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How to play the Juggernaut effectively... actually killing things yourself, and tanking situationally.


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#251
TouchedByYou

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megabeast37215 wrote...

TouchedByYou wrote...

megabeast37215 wrote...

TouchedByYou wrote...

That's pretty much how I play him except I got rid of Hex Shield since people were complaining about my shield being in the way too much (without even spamming it). Besides, the turret is kind of helpful for healing teammates behind me just in case things slip by. I do miss my hex shield though.

I use a PPR and Wraith with him; too much ammo humping on Platinum for me to use the Reegar. One of my friend ONLY uses the Reegar and dear lord he's at the ammo box every other minute.

I like to do a heavy melee until shields are gone, which is normally just holding the melee button down once, and then fire off a quick wraith shot to the head. That's normally enough to finish the mooks off. I think I'll switch my build up to this and give it a shot though. I normally spec for pure tank since 99% of the time I use him it's on Platinum, and I have 2 randoms and 1 friend.

Anyways, build differences aside, I agree people shouldn't just HM and nothing else. Hopefully people will take away from this. Although, the random Jugs I run into I don't mind if that's all they do. I just throw on a Justicar, pop the bubble up, and watch everything go boom.


I'd love to hear your feedback Touched...


Well I went down more than normal lol.  Any time I threw the shield up to keep from dying the Pirahna GI destroyed it within a second.  Only went down 3 times in that match though.  Other than that it was pretty nice.  I'll try again later with the Typhoon/Reegar setup.   


PPR/Reegar will work too. The Reegar is just to rape face when you get enemies close to you.

If the randoms are destroying your shield... then yeah... it's hard to regen them so you have to heavy melee... or use an OPS pack.


Yep, I used all my ops packs that match.  My heavy melee regen couldn't keep up with the focus firing ravagers.

#252
himegoto

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megabeast37215 wrote...

himegoto wrote...

When I play the jugg effectively, I tank effectively.
Not worrying about kills and score.

66356.


You do know you can kill and tank at the same time right? That's the purpose of the thread... which I'm going to assume you didn't read.

Your build and post emphasize on making him a tank weapon hybrid. Thats what I read throughout the post.
No offense if youre finding success with him this way. I on the other hand like to focus on his strongest point which is the tanking ability.

It's not like I'm not shooting with my guns (acolyte mostly for stripping shields / barriars for the team, and lancer when mobs getting close with its unlimited ammo and no charge up penalty due to getting staggered with the jugg). I also take gun damage in passives.
I just wouldn't worry about it that much. As long as I'm holding aggro for my team to better concentrate their fires and kill.

#253
megabeast37215

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himegoto wrote...

megabeast37215 wrote...

himegoto wrote...

When I play the jugg effectively, I tank effectively.
Not worrying about kills and score.

66356.


You do know you can kill and tank at the same time right? That's the purpose of the thread... which I'm going to assume you didn't read.

Your build and post emphasize on making him a tank weapon hybrid. Thats what I read throughout the post.
No offense if youre finding success with him this way. I on the other hand like to focus on his strongest point which is the tanking ability.

It's not like I'm not shooting with my guns (acolyte mostly for stripping shields / barriars for the team, and lancer when mobs getting close with its unlimited ammo and no charge up penalty due to getting staggered with the jugg). I also take gun damage in passives.
I just wouldn't worry about it that much. As long as I'm holding aggro for my team to better concentrate their fires and kill.


There's not that much aggro to hold when you can kill the enemies steadily my friend Image IPB

#254
Sacrificial Bias

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himegoto wrote...

megabeast37215 wrote...

himegoto wrote...

When I play the jugg effectively, I tank effectively.
Not worrying about kills and score.

66356.


You do know you can kill and tank at the same time right? That's the purpose of the thread... which I'm going to assume you didn't read.

Your build and post emphasize on making him a tank weapon hybrid. Thats what I read throughout the post.
No offense if youre finding success with him this way. I on the other hand like to focus on his strongest point which is the tanking ability.

It's not like I'm not shooting with my guns (acolyte mostly for stripping shields / barriars for the team, and lancer when mobs getting close with its unlimited ammo and no charge up penalty due to getting staggered with the jugg). I also take gun damage in passives.
I just wouldn't worry about it that much. As long as I'm holding aggro for my team to better concentrate their fires and kill.

Actually the REAL strong point of the Juggernaut is his immunity to sync kills and the fact that he trivializes Banshees, Brutes, and Phantoms.

Other than that though, you really don't need to tank Atlases, Geth Primes, or Scions.  And as for the flying crab, that's one bug I don't WANT to tank.  His melee hits hard and is ridiculously spammable, not to mention it more or less stunlocks you.  No, I'd rather have that crab chase my teammates around.  At least they can kite it.

