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How to play the Juggernaut effectively... actually killing things yourself, and tanking situationally.


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#301
Kislitsin

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Half an our to duo Rippaz on Glacier???? With AJA?
What did you do guys? Have your Jug had some Romantic picnic with AJA instead of wave 7?

Ok, I think I was a bit vague. Most people on BSN ARE a good players with the knowledge of game mechanics. Those people do not need Juggernout to survive. Mega's point was that Jugg can and SHOULD kill things effectively. There is no point in pure damage tank in that game. And Juggernout should use his extreme survivability in his advantage to keep up with faster kits.

Modifié par Kislitsin, 23 janvier 2014 - 09:16 .


#302
megabeast37215

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There are other tanks in the game.. like the Kroguard who is a better tank than the Juggy IMO, the Batguard who is slightly less than the Kroguard, and the Volus/Krolord to some extent.

I don't get where you're coming from about extraction is all that's important. TTK is very very important IMO. I don't want 30 minute Gold games and 35 minute Platinum games.. I want sub 20 Gold game and sub 25 Platinum games. The ability to kill quickly trumps everything when speaking about the Juggernaut because he already has so much suvivability anyway. Huge shields, damage reduction, two ways to refill shields and right hand advantage on demand.. he doesn't need EVEN MOAR SHIELDS because it's redundant.. he needs ways to amplify his killing potential.

As it was said a dozen times in this thread, "You don't have to tank when everything is dead already."

Juggy solos are easy btw.. the worst situation is devices and with the big shield and the turret on you, devices become much, much easier.

Modifié par megabeast37215, 23 janvier 2014 - 09:23 .


#303
pedal2metal

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Kislitsin wrote...

megabeast37215 wrote...

Soloing isn't a good test for anything.


Anything isn't a good anything for anything.

He used the "solo point", I've pointed out that the fact of the solo barely matters in comparrison with the speed of the solo.

In general, I agree.  However, you missed my point as metrics wasn't my point whatsoever.  See my response to megabeast.  Testing the quality of a tank-build is best suited to a solo test as this will be the most stringent test of the damage sponging ability combined with that specific player's skills. on that specific map against the chosen enemy type  If a player can take a Jug solo ta long way on gold/platinum, he can most certainly do it with other players around & it will only be quicker by definition.

The only caveat to add is that while time is the most important variable, you have assumed success.  If your team fails due to selfishness on the part of any/all players, then the time was completely wasted & nothing was gained whatsoever.  I've seen this a lot with the more egoistic centric players who don't really consider the team dynamic, even though the game is a team game.  So I'll take a successful extraction with weaker players who are willing to play as a team for a slightly slower time than an unsuccessful extraction with more individualistic players at a faster pace who don't make it to extraction due to intrinsic selfishness.

So far, I can extract 100% reliably in roughly 25 minutes (+- 2 minutes, 23-27 minutes) on Platinum on Glacier with Reaper enemies with any 2 players of any skill if they play the Asari Justicar & Volus engineer.  My sample size is over 300 Platinum games.  The 4th player is not necessary at all but if there can be whatever they like although a good damage dealer is usually preferred.  Yes, I'm aware that it can be done considerably faster with other team strategies but typically the required average skill level across the team is higher.  In this team, team skill level is essentially irrelevant as long as the Jug is competent with his weapons (Reegar mostly), his hex shield, turret usage, & generally micro-managing the game situationally.  The Justicar just spams the bubble & Reave, the Volus just drops his recon mine & spams shield boost.  The rest is recipe to extraction in 25 minutes.  I realize I'm in the minority as one who favors reliability over bragging rights.  So be it, I'm at peace with it.  :)

thanks & best regards...

Modifié par pedal2metal, 23 janvier 2014 - 09:43 .


#304
pedal2metal

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megabeast37215 wrote...

There are other tanks in the game.. like the Kroguard who is a better tank than the Juggy IMO, the Batguard who is slightly less than the Kroguard, and the Volus/Krolord to some extent.

I don't get where you're coming from about extraction is all that's important. TTK is very very important IMO. I don't want 30 minute Gold games and 35 minute Platinum games.. I want sub 20 Gold game and sub 25 Platinum games. The ability to kill quickly trumps everything when speaking about the Juggernaut because he already has so much suvivability anyway. Huge shields, damage reduction, two ways to refill shields and right hand advantage on demand.. he doesn't need EVEN MOAR SHIELDS because it's redundant.. he needs ways to amplify his killing potential.

