Adding Citadel DLC armor via gibbed?
#1
Posté 19 mars 2013 - 09:04
As a slow old fart im not sure ive got the patience to get the 9999 points or the Arena stuff on every toon....plus the 'main enemy' armor would make a great Spectre armor in my head canon
#2
Posté 19 mars 2013 - 09:58
#3
Posté 19 mars 2013 - 10:01
#4
Posté 19 mars 2013 - 10:04
I could be wrong, of course. But yeah. I've not seen anything.
Modifié par DoomHK, 19 mars 2013 - 10:04 .
#5
Posté 19 mars 2013 - 10:13
24821
24820
24819
Try setting to true.
Modifié par HJF4, 19 mars 2013 - 10:13 .
#6
Posté 19 mars 2013 - 10:15
HJF4 wrote...
I have no idea what "main enemy" armor is, but the plot flags for the Kai Leng armor are
24821
24820
24819
Try setting to true.
I'll make use of this as well. Thanks!
By 'main enemy armour', I assume the armour worn by Clone Shepard is the one in question.
#7
Posté 19 mars 2013 - 10:20
DoomHK wrote...
HJF4 wrote...
I have no idea what "main enemy" armor is, but the plot flags for the Kai Leng armor are
24821
24820
24819
Try setting to true.
I'll make use of this as well. Thanks!
By 'main enemy armour', I assume the armour worn by Clone Shepard is the one in question.
yeah but i didnt want to mention the C word incase it was a spoiler for someone
#8
Posté 19 mars 2013 - 10:25
Modifié par HJF4, 19 mars 2013 - 10:25 .
#9
Posté 23 mars 2013 - 09:19
HJF4 wrote...
I have no idea what "main enemy" armor is, but the plot flags for the Kai Leng armor are
24821
24820
24819
Try setting to true.
A little off topic but do you happen to have the other Citadel plot flags, like shooting/saving Brooks and stuff.
#10
Posté 23 mars 2013 - 09:37
#11
Posté 24 mars 2013 - 07:56
#12
Posté 18 juin 2013 - 11:58
HJF4 wrote...
I have no idea what "main enemy" armor is, but the plot flags for the Kai Leng armor are
24821
24820
24819
Try setting to true.
Do these bool values apply for Femshep, because my bool variables only go up into the 24400s
#13
Posté 24 juillet 2013 - 03:33
thatd be super, thanks
#14
Posté 28 juillet 2013 - 03:23
HJF4 wrote...
I have no idea what "main enemy" armor is, but the plot flags for the Kai Leng armor are
24821
24820
24819
Try setting to true.
This worked perfectly, danke!
Now if I can just figure out how to turn the helmet off permanently....
#15
Posté 28 juillet 2013 - 04:26
The ID is 100. I know you can edit Coalesced.ini to change FemShep out of the Fugly dress by putting something else in that slot (more detail here). The plot flag, for what it's worth, is 21752.Shauny7488 wrote...
on a similar topic, any one know the plot flag for the maleshep formal wear?
thatd be super, thanks
#16
Posté 28 juillet 2013 - 04:57
That will require Coalesced.ini editing. I've figured out how to put any (or no) helmet on it, though it's purely cosmetic.Isteillia wrote...
HJF4 wrote...
I have no idea what "main enemy" armor is, but the plot flags for the Kai Leng armor are
24821
24820
24819
Try setting to true.
This worked perfectly, danke!
Now if I can just figure out how to turn the helmet off permanently....
