megabeast37215 wrote...
pedal2metal wrote...
megabeast37215 wrote...
pedal2metal wrote...
MofuggerX wrote...
I still think Siege Pulse obliterates better than any hitscan gun.
Tried a gun Juggy once about three months ago from Siege Pulse Juggy... nope, not going back.
You use Siege Pulse discharges routinely on Platinum?
It works great actually... Hits like a mack truck.
True enough but I agree with your point that you rarely take them off as the 40% DR is so valuable & necessary for Platinum since you can't take cover or run. I only use Siege Pulses situationally, never as a primary tactic.
thanks & best regards...
That's not true.. you CAN take cover whenever you want behind the big shield. Open your mind padawan!
My OP said as much. On that point I agree but if you're swarmed which will happen if you solo Glacier and/or if you play with a team that all dies (it happens often if you play with randoms), the hex shield won't do much in that scenario. If you try & tell me you've never been swarmed in a Platinum on Glacier soloing, I'll leave you to your delusions. In my experience, the very idea that one can avoid all mobs 100% on Glacier for 11 rounds with a solo situation & no cloacking ability and no speed of movement is simply contradictory to the laws of physics in the game. Using missiles outside of objective rounds, absolute critical situation, or the final extraction wave is ill-advised since a spare missile for those very situations is usually necessary. So this means you'll have to deal with a mob eventually. No Jug (even with an Adrenaline module) is going to get through a Platinum run solo on Glacier w/o a group of enemies getting to it eventually. When that happens & it will happen, firing Siege Pulse is about the most ill-advised thing one could do. Yes, even with tech bursts being triggered successfully. The picture of running a Jug around firing Siege Pulses indiscriminately in a solo run (or with a dead team) & the hex shield makes it "just work" is simply caricature & the ever-present egoistic impulse within gamers to exaggerate their meaningless achievements. It's not reality whatsoever.
You can't have it both ways. You can't say "I usually keep 40% DR" & then agree with a post that implies a willy-nilly usage of Siege Pulse. The truth is one can be willy-nilly when the circumstances allow for it (you aren't being mobbed). When circumstances are different (being mobbed), you can't because the DR is essential in those moments. In other words, you can use siege pulse but it's situational, exactly as I described. The assertion that one will never be mobbed as a solo Jug is absolute nonsense & simply untrue. Will you never be mobbed more than the number of missiles one has? Possibly but again, not guaranteed whatsoever.
It's a matter of what one is designing a build for. I agree that with your stated design goals, the build you've prescribed is appropriate ("crew" team play vs. solo and/or inexperienced team play, greater point potential via weapon usage). However, different goals should lead to a different build & in fact, they do. It's all about trade-offs. Either approach can yield acceptable Platinum runs. It's just a matter of building the right team to do the job which I find many players (typically the "I" in team variety) are not willing to do. Then they go whine & moan about how Jugs slow down the game, etc.... All nonsense. It's a team game, play as a team & you should be able to extract successfully in under 30 minutes all the time on Platinum. Simple as that. No single build is ever going to be answer because if it was, then by definition that would be a solo approach to what is intrinsically a team game. I've seen lots of different team types work effectively. Even the 4 individuals (everyone does their own thing) can work given the right players. However, I don't find too many of the player base can really do that & certainly not newer players or even middle experience players. A top player such as those with 5000 hours doesn't really need the other players much except to serve as a distraction. However, that's not the norm & designing for a statistical outlier is typically a poor design approach. It's ok, I don't expect most people to understand or agree because most people aren't engineers in real life but I just prefer a reliable system that produces highly repeatable results. A tank Jug with an Asari Justicar can do any map on Platinum with highly reliable results. Add a volus engineer it's nigh indestructible. Now add a 4th player & it simply gets better. So now you have a team-based approach to getting 100% extraction in under 30 minutes (I've done Giant, Ria, Ghost, White, Reactor, blah blah blah). That's what I prefer.
I've played with a top player who can solo Platinum all day long. Great guy but when he tried to run a Platinum tutorial with 3 newer players (including myself), it all fell apart because he didn't understand the idea of robustness in system design. I see the same approach done by most top players so they really can't bring others into the fold transitionally. However, with a more robust team approach, it's easy to get extractions with any set of players. Sure it's fun to run around, as 4 individuals, shooting, dodging, etc... but no one started out on Platinum. You have to work up to it. So trying a variety of team strategies is better for learning what works with various team skill levels & experience.
thanks & best regards...
Modifié par pedal2metal, 24 janvier 2014 - 03:30 .