Why are people so against holding a position?
#76
Posté 19 mars 2013 - 07:04
#77
Posté 19 mars 2013 - 07:05
upinya slayin wrote...
KiraTsukasa wrote...
People call it camping, I call it "creating a kill zone."
If 95% of enemies are going to be coming straight to you and open to be shot in the head, while you yourself are relatively safe, why would you NOT take that option? The longer you're out running around in the open, the greater the chance your team is going to be taking you home in a bucket.
the honest answer w/o being an elitest DB? Becuase its boring to me.
So the need of the individual trumps the good of the team?
If that's the case, why not just solo everything?
Modifié par KiraTsukasa, 19 mars 2013 - 07:05 .
#78
Posté 19 mars 2013 - 07:08
My need for fun trumps everything when I play ME3MP. If I cease to have fun, I cease to play. I do everything in my power to insure we win but camping is boring and I refuse to do it.KiraTsukasa wrote...
upinya slayin wrote...
KiraTsukasa wrote...
People call it camping, I call it "creating a kill zone."
If 95% of enemies are going to be coming straight to you and open to be shot in the head, while you yourself are relatively safe, why would you NOT take that option? The longer you're out running around in the open, the greater the chance your team is going to be taking you home in a bucket.
the honest answer w/o being an elitest DB? Becuase its boring to me.
So the need of the individual trumps the good of the team?
If that's the case, why not just solo everything?
#79
Posté 19 mars 2013 - 07:08
Extraction.
It's the only time (imo) when letting the enemy come to you is the preferable tactic. But it's not at the LZ of course... hold the spot as far away from the LZ as possible. No need to even kill anything. In fact, try not to kill much at all. make sure you have multiple escape routes, and then let your stronghold get overrun as you take the path of least resistance and retreat to the safety of the LZ.
#80
Posté 19 mars 2013 - 07:10
KiraTsukasa wrote...
upinya slayin wrote...
KiraTsukasa wrote...
People call it camping, I call it "creating a kill zone."
If 95% of enemies are going to be coming straight to you and open to be shot in the head, while you yourself are relatively safe, why would you NOT take that option? The longer you're out running around in the open, the greater the chance your team is going to be taking you home in a bucket.
the honest answer w/o being an elitest DB? Becuase its boring to me.
So the need of the individual trumps the good of the team?
If that's the case, why not just solo everything?
The thing is: camping doesn't really improve your sucess rate by much, and is slower. How does that benefit the team?
#81
Posté 19 mars 2013 - 07:11
They might be getting annoyed because you're in an area where enemies would spawn sometimes to make stuff simpler. And it isn't bad exactly, but it's super boring, for me. I guess that is garden variety impatience, but fast-paced is funner for me.Silvair wrote...
"Stop camping!"
God forbid the team use a little strategy rather than just running around all the time, with teammates usually getting picked off as they get off on their own and get flanked.
But seriously. It's my habit to find a good defendable position, with an escape route, then hold up there fighting the incoming hordes (Objectives aside, obviously) until i'm forced to move.
What is "bad" about that, exactly? Are people just too impatient to hold still for more than 10 seconds, or what? It's not like it takes any longer to kill enemies, now they all funnel straight to you rather than having to run around chasing them as they scatter.
Now I mean, I personally don't like constantly running around the map, but if other people do, so be it, i'll just factor them in and keep tabs on them.
But that tolerance doesn't seem to go in the other direction. I've had pugs run up and start trying to shoot me for staying in one position, yelling "stop camping, scrub" or some noobish comment like that.
Your thoughts?
What's fun about waiting?
#82
Posté 19 mars 2013 - 07:11
see: changes to GWG
it's also incredibly boring, and slow.
#83
Posté 19 mars 2013 - 07:13
Second, camping makes the games take longer. I understand this. I'm not good enough to speedrun all the time, and in fact, I'd find that just as boring and repetititve. But if you're trying to get as many credits as quickly as possible, then camping is not the way to do that.
