[quote]I call shenanigans.[/quote]
Objection![quote]Riverdaleswhiteflash wrote...
Although now that I think about it, I am curious where he got the "dozen opponents at once" statistic. Was that from the books? [/quote]
I thought I heard it somewhere before, but I can't say. Might've been in-game, or somewhere else.
Regardless, numerous opponents is what a berserking Hurlock is capable of taking on. Numerous means many, so it's not a stretch for me to use a dozen if the actual number was never given.
And considering every Hurlock we face uses berserk... well...
[quote]Fuggyt wrote...
or a dozen, or whatever other inflated number is provided by the Department of the Poster's Left Buttock
You admit that yourself, and all in one gloriously hypocritical and self-contradictory sentence.[/quote]
Ah, and we descend into pointless insult generation. How quaint.
As it stands, no, I'm not being hypocritical. Kindly use the word appropriately, if you will, for I'm using the experiences of non-Wardens and relating that to the threat they pose to all non-Wardens, because of what we're told in the codex.
The Warden and his group are, by virtue of being part of the Warden's cadre, not normal people. Two are Mages, one's a proven fighter against Darkspawn, another's a Warden, Dog arguably is a Warden as well given he got over the Taint, and Sten's a Qunari warrior who fought Thedas to a standstill and nearly put Thedas in a bankrupt state so they're extremely skilled.
The only two that come even close to being "normal" are Zevran and Leliana, but Zevran's a trained assassin who could use his skills against the Darkspawn and Leliana's a similarly trained rogue. Not to mention Leliana's whole "The Maker gave me visions" thing, which considering she DOES die if killed in the Urn's chamber and is resurrected (somehow) -- per Word of God -- then it's fair to say she's not normal either.
[quote]Bhryaen wrote...
So you want me to disregard all my gameplay experience... which I'll never do[/quote]
Not disregard it. Just don't apply what applies to the Warden to everyone else, which is why I say the gameplay we experience by playing the Warden is not equivalent to lore in the grand scheme of things.
That's why I don't ever use the "Abominations fight like mindless drunkards, which is evidence they're not truly a threat" argument. Gameplay must reflect the lore to be applicable in an argument in regards to a certain topic, which fighting Darkspawn does on two fronts:
1) We kill them easily, because we're Wardens/special Warden brigade members.
2) Non-Wardens and people not fighting with us cannot deal with such forces easily.
Wardens are by their very nature going to be able to fell Darkspawn with more ease then most. This is the lore we're given about the Wardens -- by Wardens, Thedosian scholars, and other people -- and it's reflected in-game by how easily Darkspawn are killed by us as we progress.
But that does not make it true for non-Wardens and regular footsoldiers, which is told to us in the Hurlock codex and is reflected in-game many times over (Redcliffe being the aforementioned example, but there are others).
[quote]As to your hurlock berserker killing 10 villagers[/quote]
10 soldiers, assuming ten is the number that was there fighting. Not all of Redcliffe's troops were killed off.
[quote] Fuggyt wrote...
Lore is supposed to align with gameplay and vice versa[/quote]
Yes, that's exactly what I said when I said that "Gameplay that reflects the lore is a suitable argument" and then went on to say that the NPCs fighting off Darkspawn is truer to form then people talking about our Wardens fighting Darkspawn and then applying said Warden badassery as a wide-sweeping blanket for every non-Warden out there.
Fact: Hurlocks are a match for numerous opponents at any one time if they're berserking, and every Hurlock we see goes into a berserker's stance.
Fact: Wardens are skilled at killing Darkspawn, so killing them will be easier for them then for others. Wardens in the First Blight managed to take on 20 Darkspawn at any one time, though granted they also had griffins.
And let's not forget that the Dwarves, who have been facing the Darkspawn forever, consider them a threat -- labeling it their everyday to the surface's nightmare. And that's including outside of Blights.
[quote]This is just lore also, even stated as such in the game. Various NPCs disbelieve it outright. Nowhere in the game is it delineated or demonstrated what the dragons are- and it's not called Old Gods Age.[/quote]
Other then the codex on the Archdemon using the name "Urthemiel" around the time of the Deep Roads sighting, long before meeting the Architect -- who was the only person to ever even utter the name. And the Architect says "I found the Old God Urthemiel" (emphasis mine), so it does seem to be demonstrated actually.
[quote]And Archy's omniscience being a matter of using Wardens as scrying tools is also just lore... except it's only yours. That's not even part of the game's assertions. You just made that up. ;-)[/quote]
Not really. The Archdemon did see the Warden's group repeatedly, something Alistair notes, and even sent a group of assassins after the party.
I'd argue that the fact that the Archdemon's soul is drawn to tainted individuals -- Darkspawn or not -- also indicates a two-way connection. He seeks out tainted individuals when he dies. Morrigan's baby was the brightest beacon, but barring that Wardens are the brighter beacon.
[quote]Sure, it's a neat story, but, well, there's no evidence of it, not in the codex and not in the game experience. We get dreams (dreams, mind you, not waking experience) of the dragon, but no advanced knowledge of its plans.[/quote]
We wouldn't be able to understand its speech. That's only something veteran Wardens are capable of. Like, "I've been a Warden for 20 years" veteran status.
If it's going RAREARAREARARGHGHGHAARRGH -- well, really the Black Speech you hear in the DE Origin, Warden Joining, Reaver Joining, and when the Darkspawn march out of the forest, but I like the garbled rawring =P -- to a newbie Warden it's going to be just that.
To an experienced Warden, it'll be "I could go for some nachos right about now."
[quote]Older Wardens claim they can sometimes understand it- whatever that means- and according to 6-month-Warden Alistair.[/quote]
I'd argue that it means that because the Taint grows stronger as the years roll by, the understanding of the Archdemon becomes clearer as well. More Taint, more understanding, less ability to think clearly.
[quote]If Archy knew what my Wardens were doing, it actually let them gather and unite forces to defeat its huge Spawnie upswell despite all the odds being in Archy's favor.[/quote]
A fair point. But then again, we are defeating Darkspawn bands and Tainted creature bands throughout the countryside, sometimes in random encounters and sometimes in specific ones, so I could argue it told them to defeat the Warden because the Warden isn't anywhere near the main army.
Even Alistair notes that it'll take time for the Warden to truly grow into his powers, before you leave Flemeth's hut. If Alistair's time as a Warden is any indication, six months is about how long it'd take at most -- which is, incidentally, half of the game's timeline of events.
And the main Darkspawn army does have all the other land to work on conquering in the process -- which you see it do as the game progresses in the map menu -- while the Warden is gallivanting across the countryside, in various areas, and is thus not in any singular location.
And those same lands have their own soldiers and people within them.
[quote]That'd be a more plausible explanation than an elaborate plot of deceiving people about a Blight- particularly when the sheer number of darkspawn on the surface was already concerning folks and not exactly inconspicuous. But that's just storytelling too...[/quote]
See here.
There are other links I'll post, but Opera's having trouble running them so gimme a sec...
Modifié par The Ethereal Writer Redux, 07 avril 2013 - 04:47 .