Preferred spot to play Citadel DLC?
#1
Posté 19 mars 2013 - 07:25
Just After the Middle of the Game when it first opens up?
Just before Chronos Station at the last possible minute?
Some other spot inbetween?
Or after beating the game when the old man tells the kid "One more story about the Shepard" almost like the DLC is a story being told itself, making for why the tone is a little sillier.
#2
Posté 19 mars 2013 - 07:30
So post Rannoch is the only place it fits. I've tried it everywhere else and it is literally grating. Especially post-Thessia.
Modifié par Kabooooom, 19 mars 2013 - 07:32 .
#3
Posté 19 mars 2013 - 07:31
#4
Posté 19 mars 2013 - 07:33
It ain't perfect, but it's a pleasant send off to the characters we've grown to like these past years.
#5
Posté 19 mars 2013 - 07:35
#6
Posté 19 mars 2013 - 07:49
#7
Posté 19 mars 2013 - 07:49
#8
Posté 19 mars 2013 - 07:50
#9
Posté 19 mars 2013 - 07:52
Kabooooom wrote...
The only place it fits is immediately following Rannoch. This is because a) Hackett mentions that the Normandy has 'seen action' and needs repairs. The ONLY place the Normandy is involved in any 'action' is the battle of Rannoch.you've just had a major victory and hopes/mood is high. Contrast this with the relative defeat after the Coup - Cerberus strikes at the heart of the galaxy, fails but Udina is dead, people are fearful and feel vulnerable. C) Later than Thessia the atmosphere is morose and hectic - there is a sense of urgency. D) much like playing Omega after the Coup, Citadel after Rannoch DRAMATICALLY improves the games pacing. I really can't emphasize that enough until you try it and see.
So post Rannoch is the only place it fits. I've tried it everywhere else and it is literally grating. Especially post-Thessia.
if you can't secure geth/quarian peace and end up losing tali then playing it there creates a weird feeling of "Tali just died but at least we're all friends now that wrex is here" I've thought about if it fits in just after getting tali on board but before joining up with the quarians to assault the geth? (Like assuming that the attack is planned a few days in advance?)
#10
Posté 19 mars 2013 - 07:52
Do meetups throughout the rest of the game.
Throw the party after doing the vanilla content of all surviving ME2 characters (after Sanctuary if Miranda is alive)
Modifié par iakus, 19 mars 2013 - 07:52 .
#11
Posté 19 mars 2013 - 07:53
Astartes Marine wrote...
I shoot the tube, wait until the credits end, the game goes back to the Normandy CiC, then play Citadel with the belief that it's many months after the actual game end and much has been repaired and Shepard was reunited with the crew.
It ain't perfect, but it's a pleasant send off to the characters we've grown to like these past years.
except for the initial conversation with anderson where he and shepard have a back and forth about the war.
#12
Posté 19 mars 2013 - 07:55
#13
Posté 19 mars 2013 - 07:55
iakus wrote...
Do the story portion any time after you lock in your romance
Do meetups throughout the rest of the game.
Throw the party after doing the vanilla content of all surviving ME2 characters (after Sanctuary if Miranda is alive)
the only problem is that they close up the clone story with people saying "Lets throw a party right now" reguardless of whether you do or not.
though i'm curious if theres any party dialogue that references the state of the galaxy or the war itself? Like could someone actually do the party after the old man on the future planet in a "perfect destroy" ending and then pretend that its post that without conflict?
#14
Posté 19 mars 2013 - 07:59
Doctor_Jackstraw wrote...
if you can't secure geth/quarian peace and end up losing tali then playing it there creates a weird feeling of "Tali just died but at least we're all friends now that wrex is here" I've thought about if it fits in just after getting tali on board but before joining up with the quarians to assault the geth? (Like assuming that the attack is planned a few days in advance?)
Only the people who haven't played the whole trilogy can't secure peace, and shame on them anyways. And who kills Tali?
#15
Posté 19 mars 2013 - 08:04
Kabooooom wrote...