#84
Posté 19 mars 2013 - 07:14
of course, most of my team members in original 501st Destroyers have left to create their own clan after they had worked with me for 11 months when Socom 4 first came out.
so i'm still the original member of 501st Destroyers. we did alot of tactical playstyle.
we would supress fire so a other player could move toward to the objective, reach target etc etc. when it came a time that we would receive heavy fire, if we spot one of ours getting pinned by enemy fire.
we would put our guns together at specific point where the enemy was, supressing them. that allowed one of ours to fall back to us quickly. it was always same thing in BF3 as well.
so holding a position is ideal because it buys you enough time to get back to LZ when it hits at 1 minutes.
#85
Posté 19 mars 2013 - 07:15
That's not always true. Camping forces the team to work as a team, because you're all in the same place together. A lot of matches fail because people go off on their own and get picked off, making it more difficult on the remaining players.ISHYGDDT wrote...
The thing is: camping doesn't really improve your sucess rate by much, and is slower. How does that benefit the team?
#86
Posté 19 mars 2013 - 07:18
I don't think that's true. It seems like they tweaked spawn mechanics too, so an active player can be quickly surrounded by stuff he just killed. Geth stunlock is also way worse in open spaces, and Hazard Ghost punishes your survivability substantially if you want to run and gun. You could also argue that most of the supposed "anti-camping" units are bad for run and gun types too. Running around a corner and getting stunlocked by a group of dragoons is worse than seeing them coming and being unable to kill them in time. Same with Bomber grenade streams.curly haired boy wrote...
bioware obviously doesn't want camping to happen
see: changes to GWG
it's also incredibly boring, and slow.
When they've tweaked things, it's been because there's supposed to be both risk and reward to any strategy. Camping in certain locations removed all risk, which isn't the intention.
I don't think Bioware has anything against camping, I just think campers were so used to the game being overwhelmingly easy that changes that inhibited both playstyles hit them harder.
#87
Posté 19 mars 2013 - 07:19
Cassandra Saturn wrote...
i work with my own pug team in BF3, they also find it fun to work with the elite sniper. they were even suprised that i'm leader of 501st Destroyers (a battlion of most highly experienced veteran unit) in Socom 4 and on BF3.
of course, most of my team members in original 501st Destroyers have left to create their own clan after they had worked with me for 11 months when Socom 4 first came out.
so i'm still the original member of 501st Destroyers. we did alot of tactical playstyle.
we would supress fire so a other player could move toward to the objective, reach target etc etc. when it came a time that we would receive heavy fire, if we spot one of ours getting pinned by enemy fire.
we would put our guns together at specific point where the enemy was, supressing them. that allowed one of ours to fall back to us quickly. it was always same thing in BF3 as well.
so holding a position is ideal because it buys you enough time to get back to LZ when it hits at 1 minutes.
You do realize that the AI in this game isn't programmed to respond to suppressing fire right? Killing reapers is not like killing players in PVP.
#88
Posté 19 mars 2013 - 07:19
#89
Posté 19 mars 2013 - 07:20
Miniditka77 wrote...
That's not always true. Camping forces the team to work as a team, because you're all in the same place together. A lot of matches fail because people go off on their own and get picked off, making it more difficult on the remaining players.ISHYGDDT wrote...
The thing is: camping doesn't really improve your sucess rate by much, and is slower. How does that benefit the team?
Working as a team =/= standing next to each other.
#90
Posté 19 mars 2013 - 07:20
ISHYGDDT wrote...
KiraTsukasa wrote...
upinya slayin wrote...
KiraTsukasa wrote...
People call it camping, I call it "creating a kill zone."
If 95% of enemies are going to be coming straight to you and open to be shot in the head, while you yourself are relatively safe, why would you NOT take that option? The longer you're out running around in the open, the greater the chance your team is going to be taking you home in a bucket.
the honest answer w/o being an elitest DB? Becuase its boring to me.
So the need of the individual trumps the good of the team?
If that's the case, why not just solo everything?
The thing is: camping doesn't really improve your sucess rate by much, and is slower. How does that benefit the team?
Four people killing things is always faster than one person killing things and three bleeding out. Chances are much higher for team wipes if everyone is charging around the map trying to get the most kills.
Maybe it is slower. But I'd much rather take slower and safer over the possibility of wasting my time for nothing.
