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Preferred spot to play Citadel DLC?


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#26
Doctor_Jackstraw

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The Night Mammoth wrote...

Story immediately following Rannoch, meet councilor Tevos straight after that. Do Thessia and Sanctuary, and then the party immediately before Cronos.

It fits best when the game is on a high, and the party is a nice last hurrah before running off to finish the fight.

Or it can be done post ending. I wouldn't, because one of the most important scenes for me still refers to the war almost directly, but I can see the reasoning.


which scene is that?

#27
The Night Mammoth

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Doctor_Jackstraw wrote...

The Night Mammoth wrote...

Story immediately following Rannoch, meet councilor Tevos straight after that. Do Thessia and Sanctuary, and then the party immediately before Cronos.

It fits best when the game is on a high, and the party is a nice last hurrah before running off to finish the fight.

Or it can be done post ending. I wouldn't, because one of the most important scenes for me still refers to the war almost directly, but I can see the reasoning.


which scene is that?


Liara's romance scene.

#28
Astartes Marine

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Doctor_Jackstraw wrote...

Astartes Marine wrote...
I shoot the tube, wait until the credits end, the game goes back to the Normandy CiC, then play Citadel with the belief that it's many months after the actual game end and much has been repaired and Shepard was reunited with the crew.
It ain't perfect, but it's a pleasant send off to the characters we've grown to like these past years.

except for the initial conversation with anderson where he and shepard have a back and forth about the war.

Well I did say it wasn't perfect. :P

I kinda just write that off as the war still "technically" going on with Cerberus remnant forces out there still stirring up trouble and insane/indoctrinated fanatics/cultists trying to resurrect Reaper units here and there.

But about Anderson...ah hell I got nothing for that one.

#29
Doctor_Jackstraw

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"Shepard, I came back from the dead to tell you how cool my apartment is."

#30
Absaroka

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Doctor_Jackstraw wrote...

"Shepard, I came back from the dead to tell you how cool my apartment is."


Anderson knows Shepard well enough that he left a video recording that takes into account exactly how Shepard would respond if they were actually talking.
Though, in all honestly I sometimes have a hard time believing Bioware didn't mean for players to pretend the Citadel dlc takes place after the main campaign.  They certainly couldn't have not expected it.  There are only a few token references to the war at all and the tone feels way too much like "unwinding" after all the struggles while all your surviving squadmates who would otherwise be preoccupied just happen to be available.

#31
M Hedonist

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Kabooooom wrote...

The only place it fits is immediately following Rannoch. This is because a) Hackett mentions that the Normandy has 'seen action' and needs repairs. The ONLY place the Normandy is involved in any 'action' is the battle of Rannoch. B) you've just had a major victory and hopes/mood is high. Contrast this with the relative defeat after the Coup - Cerberus strikes at the heart of the galaxy, fails but Udina is dead, people are fearful and feel vulnerable. C) Later than Thessia the atmosphere is morose and hectic - there is a sense of urgency. D) much like playing Omega after the Coup, Citadel after Rannoch DRAMATICALLY improves the games pacing. I really can't emphasize that enough until you try it and see.

So post Rannoch is the only place it fits. I've tried it everywhere else and it is literally grating. Especially post-Thessia.

Thank you very much, very enlightening to someone who hasn't played the DLCs yet. Could you also tell me when it'd best to play Leviathan? After Horizon?

#32
The Night Mammoth

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Sauruz wrote...

Kabooooom wrote...

The only place it fits is immediately following Rannoch. This is because a) Hackett mentions that the Normandy has 'seen action' and needs repairs. The ONLY place the Normandy is involved in any 'action' is the battle of Rannoch. B) you've just had a major victory and hopes/mood is high. Contrast this with the relative defeat after the Coup - Cerberus strikes at the heart of the galaxy, fails but Udina is dead, people are fearful and feel vulnerable. C) Later than Thessia the atmosphere is morose and hectic - there is a sense of urgency. D) much like playing Omega after the Coup, Citadel after Rannoch DRAMATICALLY improves the games pacing. I really can't emphasize that enough until you try it and see.

So post Rannoch is the only place it fits. I've tried it everywhere else and it is literally grating. Especially post-Thessia.

Thank you very much, very enlightening to someone who hasn't played the DLCs yet. Could you also tell me when it'd best to play Leviathan? After Horizon?


Spread throughout the game, if you ask me. Start it the first time you're on the Citadel, first mission before the coup, second mission after it (or Omega, if that's downloaded, since it fits straight after the coup) and the last one between Thessia and Sanctuary. 

The DLC is about exploration and mystery. It feels quite fitting as a spread out journey and investigation, and coupled with the fact that the reveals could feel a little anticlimactic if left for too long before speaking to the Catalyst, I think this is the best way to do it that I've found so far. 

Modifié par The Night Mammoth, 20 mars 2013 - 12:33 .


#33
DarkSpiral

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 Reading only the OP of the thread:

Right after Priority: Rannoch.  A genuine win against a Reaper, a scenario in which it is highly likely the Normandy took some fire, and (most importantly since I want to be honest) my crew is now comlete.  Exactly right.  I was fortunate enough to actually play through the CItadel content from exactly that scenario, so all the rest of the Silversun Strip content was spaced out through the rest of the game.  I highly recommend it.

The real kicker is when to throw the party.  After Thessia?  Not completely out of the question, though it requires a certain amount of headcannon in regards to the actual events at the party.  Pass out the hard stuff pretty much as soon as everyone arrives and try to forgeet for one night, just how badly you had your butts handed to you? (note that some of that headcannon-ing involves pretending that Kai Leng ACTAULLY beats you, rather than you spanking his butt right up until the plot dictaes he wins anyway).