I also think the Juggernaut makes a decent weapons class.  For the more incompetent members of the inferior console race, one frequent problem with playing a sniper infiltrator or other weapons class is that your awesome damage is frequently interrupted by having your shields blown off with one shot.  Playing a class that can actually take a few hits can improve your overall damage with the fact that you're not ducking into cover waiting for your shields to regen.

But then again, I'm pretty hamfisted as a sniper.  One-shot snipers are taboo for me given how often I miss.

#255
FlowCytometry

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Really like the BW + Hurri combo on him someone brought up before- the stability and spare ammo boosts helps both weapons nicely.

Wonder how good a siege pulse power build would do? It'd prob be the most interesting way to play him, at least. Maybe something like:

Hex Shield - 4a 5a, for TB setups
Siege Pulse - all top evos
Turret - 6a flamethrower for FE setups
Training - 4b 5a
Fitness - 4b
use a pistol/smg for the power amp mod; each pulse could do about 2k to everything but health

Def more squishy than weapon/tank builds, though.

Modifié par FlowCytometry, 23 mars 2013 - 09:05 .


#256
Curzyfish

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FlowCytometry wrote...

Really like the BW + Hurri combo on him someone brought up before- the stability and spare ammo boosts helps both weapons nicely.

Wonder how good a siege pulse power build would do? It'd prob be the most interesting way to play him, at least. Maybe something like:

Hex Shield - 4a 5a, for TB setups
Siege Pulse - all top evos
Turret - 6a flamethrower for FE setups
Training - 4b 5a
Fitness - 4b
use a pistol/smg for the power amp mod; each pulse could do about 2k to everything but health

Def more squishy than weapon/tank builds, though.



It's how I play the jugg, but I still skip the turret.   I don't care for the damage it does, the shields it returns, or the occasional FE you can get with it. Having power transfer so I can use a power amp instead of a cyclo mod has yielded far better results I found. 

I haven't tried doing the shield for tech bursts, but I'm not sure how much I would even care about that.  The enemies where the damage would be useful are usually dead before they get in my face, and against bosses you don't really want to be using your time spamming the shield just so you can tech burst.  Disruptor ammo would be far more effective if you wanted tech bursts.

#257
FlowCytometry

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so you take damage synergy in hex shield too? I guess that makes sense w/ the duration evo- plop it down somewhere for constant dmg increase- not so much for the cover.

How does it perform in terms of killing?

#258
CNevarezN

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I'm going to give this build a shot!

#259
Curzyfish

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FlowCytometry wrote...

so you take damage synergy in hex shield too? I guess that makes sense w/ the duration evo- plop it down somewhere for constant dmg increase- not so much for the cover.

How does it perform in terms of killing?



Yeah, when you don't need to use it for actual cover, just put it down so you have the damage increase.  Killing wise I can usually be ahead of friends depending on the map.  With a power amp IV you are doing almost 1400 damage to health and 1900 to defenses (more if you use power magnifier, i also take radius at rank 4 of pulse), and with a light - mediumish load out (my usual load out is at 145%, which gives 8.9 second cooldown)  You are firing that as often as concussive shot or throw basically.  It works well.


I usually run incindiary ammo with a lancer (HVB / magazine) and an acolyte (regular barrel / power magnifyer).  You don't really need an acylote or any secondary, I just run it for a change of pace when I don't feel like killing with the lancer sometimes.

Modifié par Curzyfish, 23 mars 2013 - 10:08 .


#260
FlowCytometry

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Curzyfish wrote...

FlowCytometry wrote...

so you take damage synergy in hex shield too? I guess that makes sense w/ the duration evo- plop it down somewhere for constant dmg increase- not so much for the cover.

How does it perform in terms of killing?



Yeah, when you don't need to use it for actual cover, just put it down so you have the damage increase.  Killing wise I can usually be ahead of friends depending on the map.  With a power amp IV you are doing almost 1400 damage to health and 1900 to defenses (more if you use power magnifier), and with a light - mediumish load out (my usual load out is at 145%, which gives 8.9 second cooldown)  You are firing that as often as concussive shot or throw basically.  It works well.


I usually run incindiary ammo with a lancer (HVB / magazine) and an acolyte (regular barrel / power magnifyer).  You don't really need an acylote or any secondary, I just run it for a change of pace when I don't feel like killing with the lancer sometimes.


alright, thanks for the tips. I may give it a whirl when I tire of the weapons build.

#261
Sacrificial Bias

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FlowCytometry wrote...

