megabeast37215 wrote...
QFT... totally totally QFT
The amount of people alone in this thread who are advocating the 'I don't need to kill my teammates can kill everything' playstyle is head scratching.
I have no problem getting my fair share of kills/score. I don't even use the heavy melee that much.
I might make a thread about it.
The point of tanking is CONTROL, not killing things as fast as possible. Let me lay this out once and for all. If you're tanking, your priorities are:
1a. Get threat on everything in sight
1b. Stay alive
2. Kill things
Nobody's saying that an effective tank should completely eschew any kind of damage output...that's dumb. And to be quite honest, I've done very respectable damage output on platinum with a tanking-build Juggernaut. If you're surrounded by enemies and doing a light melee plus dropping an AoE-specced shield in between heavy melees, you're going to do some decent AoE damage. Coupled with a PROPERLY maxed out heavy melee (as I said before, if you're not using a shotgun + omni blade, strength enhancer, and Juggernaut shield you're doing it wrong), Juggs really does do pretty good damage even when tanking.
But as I said, the point that people don't get is that tanking is about controlling enemies and making them easier to kill. Obviously replacing a tanking-build Juggernaut with a Reegar-toting EDI is going to result in an overall faster mission time,
assuming we're talking about highly skilled players. So yes, in a group of four skilled players having a tank is not necessary and will likely reduce the group's overall DPS.
However, for lesser-skilled players the Juggernaut can be a blessing because of the control he brings to the battlefield. Instead of your DPS spending half the match running away from Banshees, they can stand in one spot and pound on the Banshees that are pounding on the Juggernaut. By doing so you're increasing their DPS (don't have to worry about running), and you're also decreasing the likelihood of teammate deaths. It can also be a much more efficient way to DPS, as grouping enemies up on the Juggernaut means they can be quickly AoE'd. So while a tanking Juggernaut may not be doing as much *personal* DPS they would if specced/geared differently, in all likelihood your *teammates* DPS is going to increase by being able to remain relatively stationary and have more time DPS'ing enemies.
Ultimately, a tank isn't needed in this game because unlike a game such as WoW, it wasn't designed to need one. For skilled players that's certainly true. But for everyone else, having a Juggernaut in the party can mean the difference between taking slightly longer to finish the match and not finishing it at all.
There's a lot more than DPS numbers which determine the outcome of a match.