As it was said a dozen times in this thread, "You don't have to tank when everything is dead already."

Juggy solos are easy btw.. the worst situation is devices and with the big shield and the turret on you, devices become much, much easier.


I routinely do Platinum in 25 minutes +-2 minutes on Glacier with Jug, Asari Justicar, & Volus Engineer.  The nice thing is it can be done with complete noobs & my extraction percentage is almost 100% across 300+ Platinum games (I had one match where we didn't extract, only 1, but we still completed wave 10 objectives so got the vast majority of the money).  So I have designed out the dependency upon who's playing with me.  Platinum solos are not easy unless someone is highly skilled in ME3 MP so I disagree with that assertion.  That is ego talking, not the full data distribution across all players in ME3, most of which have never soloed Platinum (myself included).  I design for reliability, not proving anything, since obviously, we aren't curing cancer or doing anything noteworthy by definition when talking about a video game.

My point is that +15% weapons damage doesn't have anything to do with "making things dead".  It's a minor boost if anything.  What matters is the Jug player using his weapons rather than not, which I agree with you on.  That matters MUCH more than +15%.  However, the +15% bonus is much less synergistic with the rest of the Jug's design philosophy.  So I'll never build a Jug that way as it's just an inferior approach in my view & I can still use my weapons just fine as a shield sponge.

thanks & best regards...

Modifié par pedal2metal, 23 janvier 2014 - 09:50 .


#305
Kislitsin

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pedal2metal wrote...

Platinum solos are not easy unless someone is highly skilled in ME3 MP so I disagree with that assertion. 


Oh thanks, I'm so skilled, I have kited collectors with some banshees and primes on ghost for 70 minutes, I feel so skill.
Actually, all the solo _extraction_ requires is a combination of patience and luck.

Ability to "kite counterclockwise" (i.e. making the enemies kite you) might be a better measure of skill.

But according to popular opinion - nothing is skill in this game, everything is a crutch in this game.:?

#306
pedal2metal

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Kislitsin wrote...

Actually, all the solo _extraction_ requires is a combination of patience and luck.

While I agree these 2 elements are necessary, they are not sufficient.  A person who picks up ME3 at Gamestop & then comes home will not be able to solo gold/platinum, even if they have lots of patience & luck.  Even knowing about RHA & kiting enemies requires time in the game and/or training to even know about it, much less use it effectively while under fire.

thanks & best regards...

#307
pedal2metal

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megabeast37215 wrote...

There are other tanks in the game.. like the Kroguard who is a better tank than the Juggy IMO, the Batguard who is slightly less than the Kroguard, and the Volus/Krolord to some extent.

I don't get where you're coming from about extraction is all that's important. TTK is very very important IMO. I don't want 30 minute Gold games and 35 minute Platinum games.. I want sub 20 Gold game and sub 25 Platinum games. The ability to kill quickly trumps everything when speaking about the Juggernaut because he already has so much suvivability anyway. Huge shields, damage reduction, two ways to refill shields and right hand advantage on demand.. he doesn't need EVEN MOAR SHIELDS because it's redundant.. he needs ways to amplify his killing potential.

As it was said a dozen times in this thread, "You don't have to tank when everything is dead already."

Juggy solos are easy btw.. the worst situation is devices and with the big shield and the turret on you, devices become much, much easier.

I agree with these principles.  I just don't think 15% weapon damage one way or the other has anything to do with majorly affecting these principles whatsoever.  What matters is the Jug player equipping weapons that he'll actualy use in battle & playing accordingly.  If someone wants to HM, you can put on Hydraulic Joints V, Strength Enhancer III + shotgun Omni-blade V & your HM will kill things quite quickly, especially if you take the 30% melee evolution for 4 in Hardened Platform (which still leaves you with 4200 shield btw).  I've done it & you can clear waves very quickly with HM in this scenario.  You've also not mentioned the value of while HM is being used, you've essentially "killed" that weapon from the battlefield which is equivalent to death, just not permanent.  However, as shown in the video, if they don't die, they drop to the ground, you shoot them with Reegar & now their dead.  The value of keeping an enemy from shooting for 6-8 seconds is difficult to measure but it's quite useful.  Addiitonally, the grab distance on HM is enormous & it can grab out of cover.  I use this extensively to grab Phantoms & Nemesis before they become issues for the team.
 
