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#26
NuclearTech76

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blackproject18 wrote...

I am going to put at least a couple points into stasis this go, and I'm going to play much more aggressive, even more that usual.

Dagger will be difficult if Scion's ever get set up in the tower on objective waves. They can pretty much hit you anywhere on the map. Giant for me is the easiest by far. Rio is LOL with stasis but I think they frown on you stasis instakilling stuff between the containers.

#27
Drake Valencez

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I'd maybe suggest switching out your stabilization mod for an adrenaline mod. On classes that don't have high shields and damage resistance, I find that the added speed is the best way of improving my survivability against collectors.

It helps you rapidly get in close to scions and trip their melee animation, where they become much less dangerous, and you can avoid the sustained damage from the captains much more easily.

#28
R0gueSp3ctre18

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Drake Valencez wrote...

I'd maybe suggest switching out your stabilization mod for an adrenaline mod. On classes that don't have high shields and damage resistance, I find that the added speed is the best way of improving my survivability against collectors.

It helps you rapidly get in close to scions and trip their melee animation, where they become much less dangerous, and you can avoid the sustained damage from the captains much more easily.


I almost went that route. No doubt I am gonna light a fire under that Asari"s tail end and get her moving around a little faster this time. Adren II should be ample for a second attempt on silver. Also, switching from AP to Warp Rounds and headed to Tuchanka on Firebase Giant for Round two.

I will over come this roadblock. Image IPB

#29
R0gueSp3ctre18

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New load-out
Asari Adept (Vanilla) Level 9
  -Stasis spec'd
  -Talon
      *Power Amp V
      *Heavy Barrel
   -Warp Ammo II
   -Adrenaline II
   -Targeting VI II
   -Adaptive War Amp
I still will have low shields and be at a slight dis-advantage. I am more familiar with Giant then Dagger. The cover is more favorable with decent choke points and great sight lines. Wish me luck. Image IPB

#30
NuclearTech76

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blackproject18 wrote...

New load-out
Asari Adept (Vanilla) Level 9
  -Stasis spec'd
  -Talon
      *Power Amp V
      *Heavy Barrel
   -Warp Ammo II
   -Adrenaline II
   -Targeting VI II
   -Adaptive War Amp
I still will have low shields and be at a slight dis-advantage. I am more familiar with Giant then Dagger. The cover is more favorable with decent choke points and great sight lines. Wish me luck. Image IPB

Change out war amp for Geth Scanner IMO. 15% on the damage of throw or warp isn't that appealing personally. Scanner or armored compartments.

#31
OuterRim

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Badpanzer wrote...

No stasis asari adept makes me a sad panda....
The human sentinel is better at warp/throw than the AA and a bit tougher as well if thats what you want.

Collector capt + stasis bubble+talon to face= dead captain.
AA wouldnt be my first choice against the collectors but an AA without bubble is doing it hard.


Agree. HSent also has that quick panic stagger by detonating TA when needed. The AA's stasis bubble is great for when those minions rush you after an objective or when the wave budget ends. A must have for the AA.

I run a 66606 build with the AA. She doesn't need the passives.

#32
R0gueSp3ctre18

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NuclearTech76 wrote...

Change out war amp for Geth Scanner IMO. 15% on the damage of throw or warp isn't that appealing personally. Scanner or armored compartments.


Geth scanner would be a huge advantage on that board particularly around the LZ. I never thought of that, I think I have used that mod a total of twice. Image IPB This is happening.

#33
R0gueSp3ctre18

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Complete! First couple of waves were a little rough beings I started playing overly agressive and dropped twice. Thus, I reverted to a more conservative hit and run play style. Took an unbelievable 66 minutes. It took forever, but it is done. On to Gold now. Stasis was without a doubt a game changer, I didn't spec into passives being my character was only a level 9. The Gold match I won't be going in at such a low level. Haha.

Wave 3 - Four Points
Wave 6 - Pizza Carry
Wave 10 - Targets

I appreciate everyone's help!

#34
NuclearTech76

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blackproject18 wrote...

