megabeast37215 wrote...
The point of this thread isn't to turn him solely into a weapons class... it's to turn him into a hybrid tank/killer. Believe it or not, it is possible to do both at the same time... seriously.
If the team shoots the shield... so what? They should all have some type of AP on anyway (from AP ammo or AP mods) and then they can shoot right through the shield. It's the power classes losing cooldowns that worries me.
I can see the Black Widow being a good choice on him. I might have to try that.
You don't get surrounded on all sides by trash if you **GASP** kill them quickly!!! (the point of the thread)
If I didn't have a steady supply of Cyclonics... I would probably take 6b in fitness... but I do... so I don't.
My issues with the turret aren't about survivability... it that the amount of shields provided is pathetic when you consider how much shields the Juggy needs regenerated. It's much much simpler/more efficient to just kill everything and let the shields go back up naturally... or put down the giant Hex Shield and let them go up naturally while you keep killing.
And I wholeheartedly agree with you, which is why I'm more comfortable with giving up 15% damage(off of base weapon damage IIRC) for 1500 shields. Though I can definitely see your point with the Cyclonic Mods.
As for the team shooting the shields, I'm actually less concerned about blocking shots. With perfect a**hole logic, I'd be more upset about that Infiltrator blowing up the shield I just put down in 2 seconds when I have a 7.62 second cooldown on the thing with my current weapon loadout, hence another reason why I opted for the healing turret with a 5 second cooldown instead. It's less likely to go due to teammate incompetence. If it weren't the case that the Hex Shield is susceptable to friendly fire, I'd just plop it down at long range and shoot through the one-way shield, and it would be overpowered as hell.
Another issue with the shield is that even with the wider shield evolution, it's not that wide. So it doesn't really require you to be surrounded on all sides so to speak, just that if you placed it directly between you and the ravager, and there's a cannibal plinking at you from the side of the shield, your shields won't regenerate. Thus why I feel the standard stone walls are superior to space age energy shielding:D.
But granted, if you don't have a dying problem with what you're doing, it must be good. I'm just more hamhanded with the thing and prefer to "tank" from behind a wall, behind the rest of my team:devil:.
I would definitely agree that the "tank only" gameplay will get old real fast, and isn't nearly as satisfying. There's just something magical about firing a Hurricane nonstop into the face of a Banshee at sync-kill range. It's something that no one else can quite do the same with. You can certainly try but... dat magnet hand.