Really like the BW + Hurri combo on him someone brought up before- the stability and spare ammo boosts helps both weapons nicely.

Wonder how good a siege pulse power build would do? It'd prob be the most interesting way to play him, at least. Maybe something like:

Hex Shield - 4a 5a, for TB setups
Siege Pulse - all top evos
Turret - 6a flamethrower for FE setups
Training - 4b 5a
Fitness - 4b
use a pistol/smg for the power amp mod; each pulse could do about 2k to everything but health

Def more squishy than weapon/tank builds, though.


Yeah, I was mostly looking for a high DPS weapon with a large ammo pool, and settled on those two.  50 spare shots on my BW ^_^

I did a siege pulse build the first time around, wanted revenge on all those Primes.:devil:

It suffers off-host as far as firing speed goes, same issue with the Phase Disruptor.  The delay between each shot is so long that the pulse will almost have finished recharging after the 3rd shot.

Not sure I like it much though as you're capped at 30% DR if spec'd for protection damage, and you also lose DR for every shot fired.  And while it packs a punch, the overall damage is the rough equivalent of my Black Widow, only when spec'd for 4 shot DR without firing them, I constantly get the full damage reduction.

Still, if you have spare reset cards, go nuts.  Wouldn't expect much out of it above Silver though.

#262
Curzyfish

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Sacrificial Bias wrote...

FlowCytometry wrote...

Really like the BW + Hurri combo on him someone brought up before- the stability and spare ammo boosts helps both weapons nicely.

Wonder how good a siege pulse power build would do? It'd prob be the most interesting way to play him, at least. Maybe something like:

Hex Shield - 4a 5a, for TB setups
Siege Pulse - all top evos
Turret - 6a flamethrower for FE setups
Training - 4b 5a
Fitness - 4b
use a pistol/smg for the power amp mod; each pulse could do about 2k to everything but health

Def more squishy than weapon/tank builds, though.


Yeah, I was mostly looking for a high DPS weapon with a large ammo pool, and settled on those two.  50 spare shots on my BW ^_^

I did a siege pulse build the first time around, wanted revenge on all those Primes.:devil:

It suffers off-host as far as firing speed goes, same issue with the Phase Disruptor.  The delay between each shot is so long that the pulse will almost have finished recharging after the 3rd shot.

Not sure I like it much though as you're capped at 30% DR if spec'd for protection damage, and you also lose DR for every shot fired.  And while it packs a punch, the overall damage is the rough equivalent of my Black Widow, only when spec'd for 4 shot DR without firing them, I constantly get the full damage reduction.

Still, if you have spare reset cards, go nuts.  Wouldn't expect much out of it above Silver though.



Plat is pretty much all I play, and siege pulse does great.  Spec it for radius.  2.4 Metres on 1400 - 1900 damage? On something that essentially has the cooldown of throw or conc shot? Yes please.  I'm not sure on the enemy target cap for it though.  Even if it's only 2, I would still take radius.

I've had no issues firing off all siege pulses before the cooldown is up, but I have had something else happen however, probably off host related as well, where I would recast pulse even though I still had shots left.

Also, when things are at a distance, you don't need the DR, because you've got hex shield.  When small enemies are in your face, well I find they rarely get there, because siege pulse slaughters them, and even if they do, siege pulse can rag doll.  You just have to judge for when bosses get in your face, whether it's better for you to fire your pulses or leave them for the DR.

#263
Stoner--9

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I have a Juggy build right now that has Hex Shield with the damage boost evolution (6A) and the Fitness specced for Melee (4A), Shield Restore, Max Shields (6B). I didn't know I lost 15% damage since I specced out quickly after the DLC w/o careful reading.

I started running a couple of days ago the same weapons you do, except I used HVB on both (with Incendiary ammo), really wrecking the cooldowns. Thing is, I barely ever use the shield since I have so many shields, and kill things so well with those two weapons. Love it.

I'm going to try to make a few changes and see if I can do even better. I am going to drop the Hex Shield in lieu of a healing turret, just to experience how that plays. I am also going to take evo 4B and 6A on Fitness....so I'll have less shields, but even more damage output. Also, switching to normal heavy barrel and using AP ammo, so cooldowns will be a bit more manageable.

After a few games, I'll go back to Hex Shield with large evolution to see if I tend to use it more that way.

Right now, my feeling is whether or not you take the Hex Shield or Turret really doesn't matter too much for how effective you can be. I think the real point of this thread is focus on big mean weapons, and HM only situationally. I found I hardly ever have to HM with him.

