Sometimes, when I'm walking around, my character suddenly stops in his tracks and a companion starts a conversation with me. Not a plot related conversation or anything like that, just what I'd get if I right-clicked on the companion and chose the "talk" option. This usually happens when walking through certain points, what makes me think that it might be caused by some sort of trigger in those areas, but it's not always the case (i.e., I had a companion in a module who was initiating conversations constantly, in every area. I couldn't walk three paces without him interrupting me.).
I think - I repeat: THINK - the only way for me to stay away from the bug is to never manually start a convo with a companion. However, this might mean missing some content in many modules, and I'm not even sure it's a reliable workaround.
So, is this a known bug? Any way to fix or prevent it, other than just being silent to companions?
P.S.: I've seen it in three modules so far, and I had actually played two of them in the past, without any issue. In fact, I've played the game for four years and I don't recall ever running into this bug until a couple of weeks ago.
Modifié par Arkalezth, 19 mars 2013 - 12:14 .





Retour en haut