1) Start ME3Coalesced.exe (available here)
2) BACK UP COALESCED.BIN
2) Open C:\\Program Files (x86)\\Origin Games\\Mass Effect 3\\BIOGame\\CookedPCConsole\\Coalesced.bin
3) Navigate to biogame.ini -> sfxgame -> sfxplayercustomization -> fullbodyappearances
4) Add the following lines (for Shade, Nightmare, and Spirit armor, respectively):
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom"),Id=27,PlotFlag=24819,Type=CustomizableType_Torso,Name=813578,Description=813579)
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons"),Id=28,PlotFlag=24820,Type=CustomizableType_Torso,Name=813580,Description=813581)
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers"),Id=29,PlotFlag=24821,Type=CustomizableType_Torso,Name=813582,Description=813583)
5) Navigate to biogame.ini -> sfxgame -> sfxplayercustomization -> fullbodyhelmetappearances
6) Add the following lines (for Shade, Nightmare, and Spirit armor, respectively):
(Mesh=(Male="biog_hmm_hgr_shp_r.SHPd.HMM_HGR_SHPd_MDL",Female="BIOG_HMF_HGR_SHP_R.SHPn.HMF_HGR_SHPn_MDL"),Id=27,Type=CustomizableType_Helmet)
(Mesh=(Male="biog_hmm_hgr_shp_r.SHPd.HMM_HGR_SHPd_MDL",Female="BIOG_HMF_HGR_SHP_R.SHPn.HMF_HGR_SHPn_MDL"),Id=28,Type=CustomizableType_Helmet)
(Mesh=(Male="biog_hmm_hgr_shp_r.SHPd.HMM_HGR_SHPd_MDL",Female="BIOG_HMF_HGR_SHP_R.SHPn.HMF_HGR_SHPn_MDL"),Id=29,Type=CustomizableType_Helmet)
7) Save your changes
8) Run the game
The above instructions don't do away with the helmet. They instead draw the Kuwashii Visor (HMM_HGR_SHPd_MDL) on MaleShep, and the Mnemonic Visor (HMF_HGR_SHPn_MDL) on FemShep, because I thought it looked cool that way. You can look at helmetappearances under sfxplayercustomization to choose a different appearance to apply to each.
EDIT: I think you can do away with the helmet altogether by simply skipping steps 5 and 6 above.
Modifié par DeinonSlayer, 28 juillet 2013 - 05:19 .
#17
Posté 31 juillet 2013 - 11:56
Is there any way to add only the formal wear? That plot flag was for the debug setting.DeinonSlayer wrote...
The ID is 100. I know you can edit Coalesced.ini to change FemShep out of the Fugly dress by putting something else in that slot (more detail here). The plot flag, for what it's worth, is 21752.Shauny7488 wrote...
on a similar topic, any one know the plot flag for the maleshep formal wear?
thatd be super, thanks
Modifié par Shauny7488, 31 juillet 2013 - 11:56 .
#18
Posté 01 août 2013 - 03:40
Add this to the casualappearances list (lifted straight from the INI in the DLC itself):Shauny7488 wrote...
Is there any way to add only the formal wear? That plot flag was for the debug setting.DeinonSlayer wrote...
The ID is 100. I know you can edit Coalesced.ini to change FemShep out of the Fugly dress by putting something else in that slot (more detail here). The plot flag, for what it's worth, is 21752.Shauny7488 wrote...
on a similar topic, any one know the plot flag for the maleshep formal wear?
thatd be super, thanks
(Mesh=(Male="BIOG_HMM_FRM_SHP_R.SHP.BIOG_HMM_FRM_MDL",MaleMaterialOverride="BIOG_HMM_FRM_SHP_R.SHP.HMM_ARM_FRM_SHP_MAT1a",Female="BIOG_HMF_FRM_SHP_R.SHP.HMF_ARM_CTHl_MDL",FemaleMaterialOverride="BIOG_HMF_FRM_SHP_R.SHP.Materials.HMF_ARM_CTHL_MAT_1a'"),Id=100,PlotFlag=-1,Type=CustomizableType_Torso)
The original plot flag is 21752.
Modifié par DeinonSlayer, 01 août 2013 - 03:41 .
#19
Posté 01 août 2013 - 05:07
is that using gibbed or Coalesced editing? i cant seem to find that list with gibbed.DeinonSlayer wrote...
Add this to the casualappearances list (lifted straight from the INI in the DLC itself):Shauny7488 wrote...
Is there any way to add only the formal wear? That plot flag was for the debug setting.DeinonSlayer wrote...
The ID is 100. I know you can edit Coalesced.ini to change FemShep out of the Fugly dress by putting something else in that slot (more detail here). The plot flag, for what it's worth, is 21752.Shauny7488 wrote...
on a similar topic, any one know the plot flag for the maleshep formal wear?
thatd be super, thanks
(Mesh=(Male="BIOG_HMM_FRM_SHP_R.SHP.BIOG_HMM_FRM_MDL",MaleMaterialOverride="BIOG_HMM_FRM_SHP_R.SHP.HMM_ARM_FRM_SHP_MAT1a",Female="BIOG_HMF_FRM_SHP_R.SHP.HMF_ARM_CTHl_MDL",FemaleMaterialOverride="BIOG_HMF_FRM_SHP_R.SHP.Materials.HMF_ARM_CTHL_MAT_1a'"),Id=100,PlotFlag=-1,Type=CustomizableType_Torso)
The original plot flag is 21752.
