upinya slayin wrote...
100RenegadePoints wrote...
upinya slayin wrote...
honestly i don't feel like reading 12 pages to find it. i can care less if you believe me. its already been proven and thos of us here on BSN who read thrugh all of it before and had the discussion know that its true. if you don't want to believe me thats fine by me
Ok, I will start with a facepalm and then laugh at you, ok? Nobody believes the stuff you just made up, nobody... But it is ok, you lack mental capacity and reading comprehension... So it can be forgiven that you are not able to understand what was said in the other thread
start reading here
http://social.biowar...621/12#15896800
tyhw
Caratinoid
Annomander
all confirm it and keep reading and they explain why and how its tied to ROF and rounding errors.
so now taht i PROVED it can you stop making yoruself look dumb by saying i made it up cause you have trust issues
Haha, you have proved nothing... You did not even understand what was said.
Your original statement was:
the higher the FPS the more damage you doThe discussion is about that ROF (rate of fire) is calculated with regard FPS and that it can vary based on FPS, because of rounding errors. This does not mean that the higher the FPS the more damage you do...
I will give you an example in numbers:
let us say my game runs @109 FPS and I have a gun with a ROF of 937RPM
then I calculate ROF on a FPS basis:
rounds per second (RPS): 0,064034
seconds per frame (SPF): 0,009174312 s
Now we divide the RPS by the SPF to see to calculate the time between shots:
0,064034/0,009174312 =6,979722519
now comes the rounding error part, we need to round this value up to get the frames between two shots:
6,979722519 -> 7
the time between two shots then is 7 * 0,009174312 = 0,064220183
and the actual RPM is 60/0,064220183 = 934
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now I have more RPM I run my game @110FPS
then I calculate ROF on a FPS basis:
rounds per second (RPS): 0,064034
seconds per frame (SPF): 0,009090909 s
Now we divide the RPS by the SPF to see to calculate the time between shots:
0,064034/0,009090909 = 7,04375667
now comes the rounding error part, we need to round this value up to get the frames between two shots:
7,04375667 -> 8
the time between two shots then is 8 * 0,009090909 = 0,072727273
and the actual RPM is 60/0,072727273 = 824
So with more FPS the ROF and hence the damage went down... and your statement
the higher the FPS the more damage you do is proven wrong