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How to play the Juggernaut effectively... actually killing things yourself, and tanking situationally.


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#26
megabeast37215

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tfoltz wrote...

I only play platinum and find the hex shield awful. Too situational and easily destroyed by enemies and allies combined. It's more effective to just stand in front of everyone and shield them that way. The occasional shield recharge from the turret is preferred for me so I can keep shooting and not need melee as much. I agree with the weapons; typhoon/reegar or crusader/hurricane. I also use an adrenaline mod since cyclonics feel like overkill. You can take on two banshees and mooks with no problem; you will get into trouble if phantoms and ravagers join the mix, so they are always top priority.


By the time my teammates destroy the shield (which I really don't mind)... it has typically served its purpose, and I can put down another one if need be.

#27
Guest_Paynez_*

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I use the same build except I use the Durability rank 6 on fitness and I use the melee rank 5

#28
OneTrueShot

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han shot shepard wrote...

Kocka007 wrote...

Get that word out Megabeast!! Juggy's you are allowed to kill stuff. I really feel like every PUG I play lately I have to score 200,000 points on Gold just to clear the match when (random) Juggy's are involved.

I also agree that turret is better than HS, just use it wisely. If all you want to do is HM at least have the common courtesy not to throw up a wall in between me and the 5 enemies that are about to kill you.


I was all about the Turret on my first build with him, but I found it dosn't survive long enough, although it did a decent job of inflicting damage, and I played a match with a guy that knew how to run a shield and it saved a device round and helped a couple other times and I was sold


I actually run turret on full heal spec instead of shield, but that's because I prefer a more relaxed nooby hold-down game style. That's when learning turret-to-map placement becomes important.

#29
UKStory135

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Personally, I prefer the Javelin to the Typhoon, but this is a good build strategy.

#30
swjobson

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Played with someone earlier. He used reegar and geth SMG. Shot a lot of pulse blasts, which I think also works as a tech trigger. Consistently scored +100k per game, good times.

#31
megabeast37215

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Chealec wrote...

Not sure if I missed it ... but it's possibly worth noting that Siege Pulse will detonate ammo powers so you can strap on that Typhoon/PPR/Spitfire, chuck on some Incendiary ammo and Fire Explosion things if there's a mob of mook level stuff you want to clear quickly (or Brutes, Ravagers, Scions).


Yeah... I used to run him that way too... Incendiary Ammo Spitfire with some Siege Pulse spam. Since I have been taking some heavier loadouts on him lately (Typhoon + Reegar w/ HVB puts me at -80% cooldown)... I've stopped shooting the Siege Pulses as much. The cooldown is uber long... and having the 40% DR constantly helps soften the blow of not taking 6b in Fitness.

#32
TheJtav

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so you just leave siege pulse on for the damage reduction?

#33
Guest_Air Quotes_*

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Great thread Mega. Good read and I agree. When you're right, you're right and you're right.

#34
megabeast37215

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Petiertje wrote...

megabeast37215 wrote...
...

Ravagers/Scions: These guys seem to shoot right through the shield sometimes (other times the shield blocks them too, it's spotty). You will need to find some REAL right hand advantage cover to deal with them... like a wall/doorway or something. This is where your long range weapon will get used. The Hex Shield is also very useful at cleaning up mobs of Swarmers.


First, a nice advice, thanks.

I found out that if you keep a bit more distance from your shield it wil block most projectiles (or whatever it is) form those enemy´s,
Some do pass through indeed, but in the games i played i found that its mostly some kind of splash damage like the atlas rocket which makes that everything seems to pass through the shield. It can be just luck though, i have no hard data or something like some people here on BSN. don`t know how to do that anyway:)


You're very welcome Image IPB

The Scions/Ravagers are pretty inconsistent. I had a game yesterday where they went right through the shield one wave, then the next wave it blocked their shots. I don't have a clue how to reproduce the results.

I agree with you about standing a bit back from the shield. This also lets my teammates get a little closer to it so they can use it's Right Hand Advantage... and I can still shoot over their heads.

#35
megabeast37215

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Kocka007 wrote...

Get that word out Megabeast!! Juggy's you are allowed to kill stuff. I really feel like every PUG I play lately I have to score 200,000 points on Gold just to clear the match when (random) Juggy's are involved.

I also agree that turret is better than HS, just use it wisely. If all you want to do is HM at least have the common courtesy not to throw up a wall in between me and the 5 enemies that are about to kill you.