#91
Posté 19 mars 2013 - 07:21
#92
Posté 19 mars 2013 - 07:21
Cassandra Saturn wrote...
i work with my own pug team in BF3, they also find it fun to work with the elite sniper. they were even suprised that i'm leader of 501st Destroyers (a battlion of most highly experienced veteran unit) in Socom 4 and on BF3.
your daily dose of superblaze
#93
Posté 19 mars 2013 - 07:22
rlucht wrote...
Miniditka77 wrote...
That's not always true. Camping forces the team to work as a team, because you're all in the same place together. A lot of matches fail because people go off on their own and get picked off, making it more difficult on the remaining players.ISHYGDDT wrote...
The thing is: camping doesn't really improve your sucess rate by much, and is slower. How does that benefit the team?
Working as a team =/= standing next to each other.
True, but four people in different corners of the map fingering themselves equals four people coincidentally in the same game that don't shoot each other.
#94
Posté 19 mars 2013 - 07:22
KiraTsukasa wrote...
Four people killing things is always faster than one person killing things and three bleeding out. Chances are much higher for team wipes if everyone is charging around the map trying to get the most kills.
Maybe it is slower. But I'd much rather take slower and safer over the possibility of wasting my time for nothing.
The way you talk it's as if you think that a mobile team can't use teamwork and coordination...
If you can only work as a team when you are sitting still next to each other then it's probably you that are bad at teamwork.
Camping only works if the whole team agrees to it beforehand, stop trying to force it on people.
Edit: and your post above just goes further to show that you have no idea how to work as a member of a team unless you are hiding in a hole fingering each other...
Modifié par rlucht, 19 mars 2013 - 07:23 .
#95
Posté 19 mars 2013 - 07:24
COLZ7R wrote...
Cause the only "pro" way to play is run n gun. Dont you read bsn? Anything else aint "fun" or "takes to much time"
true enough.
also lately all I can find is FB Giant on plat. Probably why I don't play it that much.
#96
Posté 19 mars 2013 - 07:24
#97
Posté 19 mars 2013 - 07:26
Dunvi wrote...
Cassandra Saturn wrote...
i work with my own pug team in BF3, they also find it fun to work with the elite sniper. they were even suprised that i'm leader of 501st Destroyers (a battlion of most highly experienced veteran unit) in Socom 4 and on BF3.
your daily dose of superblaze
excuse me what?
Socom 4 and Battlefield 3 is playstation 3 games i own.
you might want to edit your post about attacking me over my post.
#98
Posté 19 mars 2013 - 07:29
Cassandra Saturn wrote...
Dunvi wrote...
Cassandra Saturn wrote...
i work with my own pug team in BF3, they also find it fun to work with the elite sniper. they were even suprised that i'm leader of 501st Destroyers (a battlion of most highly experienced veteran unit) in Socom 4 and on BF3.
your daily dose of superblaze
excuse me what?
Socom 4 and Battlefield 3 is playstation 3 games i own.
you might want to edit your post about attacking me over my post.
He like many people on this forum are tired of you always tooting your horn. Give it a rest.
#99
Posté 19 mars 2013 - 07:29
#100
Posté 19 mars 2013 - 07:29
rlucht wrote...
Cassandra Saturn wrote...
i work with my own pug team in BF3, they also find it fun to work with the elite sniper. they were even suprised that i'm leader of 501st Destroyers (a battlion of most highly experienced veteran unit) in Socom 4 and on BF3.
of course, most of my team members in original 501st Destroyers have left to create their own clan after they had worked with me for 11 months when Socom 4 first came out.
so i'm still the original member of 501st Destroyers. we did alot of tactical playstyle.
we would supress fire so a other player could move toward to the objective, reach target etc etc. when it came a time that we would receive heavy fire, if we spot one of ours getting pinned by enemy fire.
we would put our guns together at specific point where the enemy was, supressing them. that allowed one of ours to fall back to us quickly. it was always same thing in BF3 as well.
so holding a position is ideal because it buys you enough time to get back to LZ when it hits at 1 minutes.
You do realize that the AI in this game isn't programmed to respond to suppressing fire right? Killing reapers is not like killing players in PVP.
yes, i know that. every game is diffrent. i'm just speaking from my gaming experience in Socom 4 and BF3.




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