Air Quotes thread about Juggy players meleeing everything was pretty eye opening. There are many people here on BSN who advocate using the melee as his primary form of offense... this is not how you play the Juggy effectively at all.
I have put in quite a bit of time on him over the last 3 days, and I can score/kill/tank and do objectives effectively. Hopefully, some of my friends will come in here and back that up.
Here's the first thing you need to know. The Turret is redundant. Everything you can heal with the Turret, you can prevent with Hex Shield if you have a little foresight. This does not include healing players that are far away... that's their issue... You can't save everybody and you shouldn't try. I will explain how to effectively use Hex Shield later in the thread.
Here is the build:
6 - Siege Pulse - Damage, Damage Protection, Number of Shots
6 - Hex Shield - Pulse, Shock, Large Shield
0 - Sentry Turret
6 - Passives - Weapon Damage, Stability & Ammo, Weapon Damage
6 - Fitness - Durability, Shield Recharge, Squad Command
Consumables I typically use: Cyclonic Modulator III for Gold, IV for Platinum, Stronghold Package V, Shotgun Rail Amp III, AP ammo III for Gold, IV for Platinum
The reason I take Squad Command is simple... 15% total damage loss is completely unacceptable. You have enemies running up in your face often, you need the ability to blow their face off with a gun... a 15% gimping does not sound ideal.. wise use of Hex Shield will prevent you from missing the 75% shield increase. Also, your teammates are going to step into the 10% damage bonus radius eventually, especially if you're on the front line (which you should be).
Weapons for Juggy: You need close and long range performance. After testing about 20 weapons on him, I've personally settled on Typhoon with Extended Barrel/Extended Mag & Reegar with High Velocity Barrel/Extra ammo... but Lancer, PPR, are good long range weapons and Piranha, Claymore, Hurricane are good close range options. Someone in AQ thread mentioned using the Crusader, that seemed like a decent blend of close/long range performance. The most important choice is your close range weapon... you need to be able to wreck faces HARD in close quarters. This is why I don't advocate the GPS... it doesn't wreck shop good enough in close quarters IMO, compared to the other available options (but it is a nice mix of short/long range performance like the Crusader).
The juggy also has a unique weapons advantage: Due to being so tall he can get easier headshots because he can see the top of the enemies heads as well as their face, thus increasing the visible surface area of the heads.
How to use the Hex Shield Effectively: This is not a spam power, this is a situational power. It can be a lifesaver if used intelligently, or it can make your team hate you if used ineffectively.
If there is a large volume of incoming Prime shots, Eye Lazors, Atlas Rockets, Banshee Balls, etc. Put the Hex Shield down. It is basically, portable right hand advantage. The Large Hex Shield has a little < in the right side of it that is perfect for shooting through while remaining unable to be shot. This can be seen at the top of page 4 on this thread (thanks Max).
If there is a large mob of enemies very close to you, put down the Hex Shield and back up. Shotgun all the faces when they come through the shield. This will slow down the enemies ability to hurt you and buy time for your to whittle down their numbers.
If there is a Banshee/Praetorian... put down the Hex Shield, back up and kite them to you. This will allow you to isolate these enemies (which can stagger you) and deal with them 1 on 1. If there is more than 1 of these two particular enemies, you will need your team to help... or use a rocket.
Atlases & Primes: Put down the Hex Shield and use right hand advantage... kill them with your guns.
Ravagers/Scions: These guys seem to shoot right through the shield sometimes (other times the shield blocks them too, it's spotty). You will need to find some REAL right hand advantage cover to deal with them... like a wall/doorway or something. This is where your long range weapon will get used. The Hex Shield is also very useful at cleaning up mobs of Swarmers.
Here's a good one: BAD BAD spots for the 4 points objective. Put down the shield to block the primary source of incoming fire... and get on the point while you tank damage from the other source. This is a last resort for your team typically... after several medi-gels have been used.
When to use the Heavy Melee: The correct answer is "Not all the damn time!!" It is only needed if your shields get below half. It will never outdamage CQC weapon use (if you actually put consumables on). By CQC weapons I mean... all the Rare Shotguns (except the Disciple), Wraith, Hurricane, BPP, etc.
If there is a mook mob (Marauders, Collector Captains, Centurions, etc.) kill as many of them with your gun as possible. If they drop your shields below half, then use the heavy melee. DO NOT try to heavy melee them all to death. It's a waste of time... sure you can do it, but it will take 5 times longer than gunning them down.
Phantoms: Put down your shield and shoot them from a distance, if they get close, heavy melee their barriers off then when they drop to the ground, mop them up with your gun.
Banshees: Shoot them until they get close, then heavy melee them to draw their aggro to you (and away from your teammates). Shoot their face off until you get below half shields, then melee. When your shields get to 3/4 full or more... resume shooting your gun. Ideally... when the Banshee approached, you remembered to drop down a Hex Shield behind her so you can engage her without being shot from other enemies.
Nemesis: Yeah... this is just so they can't run away and do their chicken dance.
The Heavy Melee is also useful to stop enemies from shooting you overall. A quick heavy melee will drop them to the ground and let you blow them away. This is especially useful for Collector Infantry when they start swinging their bladed fists.
The one enemy that none of these strategies work on: Brutes. They don't care about your heavy melee, nor do their care about your shield. You are going to have to prioritize them before they get to you, and gun them down hard when they get close.
That's pretty much it... I probably forgot a few things, but it's looking like a slow day at work... so I'll be checking this regularly and responding to everyone.
Modifié par megabeast37215, 19 avril 2013 - 02:35 .





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