I feel you on the Random Juggys... it's not uncommon to see them around 50k in U/U/G... which is shamefully low.

#36
Max Dmian

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The only reason I took Turret in the first place, was to distract enemies and set up FEs (while still using Incendiary Ammo on my PPR/Lancer) because its healing abilities (700?) aren't that great on the Juggy to justify another Cooldown before being able to deploy my Hex Shield again.
Since the Turret's priming abilities are kinda unreliable I also just specced out of it since Hex Shield is really useful if not spammed in front of your teammates all the time.
I love the mobile right-hand-advantage.
Siege Pulse for DR and detonating FEs, weapons are usually PPR, Lancer + Wraith or Javelin + Hurricane.

#37
megabeast37215

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OneTrueShot wrote...

I actually run turret on full heal spec instead of shield, but that's because I prefer a more relaxed nooby hold-down game style. That's when learning turret-to-map placement becomes important.


I tried that one for awhile... but again... I came to the conclusion that it's wiser/more efficient to prevent the damage happening in the first place, then it is to try to heal said damage. It could also be said that the Shield does as much if not more damage than the Turret ever could even if the turret is specced for damage.

#38
megabeast37215

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TheJtav wrote...

so you just leave siege pulse on for the damage reduction?


Most of the time... yes. I've concluded that steady weapon damage is far superior to tech combos on the Juggy.

I still shoot them some of the time... but only when I know I will have a big break from the fight so I can deal with that long cooldown (like near the end of waves). I can't be without the DR no matter what. It's critical to his survival.

#39
OneTrueShot

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Spec the turret for damage...You're gonna have a bad time.

Whilst I like the hex shield, I find it more a hinderance to the team than a benefit. Sure, when it DOES help, it REALLY helps, but all it takes is once misjudged placement to really sour some people's moods, and as I game mainly to chill, I prefer setting the turret up somewhere out of enemy fire that'll give plenty of shield boosts to your team - Protip: It'll shield boost through most heavy cover.

#40
megabeast37215

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Air Quotes wrote...

Great thread Mega. Good read and I agree. When you're right, you're right and you're right.


I often feel the same way about you AQ... even though we but heads sometimes. When you're right, you're right.

The truth is still the truth regardless of who says it Image IPB

Your thread on PUG Juggys is what prompted this one... you were very right in that thread, and I felt the need to help drive the point home.

Modifié par megabeast37215, 20 mars 2013 - 02:05 .


#41
chefcook90

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I run that exact same build, only without squad command :P

I just slap some incendiary ammo on my GPS and alternate between charged shots and Siege Pulse.

So many fire explosions!


If I get swarmed, I just spam Hex shield and high-fives until everything around me is dead :D

#42
megabeast37215

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Max Dmian wrote...

The only reason I took Turret in the first place, was to distract enemies and set up FEs (while still using Incendiary Ammo on my PPR/Lancer) because its healing abilities (700?) aren't that great on the Juggy to justify another Cooldown before being able to deploy my Hex Shield again.
Since the Turret's priming abilities are kinda unreliable I also just specced out of it since Hex Shield is really useful if not spammed in front of your teammates all the time.
I love the mobile right-hand-advantage.
Siege Pulse for DR and detonating FEs, weapons are usually PPR, Lancer + Wraith or Javelin + Hurricane.


I agree... as a healing ability, the Turret is subpar... it's only good for your teammates, it's relatively worthless to the Juggy himself.

I can tank enough damage with the Hex Shield and getting shot in the face, to outright protect them from the need to be healed in the first place (if they stay somewhat near me).

I think a lot of people hate on the Shield because they've played with people who don't know how to place it right. I feel bad when I see an Asari throw a Warp right into my shield, and I am cautious about it. Other people are probably not as considerate as me.

#43
megabeast37215

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OneTrueShot wrote...

Protip: It'll shield boost through most heavy cover.


That's true... but what does that equal? 10% of Juggy shields?

It's much more efficient to just put the shield down and regen all 6-8k shields, then it is to beg the turret for help (when in truth, you need to spam the crap out of it to really get any healing out of it).

As for your team... like I said... you can protect them from the need to ever require healing in the first place if you use the shield effectively.

#44
OneTrueShot

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megabeast37215 wrote...

OneTrueShot wrote...

Protip: It'll shield boost through most heavy cover.


That's true... but what does that equal? 10% of Juggy shields?

