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How to play the Juggernaut effectively... actually killing things yourself, and tanking situationally.


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#326
megabeast37215

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Kislitsin wrote...

 Ok, Mega, Moby, I'm curisous to try some Jugger slow ass again.What would you say bout this?


Looks good except I'd take the 4th shot on Siege Pulse instead of the 60% damage bonus vs protections. It times better with the cooldown the Claymore affords you.. even with Omni-Capacitors (which I use with a power amp). If I was going to take the 60% damage vs protections evo I would take a lighter weapon that synergizes better with Siege pulse reload hiding.. like the Executioner (which rocks on him).. heavy barrel, pistol power amp mod, incendiary ammo.. ohh yeah. Works off host good too since you can't spam the crap out of it off host.

#327
megabeast37215

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pedal2metal wrote...

megabeast37215 wrote...

pedal2metal wrote...

MofuggerX wrote...

I still think Siege Pulse obliterates better than any hitscan gun.

Tried a gun Juggy once about three months ago from Siege Pulse Juggy... nope, not going back.


You use Siege Pulse discharges routinely on Platinum?


It works great actually... Hits like a mack truck.

True enough but I agree with your point that you rarely take them off as the 40% DR is so valuable & necessary for Platinum since you can't take cover or run.  I only use Siege Pulses situationally, never as a primary tactic.

thanks & best regards...


That's not true.. you CAN take cover whenever you want behind the big shield. Open your mind padawan!

#328
Moby

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pedal2metal wrote...

True enough but I agree with your point that you rarely take them off as the 40% DR is so valuable & necessary for Platinum since you can't take cover or run.


Dude how much time have you logged, seriously?  It's called soft cover, I myself refer to it as "bunker blocking" - put a big object between you and the bad guy.  If the brick's too short drop a Shield... It's all that's needed to not die ninety nine times out of a hundred.

Not only do I not have Siege Pulse charges stored for more than three seconds, I don't take the Damage Reduction evo - I take Recharge Speed.  And I have few issues staying up.

Your feelings will change given enough time I'm sure.

#329
Caineghis2500

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Mega. You are awesome

Back to pugging now

#330
megabeast37215

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caineghis2500 wrote...

Mega. You are awesome

Back to pugging now


**In his best Elvis voice** Thank you.. thank you very much. 

What did I do?

#331
Knockingbr4in

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Adrenaline Module III and Fitness 6b served me well so far..

#332
pedal2metal

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MofuggerX wrote...

pedal2metal wrote...

True enough but I agree with your point that you rarely take them off as the 40% DR is so valuable & necessary for Platinum since you can't take cover or run.


Dude how much time have you logged, seriously?  It's called soft cover, I myself refer to it as "bunker blocking" - put a big object between you and the bad guy.  If the brick's too short drop a Shield... It's all that's needed to not die ninety nine times out of a hundred.

Not only do I not have Siege Pulse charges stored for more than three seconds, I don't take the Damage Reduction evo - I take Recharge Speed.  And I have few issues staying up.

Your feelings will change given enough time I'm sure.

Ah, yes.  According to N7 HQ I've logged 173 H 34 M 8S.  534 games.  300+ Platinum.  Virtually 100% of them are successful extractions.  So while I'm not one of those 5000+ hours, no life guys, I know how to design a robust approach to maximize extractions with a good mean time (~25 minutes) across all players, not just my "crew"  Yes, this is different from most who get pleasure out of other aspects of the game.  For me, this approach is satisfying.

If you read my original post you'd see that I also use the hex shield for situational cover & it's great for that, I completely agree.   However, when playing solo or with a team that dies a lot, you will get mobbed on a small map lke glacier & you'll need the DR.  If you're playing a larger map and/or with a good team, of course you can spam siege pulse.

I've run megabeast's build.  It's good for weapons-oriented players who have a commensurate team around them.  In fact, it's precisely the build I would use for that approach, so it's an excellent build for that playstyle.  However, it's not the only way to play a Jug nor is it the only Jug that can do 20ish minute Platinum runs.

My experience is it was not good for soloing Glacier.  Go ahead & try it.  If you solo Glacier or play with a dieing team on gold/platinum with spamming siege pulse & this lower durability build, then my hat's off to you.  However, I strongly suspect that won't be the case w/o some significant time investment.

thanks & best regards...

Modifié par pedal2metal, 24 janvier 2014 - 02:45 .


#333
pedal2metal

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Knockingbr4in wrote...

Adrenaline Module III and Fitness 6b served me well so far..


Agreed.  The adrenaline module can be quite helpful.  I saw another post which mentioned the Geth scanner which also was interesting especially if you equip Drill Rounds.  In any case, 6b can do fine too, & it allows one to play with a wider variety of players & extract in a reasonable time (~25 minutes) reliably in Platinum.

thanks & best regards...