#20
Posté 01 août 2013 - 05:46
This is all Coalesced editing. Don't worry - you aren't touching anything Origin looks at by changing these values.Shauny7488 wrote...
is that using gibbed or Coalesced editing? i cant seem to find that list with gibbed.DeinonSlayer wrote...
Add this to the casualappearances list (lifted straight from the INI in the DLC itself):Shauny7488 wrote...
Is there any way to add only the formal wear? That plot flag was for the debug setting.DeinonSlayer wrote...
The ID is 100. I know you can edit Coalesced.ini to change FemShep out of the Fugly dress by putting something else in that slot (more detail here). The plot flag, for what it's worth, is 21752.Shauny7488 wrote...
on a similar topic, any one know the plot flag for the maleshep formal wear?
thatd be super, thanks
(Mesh=(Male="BIOG_HMM_FRM_SHP_R.SHP.BIOG_HMM_FRM_MDL",MaleMaterialOverride="BIOG_HMM_FRM_SHP_R.SHP.HMM_ARM_FRM_SHP_MAT1a",Female="BIOG_HMF_FRM_SHP_R.SHP.HMF_ARM_CTHl_MDL",FemaleMaterialOverride="BIOG_HMF_FRM_SHP_R.SHP.Materials.HMF_ARM_CTHL_MAT_1a'"),Id=100,PlotFlag=-1,Type=CustomizableType_Torso)
The original plot flag is 21752.
Modifié par DeinonSlayer, 01 août 2013 - 05:59 .
#21
Posté 01 août 2013 - 06:02
you, my friend, are awesomeDeinonSlayer wrote...
This is all Coalesced editing. Don't worry - you aren't touching anything Origin looks at by changing these values.Shauny7488 wrote...
is that using gibbed or Coalesced editing? i cant seem to find that list with gibbed.DeinonSlayer wrote...
Add this to the casualappearances list (lifted straight from the INI in the DLC itself):Shauny7488 wrote...
Is there any way to add only the formal wear? That plot flag was for the debug setting.DeinonSlayer wrote...
The ID is 100. I know you can edit Coalesced.ini to change FemShep out of the Fugly dress by putting something else in that slot (more detail here). The plot flag, for what it's worth, is 21752.Shauny7488 wrote...
on a similar topic, any one know the plot flag for the maleshep formal wear?
thatd be super, thanks
(Mesh=(Male="BIOG_HMM_FRM_SHP_R.SHP.BIOG_HMM_FRM_MDL",MaleMaterialOverride="BIOG_HMM_FRM_SHP_R.SHP.HMM_ARM_FRM_SHP_MAT1a",Female="BIOG_HMF_FRM_SHP_R.SHP.HMF_ARM_CTHl_MDL",FemaleMaterialOverride="BIOG_HMF_FRM_SHP_R.SHP.Materials.HMF_ARM_CTHL_MAT_1a'"),Id=100,PlotFlag=-1,Type=CustomizableType_Torso)
The original plot flag is 21752.
Modifié par Shauny7488, 01 août 2013 - 06:06 .
#22
Posté 12 août 2013 - 06:05
#23
Posté 09 septembre 2013 - 11:49

Simply download this BIOG_HMF_HGR_SHP_R and replace it with the original in the CookedPCConsole folder in the Mass Effect 3 folder and run the MOD files with ME3explorer (also in the download link).
Download this folder and follow the install instructions: https://drive.google...amp;usp=sharing
As an extra treat, I've also added the Asari Commando armor instead of the Dragon Age armor. Note that the resolution isn't up to par, but it's still better than a medieval armor.
- Mookeylama aime ceci
#24
Posté 17 juillet 2015 - 08:58
omg thank you! i've been looking for exactly these 2 armors, and it's a big plus that they replace the goofy knight armors my femshep will never wear lol. i use explorer 653 and these mods were outdated, but i just updated them, saved them, then installed the updated ones. all is working well. thanks again!





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