In Exile wrote...
Non-combat skills were not "less than steller". They were useless flavour to irrelevant.
Flavour isn't useless, nor is it necessarily irrelevant to combat. If that flavour drives combat-relevant roleplaying choices, then there's your relevance.
Let's list in order the things that had no bearing on DA:O combat:
And I'm going to go through this point by point, but I want to start by saying that I disagree with your definition of the word "bearing".
The need to scout ahead. It added no value, and once seen, you triggered the encounter anyway.
It didn't affect your likeliood of defeating the encounter. Why is that the only standard by which your assigning value?
Traps. They did nothing. The best possible traps in the game added less value than a single dmg spell from a mage, and that ignores the absolute horror it was to actually pull an enemy into a trap.
Unless you don't have a mage, or your character derives particular joy from the his own ingenuity in laying traps. Once again, your definition of value relies upon a host of unjustified assumptions.
Persuade skills existed, but they were broken. Pick persuade rank III+, and you basically auto-win all dialogue. It has the delightful [Persuade = WIN] button next to it, so there is never a danger you're confused about how you're going to win the conversation.
I agree that identifying Persuade options was a bad idea. If you actually wanted to do the thing the Persuade option did, then it was an I WIN button, and that's bad.
Other skills were useless, making it absolutely a no-brainer to pick persuade (unless you chose to gimp yourself). Therefore, you were a "superman, best of all worlds".
The other skills were not useless. Survival was awfully handy in telling you which spell to pre-cast to kill everything in the next room. And I still don't accept that traps were worthless. Unnecessary, yes, but not worthless.
Level scaling combat. DA2 does this to a greater degree than DA:O. But DA:O combat isn't hard. You can take on Orzammar from the start if you have a mage PC. Which was the problem with DA:O - all abilities except DMG-dealing abilities generally sucked, and mages had AOE DMG, meaning that "first to fireball" = WIN.
You're forgetting Paralysis Explosion. But, yes, mages were far more capable than other classes. But that also made perfect sense given the setting's lore. DA2 made, I think, a serious error in moving away from that. Also, just because an obvious path to victory exists does not force you to take that path.
Modifié par Sylvius the Mad, 22 mars 2013 - 05:31 .