#334
Knockingbr4in

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^ Geth Scanner is the most optimal thing you could go for in that gear slot, yes. By the way, I'm coming from a soloing perspective more than a team based one with these. Basically anything decent works in a team setup.

#335
pedal2metal

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megabeast37215 wrote...

pedal2metal wrote...

megabeast37215 wrote...

pedal2metal wrote...

MofuggerX wrote...

I still think Siege Pulse obliterates better than any hitscan gun.

Tried a gun Juggy once about three months ago from Siege Pulse Juggy... nope, not going back.


You use Siege Pulse discharges routinely on Platinum?


It works great actually... Hits like a mack truck.

True enough but I agree with your point that you rarely take them off as the 40% DR is so valuable & necessary for Platinum since you can't take cover or run.  I only use Siege Pulses situationally, never as a primary tactic.

thanks & best regards...


That's not true.. you CAN take cover whenever you want behind the big shield. Open your mind padawan!

My OP said as much.  On that point I agree but if you're swarmed which will happen if you solo Glacier and/or if you play with a team that all dies (it happens often if you play with randoms), the hex shield won't do much in that scenario.  If you try & tell me you've never been swarmed in a Platinum on Glacier soloing, I'll leave you to your delusions.  In my experience, the very idea that one can avoid all mobs 100% on Glacier for 11 rounds with a solo situation & no cloacking ability and no speed of movement is simply contradictory to the laws of physics in the game.  Using missiles outside of objective rounds, absolute critical situation, or the final extraction wave is ill-advised since a spare missile for those very situations is usually necessary.  So this means you'll have to deal with a mob eventually.  No Jug (even with an Adrenaline module)  is going to get through a Platinum run solo on Glacier w/o a group of enemies getting to it eventually.  When that happens & it will happen, firing Siege Pulse is about the most ill-advised thing one could do.  Yes, even with tech bursts being triggered successfully.  The picture of running a Jug around firing Siege Pulses indiscriminately in a solo run (or with a dead team) & the hex shield makes it "just work" is simply caricature & the ever-present egoistic impulse within gamers to exaggerate their meaningless achievements.  It's not reality whatsoever.

You can't have it both ways.  You can't say "I usually keep 40% DR" & then agree with a post that implies a willy-nilly usage of Siege Pulse.  The truth is one can be willy-nilly when the circumstances allow for it (you aren't being mobbed).  When circumstances are different (being mobbed), you can't because the DR is essential in those moments.  In other words, you can use siege pulse but it's situational, exactly as I described.  The assertion that one will never be mobbed as a solo Jug is absolute nonsense & simply untrue.  Will you never be mobbed more than the number of missiles one has?  Possibly but again, not guaranteed whatsoever.

It's a matter of what one is designing a build for.  I agree that with your stated design goals, the build you've prescribed is appropriate ("crew" team play vs. solo and/or inexperienced team play, greater point potential via weapon usage).  However, different goals should lead to a different build & in fact, they do.  It's all about trade-offs.  Either approach can yield acceptable Platinum runs.  It's just a matter of building the right team to do the job which I find many players (typically the "I" in team variety) are not willing to do.  Then they go whine & moan about how Jugs slow down the game, etc....  All nonsense.  It's a team game, play as a team & you should be able to extract successfully in under 30 minutes all the time on Platinum.  Simple as that.  No single build is ever going to be answer because if it was, then by definition that would be a solo approach to what is intrinsically a team game.  I've seen lots of different team types work effectively.  Even the 4 individuals (everyone does their own thing) can work given the right players.  However, I don't find too many of the player base can really do that & certainly not newer players or even middle experience players.  A top player such as those with 5000 hours doesn't really need the other players much except to serve as a distraction.  However, that's not the norm & designing for a statistical outlier is typically a poor design approach.  It's ok, I don't expect most people to understand or agree because most people aren't engineers in real life but I just prefer a reliable system that produces highly repeatable results.  A tank Jug with an Asari Justicar can do any map on Platinum with highly reliable results.  Add a volus engineer it's nigh indestructible.  Now add a 4th player & it simply gets better.  So now you have a team-based approach to getting 100% extraction in under 30 minutes (I've done Giant, Ria, Ghost, White, Reactor, blah blah blah).  That's what I prefer.

I've played with a top player who can solo Platinum all day long.  Great guy but when he tried to run a Platinum tutorial with 3 newer players (including myself), it all fell apart because he didn't understand the idea of robustness in system design.  I see the same approach done by most top players so they really can't bring others into the fold transitionally.  However, with a more robust team approach, it's easy to get extractions with any set of players.  Sure it's fun to run around, as 4 individuals, shooting, dodging, etc... but no one started out on Platinum.  You have to work up to it.  So trying a variety of team strategies is better for learning what works with various team skill levels & experience.

thanks & best regards...

