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Framerate difficulty comparison video (60/30/15 fps)


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#251
upinya slayin

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RedJohn wrote...

Also there is something interesting,

low FPS also affect weapons like Typhoon.

Typhoon at a low FPS doesn't deal the same damage as Typhoon over 30 FPS.

Test it.


correct when PC playuers lower their framarte the enemies get easier but weapons do less damage. again EVERYTHING scales

some people are too hard headed to believe their great lifelong ahcievment of bing decent at a video game might have an asterisk next to it lol

and they use lame 3rd grade insults and then call others immature.

#252
RedJohn

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Kaall wrote...

RedJohn wrote...

I capped the framerate on my GF's laptop to 30 just to feel the difference after play at 60 FPS...

To be sincere someone must be very idiot to cap the framerate @ 30 FPS if can play @60 FPS, rather than making AI less accurate what you are really doing is screwing your aiming.

But I guess that depends on the level of the player, for me the game doesn't become easier when I play @30 FPS, it becomes slightly harder because of my aiming, playing @60 FPS is so awesome, so fluid that even with a small laptop mouse is so freaking easy to aim, and I couldn't do that on my PC.


But I don't know, maybe for a terrible player capping the FPS might result in an easier game because anyway they suck so they have to make the AI dumber :/


I don't feel a single difference of fluidity between 60 and 30 fps, and my aiming is exactly the same with a sniper (even if it is not my favorite gameplay).

What i feel however is that my survivability had increased tenfolds, permiting me at the same time to kill more by hiding less.

How is that being an Idiot ?

How playing at the difficulty the game was designed for makes me an "idiot" espetially if there is not any supplementaty reward in credit ?


I really doubt the game was designed to work at 30 FPS on PC.

Most of games work @ 20-30 FPS on console but those games work at 60 on PC, you can take that example from any game in this generation.


I don't know you, but my intention is not to call you idiot, so if you feel offended by my statement then I apologize.

Also I don't know how you play, but in my experience playing @60 FPS is amazing, my aiming is really more smooth and more accurate I guess that could be relative to the player's skill level.

Maybe if you play as a Sniper you don't play aggressive enough to notice a difference on your aiming, I use pistols, Claymore, ARs and SMGs in a rambo style and I really noticed the difference.


It is an interesting thing, FPS can bottleneck players skill, if one is too skilled then playing at a low FPS won't be able to use his maximum skills, but on the other hand, a decent-bad player could take better advantages with a dumber AI and won't feel any difference with the aiming.

#253
RoundedPlanet88

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upinya slayin wrote...

RedJohn wrote...

Also there is something interesting,

low FPS also affect weapons like Typhoon.

Typhoon at a low FPS doesn't deal the same damage as Typhoon over 30 FPS.

Test it.


correct when PC playuers lower their framarte the enemies get easier but weapons do less damage. again EVERYTHING scales

some people are too hard headed to believe their great lifelong ahcievment of bing decent at a video game might have an asterisk next to it lol

and they use lame 3rd grade insults and then call others immature.


Irony. Delicious.
3rd, no, 2nd grade spelling: grade? F

#254
CmnDwnWrkn

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upinya slayin wrote...

CmnDwnWrkn wrote...

upinya slayin wrote...

Feneckus wrote...

To everyone saying 30 FPS on consoles is not the same as 30 FPS on PC, answer me this.

ME is an xbox game. It was just a port on PC, it's not a true PC game.

There's no text chat.

Graphics are meh for a PC game.

It's not really mod friendly.

The omni button makes sense on consoles because a controller only has so many buttons, but why have it on PC when we have keyboards ?

So do you really think they would ignore all that while going through all the trouble of changing one of the core mechanics of the game ? That doesn't make any sense.

upinya slayin wrote...

false. it was proven in the other fraemrate thread that weapon damage scales to FPS as well. the higher the FPS the more damage you do


Bull****.