My guess is you don't play with noobs much.  If you did, it is guaranteed that you will get swarmed eventually & you'll want every bit of shield back you can get as it takes 40% more effort for enemies to take it down again so it's not an equivalent transfer.  The Jug benefits significantly more from shield transfer than any other character.  I tend to alternate between Reegar & HM as needed based on my shield level.  I tend to use the 25% - 50% range as my threshold for switching to HM depending upon the situation.  It's also a good time to evaluate if using a missile might not be the right tactic as even just 2-3 seconds stacking up might spell death if you're alone (it happens a lot if you have inexperienced teammates on gold/platinum).  2 Geth Pyro on Platinum can strip a Jug to death in literally like 2-3 seconds from a full tank build.  This build is even less resilient under that scenario.  The HM look-around tactic you mentioned is pretty key to keep situational awareness to avoid these types of scenarios.

It's the guys who HM but don't put on any synergistic equipment and/or don't build their character accordingly that slow things down so much.  Personally, having played the Jug a lot, & playing with randoms a lot, having the highest shield transfer gives me the best "oh sh*t" reliability.  The Reegar X is a must have though for any Jug build imo.  It's simply the most synergistic weapon for the Jug due to enemies tending to go straight for the Jug.  It's nice to have another weapon to engage them a bit earlier though too.  Hence why I like the Geth SMG X.  When it gets spun up, it can stun & take down lesser enemies pretty well.

I just feel like you made such a big deal of the 15% damage point & it's just not that big a deal in reality.  It certainly won't make a poor damage dealing Jug into a monster.  It simply helps out a bit but I get almost the same effect from my damage evolution shield while still retaining Power Transfer which is a unique ability for the Jug & very useful. You've equated the 15% damage with the ability to trap/kill an opponent on the battlefield while replenishing your shields simultaneously.  I just don't really agree with this.  I think learning to shoot with weapons is great advice but keep the Power Transfer.  It's simply too good to lose in my view.  Now put your equipment towards shield regeneration & get the 40% DR benefit all over again all the time.  This is the way to maximize the synergy of the Jug shield bonuses.

thanks & best regards...

Modifié par pedal2metal, 23 janvier 2014 - 10:33 .


#308
Kislitsin

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15% of damage IS a big deal, and AFAIK power transfer is a multiplicative self-debuff, correct me if I'm wrong.

#309
Moby

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I still think Siege Pulse obliterates better than any hitscan gun.

Tried a gun Juggy once about three months ago from Siege Pulse Juggy... nope, not going back.

#310
pedal2metal

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Kislitsin wrote...

15% of damage IS a big deal, and AFAIK power transfer is a multiplicative self-debuff, correct me if I'm wrong.

Maybe but losing Power Transfer is a bigger deal imo.  It's the unique passive power to the Jug & it's extremely powerful if built accordingly & used effectively.  Lose Power Transfer, you've got a big soldier that can't run, can't take cover, has more shields (3100) than most but frankly on Platinum this doesn't do much since you can't take cover or run with a gun that has mediocre weapon bonuses.  There are much better pure soldier characters that one can play if that's your preference.  The Jug design philosophy was clearly meant as a tank team player, not another individual soldier (no speed, no cover, no tactical cloak).

thanks & best regards...

Modifié par pedal2metal, 23 janvier 2014 - 10:28 .


#311
pedal2metal

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MofuggerX wrote...

I still think Siege Pulse obliterates better than any hitscan gun.

Tried a gun Juggy once about three months ago from Siege Pulse Juggy... nope, not going back.


You use Siege Pulse discharges routinely on Platinum?

#312
megabeast37215

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So with a very specific map/enemy combo, and 3 specific classes, you can successfully camp and farm platinum with noobs. Sorry, but I'm not impressed. I can also tell you how to do this on every map in the game.. but it doesn't mean anything.. it means you found a way to max suvivability. What do you want.. a cookie? People do the same thing in the Giant LZ everyday with TGIs and AIUs spamming snap cheese and overload, with a flamer mixed in. It doesn't mean anything.. it's a really lame farm strategy for noobs. The thread wasn't really directed at noobs, it was directed at people who think the Juggernaut's main role is to tank damage so everyone else can kill everything while it draws aggro with its fist in the air.

Also.. soloing Platinum with a TGI Harrier/Acolyte on Reapers/Ghost was so braindead easy I can't even describe it.

You can do what you want with your Juggy.. mine is going to kill things as good as any other kit (for the most part). Survivability through overwhelming offense is not a foreign concept here on BSN. I play with noobs but I carry them by killing everything myself, not relying on them for anything.. because they are completely unreliable in the first place. If I gimp my damage output.. then things could get bad.. I could get swamped.. I can't have that. Damage output must be maxed or at the near max in most situations when playing with bad pugs.. their very existence provides some survivability as they are aggro decoys for the real killer in the lobby.