Modifié par pedal2metal, 24 janvier 2014 - 03:30 .


#336
megabeast37215

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Why are you so obsessed with soloing Plat/Glacier? The point is to NOT be in that situation.

#337
pedal2metal

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megabeast37215 wrote...

Why are you so obsessed with soloing Plat/Glacier? The point is to NOT be in that situation.


That's a good question.  I guess because I find the most repeatable & shortest times I get with any set of players is usually with Glacier just due to map size being the smallest.  I figure if I can create a build that can solo Glacier in gold/platinum reliably, then the other players just help bring down the time & I can optimize the time now as a team.  I've gotten down to a mean of 25 minutes with 23 minutes being achieved on several occasions.  95% of all runs fall into the 23-27 range.  I'd like to get a lower mean while still maintaining robustness (i.e.:  you can run with any set of players) but it's quite difficult & I've tried lots of different combinations.  Obviously, 4 experienced players with Harriers can generally just run the map in a roving strategy & do better but newer players who aren't used to all the dodging & chaos of Platinum get overwhelmed & intimidated by this.  I came up with this specific team approach to address that.  So with a Jug + Asara Justicar, you can do Glacier in roughly 30 minutes.  However, I'm having real difficulty getting the mean less than 25 minutes.  I don't see any other map having the same minimum time potential while retaining robustness across all players.

I'm close to soloing in roughly 40-50 minutes based on estimation from my wave 10 times (add 2 minutes for wave 11).  I'll get there.  I've definitely been experimenting with Jug builds & this build is quite good for team build with competent team mates as the weapons fire is solid.  But it's not able to handle the mobs that inevitably occur in a solo situation on Glacier as reliably.  It's mostly just a design problem for me, that's why I like this game.  :)

thanks & best regards...

#338
Olivia Wilde

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Spitfire,Typhoon and PPR Best Weapons for me on him..I spec for durabilty and out of hex shield

(truth be told I've gone from forgetting to use the hex shield to having my turret kill something 5 minutes after I placed it but that's probably an improvement)

#339
Kislitsin

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Millafan4526 wrote...

Spitfire,Typhoon and PPR Best Weapons for me on him..I spec for durabilty and out of hex shield


Dat PPR and broophoon debuffed by 15%...:sick:

#340
megabeast37215

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Kislitsin wrote...

Millafan4526 wrote...

Spitfire,Typhoon and PPR Best Weapons for me on him..I spec for durabilty and out of hex shield


Dat PPR and broophoon debuffed by 15%...:sick:


I just couldn't do that to the mighty Laz0r, or the manliest manly machine gun.. they deserve better.

Modifié par megabeast37215, 24 janvier 2014 - 07:01 .


#341
Moby

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pedal2metal wrote...

If you solo Glacier or play with a dieing team on gold/platinum with spamming siege pulse & this lower durability build, then my hat's off to you.


Every time I host bruh...

I'm going to chalk up a bunch of your claims to inexperience seeing as you don't really know what you're talking about, for playing Pulse spam particularly.  Big open maps are bad, smaller maps with lots of corners are good.

One final note, Glacier is top three for easiest Platinum maps.

#342
Chief Capo

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MofuggerX wrote...

pedal2metal wrote...

If you solo Glacier or play with a dieing team on gold/platinum with spamming siege pulse & this lower durability build, then my hat's off to you.


Every time I host bruh...

I'm going to chalk up a bunch of your claims to inexperience seeing as you don't really know what you're talking about, for playing Pulse spam particularly.  Big open maps are bad, smaller maps with lots of corners are good.

One final note, Glacier is top three for easiest Platinum maps.


Maybe top 5, Giant, White, Goddess? lol

Reaper/Glacier is still annoying

#343
Moby

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Glacier ekes out Goddess, easier hack zones and way faster escorts.

#344
Catastrophy

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Host - take GPS - shoot and detonate stuff

Non-host: take Spitfire - dakka - problems solved

The key is to shoot things and not melee everything - it's quite simple really.

#345
Mighty Omnibutton

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megabeast37215 wrote...

Mighty Omnibutton wrote...

megabeast37215 wrote...


It works great actually... Hits like a mack truck.


What ammo powers do you use? incendiary or disruptor?
I have the feeling that disruptor might be better as every siege pulse detonates one tech burst, whereas with incendiary only the first detonates a FE, unless you wait for the dot to end, this counts vs bosses as mooks are killed with one siege pulse+explosion.

Genuinely curious.


Incendiary Claymore. If the first shot doesn't kill the mook the following siege pulse does. VS bosses.. when you get to armor, shoot once, fire all your siege pulses, fire, turn siege pulse back on, fire, spam 4 siege pulses.. that way you still get multiple fire explosions.. if they armored target lasts that long. It does really good damage.