The reason why it seems weapons do more damage on PC is because we don't aim for the knees :whistle:

why cap the framrate at 62 if it was made to run at 30. why not cap it at 32 instead?

we don't have answers as to why the game is the way it is other then its BWs 1st MP game


It may be sheer laziness or incompetence.  The 62 fps max limit is the default for the unreal engine.  So this would be the setting right out of the box if the developer did nothing to alter it.  It's quite possible the default settings are present in all versions of the game, and it's the console hardware that is effectively capping the fps.


ammonader i believe said its cap is 90


This is from cartanoid thread...

**********************************
How to set your frame rate?

In
your documents folder in "Documents\\BioWare\\Mass Effect
3\\BIOGame\\Config' you will find a file 'GamerSettings.ini'. In this file
there is a section called [SystemSettings], add to this section the
following lines:

UseVSync=True
SmoothFrameRate=True
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62

Those
are the default values, as you can see the game has forced vsync and a
hard frame rate cap of 62 FPS. Setting MaxSmoothedFrameRate to 30 will
cap your frame rate at 30 FPS for example, if you want to go higher than
62 FPS just set this value to whatever you want.

There is also
an internal frame cap of 90 FPS if you turn SmoothFrameRate off and play
off host. In order to go higher than that you should leave
SmoothFrameRate on and set MaxSmoothedFrameRate to a higher value, this
will override the 90 FPS cap.
*************************

Apparently the default is a 62 fps cap, but the file GamerSettings.ini can be modified to get higher fps.

#255
megawug

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upinya slayin wrote...

RedJohn wrote...

Also there is something interesting,

low FPS also affect weapons like Typhoon.

Typhoon at a low FPS doesn't deal the same damage as Typhoon over 30 FPS.

Test it.


correct when PC playuers lower their framarte the enemies get easier but weapons do less damage. again EVERYTHING scales

some people are too hard headed to believe their great lifelong ahcievment of bing decent at a video game might have an asterisk next to it lol

and they use lame 3rd grade insults and then call others immature.


It's the Unreal engine itself.  Everything scales to FPS to some degree, but not linearly.  Network and CPU latency can play a factor as well.  All weapons, in theory, should do max damage at 30 FPS, since Xbox was the primary development platform.

Modifié par megawug, 21 mars 2013 - 05:14 .


#256
RedJohn

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upinya slayin wrote...

Feneckus wrote...

upinya slayin wrote...

start reading here
http://social.biowar...621/12#15896800


Maybe you should read it first.

 we've actually found that the engine seems to handle higher RoF just fine.  It's just the ammo counter which doesn't update properly. 


There's no pretty pictures so I realize it can be tough when you have a single digit IQ.


keep reading. ROF wepaons get incresed ROF on higher FPS like a typhoon casuing it to mow things down faster. keep reading as i stated START there


I wouldn't say increasing RoF, but what I feel is that some of the bullets fired just like "disspear" let's say, it's like if they don't hit the target.

I have experienced that a lot when my videocard was alive, sometimes I was playing and my typhoon took half mag to kill a husk, when in a nomla condition that would take out more than half of the total life of an atlas.

#257
hong

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If this thread has proved one thing, it's that PC gamers are unparalleled masters of creating drama.

#258
Zero132132

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CmnDwnWrkn wrote...

This is from cartanoid thread...

**********************************
How to set your frame rate?

In
your documents folder in "DocumentsBioWareMass Effect
3BIOGameConfig' you will find a file 'GamerSettings.ini'. In this file
there is a section called [SystemSettings], add to this section the
following lines:

UseVSync=True
SmoothFrameRate=True
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62

Those
are the default values, as you can see the game has forced vsync and a
hard frame rate cap of 62 FPS. Setting MaxSmoothedFrameRate to 30 will
cap your frame rate at 30 FPS for example, if you want to go higher than
62 FPS just set this value to whatever you want.

There is also
an internal frame cap of 90 FPS if you turn SmoothFrameRate off and play
off host. In order to go higher than that you should leave
SmoothFrameRate on and set MaxSmoothedFrameRate to a higher value, this
will override the 90 FPS cap.
*************************

Apparently the default is a 62 fps cap, but the file GamerSettings.ini can be modified to get higher fps.

What happens if you set UseVSync to False?

