Sacrificial Bias wrote...
Meh, I'm not too sure about this one. I personally enjoy the N7 Destroyer as a weapons class, I'm just not so sure about using the Juggy in the same capacity. Also, the playstyle tends to make the Hex Shield more of a nuisance than anything else. If you're really playing the tank, you will be in the front and teammates will be behind you. Placing a shield in that situation makes you more likely to block their shots. Admittedly that depends on the rest of the team and whether they choose to position themselves directly behind you and not at your sides. But this is generally the case in random games, and it might not even be avoidable. Your teammates retreat, you do not, thus you end up in front of them whether you're trying to or not.
And again, given the frontline playstyle it encourages, the hex shield may not offer much protection when you get surrounded on all sides and can't move your slow ass away.
I also think the 15% damage reduction is just fine compared to losing 1500 shields with 40% DR.
I enjoy slapping my Black Widow VIII on him with a Hurricane VII for close range. One of the problems I face with sniper gameplay is being forced into cover with one good burst from trash. The second is wimping out when mobs get close or I get blindsided in the world of the sniper scope and am forced to run away like a sissy girl. With the Juggernaut, even if a Banshee gets in my face, I take out the Hurricane, pop the healing turret nearby if need be, and proceed to fire a long steady burst of neverending bullets from the Heat Sink + Mag Cap combo directly into her face. The 15% damage reduction from fitness is more or less forgotten as the shots are point blank and nearly all of them will hit the head.
While not as powerful as an Infiltrator, 1200 damage per Black Widow shot with Stronghold Package gear and no ammo or weapon consumables sounds pretty respectable to me. The draw here is that you can more or less snipe with impunity and much less downtime than Infiltrators. And while it seems contradictory for the Juggy to be in the back of the fray standing next to a wall for most of the match, I typically find that most bosses end up being in my face anyway, because everyone inevitably seems to run towards me when running away.
Also, I think people underestimate the healing turret's survivability. Mobs don't aggro on pets like they used to, so I often find the turret can stay alive for several minutes easily, an even more so if you place it smart and out of sight. The gameplay is like a Geth Engineer with a Sniper, only less damaging, and MUCH more survivability. And this may be a strange thing to note, but I think a lot of people have neglected the Black Widow as of late. At my weapon level, it easy rivals a Harrier I, but with a scope and thus longer range, and a very long lasting ammo pool.
The point of this thread isn't to turn him solely into a weapons class... it's to turn him into a hybrid tank/killer. Believe it or not, it is possible to do both at the same time... seriously.
If the team shoots the shield... so what? They should all have some type of AP on anyway (from AP ammo or AP mods) and then they can shoot right through the shield. It's the power classes losing cooldowns that worries me.
I can see the Black Widow being a good choice on him. I might have to try that.
You don't get surrounded on all sides by trash if you **GASP** kill them quickly!!! (the point of the thread)
If I didn't have a steady supply of Cyclonics... I would probably take 6b in fitness... but I do... so I don't.
My issues with the turret aren't about survivability... it that the amount of shields provided is pathetic when you consider how much shields the Juggy needs regenerated. It's much much simpler/more efficient to just kill everything and let the shields go back up naturally... or put down the giant Hex Shield and let them go up naturally while you keep killing.