Oh thanks :wizard:
I was using the crusader but I really suck at aiming that thing...:whistle:

#346
EagleScoutDJB

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The Juggernaut is probably the most misused character in the game. I've actually had people tell me "You know you can just use heavy melee" and then I have to explain to them that I do a lot more damage with my weapon, Geth Spitfire with Incendiary Rounds most of the time, than heavy melee will ever do. The best ones though are the ones that use Hex Shield and the Turret and then put the shield in a position that it blocks the turret's flamethrower. I like the build in the OP, the only thing I do differently is I like to use an Adrenaline Module on Gold. I seem to do better if I can move faster than I do with the extra shields.

Modifié par dbollendorf, 24 janvier 2014 - 01:06 .


#347
Loufi

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 Here is the build is use in team games. For a solo, I replace the adrenaline mod by a cyclonic modulator 4.

Reegar and hurricane are IMO the best combination for the geth juggernaut. With the recoil system and the stability bonus of the juggy, the hurricane becomes quite effective at medium / long  range, and I don't need to explain the efficiency of the reegar at close range.

If you don't like the reegar, I think that claymore, wraith, crusader or piranha (then a stablization module is maybe a better choice than an adrenaline module) are good options too. With the reegar, incendiary rounds is the obvious choice. On the alternative shotguns listed above, disruptor rounds can be good either, assuming that a piercing mod is equiped.

About the build, the 6a option of Hardened Platform has to be considered, because loosing 15% damage is really annoying. But then a cyclonic is needed for most platinum games and, since I've never a high stock of those gears and prefer keeping them for fragile kits, I always go with 6b while being aware that's maybe not optimal. 

#348
q5tyhj

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One of the fastest, smoothest plat runs I've ever done was a glacier/cerberus with a Jugg specced into 6a of fitness, a melee GI, and me running the AJ. Now, anyone who's seen/played an effective melee GI knows the extent of the destruction this kit can dish out, but with the offensive bubble and standing in the power transfer ring, it was absolutely OBSCENE how fast things were dying. Think our time was under 20 minutes, and we didn't get ideal objectives.

Now, clearly if you mostly PUG, the 6a fitness evo is less valuable, since most pugs aren't going to realize they should stand in the ring for a +10% damage boost, and you may want the extra health/shields... but if you play with friends its definitely something you should consider- not only is that +10% damage useful, a 15% damage reduction? Ouch!

#349
Kislitsin

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q5tyhj wrote...

One of the fastest, smoothest plat runs I've ever done was a glacier/cerberus with a Jugg specced into 6a of fitness, a melee GI, and me running the AJ. Now, anyone who's seen/played an effective melee GI knows the extent of the destruction this kit can dish out, but with the offensive bubble and standing in the power transfer ring, it was absolutely OBSCENE how fast things were dying. Think our time was under 20 minutes, and we didn't get ideal objectives.


Meh, good team makes anything work (I do not deny how powerful is melee GI).

My fastest 4man team plat extraction was me - sabo with crusader, human engie with scorpion, two asari grills (huntress and vanilla). We have raped collectaz on glacier in something around 15 minutes without a single missile. The score difference was 5-10k...

I haven't had such a team since then...:unsure:

Good team doesn't need 6a specced jugg.

#350
q5tyhj

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Kislitsin wrote...

q5tyhj wrote...

One of the fastest, smoothest plat runs I've ever done was a glacier/cerberus with a Jugg specced into 6a of fitness, a melee GI, and me running the AJ. Now, anyone who's seen/played an effective melee GI knows the extent of the destruction this kit can dish out, but with the offensive bubble and standing in the power transfer ring, it was absolutely OBSCENE how fast things were dying. Think our time was under 20 minutes, and we didn't get ideal objectives.


Meh, good team makes anything work (I do not deny how powerful is melee GI).

My fastest 4man team plat extraction was me - sabo with crusader, human engie with scorpion, two asari grills (huntress and vanilla). We have raped collectaz on glacier in something around 15 minutes without a single missile. The score difference was 5-10k...

I haven't had such a team since then...:unsure:

Good team doesn't need 6a specced jugg.

Sure, I'm not suggesting that a team needs it (clearly you can get along just fine without ANY jugg, much less one with a particular power evolution), or that its even superior to other team makeups, just that it isn't anything to scoff at when you combine it with one or two really high DPS powers or classes... I mean, you can't go wrong with more damage, right? (that's all my point is, that more damage is good- not especially novel or exciting, I know) And what stuck out about that particular game to me was that it was a random PUG, I didn't know the other two and so far as I could tell they didn't know each other, and it was WAAAY before I was playing platinum regularly, or even succeeding on gold on a regular basis... So adjusted for my general suckiness at the time, I consider it to be a pretty impressive time (I doubt I was contributing much other than my sphere debuff).