I'm all for lots of fitness and DR on kits.. but I'm not into taking damage penalties for survivability being maxed. There has to be a balance.. not max offense or max defense.. somewhere in the middle IMO.

#313
megabeast37215

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pedal2metal wrote...

MofuggerX wrote...

I still think Siege Pulse obliterates better than any hitscan gun.

Tried a gun Juggy once about three months ago from Siege Pulse Juggy... nope, not going back.


You use Siege Pulse discharges routinely on Platinum?


It works great actually... Hits like a mack truck.

#314
Moby

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pedal2metal wrote...

MofuggerX wrote...

I still think Siege Pulse obliterates better than any hitscan gun.

Tried a gun Juggy once about three months ago from Siege Pulse Juggy... nope, not going back.


You use Siege Pulse discharges routinely on Platinum?


Fuck yeah I do.  Absolutely obliterates, moreso on host.

Modifié par MofuggerX, 23 janvier 2014 - 10:43 .


#315
pedal2metal

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megabeast37215 wrote...

So with a very specific map/enemy combo, and 3 specific classes, you can successfully camp and farm platinum with noobs. Sorry, but I'm not impressed. I can also tell you how to do this on every map in the game.. but it doesn't mean anything.. it means you found a way to max suvivability. What do you want.. a cookie? People do the same thing in the Giant LZ everyday with TGIs and AIUs spamming snap cheese and overload, with a flamer mixed in. It doesn't mean anything.. it's a really lame farm strategy for noobs. The thread wasn't really directed at noobs, it was directed at people who think the Juggernaut's main role is to tank damage so everyone else can kill everything while it draws aggro with its fist in the air.

Also.. soloing Platinum with a TGI Harrier/Acolyte on Reapers/Ghost was so braindead easy I can't even describe it.

You can do what you want with your Juggy.. mine is going to kill things as good as any other kit (for the most part). Survivability through overwhelming offense is not a foreign concept here on BSN. I play with noobs but I carry them by killing everything myself, not relying on them for anything.. because they are completely unreliable in the first place. If I gimp my damage output.. then things could get bad.. I could get swamped.. I can't have that. Damage output must be maxed or at the near max in most situations when playing with bad pugs.. their very existence provides some survivability as they are aggro decoys for the real killer in the lobby.

I'm all for lots of fitness and DR on kits.. but I'm not into taking damage penalties for survivability being maxed. There has to be a balance.. not max offense or max defense.. somewhere in the middle IMO.

LOL!  Impressing anyone isn't my goal so I'm not offended that you aren't impressed.  In general, I would hope none of us are impressed too much by anything any of us do in a video game.  It's of absolutely no meaningful consequence to anything in reality so if you were impressed, I'd be more disturbed by that frankly.

I agree that people should build the Jug as they see fit obviously.  However, it's not a given that just because you have a tank Jug that they can't shoot, & you're doomed to +35 minute Platinum runs. 

I'd be interested in a solo experience on Platinum with your Jug build on Glacier.  I suspect it's a bit more difficult than Ghost but maybe it's easy too.  So far, it's been a challenge for me.  I might try this build & see how my luck goes but I suspect it won't be pretty on such a small map.

Probably the most salient takeaway is that there is no need to nerf the Jug's unique ability to achieve mid-20 minute Platinum runs reliably & the skill level for entry is essentially nothing.  I like that myself as when I run a room, I want to know I'm getting 2 successful Platinum extractions per hour minimum guaranteed without having to only play with experienced players.

thanks & best regards...

Modifié par pedal2metal, 23 janvier 2014 - 10:58 .


#316
Mighty Omnibutton

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megabeast37215 wrote...


It works great actually... Hits like a mack truck.


What ammo powers do you use? incendiary or disruptor?
I have the feeling that disruptor might be better as every siege pulse detonates one tech burst, whereas with incendiary only the first detonates a FE, unless you wait for the dot to end, this counts vs bosses as mooks are killed with one siege pulse+explosion.

Genuinely curious.

#317
Kislitsin

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megabeast37215 wrote...

I'm all for lots of fitness and DR on kits.. but I'm not into taking damage penalties for survivability being maxed. There has to be a balance.. not max offense or max defense.. somewhere in the middle IMO.


