Getorex wrote...
txgoldrush wrote...
MassEffectFShep wrote...
txgoldrush wrote...
MassEffectFShep wrote...
txgoldrush wrote...
By your logic, than Vigil is contrived and his file is a Deus Ex Machina....you want to follow this logic?
Vigil was introduced in the first game, which is the game that sets the tone and introduces the player to the lore and rules of the universe. If the Crucible had been introduced in ME1, I wouldn't be calling it contrived.
You aren't getting it.
Vigil is introduced out of nowhere with little to no foreshadowing and gives you a file that lets you win.
Thats the defintion of contrived.
You are moving the goalposts.
If you want to get technical, Liara chasing the shadowbroker is contrived. So is the VS becoming a spectre. At some point new elements have to be introduced into games, and that's fine as long as they are introduced at the right time (or at an appropriate time) and as long as they are introduced appropriately. When I say that I find the Crucible contrived, I mean that I think it should have been explicitly introduced earlier in the series (as in, ME1), and at the very least it should have been fleshed out more in game once introduced in ME3. The Crucible is the key to defeating the reapers--to concluding the trilogy. It's one of the most important elements of the game, and it should be introduced at an appropriate time and introduced appropiately. Vigil was technically contrived, but it didn't bother me because I was still getting to know the universe and the rules about what can happen in it. It would have been nice to know about Vigil earlier in the game, but it didn't kill the momentum of the game. Being given a killswitch after the war is going on in the final game (and then being denied details about it when I probe the Catalyst) just didn't sit right with me. Obviously your'e fine with it, and that's great. Again, I don't have to agree with your interpretation of the function and parameters of in-game contrivances, or how to react to them.
Tali convienantly showing up to deliver evidence of Saren's guilt in ME1, the Lazarus Project of ME2....Vigil, is far more contrived than the Crucible. Why? Becuase the Crucible is fleshed out after its introduced, its talked about, its worked on, than its defined. This is before its put into use. Nevermind it uses elements of the universe, not add anything new to it (synthesis excluded, although Shepards cyborg nature is the trigger here).
And really fans of Bioware shoouldn't even call anything contrived.
Heh. The game was never really about "sacrifice." Any and all "sacrifice" was always pretty light and mostly avoidable. In fact, the ending of 2/3 of the ME games were about beating SEEMINGLY impossible odds thru with hard work or dilligence. Triumph over impossible odds in each case. Until suddenly at the end of 3. ME1: you COULDN'T lose. If you failed to defeat Sovereign (with entire squad minus the gratuitous loss at Virmire) then you lost the game, ie, you failed to complete the game. ME2: you failed to complete the game if you got your Shepard dead at the end. You actually had to work hard to avoid doing much of anything just so you could purposefully get your team killed AND yourself. Kind of anti-gaming. In any case, IF you got your Shepard killed you got it wiped away (because it was wrong) with ME3 where Shepard is back in action. You, in killing your Shepard, did so on a pure lark and via a proper playing of the game. ME3: no matter how well you played, no matter how dilligent, no matter how much time you put in to getting through every possible mission, they forced a loss on you. You couldn't play the game well and win. All you got was different colors of losing. It didn't matter also if you were a hardcore renegade or a full on sissy paragon or any mix of the two, you got EXACTLY the same ending (and EXACTLY the same emotional wreck Shepard). It was setup like "War Games" (the movie) where the only way to win the game was not to play.
ME3 went off the rails as compared to both previous games. ME3 stands out and apart from the previous two, almost as if it was done by entirely different writers or an entirely different company. Or by people who had absolutely no idea what the previous two games were about or how they ended or played.
So ending the cycle and making the Catalyst reassess his cycle after billion of years isn't overcoming impossible odds? Wow
You can't avoid most sacrifices in ME3...what game did you play?
Face it....take a look at the EC...what theme does every ending end on?
From PC Gamer
Casey Hudson summarizing ME3 (This is an article quote):
"Casey sums up Mass Effect 3 as being about victory through sacrifice, the scale of that sacrifice has been increasing with each new chapter"




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