Complete! First couple of waves were a little rough beings I started playing overly agressive and dropped twice. Thus, I reverted to a more conservative hit and run play style. Took an unbelievable 66 minutes. It took forever, but it is done. On to Gold now. Stasis was without a doubt a game changer, I didn't spec into passives being my character was only a level 9. The Gold match I won't be going in at such a low level. Haha.

Wave 3 - Four Points
Wave 6 - Pizza Carry
Wave 10 - Targets

I appreciate everyone's help!

You doing Collectors on Gold as well with the character?

#35
R0gueSp3ctre18

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Yes. Silver wasn't that hard after I found a rhythm. I know the wave budget the best on Gold for Collectors, it will just take longer.

#36
JohnDoe

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Koenig888 wrote...

Some suggestions - ignore the Scions and Praetorians until you have cleared the rest of the wave. They are so slow that you can easily out-run them. Collector Captains are your biggest threat - they shoot fast and accurately. Shoot any Abominations you see - once they grab you, you will be vulnerable for quite a long period of time. Pray you don't get the disable 4 objectives - these are really difficult when you keep getting swarmed by Abominations.


praetorians are VERY FAST, faster than pyros in gold/plat id say.

besides, they do not need to be that close to tear your shields.. those damn eye lazurs..

Modifié par JohnDoe, 20 mars 2013 - 05:12 .


#37
R0gueSp3ctre18

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I will however be carrying a secondary weapon. The Talon by itself was adequate on Silver; on Gold however, I would prefer something as a backup. I'm at odds as what to take though. I will experiment with a few different loadouts later on. I'm thinking a weapon that can reach out a little further than the Talon, a light weight sniper rifle perhaps.

Modifié par blackproject18, 20 mars 2013 - 05:22 .


#38
Cirvante

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Concussive shot spamming human soldier with cryo ammo.

Modifié par Cirvante, 20 mars 2013 - 05:26 .


#39
NuclearTech76

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Cirvante wrote...

Concussive shot spamming human soldier with cryo ammo.

He's pretty set on doing it with the AA.

#40
NuclearTech76

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blackproject18 wrote...

I will however be carrying a secondary weapon. The Talon by itself was adequate on Silver; on Gold however, I would prefer something as a backup. I'm at odds as what to take though. I will experiment with a few different loadouts later on. I'm thinking a weapon that can reach out a little further than the Talon, a light weight sniper rifle perhaps.

Exectioner, Paladin, or Arc Pistol off the top of my head.

#41
R0gueSp3ctre18

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Paladin was what I would always use on her back in the day. Coupled with phasic rounds would it cleave the head of a Captain locked in stasis outright?

#42
NuclearTech76

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blackproject18 wrote...

I will however be carrying a secondary weapon. The Talon by itself was adequate on Silver; on Gold however, I would prefer something as a backup. I'm at odds as what to take though. I will experiment with a few different loadouts later on. I'm thinking a weapon that can reach out a little further than the Talon, a light weight sniper rifle perhaps.

Indra probably would be my suggestion if you just had to use a SR. But those pistols with a scope hit hard and are easier to use close quarters. BW etc is going to cramp your CD.

#43
R0gueSp3ctre18

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I would think two shots would do the trick.

#44
NuclearTech76

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blackproject18 wrote...

Paladin was what I would always use on her back in the day. Coupled with phasic rounds would it cleave the head of a Captain locked in stasis outright?

Better off with Warp for the most part. Stasis primes so you get a damage bonus and warp rounds get a bonus against barriers.

The only reason I would choose phasic is because the delay of the enemies shield/barrier regen and that shouldn't be an issue on Gold. Platinum I always go phasic when soloing.

#45
R0gueSp3ctre18

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NuclearTech76 wrote...

Indra probably would be my suggestion if you just had to use a SR. But those pistols with a scope hit hard and are easier to use close quarters. BW etc is going to cramp your CD.


Agreed. Indra does hit hard too. I tend to pulse it versus full out auto. I wonder how the Indra equipped with lw materials would affect my cooldown? Stasis bubble should provide sufficient crowd control to diffuse close call/encounters. With phasic rounds the barriers of the heavies would drop almost instantly allowing bio-explosions to deal with the armour with warp set to de-buff.

