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Why are people so against holding a position?


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#26
MetalDeggial

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I love to camp with certain kits on FBW. For some reason it feels great. However, I only do this when soloing or playing with subpar teammates. I'm not gonna kill anything if I sit on a fixed position while some GI rushes spawns.

The game should be about holding a position, vaulting from cover to cover and slowly pushing the enemy back. But it's not. It's a spawn-nuking game that focuses on dps, time and abuse of right hand advantage. So basically, the multiplayer isn't really Mass Effect.

Modifié par MetalDeggial, 19 mars 2013 - 06:25 .


#27
Nissun

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- Some people just don't know when to retreat. I'm 100% okay if you want to hold an area one match, just know when the place is completely lost.

- If the enemy isn't coming to you, well, maybe you should move forward a little bit and check what's going on, don't you think? Usually if I'm in a mid-to-late gold wave and I don't hear bullets in the first eight seconds of the wave, I start to worry.


So yeah, I wouldn't ay that "farming" and "holding a position" are the same thing, but if you're not playing that strategy properly, it can get annoying for other players.

#28
NuclearTech76

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Camping is for noobs, holding a position and falling back to another defensible position is acceptable.

#29
OuterRim

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I have no problem with people camping on Gold. At least then I know where they are when they need a revive. I use to camp on gold, until I realized its actually easier to stay mobile, especially as a team and pretty much a must do if I'm running a nade kit.

In PUGs this seems an impossibility as most do want to camp. No problem, but I will continue to move around. Its safer, and quicker to kill things. I will be by the campers once per circuit to do revives though.

The only camping I frown upon is LZ camping at wave 11. Then the campers are on their own.

#30
kipac

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It's not fun.
Back in the day when Firebase White haven't changed yet, there were campers everywhere.
Almost every single lobby was White just like today's Rio.

And when the objective wave starts, campers would often get slaughtered 'cause all they knew was how to camp and hold out in that same spot.
As soon as they left that camp site, they all died. Most of them didn't even budge an inch during objective waves.

#31
poonts

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EdAndEinBebop wrote...

well it is very manly to rush into a certain death thats what heroes do and thats also why I think heroes are idiots or suicidal maniacs which they usually are...

I have noticed that it is now almost impossible to find a good Rio platinum game simply because idiots who refuse to stay near the box and decide to wander to LZ side of the map so do you know what happens when they do that? the enemies spawn all over the place and kill off the team one by one. Back before the latest DLC it was easy to find games with a volus and at least one grenade spammer so the game usually go quite smoothly and rarely take longer than 30min but now,,,,


i know right! I wish everyone would just play like I want them to play. I have perfect strategy for Rio but nobody will listen! It's scary outside. Box is warm. Monster no grab me.

#32
Plasma Defender

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You cannot go into a public match and hope everybody can match your play-style and standards. They don't just magically know what you want, you gotta tell them. Otherwise, you just have to adapt to what is going on and figure out where you can be best useful.

#33
Silvair

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Chealec wrote...

Camping is good for only two things, getting you flanked and getting you overrun... neither of which are good things - therefore, don't camp.


If you got successfully flanked, you weren't exactly "holding your position", were you?

That said, it's why I do hate the new Firebase White:  All those extra hallways mean enemies can ALWAYS flank you now.  I've found a few good spots for holding up (the ammo box by LZ, that back H walkway behind the office, etc) but it's just not as fun as it used to be.

#34
StoxRegalia

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Its too much fun running head first into the enemy and tearing them apart with biotic explosions.

#35
Cyonan

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Not everybody finds it to be fun to camp, and the standard for pugs these days seems to be playing a more mobile style.

#36
Das Rouse

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capn233 wrote...

Chealec wrote...

Camping is good for only two things, getting you flanked and getting you overrun... neither of which are good things - therefore, don't camp.

Not if you have the DPS!


Exactly, and if you are smart about choke points.  If you are serious about setting up a DFP (defensive fighting position) then you shouldn't get flanked but if you do, at least whoever is covering that side should warn the others.

#37
Vanelsa

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OP - Here's a thread which discusses defensive gameplay strategies that you might be interested in. It's easier to play this way with a coordinated group than with PUGs.

Last night, I played a game on Hazard White where I thought my teammates were watching my back inside the building as I took out the spawn behind the old Geth farming tables. Turns out we all ventured too far out, causing enemies to spawn behind me. While we ultimately extracted, it made for a few challenging waves.

While you can ask for this gameplay with friends, it's too much to ask in a PUG. Lower your expectations and go with the flow. If they're setting up a defensive position, rejoice. If they are rambo'ing, stick to one of the players (and like you said, keep an eye out for the others).

#38
Dr. Tim Whatley

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Flambrose wrote...

boring



#39
DHKany

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I prefer to run to **** and kill it.
Not wait for the stuff to come to me.

Modifié par DHKany, 19 mars 2013 - 06:29 .


#40
Petiertje

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Silvair wrote...

"Stop camping!"

God forbid the team use a little strategy rather than just running around all the time, with teammates usually getting picked off as they get off on their own and get flanked.