#259
MichaelFinnegan

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alpenhornblazer wrote...

To understand why the fact that the game is behaving in different ways when running under different FPS circumstances anybody who has programmed a game knows that the core of any game is the tick() function, it is the heartbeat of processing all the data that happens on a screen.

There are principly two different possibilities here: running the tick function with a timer (fixed rsp. dynamically changing) or running the tick function in sycnchronicity with the refresh rate of the card/game.

BW seems to have opted for the latter one, because while the first one might be seem more objective it poses some problems especially in a multiplayer-online environment.

Consider a tick function that contains path finding, aiming, collision detection etc. and runs every millisecond (1000 fps).
Disadvantages: It would be very costly and the user would have no chance to react to things happening in between the 120Hz his monitor shows the game`s world.

And the other option? Making the tick function dependend on the framerate the user actually gets displayed, so when he gets 10 fps the timer would switch to 100 milliseconds, when he gets 50 the timer switches to 20 milliseconds etc.?
Not practically because it would hurt the feeling of smoothness even more than the periodically framedrop everyone on a PC experiences sometimes. If suddenly somebody who gets a constant 60fps on his PC had one second where he gets only 10 it would seem to him like a slomo episode, breaking immersion.

So in a PvP Environment the game doesn`t get harder if everybody gets 60fps because everybody has the same chance to process the information in the same amount of time.
In an environment where you have AI its highly likely that a human mind can`t compete with the enheightened reflexes. No human can keep up with an Aimbot.

So to sum up my conclusion: To say Multiplayer is easier/harder on PC/Console is much to shortsighted.

There is no doubt scaling of difficulty involved if the framerate reaches ecxtreme ends of a spectrum because the average human reaction time is sth. around 200 milliseconds (test yous here: http://www.humanbenc...s/reactiontime/ ), so while we can process maybe 100 fps we effectively can only react with an average of 5.

Yeah. I think pretty much that the game ticks are based off every frame that gets displayed and not on real time. There would be FPS variance pretty much on any platform (PC, XBOX, or PS3); it's just that the variability in the FPS is much higher on the PC, depending on how slow/fast the underlying hardware is. This is the reason why the PC players may be able to notice it better.

To think of this in far simpler terms. The enemy AI reaction cannot be instantaneous, because then the game would be pretty much unplayable. So to make it more fair to us, as player characters, the AI is deliberately made inaccurate. One way that I could think of doing this is to keep enemy unit updated with past data about the player character; for instance the enemy unit would know where the player was, say, 30ms in the past, no later. So, for instance, if the player stops moving, then the enemy is able to pin point and shoot better. If the player character, moves along the line of fire, he'd still get hit until he goes out of range. On the other hand, if the player character moves at an angle, the enemy would be able to track with a far lesser accuracy.

I think this is what is going on. Being on the PC myself, I see that off host no two games play the same way. Off host, I've been in situations that are literally unplayable. If we assume a high FPS hosting machine, and hence a higher enemy reaction time, then this gives the player much lesser time to react in turn. So a ping that is greater than this reaction time would make the events occur in the past on the screen of anyone playing off host, which means basically that the player is dead more often than not even before he/she realizes what's happening.

#260
CmnDwnWrkn

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Zero132132 wrote...

CmnDwnWrkn wrote...

This is from cartanoid thread...

**********************************
How to set your frame rate?

In
your documents folder in "DocumentsBioWareMass Effect
3BIOGameConfig' you will find a file 'GamerSettings.ini'. In this file
there is a section called [SystemSettings], add to this section the
following lines:

UseVSync=True
SmoothFrameRate=True
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62

Those
are the default values, as you can see the game has forced vsync and a
hard frame rate cap of 62 FPS. Setting MaxSmoothedFrameRate to 30 will
cap your frame rate at 30 FPS for example, if you want to go higher than
62 FPS just set this value to whatever you want.

There is also
an internal frame cap of 90 FPS if you turn SmoothFrameRate off and play
off host. In order to go higher than that you should leave
SmoothFrameRate on and set MaxSmoothedFrameRate to a higher value, this
will override the 90 FPS cap.
*************************

Apparently the default is a 62 fps cap, but the file GamerSettings.ini can be modified to get higher fps.

