Aller au contenu

Photo

How to play the Juggernaut effectively... actually killing things yourself, and tanking situationally.


  • Veuillez vous connecter pour répondre
354 réponses à ce sujet

#351
pedal2metal

pedal2metal
  • Members
  • 153 messages

MofuggerX wrote...

pedal2metal wrote...

If you solo Glacier or play with a dieing team on gold/platinum with spamming siege pulse & this lower durability build, then my hat's off to you.


Every time I host bruh...

I'm going to chalk up a bunch of your claims to inexperience seeing as you don't really know what you're talking about, for playing Pulse spam particularly.  Big open maps are bad, smaller maps with lots of corners are good.

One final note, Glacier is top three for easiest Platinum maps.


There's no doubt I'm not at the 5000+ hour/no life level of skill so on that point, we agree.  Whether 172 h & 500+ games is a reasonable level of skill is a matter of opinion but I usually extract (90%+).  Average extraction time is 20.64 minutes. Typically on platinum, we extract in 23-27 minute range, always under 30 minutes.  So, while that's no 15 minute platinum run (done 16 minute gold though) which is still likely a best-case even for those who have done it, I'm happy with a 90%+ extraction rate & a 23-27 minute extraction time average for platinum across a sample size of a few hundred (~300+) running with random players.

Sorry, but I can't buy w/o evidence that you can solo Glacier on Platinum with >50% extraction percentage against Reapers/Collectors using Siege Pulse spamming with megabeast's build, but I'm willing to be shown (note:  key word->"shown") as I am willing to learn a new playstyle.  If you mean that you can solo Glacier a minority of the time (<50%), that's non-interesting as that's the norm, not the exception.  I want to see demonstrative reliability with a build combined with a playstyle, not simply bragging rights of "I've done it" which is simply non-interesting.  If you can show reliability (which actually would require more like 20 games but I don't have the inclination to observe that many...), then I will become a believer.  If it's just discussion on a forum or ad hominem argumentation, that's of little value, although I'm glad to take you at your word for your own experience, it's of little value as compared to my own experience which says Siege Pulse spamming w/o discretion is likely to lead to an untimely death and/or increased teammate and/or missile dependence on gold/platinum difficulties.  On bronze/silver, it's of little consequence & therefore little relevance.

If you meant you can play with a competent team & do your thing, that's fine as with a competent team, you can be an doorat & do well.  That's simply a non-interesting point of discussion.  3 good people can always carry 1.  1 good person can not always carry 3 poor people, despite all the chest-thumping to the contrary.  Key word:  "always".  You will fail sometimes, & the likelihood of failure increases the poorer the other players are.

Send me an invite (assuming XBL), I'll go into a room with you & observe. PM me, & I'll send you my XBL ID if you're interested.   Play 3 games.  If you successfully extract (solo) in 2 of the 3, I'm convinced & I'll learn something to improve my game too.  Here's an example solo which I'm guessing uses Power Transfer.  While it's not absolutely certain, he never uses the turret as far as I can tell so it would be stupid to have points into the turret & never use it.  Therefore I conclude the Power Transfer evolution with no points into the turret.  He uses the bigger shield instead of the damage evolution shield but uses the shock version (I agree this is the only sensible level 5 evolution).  I use the same gear approach (Stronghold, Cyclonic, Shotgun, Incendiary) & similar tactic (use Reegar, keep moving, heavy melee when shields go low).  As I stated earlier, I agree with the principle of using one's weapon & moving which is the primary issue with most Juggernaut players, not the build.  I doubt you can spam siege pulse as a solo player & maintain high reliability however, especially with this build (damage centric vs. durability centric).

Here's an interesting one with melee + Siege Pulse usage (although one can see it's done intelligently with cover, often hard cover available):  
I've considered this type of build just for the melee speed, might have to give it a try.  Although doing level 1 on Platinum isn't the same as extracting, not even close.

Yes, my preference for Glacier isn't by accident.  It reliably yields consistently faster extraction times in my experience.  I'm glad we can agree on that too.

thanks & best regards...

Modifié par pedal2metal, 28 janvier 2014 - 02:42 .


#352
pedal2metal

pedal2metal
  • Members
  • 153 messages

q5tyhj wrote...

One of the fastest, smoothest plat runs I've ever done was a glacier/cerberus with a Jugg specced into 6a of fitness, a melee GI, and me running the AJ. Now, anyone who's seen/played an effective melee GI knows the extent of the destruction this kit can dish out, but with the offensive bubble and standing in the power transfer ring, it was absolutely OBSCENE how fast things were dying. Think our time was under 20 minutes, and we didn't get ideal objectives.

Now, clearly if you mostly PUG, the 6a fitness evo is less valuable, since most pugs aren't going to realize they should stand in the ring for a +10% damage boost, and you may want the extra health/shields... but if you play with friends its definitely something you should consider- not only is that +10% damage useful, a 15% damage reduction? Ouch!