But seriously.  It's my habit to find a good defendable position, with an escape route, then hold up there fighting the incoming hordes (Objectives aside, obviously) until i'm forced to move.

What is "bad" about that, exactly?  Are people just too impatient to hold still for more than 10 seconds, or what?  It's not like it takes any longer to kill enemies, now they all funnel straight to you rather than having to run around chasing them as they scatter. 

Now I mean, I personally don't like constantly running around the map, but if other people do, so be it, i'll just factor them in and keep tabs on them.

But that tolerance doesn't seem to go in the other direction.  I've had pugs run up and start trying to shoot me for staying in one position, yelling "stop camping, scrub" or some noobish comment like that.

Your thoughts?


I usualy play this way, exept when the team (i pug mostly) just runs around the map like chickens.
I don't see it as camping, it's just another way of controlling the enemy's movement. It might be a litle slower than spawn nuking, but hey, how fast are most kits?
Most of the time you are able to hold the position for around 30 seconds depending on the kit, (gold) and then you have to move to the next chokepoint.
It's not boring at all. At least for me that is, but if people want  to run around the map that's fine by me, i'll stay behind a bit, and make sure that phantom doesn't gut them like a fish while they are taking out a bunch of mooks and atlasses. Just play the game like you want to, but don't forget to look at the teammates from time to time.
Anyway, this is just my 2 cents.
Have fun everyone!:)

#41
Jeremiah12LGeek

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Chealec wrote...

Camping is good for only two things, getting you flanked and getting you overrun... neither of which are good things - therefore, don't camp.


It's good for bottlenecks, actually. Bottlenecking enemies for concentrated firepower is a tried-and-true military tactic. Soldiers do it because it works.

It works in the game, too. Because of spawn mechanics, it's not good to do it for an entire game, obviously, but as a temporary tactic there are many benefits.

Historically, bottlenecks (and variants) are responsible for many examples of smaller forces defeating larger ones with very few casualties.

Modifié par Jeremiah12LGeek, 19 mars 2013 - 06:32 .


#42
EwinLindemann

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If one would really risk his life, nobody would run around in circles like a mad chicken and fire at everything that pops up. One would find a good position to defend and defend it.
But players like to run around and like the action, so game mechanics is made to support that.

#43
poonts

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simply, situational awareness increases with movement. So does dps, survivabilty, credits/hr, and epeen.

Yes, you will go down every once in a while if you play aggressively (or at least, not totally defensive). But you won't 'full team wipe,' the only way to fail in this game, nearly as often.

This isn't a military sim. It's space magic. And space magic needs to run free.

#44
Chealec

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Jeremiah12LGeek wrote...

Chealec wrote...

Camping is good for only two things, getting you flanked and getting you overrun... neither of which are good things - therefore, don't camp.


It's good for bottlenecks, actually. Bottlenecking enemies for concentrated firepower is a tried-and-true military tactic. Soldiers do it because it works.

It works in the game, too. Because of spawn mechanics, it's not good to do it for an entire game, obviously, but as a temporary tactic there are many benefits.

Historically, bottlenecks (and variants) are responsible for many examples of smaller forces defeating larger ones with very few casualties.


If you're only sat there for a couple of minutes whilst wiping out a spawn meandering down a corridor ... that's not really camping; not if you then move on to find more stuff to kill once you've done. Sitting in the control room for the whole of a Dagger match and waiting for everything to come to you - that's camping.

One is a good idea, the other isn't.

#45
Fly064

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It depends on the character and the team, but usually camping is totally boring.

Though I gotta admit that when i started playing i camed one firebasewhite all the time with a grenadier or salarian infiltrator/engineer

but you can't spend some several 100 hours playing with always camping x)

and seriously who camps with a krogan?

#46
cdzander

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Maybe if they had given us a Salarian STG Soldier class, we could hold the line.

But they did not.

#47
mumba

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Flambrose wrote...

boring



#48
White Flag

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There is a difference between camping and defensive gameplay. Camping is consistently holding the same spot for the entire match, ideally never abandoning position. I can see how many people would consider that boring.

In my opinion, defensive gameplay is something between camping and all out offense. Sticking to places with lots of soft cover, waiting for the enemy to come to you. Relocating when the immediate threat is dealt with. This is less boring than camping, and well suited for the less experienced players / squishy kits. My preferred style of playing. But I can certainly see how people would rather go for the agressive approach. More exciting, match goes faster etc.

#49
Chealec

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capn233 wrote...

Chealec wrote...

Camping is good for only two things, getting you flanked and getting you overrun... neither of which are good things - therefore, don't camp.

Not if you have the DPS!


There's never enough DPS on Gold Reapers or Collectors to put the Banshees/Praetorians down fast enough to hold one position for the whole game ... well, unless you've got a Juggy holding the mob up maybe.

On platinum it's probably suicide no matter the enemy.

Far better, in my experience, to stay mobile.

#50
kitty209

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only really holding position as a sniper, and even that is rarely as i can just run around, cloak and shoot (still working on that sniper banner x.x)

Modifié par kitty209, 19 mars 2013 - 06:42 .