Doctor_Jackstraw wrote...
if you can't secure geth/quarian peace and end up losing tali then playing it there creates a weird feeling of "Tali just died but at least we're all friends now that wrex is here" I've thought about if it fits in just after getting tali on board but before joining up with the quarians to assault the geth? (Like assuming that the attack is planned a few days in advance?)
Only the people who haven't played the whole trilogy can't secure peace, and shame on them anyways. And who kills Tali?Heartless.
Well it was an accident
he didnt grind out his points in ME2 and had to pick between tali and legion because he didnt have a good enough paragon or renegade score to secure them both
and then when he got to me3 he didnt have the "i win" dialogue choice because of that, and wasnt willing to stab legion in the back. everything just went badly from there. that entire mission went fubar.
that shepard was a sad shepard that day. in no mood for parties
Modifié par Doctor_Jackstraw, 19 mars 2013 - 08:05 .
#16
Posté 19 mars 2013 - 08:06
I prefer playing the dlc before Chronos.
#17
Posté 19 mars 2013 - 08:07
This is true, but also conditional based on every player's choices and personal runthroughs. Which is why I present to you my tried and true unflinching path through Citadel DLC for the best possible (and believable) emotional experience!!Doctor_Jackstraw wrote...
if you can't secure geth/quarian peace and end up losing tali then playing it there creates a weird feeling of "Tali just died but at least we're all friends now that wrex is here"
1. Play the game up til the Citadel Coup. Do Grissom Academy, but leave all other story missions alone for now.
2. Bum Rush through the Rannoch Arc.
3. Immediately do Thessia. Shepard suffers a traumatic loss there on every playthrough no matter what. Therefore..
4. NOW play through the mission portion of the Citadel DLC. It makes sense from a story perspective, as Anderson (via Joker's discussion aboard the Normandy) states that he's worried about Shepard's psyche. So he gives Shep his apartment as a means to cope through this difficult loss.
5. Stop playing once Brooks is dealt with and you're back in your apartment.
6. Now, do any one of these missions: Tuchunka Bomb, Grunt's Mission, Jacob's Mission, Samara's Mission, Omega
7. Once finished, head back to your Citadel Apartment. Take part in 2-3 scenes.
8. Repeat steps 6-7 until all those missions are taken care of.
9. Do Horizon. Then head back to the Citadel Apartment. Take care of any final scenes.
10. Play Leviathan. Once finished, head to your apartment. Take care of any straggler scenes, then throw your party before Cronos.
=========================
This way, the emotional rebuilding of Shep's psyche takes place throughout the game after the hard loss on Thessia, and it's important to build the morale to the fullest (party) right before taking down Cerberus & heading to Earth.
So to answer your OP, it's less of a 1-point experience DLC...and moreso a new gameplay mechanic.
Modifié par FlyinElk212, 19 mars 2013 - 08:12 .
#18
Posté 19 mars 2013 - 08:10
edit - I do go back to the apt as emails pop up.
Modifié par Toxic Waste, 19 mars 2013 - 08:11 .
#19
Posté 19 mars 2013 - 08:12
FlyinElk212 wrote...
This is true, but also conditional based on every player's choices and personal runthroughs. Which is why I present to you my tried and true unflinching path through Citadel DLC for the best possible (and believable) emotional experience!!Doctor_Jackstraw wrote...
if you can't secure geth/quarian peace and end up losing tali then playing it there creates a weird feeling of "Tali just died but at least we're all friends now that wrex is here"
1. Play the game up til the Citadel Coup. Do Grissom Academy, but leave all other story missions alone for now.
2. Bum Rush through the Rannoch Arc.
3. Immediately do Thessia. Shepard suffers a traumatic loss there on every playthrough no matter what. Therefore..
4. NOW play through the mission portion of the Citadel DLC. It makes sense from a story perspective, as Anderon (via Joker's discussion aboard the Normandy) states that he's worried about Shepard's psyche. So he gives Shep his apartment as a means to cope through this difficult loss.