[coughs]... skips ... [coughs] ... warp ... [coughs] .... for 200 shields :D

#318
pedal2metal

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MofuggerX wrote...

pedal2metal wrote...

MofuggerX wrote...

I still think Siege Pulse obliterates better than any hitscan gun.

Tried a gun Juggy once about three months ago from Siege Pulse Juggy... nope, not going back.


You use Siege Pulse discharges routinely on Platinum?


Fuck yeah I do.  Absolutely obliterates, moreso on host.


Agreed it's superior in damage to most weapons especially if successfully triggering tech bursts but you still might need to have a safe period after discharge.  If you play a roving strategy, it works better due to having more safe time periods in the natural flow of play.  If you play a non-roving strategy (i.e.:  camp strategy), you have to be pretty careful to have that safe time.  On smaller maps like Glacier, you tend to have less safe time since the enemies are on you considerably quicker than large maps like Rio, Giant, etc....

thanks & best regards...

Modifié par pedal2metal, 23 janvier 2014 - 11:00 .


#319
megabeast37215

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Kislitsin wrote...

megabeast37215 wrote...

I'm all for lots of fitness and DR on kits.. but I'm not into taking damage penalties for survivability being maxed. There has to be a balance.. not max offense or max defense.. somewhere in the middle IMO.


[coughs]... skips ... [coughs] ... warp ... [coughs] .... for 200 shields :D


Nuh uh! 3 ranks of Warp for Warp ammo!! I ran that 2 days ago and it crushed. You be nice Kis!

#320
Kislitsin

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megabeast37215 wrote...

Kislitsin wrote...

megabeast37215 wrote...

I'm all for lots of fitness and DR on kits.. but I'm not into taking damage penalties for survivability being maxed. There has to be a balance.. not max offense or max defense.. somewhere in the middle IMO.


[coughs]... skips ... [coughs] ... warp ... [coughs] .... for 200 shields :D


Nuh uh! 3 ranks of Warp for Warp ammo!! I ran that 2 days ago and it crushed. You be nice Kis!

We both know that OG-Turians can crush 00066 :lol: just give em some Turian-compatible weapons...

#321
megabeast37215

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Mighty Omnibutton wrote...

megabeast37215 wrote...


It works great actually... Hits like a mack truck.


What ammo powers do you use? incendiary or disruptor?
I have the feeling that disruptor might be better as every siege pulse detonates one tech burst, whereas with incendiary only the first detonates a FE, unless you wait for the dot to end, this counts vs bosses as mooks are killed with one siege pulse+explosion.

Genuinely curious.


Incendiary Claymore. If the first shot doesn't kill the mook the following siege pulse does. VS bosses.. when you get to armor, shoot once, fire all your siege pulses, fire, turn siege pulse back on, fire, spam 4 siege pulses.. that way you still get multiple fire explosions.. if they armored target lasts that long. It does really good damage.

#322
Kislitsin

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 Ok, Mega, Moby, I'm curisous to try some Jugger slow ass again.What would you say bout this?

#323
Moby

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What Mega said is effective. It's not what I do myself as I squeeze out every ounce of damage possible for Siege Pulse - meaning SMG/pistol Power Mag mods.

Also even with both Hex Shield and Geth Turret, open areas and open maps such as Rio are far worse for a Siege Pulse Juggy as the major threat enemies - Ravagers, Primes, Scions - can rail on ya from outside the targeting range. Glacier ain't shit for Siege Juggy.

#324
Moby

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Kislitsin wrote...

 Ok, Mega, Moby, I'm curisous to try some Jugger slow ass again.What would you say bout this?


Do whatever works for you man... I myself stop passives at rank five and take rank four Pulse in Shield - I don't rely on the Collector SMG to do a crapton of damage on its own, it's decent enough with SMG Amp and Incendiary Rounds anyway.

A Claymore is obviously more beneficial from that bit of extra weapon damage.

Like I always say though, do whatever works for you.

#325
pedal2metal

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megabeast37215 wrote...

pedal2metal wrote...

MofuggerX wrote...

I still think Siege Pulse obliterates better than any hitscan gun.

Tried a gun Juggy once about three months ago from Siege Pulse Juggy... nope, not going back.


You use Siege Pulse discharges routinely on Platinum?


It works great actually... Hits like a mack truck.

True enough but I agree with your point that you rarely take them off as the 40% DR is so valuable & necessary for Platinum since you can't take cover or run.  I only use Siege Pulses situationally, never as a primary tactic.

thanks & best regards...