#264
jupitersj

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Mega,

Instead of taking Fitness 6a to not lose weapon dmg + Stronghold Gear, You could always do 6b + Densified/Berserker/Shotgun V, though I don't know if 6b is base(according to narida it is) or total dmg.

Modifié par jupitersj, 01 avril 2013 - 05:36 .


#265
Caineghis2500

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This would have been great with a video

#266
udinbak4

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No Turrret? Hex Shield is strong already if you take only 3 points, because of rank 6 fitness.
Plus the big shield can be very annoying for your teammates, especially in close quarters.
Turret is useful not only for you but for your teammates.

Otherwise, I also use PPR on him mostly because I do not have to worry about running out of ammo. And his melee only for phantoms, or when I am low on shields.

#267
megabeast37215

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jupitersj wrote...

Mega,

Instead of taking Fitness 6a to not lose weapon dmg + Stronghold Gear, You could always do 6b + Densified/Berserker/Shotgun V, though I don't know if 6b is base(according to narida it is) or total dmg.


If I would do it over again... I'd probably skip rank 6 of fitness and put those 3 points in the Turret. The logic of chosing 6a b/c of the damage loss in 6b is poor. I acknowledge this... 3 points in turret would give me another tool at my disposal... mostly for healing teammates though.

#268
megabeast37215

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caineghis2500 wrote...

This would have been great with a video


We still have time...

#269
megabeast37215

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udinbak4 wrote...

No Turrret? Hex Shield is strong already if you take only 3 points, because of rank 6 fitness.
Plus the big shield can be very annoying for your teammates, especially in close quarters.
Turret is useful not only for you but for your teammates.

Otherwise, I also use PPR on him mostly because I do not have to worry about running out of ammo. And his melee only for phantoms, or when I am low on shields.


Using the big shield puts the onus on the Juggy to use it in a way so as to NOT offend your teammates. Putting the shield up in way that hurts the team is on the player using the Juggy... so if you want to play the kit well, use it only when called for.

I've never had anyone I play with complain about the shield... because I don't use it in a fashion that hurts the team. Also... people I play with are smart enough to always have some type of Armor Piercing on... so the shield can't block their shots anyway. It's the power spamming I worry the most about. I would hate to see someone waste Inferno grenades by throwing them into my shield for example.

The turret can be useful for teammates... but for the Juggy himself... it's rather worthless as it only refills like 10% of your shields.

#270
Shadow of Terror

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I was in a game with a Jugg using the Graal, and he wreaked face, best Jugg I've seen so far, beating out some damaging classes to get 2nd place.

#271
Meeeps

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Specced him for damage and use Hurricane and Eagle with the Magnifier, the Siege Puls is very powerful, with the Turrent you get explosions. Sometimes, you are able to make more damage then the other 3.

#272
Invisible Juggernaut

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megabeast37215 wrote...


When to use the Heavy Melee: The correct answer is "Not all the damn time!!" 


THIS, definitely this. I was playing gold this weekend as Human Adept, with incendiary ammo just in case I needed the dps boost, and there was a Juggy in the game. GUY COULD NOT AGGRO FOR C*** :pinched:,  Half the game was me and the KroSent ripping through Banshees and Brutes like there was no tomorrow. And that was only because the damn things were chasing us through the whole map, Palaven, which is not fun with the ravagers. The guy pretty much only stopped up one banshee or so at a time, because he only heavy meleed. But eventually it would just ignore him and go after the guys who were really ripping it's ish in,  me, my friend who was using the TGI (So he pretty much didn't get any Aggro at all), and the KroSent with incinerate (Really good build f you have the right teammates apparently).  And on the last wave, during the objective, HE STILL COULDN'T TANK AT ALL. I was doing a disarm objective while every single boss was literally on me. If I started a second later, we would have never finished. Worst part is that I immediately get grabbed, and the Geth Juggy has to fight all the bosses by himself and they were all literally on him. Just let himself die by using melee. No medigel, no rockets.

#273
Dist0rt3d Hum0r

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Just took a crack at this build. Admittedly I was a little hesitant at first to go in without that extra 75% shielding, but its not needed. This build is a lot of fun. Squad command makes me feel like I'm making a real difference, and actually in command of the squad.

Leave it to Beast to find the best builds. :P

#274
megabeast37215

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Dist0rt3d Hum0r wrote...

Just took a crack at this build. Admittedly I was a little hesitant at first to go in without that extra 75% shielding, but its not needed. This build is a lot of fun. Squad command makes me feel like I'm making a real difference, and actually in command of the squad.

Leave it to Beast to find the best builds. :P


You're too kind Image IPB

#275
JaqueNorris

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Nice work OP. should read this thread, because i think i play the Juggy like a sucker.