Here are some pointers the way i use him:
Specced hex shield fully, last evolution is a bigger shield.
Siege pulse: damage, damage reduction, and damage to shields, barriers, armor, health (this siege pulse is excellent)
no turret.
AI: all weapon damage
Fitness: max everything for shields.
I didnt went for the final siege pulse evolution namely 40% damage reduction instead i went with the 60% damage to shields barriers etc. This still nets you 30% damage reduction. If you use a power amplifyer module 3 or 4 then the siege pulse becomes a beast...
The way to play him more agressively is for example Cerberus faction
Centurion = one siege pulse to stagger him and strips his shields i then finish him of with my Spitfire.
Nemesis = one or 2 siege pulse same as above
Dragoon = one or two siege pulses and finish with spitfire.
Phantom's = start firing spitfire so she will dance fire siege pulse to K.O. her either fire my siege or spitfire depends on the situation. Or simply one siege pulse so she put up her bubble then proceed to melee her. If you want the kill strip her barriers and let her lose she will drop to the ground start pounding her with either siege or my spitfire.
Atlas = spam siege pulse all three of them and keep supressing fire with the spitfire recharge your siege and do it again if you equip incidiary ammo this will net you fire explosions, for some nice damage. Atlas goes down quick when spamming siege and equiped power amplifyer.
Hex shield i hardly use but in moments of dire need when you take to much fire its good to use it specialy if you put it up tactically or in circle uploads. Turret imo gives pitty shields 550 i think when you look at his overall shields 4600 i did used the turret and died more then with the full hex shield.
There comes a time when your surrounded by enemies then its obviously you wont use your siege as a offinsive way but defensively (30% damage reduction) and keep meleeing till support comes.
I found this setup better suited for my playstyle which is offensive its so much fun when you see a crowd of enemies and start shooting siege pulse all three of them and fire your spitfire they will flatline quickly. The moment i know enemies are surrounding me or close il use the siege for damage reduction and put up my shield. Even dragoons are a joke when they have to eat siege pulses.
I find the Spitfire effective on the Jug as long as you use it with the siege either go with armor piercing ammo or incidiary but always use a armor piercing mod on the spitfire. If you want to be more offensive i highly recommend using "power amplifyer module 3 or 4" for even more damage inflicted by siege pulse.
Always use siege pulse whenever you can meaning spam it until you need it for damage reduction.
I saw to many Jugs who hardly use siege pulse to their advantage its his only way of dealing good to massive damage, considering that enemies with shields or barriers are hard to kill with just your weapon as "support or tank class" The siege pulse used as an offensive tool will help you greatly in killing enemies it staggers to kill them easily it also strips their shields and barriers as well as health and armor i use it as much as possible (spam spam) and in between supressing fire with the spitfire until i can recharge my pulse.
Hope this helps
Modifié par LawShadow, 21 mars 2013 - 05:22 .