Zevran: You wish to talk? Ah, good. I have a question for you.
Condition: genpt_zevran_defined, zevran_defined_adore_and_not_talked_about_adore
The resulting dialogue lines are all set to play just once per game. If no other NPC romance companions are at Adore, or if the dialogue relating to them has already played, then the parent line should default to the "How well-versed are you in poetry?" line that sets the zevran_main_talked_about_adore to true. At that point, the parent line should never play again, because its script condition will return false.
But, I've been hearing that the parent line ("You wish to talk...") will play and then exit dialogue, setting up an infinite loop situation where the PC can't get to the standard dialogue options. Does anyone see any error in the logic of the dialogue tree or script that could explain the infinite loop situation? Maybe I've just broken my brain looking at dialogue too long, but I'm not seeing any reason why the infinite loop is occuring.
Modifié par Avaraen, 14 janvier 2010 - 06:04 .





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