It's much more efficient to just put the shield down and regen all 6-8k shields, then it is to beg the turret for help (when in truth, you need to spam the crap out of it to really get any healing out of it).

As for your team... like I said... you can protect them from the need to ever require healing in the first place if you use the shield effectively.


Oh, I know that, but I place it so it's not only me benefitting. The hex shield when used correctly is definitely more beneficial, I just -prefer- the turret as I'm less likely to ****** anyone off with it.

#45
UnknownMercenary

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I wish I could show this thread to that last Juggy I played with in a PUG, who only carried a Geth plasma SMG and spent most of the match dead from meleeing Collector bosses.

I'm pretty sure most if not all of his kills were from using the missile launcher.

#46
megabeast37215

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chefcook90 wrote...

I run that exact same build, only without squad command :P

I just slap some incendiary ammo on my GPS and alternate between charged shots and Siege Pulse.

So many fire explosions!


If I get swarmed, I just spam Hex shield and high-fives until everything around me is dead :D


Everyone loves the Juggy Hi-Five... it's the coolest thing in the game besides Krogan Headbutts. Image IPB

#47
iOnlySignIn

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megabeast37215 wrote...

If there is a Banshee/Praetorian... put down the Hex Shield, back up and kite them to you. This will allow you to isolate these enemies (which can stagger you) and deal with them 1 on 1. If there is more than 1 of these two particular enemies, you will need your team to help... or use a rocket. 

This is the best advice I've ever seen written on this forum.

I used to despise Large Shield because n00b Juggs keep blocking my shots with it. And I've largely stopped playing the game altogether due to boredome. So thank you for giving me a reason to play again.

Modifié par iOnlySignIn, 20 mars 2013 - 02:11 .


#48
megabeast37215

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OneTrueShot wrote...

Oh, I know that, but I place it so it's not only me benefitting. The hex shield when used correctly is definitely more beneficial, I just -prefer- the turret as I'm less likely to ****** anyone off with it.


What!?!? Image IPB How could anyone ever get pissed off at Elite_Danneh!?!?

You were the BSN version of Santa Claus for awhile... all you ever did was bring happiness/elation. Image IPB

#49
january42

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For  another POV with the same aim. Here is the hybrid build I settled on after ALOT of tests.

Hex: use it for the nostalgia, then spec out of it
Flamer: all offence(top route)
Siege Pulse:  Always take DR at level 5(you knew that, does anyone take recharch speed?), pick the others according to your style. I use damage, for both but I'm considering going for shots at level 6. YMMV
Passive: Either,  Either,  Weapon damage(duh)
Fitness:  Shield Restore, either( I  reccomend shield restore),  Squad Command

Weapon:  Crusader(HVB) or GPS(Barrel). Either way, you need an omniblade. Other shotguns could also work, but you give up long range firepower.
Gear: Bezerker or Juggy Shield(lol)
If your gonna use consumables,  a strength enhancer is good. So is Cyclonic Shields. Ammo is your choice. You can do quite a bit o damage with ammo that primes tech combo's however.

Basicly, the key to this build is: You heavy melee can actually kill things.   But you still have enough shield restore to tank pretty well. Even without consumables, you heavy melee will eat basic troopers in 2-3 seconds and tier 2 guns in about 5 ish.   If you get surrounded, your light melee also has decent damage.

How to play: 

Siege Pulse: Use this in bursts.  Make sure the cooldown is avaiable, fire off shots in quick succession(as much as possible, I know it's slow) and then re-activate it.  Works great if your ammo will prime.

Turret: Use this to find enemies(see where it shoots) and drop it near them, then burst the flamer with siege pulse. When tanking bosses you can drop it behind you and the flammer will add to your damage.

Mooks that get near you can be heavy meleed without a problem. You should be able to kill them fast enough that you arn't delayed to long.  You NEED an omniblade for this however. for bosses, drop the turret, then tank them if your group is nearby. 

The real keys to this build are the fitness spec and the shotgun omniblade. You could change the other stuff around a bit to suit your style.

#50
megabeast37215

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UnknownMercenary wrote...

I wish I could show this thread to that last Juggy I played with in a PUG, who only carried a Geth plasma SMG and spent most of the match dead from meleeing Collector bosses.

I'm pretty sure most if not all of his kills were from using the missile launcher.


A sad... but all too common sight.

GPSMG only VS Collectors Image IPB

I pity da foo...