is capable of better than, because I've seen them do better), I just find more good in DA2 than DA:O.

It's too easy to take my wording as damning though, and I'm not damning either game . . . I like both games in their own right. I love many Bioware games. My critical viewpoint on some aspects of either game isn't ever meant to be a, "OH GOD BIOWARE YOU'RE TERRIBLE WHY DID YOU DO THIS?" because that's not what I'm ever trying to get at. I just know Bioware are capable of doing a lot, and I always want to see them live up to that.

"Why are your hands so freakishly big?"


Yeah.

#124
Urazz

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Sejborg wrote...

They were onto something with the Origin system. Too bad they didn't like it themselves.

They should have looked at ways to explore that further instead of trashing the one thing that made the franchise really stand out from all the others.

Not really,  that kind of thing has been done in the past.  All it does is really give you is a different prologue and a little extra at certain points in the game depending on your origin. 

And if I recall, they liked the origin system, but it would be too expensive and time consuming to use it and still go with the more theatrical approach they like to use more.

#125
otis0310

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@Janan

While I disagree with most of what you say I do agree on a few things.
The character tree being better in DA2 is partially right, in DAO you had things like the persuade skill you could choose as well. I miss the ability to have any noncombat skills at all, otherwise I agree.

Chapter two being the strongest is obvious. Isabella is well done, and you are right about the home not feeling "homey" enough since you cannot decorate it.

One big problem for me is that the inventory is all messed up. I prefer the armor that requires x strength or x constitution to wear rather than being class specific all the time. Mages have light armor, rogue's medium etc. I hate that, anyone can wear any armor if they meet the requirements. That is far better to me, it allows far greater customization of the characters and their gear.

Speaking of customization, I sorely miss being an elf, I like them so much. I love how they are looked down on since I love rooting for the underdog. I can see why they would think it was too expensive to have it in, but I still cannot get past it.

Finally, although chapter 2 is by far the strongest, the overall story plays like an episodic game made by Telltale. The first chapter is about going into the dungeon to get an object, the second chapter, as we agreed is very good. Finally in third chapter we get into the mages vs. templars story line, although there is some build up to this event. However for the most part each chapter is like its own little story which is independent of the others, this ruins the overall flow of the story to me.

Yes I recall DAO running so slowly, the longer you ran the game the slower it got. Sometimes you have to quit to desktop and restart the program just to clear the problem. And yes, I would say this does qualify as one of the worst bugs I have ever seen.

To be honest the worst part of DA2 is the combat. I do not mind it being faster paced. I do mind wave after wave of enemies being air dropped on top of me. I also mind that the tactics you choose for your companions is basically pointless as the enemy AI is too dumb for them to matter. In fact you can win most fights without worrying about tactics at all.

If you ran into a battle in DAO like that you would get killed. In the battle at Redcliffe, for example, where the undead come down into the village there is a bottleneck there which is a great spot for an inferno spell. You never get to take advantage of the terrain to that degree in DA2. I think they really dropped the ball there.