5. Stop playing once Brooks is dealt with and you're back in your apartment.
6. Now, do any one of these missions: Tuchunka Bomb, Grunt's Mission, Jacob's Mission, Samara's Mission, Omega
7. Once finished, head back to your Citadel Apartment. Take part in 2-3 scenes.
8. Repeat steps 6-7 until all those missions are taken care of.
9. Do Horizon. Then head back to the Citadel Apartment. Take care of any final scenes.
10. Play Leviathan. Once finished, head to your apartment. Take care of any straggler scenes, then throw your party before Cronos.
=========================
This way, the emotional rebuilding of Shep's psyche takes place throughout the game after the hard loss on Thessia, and it's important to build the morale to the fullest (party) right before taking down Cerberus & heading to Earth.
unless the bomb on tuchunka goes off
also victus's son just hanging out for a few weeks is kind of silly. (If you play omega after citadel coup it counts as 3-4 missions worth of pushing people forward. if you play it after citadel coup then you get to jump straight to romance confirmations on the citadel for ALL characters) in some ways its not a bad setup for the citadel mission to do it right after omega. (In my last playthrough only miranda, thane, mordin, jack, kasumi, garrus, and tali survived me2, and i broke up with miranda in me3 so no matter what i've got everyone i'm going to get by that point in the game, plus it gives you thane's memorial soon after his death)
i really wonder if theres any mention of characters who havent been finished yet. like if you do miranda's 3rd conversation but not sanctuary if she gets a mention "I wonder where miranda is right now?" "Whatever it is it's probably important" kinda thing (probably not?) I've only done the party once and it was a full party game. (No me2 deaths or unrecruited characters in that file)
Modifié par Doctor_Jackstraw, 19 mars 2013 - 08:12 .
#20
Posté 19 mars 2013 - 08:15
The countdown for the bomb apparently doesn't start UNLESS you engage in the mission before it. That being said, you can easily reshuffle missions from step 6-7 as you see fit.Doctor_Jackstraw wrote...
unless the bomb on tuchunka goes off
Not sure about that one. I, like you, can never bring myself to throwing my party knowing full well that one of my squadmates (read: FAMILY) is still out there taking care of business.i really wonder if theres any mention of characters who havent been finished yet. like if you do miranda's 3rd conversation but not sanctuary if she gets a mention "I wonder where miranda is right now?" "Whatever it is it's probably important" kinda thing (probably not?) I've only done the party once and it was a full party game. (No me2 deaths or unrecruited characters in that file)
#21
Posté 19 mars 2013 - 08:18
Honestly, writing that makes me choke up a little.
#22
Posté 19 mars 2013 - 08:25
#23
Posté 19 mars 2013 - 08:39
Mumba1511 wrote...
Before Cronos, of course.
I've noticed that swag like the gun you pickup and the Phantom armor you get fromthe Combat Simulator only stays with you after the universal save post ending so of you like the swag make sure you got it before you pick your ending colour
#24
Posté 19 mars 2013 - 09:18
FlyinElk212 wrote...
The countdown for the bomb apparently doesn't start UNLESS you engage in the mission before it. That being said, you can easily reshuffle missions from step 6-7 as you see fit.Doctor_Jackstraw wrote...
unless the bomb on tuchunka goes offNot sure about that one. I, like you, can never bring myself to throwing my party knowing full well that one of my squadmates (read: FAMILY) is still out there taking care of business.i really wonder if theres any mention of characters who havent been finished yet. like if you do miranda's 3rd conversation but not sanctuary if she gets a mention "I wonder where miranda is right now?" "Whatever it is it's probably important" kinda thing (probably not?) I've only done the party once and it was a full party game. (No me2 deaths or unrecruited characters in that file)
you need to do either victus or wrex/wreave's mission to trigger the shroud.
#25
Posté 19 mars 2013 - 09:22
It fits best when the game is on a high, and the party is a nice last hurrah before running off to finish the fight.
Or it can be done post ending. I wouldn't, because one of the most important scenes for me still refers to the war almost directly, but I can see the reasoning.
Modifié par The Night Mammoth, 19 mars 2013 - 09:26 .





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