I think...I'd personally thow it after you complete the crew's (past and present) normal content, excepting Miranda.  I threw a version of the party without her, and then waited until just beore the Cerberus base to throw it and she doesn't add or subtract much from the overall experience.  And her one-on-ones with Shepard fit her personality (imho) better than a big party in the first place.

#34
Astartes Marine

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Doctor_Jackstraw wrote...

"Shepard, I came back from the dead to tell you how cool my apartment is."

Considering it's Keith David, I'd believe it.  :P

#35
Oni Changas

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Citadel is the ending, why play it earlier than suffering through the RGB?

#36
M Hedonist

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The Night Mammoth wrote...

Sauruz wrote...

Kabooooom wrote...

The only place it fits is immediately following Rannoch. This is because a) Hackett mentions that the Normandy has 'seen action' and needs repairs. The ONLY place the Normandy is involved in any 'action' is the battle of Rannoch. B) you've just had a major victory and hopes/mood is high. Contrast this with the relative defeat after the Coup - Cerberus strikes at the heart of the galaxy, fails but Udina is dead, people are fearful and feel vulnerable. C) Later than Thessia the atmosphere is morose and hectic - there is a sense of urgency. D) much like playing Omega after the Coup, Citadel after Rannoch DRAMATICALLY improves the games pacing. I really can't emphasize that enough until you try it and see.

So post Rannoch is the only place it fits. I've tried it everywhere else and it is literally grating. Especially post-Thessia.

Thank you very much, very enlightening to someone who hasn't played the DLCs yet. Could you also tell me when it'd best to play Leviathan? After Horizon?


Spread throughout the game, if you ask me. Start it the first time you're on the Citadel, first mission before the coup, second mission after it (or Omega, if that's downloaded, since it fits straight after the coup) and the last one between Thessia and Sanctuary. 

The DLC is about exploration and mystery. It feels quite fitting as a spread out journey and investigation, and coupled with the fact that the reveals could feel a little anticlimactic if left for too long before speaking to the Catalyst, I think this is the best way to do it that I've found so far.

Oh, I had no idea you could even do Leviathan like that. Thank you a lot.

#37
DarkSpiral

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The Night Mammoth wrote...

Sauruz wrote...

Thank you very much, very enlightening to someone who hasn't played the DLCs yet. Could you also tell me when it'd best to play Leviathan? After Horizon?


Spread throughout the game, if you ask me. Start it the first time you're on the Citadel, first mission before the coup, second mission after it (or Omega, if that's downloaded, since it fits straight after the coup) and the last one between Thessia and Sanctuary. 

The DLC is about exploration and mystery. It feels quite fitting as a spread out journey and investigation, and coupled with the fact that the reveals could feel a little anticlimactic if left for too long before speaking to the Catalyst, I think this is the best way to do it that I've found so far. 


I'll add my vote to Mammoth's, there.  Spreading the Leviathan missions out a bit fits with the idea that you're flying blind, in this respect.  The only time you know you need to be somewhere RIGHT THE HELL NOW is when you go get Ann Bryson.

Absaroka wrote...

Doctor_Jackstraw wrote...

"Shepard, I came back from the dead to tell you how cool my apartment is."


Anderson knows Shepard well enough that he left a video recording that takes into account exactly how Shepard would respond if they were actually talking.
Though, in all honestly I sometimes have a hard time believing Bioware didn't mean for players to pretend the Citadel dlc takes place after the main campaign.  They certainly couldn't have not expected it.  There are only a few token references to the war at all and the tone feels way too much like "unwinding" after all the struggles while all your surviving squadmates who would otherwise be preoccupied just happen to be available.


Knowing that some people are going to insist that they bend the DLC to take place as if it were occuring after the finale is not the same thing as intending it to be played that way.

There are all kinds of reasons that it makes no sense to be happening after the end, not the leat of which is that, even with all War Assests collected, in two out of the three endings Shepard is dead.  There is also the extensive damage to the Citadel to consider, and the fact that there was certainly a high casualty rate when the Reaper seized the station.  None of which is in anyway accomodated by the Silversun Strip.

People can insist on playing it through their head that way if they want.  I'm not completely sure what kind of satisfaction they would get from insisiting the sky is green when it obviously is NOT, though,

Modifié par DarkSpiral, 20 mars 2013 - 12:43 .


#38
Rikketik

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I start and complete the central story arc of the DLC immediately after Rannoch. Afterwards, I complete a few squad member events every time I'm at the Citadel. Then, just before the assault on Cerberus HQ, I make my choice: If I go for Control/Synthesis, I will throw the party then. If I go for Destroy, I'll wait and treat the party and morning after as the epilogue.

#39
Strangewrex

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at my desk.

#40
The Night Mammoth

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DarkSpiral wrote...

The Night Mammoth wrote...

Sauruz wrote...

Thank you very much, very enlightening to someone who hasn't played the DLCs yet. Could you also tell me when it'd best to play Leviathan? After Horizon?


Spread throughout the game, if you ask me. Start it the first time you're on the Citadel, first mission before the coup, second mission after it (or Omega, if that's downloaded, since it fits straight after the coup) and the last one between Thessia and Sanctuary. 

The DLC is about exploration and mystery. It feels quite fitting as a spread out journey and investigation, and coupled with the fact that the reveals could feel a little anticlimactic if left for too long before speaking to the Catalyst, I think this is the best way to do it that I've found so far. 


I'll add my vote to Mammoth's, there.  Spreading the Leviathan missions out a bit fits with the idea that you're flying blind, in this respect.  The only time you know you need to be somewhere RIGHT THE HELL NOW is when you go get Ann Bryson.


It's nicely broken up with interludes at Bryson's lab. Finish a mission, continue with the main story, and once the time is right just head back to the Citadel and start the next segment from there.