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Adding Citadel DLC armor via gibbed?


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23 réponses à ce sujet

#1
Chugster

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just wondering if its possible to add the Arena and "main enemy" armor via gibbed?

As a slow old fart im not sure ive got the patience to get the 9999 points or the Arena stuff on every toon....plus the 'main enemy' armor would make a great Spectre armor in my head canon

#2
ManOfSteel

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You can add the armour by editing the coalesced so that they appear in every playthrough. I don't believe they can be added via the save editor, though.

#3
Chugster

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hmm, cant you adjust bool variables to true like you can for other armors like Terminus etc?

#4
ManOfSteel

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It may be possible, but I've yet to see anything about adding them in that manner. 

I could be wrong, of course. But yeah. I've not seen anything.

Modifié par DoomHK, 19 mars 2013 - 10:04 .


#5
New Display Name

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I have no idea what "main enemy" armor is, but the plot flags for the Kai Leng armor are
24821
24820
24819

Try setting to true.

Modifié par HJF4, 19 mars 2013 - 10:13 .


#6
ManOfSteel

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HJF4 wrote...

I have no idea what "main enemy" armor is, but the plot flags for the Kai Leng armor are
24821
24820
24819

Try setting to true.


I'll make use of this as well. Thanks! 

By 'main enemy armour', I assume the armour worn by Clone Shepard is the one in question.

#7
Chugster

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DoomHK wrote...

HJF4 wrote...

I have no idea what "main enemy" armor is, but the plot flags for the Kai Leng armor are
24821
24820
24819

Try setting to true.


I'll make use of this as well. Thanks! 

By 'main enemy armour', I assume the armour worn by Clone Shepard is the one in question.


yeah but i didnt want to mention the C word incase it was a spoiler for someone

#8
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Clone Armor is another story. The best you could do is mesh importing, until someone figures out dynamic loading.

Modifié par HJF4, 19 mars 2013 - 10:25 .


#9
nrobbiec

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HJF4 wrote...

I have no idea what "main enemy" armor is, but the plot flags for the Kai Leng armor are
24821
24820
24819

Try setting to true.


A little off topic but do you happen to have the other Citadel plot flags, like shooting/saving Brooks and stuff.

#10
New Display Name

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Unfortunately not. I mostly find out things through gibbed's dialog dump for the base game. He hasn't made any for the DLCs, as far as I know. You could ask him if he can spare the time for them, maybe.

#11
Epsilon330

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Given that the Clone is, well, a Clone of Shepard, you could always swap the texture of one of Shepard's armours with his/hers. The only problems I forsee with that would be in "helmet-areas", as the armour has no helmet assigned to it. Also, there could be an animation issue, given that the armour technically doesn't exist in normal gameplay.

#12
Zerorevived

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HJF4 wrote...

I have no idea what "main enemy" armor is, but the plot flags for the Kai Leng armor are
24821
24820
24819

Try setting to true.


Do these bool values apply for Femshep, because my bool variables only go up into the 24400s

#13
Shauny7488

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on a similar topic, any one know the plot flag for the maleshep formal wear?

thatd be super, thanks

#14
Mitthrawnuruodo

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HJF4 wrote...

I have no idea what "main enemy" armor is, but the plot flags for the Kai Leng armor are
24821
24820
24819

Try setting to true.


This worked perfectly, danke! 

Now if I can just figure out how to turn the helmet off permanently....

#15
DeinonSlayer

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Shauny7488 wrote...

on a similar topic, any one know the plot flag for the maleshep formal wear?

thatd be super, thanks

The ID is 100. I know you can edit Coalesced.ini to change FemShep out of the Fugly dress by putting something else in that slot (more detail here). The plot flag, for what it's worth, is 21752.

#16
DeinonSlayer

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Isteillia wrote...

HJF4 wrote...

I have no idea what "main enemy" armor is, but the plot flags for the Kai Leng armor are
24821
24820
24819

Try setting to true.


This worked perfectly, danke! 

Now if I can just figure out how to turn the helmet off permanently....

That will require Coalesced.ini editing. I've figured out how to put any (or no) helmet on it, though it's purely cosmetic.