Modifié par blackproject18, 20 mars 2013 - 06:19 .


#46
R0gueSp3ctre18

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NuclearTech76 wrote...

Better off with Warp for the most part. Stasis primes so you get a damage bonus and warp rounds get a bonus against barriers.

The only reason I would choose phasic is because the delay of the enemies shield/barrier regen and that shouldn't be an issue on Gold. Platinum I always go phasic when soloing.


Precisely, I'm at a toss up between the two. They both have their distinct advantages. Beings there are more boss enemies in the budget, namely praetorians, the bonus de-buff from warp ammo would be more favorable. I see your point. The regen rate isn't so much an issue so long as I'm carving into their armour consistantly.

#47
R0gueSp3ctre18

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I did notice something during the 'Eliminate Key Enemy Personel' objective about the Collectors strategy. It is very difficult to isolate a single Collector Captain from a group. Instead, the group tends to move as a unit or small squad. Am I seeing things or what?

Marauders are easy to drag out by themselves when necessary contrary to Collectors. Hence why I am looking at a sniper rifle. I couldn't get in close enough with the talon to deal sufficient damage fast enough without the surrounding squad mowing down my shields. I know the target recieves DR with each subsequent target recieving an increased DR bonus. The Indra or the Valiant should negate that and allow me to strike at range, at speed.

Modifié par blackproject18, 20 mars 2013 - 06:47 .


#48
NuclearTech76

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blackproject18 wrote...

I did notice something during the 'Eliminate Key Enemy Personel' objective about the Collectors strategy. It is very difficult to isolate a single Collector Captain from a group. Instead, the group tends to move as a unit or small squad. Am I seeing things or what?

Marauders are easy to drag out by themselves contrary to Collectors. Hence why I am looking at a sniper rifle. I couldn't get in close enough with the talon to deal sufficient damage fast enough without the surrounding squad mowing down my shields. I know the target recieves DR with each subsequent target recieving increased DR. The Indra or the Valiant should negate that and allow me to strike a range at speed.

Captains are opportunistic bastards just like Maruaders. They're way more aggressive when you're in trouble and more strategic when you're at full health. They also like to poop out a few of those damn bees before they will exgage you directly.

Usually when I do get a target reset, I will drag the Praetorian away then circle around to try to pick off the captain if I get a target change.  There is a Praetorian cap on most Gold waves in the balance changes. You might want to look at that and consider it when planning your missiles. A lot of people save missiles when soloing but sometimes that is a mistaken IMO, kill a large part of the budget early on and you don't use as many consumables over all in the wave. If I get a large spawn I always take it on wave 4 onward. Save a few for 10 and you need to rocket some on 8 to make things easier.

#49
Badpanzer

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blackproject18 wrote...

I did notice something during the 'Eliminate Key Enemy Personel' objective about the Collectors strategy. It is very difficult to isolate a single Collector Captain from a group. Instead, the group tends to move as a unit or small squad. Am I seeing things or what?

Marauders are easy to drag out by themselves contrary to Collectors. Hence why I am looking at a sniper rifle. I couldn't get in close enough with the talon to deal sufficient damage fast enough without the surrounding squad mowing down my shields. I know the target recieves DR with each subsequent target recieving increased DR. The Indra or the Valiant should negate that and allow me to strike at range, at speed.


Try putting a scope on the Talon you may be suprised at how well it does at ranged shooting...its not a sniper but the difference between a scoped/unscoped Talon is quite a bit and you can headshot at medium distances with good effect.
It will kill quicker than the Indra except at extreme range.
The Indra has trouble with shielded stasised targets on gold as it often breaks the stasis before they are dead so if you decide against the Talon then perhaps the Valiant would be best.

#50
Devoidparanoia

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i solod a gold with geth trooper soldier. i went full survivability and weapon damage, didnt go super flamer. got to wave 11 and my power went out.

i was quite depressed.

all that good equipment. dem shotgun amps, and inc. ammo. :.(