+1, I agree with your analysis completely.  This build achieves the stated goals well within a competent team environment (I've played it roughly 30 gold/platinum games now).  It's also quite fun to play as well due to higher damage output & faster kill rate.  However, with lower quality teams, it's measurably more difficult to solo the waves to extraction in my experience.  Given I prioritize extraction percentage & credits higher than player ranking, the durability has yielded better results on these metrics so far but I'm still playing this build gathering data.  I will say the most interesting aspect is the fun factor of just killing things quickly with my guns.  The 10% damage shield evolution coupled with 32.5% (when using Spitfire) adds up to 42.5% (37.5% w/Reegar) which isn't shabby at all given the Spitfire can engage from distance readily which has some advantages in that respect to the Reegar.  I usually have to choose my weapon loadout as I never run a heavy build (just not my style).  I either go exclusively Spitfire or Reegar/Geth SMG.  With this build, I find I'm usually 1 or 2 on the end-game rankings & never last.  So it's a matter of priorities, taste, & normative team quality as far as I can tell.

I guess what got me started on this was reading in another thread (more recent) on how this build was "the best" & my point is that playstyle & teammates matter.  There is no "best" build imo, only what works best with your playstyle & normative teammates.  The build achieves it's objectives nicely but I don't consider it "the best", just a viable Juggernaut build alternative.

thanks & best regards...

Modifié par pedal2metal, 28 janvier 2014 - 01:40 .


#353
Shadohz

Shadohz
  • Members
  • 1 662 messages
 Nothing can stop the awesome power of the....

SCRUBBERNAUGHT!!!!
Image IPB

He's big. He's tanky. You can scream at it's pilot until you are blue in the face about how to use it and what builds to take. He's still a scrub.

I'd say 1 in 5 players use it effectively with either a melee or weapon build. This puts in on par with the N7 Shadnoob as the least effectively played.

Effective =/= Die alot. Here's a list of most common problems you see them do.
1. Throwing up Hex Shield too often.
2. Throwing up Hex Shield in front of team mates effectively blocking power casts and shots.
3. Throwing up Hex Shield then doing melee. Your shield is block incoming shots. Take a step back, then melee to trap the mob in the shield, not behind it.
4. Running in for CQC when it isn't necessary.
5. Doing melee in LZ drawing unnecessary aggro during objective waves.
6. Standing directly behind your team mates. Using your teammates for softcover (or shooting over their backs) is quite honestly my biggest pet peeve with any kit. Noobs and vets do this. It's even more pronounced with Juggy's because they are big targets and slow moving.
7. Standing in hot zones. You're getting blasted from the back because the Juggy wants to camp in one spot between to spawn points to melee. You make it more difficult to control the spawn points. Move around man.
8. 6A evo. Really, do we have to go over this? Other players also need to learn to take advantage of a Juggy using this evo.
9. Weapons and siege pulse. You are allowed to use these during the game.

#354
pedal2metal

pedal2metal
  • Members
  • 153 messages

Shadohz wrote...

 Nothing can stop the awesome power of the....

SCRUBBERNAUGHT!!!!

He's big. He's tanky. You can scream at it's pilot until you are blue in the face about how to use it and what builds to take. He's still a scrub.

I'd say 1 in 5 players use it effectively with either a melee or weapon build. This puts in on par with the N7 Shadnoob as the least effectively played.

Effective =/= Die alot. Here's a list of most common problems you see them do.
1. Throwing up Hex Shield too often.
2. Throwing up Hex Shield in front of team mates effectively blocking power casts and shots.
3. Throwing up Hex Shield then doing melee. Your shield is block incoming shots. Take a step back, then melee to trap the mob in the shield, not behind it.
4. Running in for CQC when it isn't necessary.
5. Doing melee in LZ drawing unnecessary aggro during objective waves.
6. Standing directly behind your team mates. Using your teammates for softcover (or shooting over their backs) is quite honestly my biggest pet peeve with any kit. Noobs and vets do this. It's even more pronounced with Juggy's because they are big targets and slow moving.
7. Standing in hot zones. You're getting blasted from the back because the Juggy wants to camp in one spot between to spawn points to melee. You make it more difficult to control the spawn points. Move around man.
8. 6A evo. Really, do we have to go over this? Other players also need to learn to take advantage of a Juggy using this evo.
9. Weapons and siege pulse. You are allowed to use these during the game.


+1.  All really good points.  20% good Juggernaut players is probably kind imo but it's definitely in the right zone, in other words a small minority.  #2 bugs me, especially guys with the large shield.  With the small shield I always throw it up left of center to allow RHA usage for my teammates.  I also communicate to let them know before the match this is what I'll try to do when throwing up my shield.  I will comment that with the 6a shield evolution (damage synergy), you pretty much want your shield always deployed to get the +10% for everything (weapon, turret, melee, siege pulse).

BTW, to point #8, I've played 30 games with that evo.  Not a single random player in 30 games used that advantage consistently.  Lots of these players had 5 digit skill points too.  I did have a teammate who used it effectively (Geth Soldier w/flamer, we destroyed together) but my experience is, 6a won't benefit anyone unless you explicitly tell them & they decide to use it.  This is all terribly low percentages so definitely a real tradeoff to consider.

thanks & best regards...

Modifié par pedal2metal, 28 janvier 2014 - 02:00 .


#355
Cassandra Saturn

Cassandra Saturn
  • Members
  • 4 161 messages
lol MegaBeast, months ago you said Juggernauts (Get Primes) was bad for Platinum.