1) Start ME3Coalesced.exe (available here)
2) BACK UP COALESCED.BIN
2) Open C:\\Program Files (x86)\\Origin Games\\Mass Effect 3\\BIOGame\\CookedPCConsole\\Coalesced.bin
3) Navigate to biogame.ini -> sfxgame -> sfxplayercustomization -> fullbodyappearances
4) Add the following lines (for Shade, Nightmare, and Spirit armor, respectively):

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom"),Id=27,PlotFlag=24819,Type=CustomizableType_Torso,Name=813578,Description=813579)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons"),Id=28,PlotFlag=24820,Type=CustomizableType_Torso,Name=813580,Description=813581)

(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers"),Id=29,PlotFlag=24821,Type=CustomizableType_Torso,Name=813582,Description=813583)

5) Navigate to biogame.ini -> sfxgame -> sfxplayercustomization -> fullbodyhelmetappearances
6) Add the following lines (for Shade, Nightmare, and Spirit armor, respectively):

(Mesh=(Male="biog_hmm_hgr_shp_r.SHPd.HMM_HGR_SHPd_MDL",Female="BIOG_HMF_HGR_SHP_R.SHPn.HMF_HGR_SHPn_MDL"),Id=27,Type=CustomizableType_Helmet)

(Mesh=(Male="biog_hmm_hgr_shp_r.SHPd.HMM_HGR_SHPd_MDL",Female="BIOG_HMF_HGR_SHP_R.SHPn.HMF_HGR_SHPn_MDL"),Id=28,Type=CustomizableType_Helmet)

(Mesh=(Male="biog_hmm_hgr_shp_r.SHPd.HMM_HGR_SHPd_MDL",Female="BIOG_HMF_HGR_SHP_R.SHPn.HMF_HGR_SHPn_MDL"),Id=29,Type=CustomizableType_Helmet)

7) Save your changes
8) Run the game

The above instructions don't do away with the helmet. They instead draw the Kuwashii Visor (HMM_HGR_SHPd_MDL) on MaleShep, and the Mnemonic Visor (HMF_HGR_SHPn_MDL) on FemShep, because I thought it looked cool that way. You can look at helmetappearances under sfxplayercustomization to choose a different appearance to apply to each.

EDIT: I think you can do away with the helmet altogether by simply skipping steps 5 and 6 above.

Modifié par DeinonSlayer, 28 juillet 2013 - 05:19 .


#17
Shauny7488

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DeinonSlayer wrote...

Shauny7488 wrote...

on a similar topic, any one know the plot flag for the maleshep formal wear?

thatd be super, thanks

The ID is 100. I know you can edit Coalesced.ini to change FemShep out of the Fugly dress by putting something else in that slot (more detail here). The plot flag, for what it's worth, is 21752.

Is there any way to add only the formal wear? That plot flag was for the debug setting.

Modifié par Shauny7488, 31 juillet 2013 - 11:56 .


#18
DeinonSlayer

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Shauny7488 wrote...

DeinonSlayer wrote...

Shauny7488 wrote...

on a similar topic, any one know the plot flag for the maleshep formal wear?

thatd be super, thanks

The ID is 100. I know you can edit Coalesced.ini to change FemShep out of the Fugly dress by putting something else in that slot (more detail here). The plot flag, for what it's worth, is 21752.

Is there any way to add only the formal wear? That plot flag was for the debug setting.

Add this to the casualappearances list (lifted straight from the INI in the DLC itself):

(Mesh=(Male="BIOG_HMM_FRM_SHP_R.SHP.BIOG_HMM_FRM_MDL",MaleMaterialOverride="BIOG_HMM_FRM_SHP_R.SHP.HMM_ARM_FRM_SHP_MAT1a",Female="BIOG_HMF_FRM_SHP_R.SHP.HMF_ARM_CTHl_MDL",FemaleMaterialOverride="BIOG_HMF_FRM_SHP_R.SHP.Materials.HMF_ARM_CTHL_MAT_1a'"),Id=100,PlotFlag=-1,Type=CustomizableType_Torso)

The original plot flag is 21752.

Modifié par DeinonSlayer, 01 août 2013 - 03:41 .


#19
Shauny7488

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DeinonSlayer wrote...

Shauny7488 wrote...

DeinonSlayer wrote...

Shauny7488 wrote...

on a similar topic, any one know the plot flag for the maleshep formal wear?

thatd be super, thanks

The ID is 100. I know you can edit Coalesced.ini to change FemShep out of the Fugly dress by putting something else in that slot (more detail here). The plot flag, for what it's worth, is 21752.

Is there any way to add only the formal wear? That plot flag was for the debug setting.

Add this to the casualappearances list (lifted straight from the INI in the DLC itself):

(Mesh=(Male="BIOG_HMM_FRM_SHP_R.SHP.BIOG_HMM_FRM_MDL",MaleMaterialOverride="BIOG_HMM_FRM_SHP_R.SHP.HMM_ARM_FRM_SHP_MAT1a",Female="BIOG_HMF_FRM_SHP_R.SHP.HMF_ARM_CTHl_MDL",FemaleMaterialOverride="BIOG_HMF_FRM_SHP_R.SHP.Materials.HMF_ARM_CTHL_MAT_1a'"),Id=100,PlotFlag=-1,Type=CustomizableType_Torso)

The original plot flag is 21752.

is that using gibbed or Coalesced editing? i cant seem to find that list with gibbed.

#20
DeinonSlayer

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Shauny7488 wrote...

DeinonSlayer wrote...

Shauny7488 wrote...

DeinonSlayer wrote...

Shauny7488 wrote...

on a similar topic, any one know the plot flag for the maleshep formal wear?

thatd be super, thanks

The ID is 100. I know you can edit Coalesced.ini to change FemShep out of the Fugly dress by putting something else in that slot (more detail here). The plot flag, for what it's worth, is 21752.

Is there any way to add only the formal wear? That plot flag was for the debug setting.

Add this to the casualappearances list (lifted straight from the INI in the DLC itself):

(Mesh=(Male="BIOG_HMM_FRM_SHP_R.SHP.BIOG_HMM_FRM_MDL",MaleMaterialOverride="BIOG_HMM_FRM_SHP_R.SHP.HMM_ARM_FRM_SHP_MAT1a",Female="BIOG_HMF_FRM_SHP_R.SHP.HMF_ARM_CTHl_MDL",FemaleMaterialOverride="BIOG_HMF_FRM_SHP_R.SHP.Materials.HMF_ARM_CTHL_MAT_1a'"),Id=100,PlotFlag=-1,Type=CustomizableType_Torso)

The original plot flag is 21752.

is that using gibbed or Coalesced editing? i cant seem to find that list with gibbed.

This is all Coalesced editing. Don't worry - you aren't touching anything Origin looks at by changing these values.

Modifié par DeinonSlayer, 01 août 2013 - 05:59 .


#21
Shauny7488

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DeinonSlayer wrote...

Shauny7488 wrote...

DeinonSlayer wrote...

Shauny7488 wrote...

DeinonSlayer wrote...

Shauny7488 wrote...

on a similar topic, any one know the plot flag for the maleshep formal wear?

thatd be super, thanks

The ID is 100. I know you can edit Coalesced.ini to change FemShep out of the Fugly dress by putting something else in that slot (more detail here). The plot flag, for what it's worth, is 21752.

Is there any way to add only the formal wear? That plot flag was for the debug setting.

Add this to the casualappearances list (lifted straight from the INI in the DLC itself):

(Mesh=(Male="BIOG_HMM_FRM_SHP_R.SHP.BIOG_HMM_FRM_MDL",MaleMaterialOverride="BIOG_HMM_FRM_SHP_R.SHP.HMM_ARM_FRM_SHP_MAT1a",Female="BIOG_HMF_FRM_SHP_R.SHP.HMF_ARM_CTHl_MDL",FemaleMaterialOverride="BIOG_HMF_FRM_SHP_R.SHP.Materials.HMF_ARM_CTHL_MAT_1a'"),Id=100,PlotFlag=-1,Type=CustomizableType_Torso)

The original plot flag is 21752.

is that using gibbed or Coalesced editing? i cant seem to find that list with gibbed.

This is all Coalesced editing. Don't worry - you aren't touching anything Origin looks at by changing these values.

you, my friend, are awesome :lol: Thanks a bunch

Modifié par Shauny7488, 01 août 2013 - 06:06 .


#22
Songossj11

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Does anyone know how to add armor which was using Clone in Citadel Archives?

#23
og2203

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A friend I know have inserted this CAT6 armor along with Smarteck's high res textures instead of  the Reckoner Knight armor, so that the CAT6 armor is now available for female Shepards. If you don't have the Reckoner Knight unlocked by default, you can use my coalesced mod (also included in the folder)

Posted Image

Simply download this BIOG_HMF_HGR_SHP_R and replace it with the original in the CookedPCConsole folder in the Mass Effect 3 folder and run the MOD files with ME3explorer (also in the download link).

Download this folder and follow the install instructions: https://drive.google...amp;usp=sharing

As an extra treat, I've also added the Asari Commando armor instead of the Dragon Age armor. Note that the resolution isn't up to par, but it's still better than a medieval armor.
  • Mookeylama aime ceci

#24
Mookeylama

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omg thank you! i've been looking for exactly these 2 armors, and it's a big plus that they replace the goofy knight armors my femshep will never wear lol. i use explorer 653 and these mods were outdated, but i just updated them, saved them, then installed the updated ones. all is working well. thanks again!