What happens if you set UseVSync to False?


From what I've read, that's strictly a video setting that syncs the game framerate with the PC monitor refresh rate.  My understanding is having this off can make the game look bad on the screen, but it should have nothing to do with how the game plays.

#261
upinya slayin

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RoundedPlanet88 wrote...

upinya slayin wrote...

RedJohn wrote...

Also there is something interesting,

low FPS also affect weapons like Typhoon.

Typhoon at a low FPS doesn't deal the same damage as Typhoon over 30 FPS.

Test it.


correct when PC playuers lower their framarte the enemies get easier but weapons do less damage. again EVERYTHING scales

some people are too hard headed to believe their great lifelong ahcievment of bing decent at a video game might have an asterisk next to it lol

and they use lame 3rd grade insults and then call others immature.


Irony. Delicious.
3rd, no, 2nd grade spelling: grade? F

the moment when the best argument someone has against you is your typing skills is the moment you know they realized they are wrong. thank you for admitting your faults:innocent:

#262
upinya slayin

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megawug wrote...

upinya slayin wrote...

RedJohn wrote...

Also there is something interesting,

low FPS also affect weapons like Typhoon.

Typhoon at a low FPS doesn't deal the same damage as Typhoon over 30 FPS.

Test it.


correct when PC playuers lower their framarte the enemies get easier but weapons do less damage. again EVERYTHING scales

some people are too hard headed to believe their great lifelong ahcievment of bing decent at a video game might have an asterisk next to it lol

and they use lame 3rd grade insults and then call others immature.


It's the Unreal engine itself.  Everything scales to FPS to some degree, but not linearly.  Network and CPU latency can play a factor as well.  All weapons, in theory, should do max damage at 30 FPS, since Xbox was the primary development platform.


over the year i think we learned when it comes to ME3 MP that what things SHOULD do and what they ACTUALLY do are completly different

#263
Stardusk

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upinya slayin wrote...

Stardusk wrote...

100RenegadePoints wrote...

megawug wrote...

upinya slayin wrote...

i never said easier. the game gets harder at higher FPS cause enemies are more aggressive and accurate but your wepaons do more damage too


Caratinoid doesn't say this anywhere in the OP.  Where are you getting this from?  And based on what?




He just makes this stuff up, I will not even try to argue with him anymore... Talking to a brick wall makes more sense than talking to this guy


I wonder how old he is...;)


28

and read below where i prove it so um yeah you gonna retract your staement?


So, do you have a high school diploma?

#264
Zero132132

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CmnDwnWrkn wrote...

Zero132132 wrote...

CmnDwnWrkn wrote...

This is from cartanoid thread...

**********************************
How to set your frame rate?

In
your documents folder in "DocumentsBioWareMass Effect
3BIOGameConfig' you will find a file 'GamerSettings.ini'. In this file
there is a section called [SystemSettings], add to this section the
following lines:

UseVSync=True
SmoothFrameRate=True
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62

Those
are the default values, as you can see the game has forced vsync and a
hard frame rate cap of 62 FPS. Setting MaxSmoothedFrameRate to 30 will
cap your frame rate at 30 FPS for example, if you want to go higher than
62 FPS just set this value to whatever you want.

There is also
an internal frame cap of 90 FPS if you turn SmoothFrameRate off and play
off host. In order to go higher than that you should leave
SmoothFrameRate on and set MaxSmoothedFrameRate to a higher value, this
will override the 90 FPS cap.
*************************

Apparently the default is a 62 fps cap, but the file GamerSettings.ini can be modified to get higher fps.

What happens if you set UseVSync to False?


From what I've read, that's strictly a video setting that syncs the game framerate with the PC monitor refresh rate.  My understanding is having this off can make the game look bad on the screen, but it should have nothing to do with how the game plays.

Ah. Thought it might relate to the way that the visual output might be different than the internal workings of the game or some ****. Cartanoid said that he'd found a way to have the visuals of high FPS without causing the problems that occur past a certain framerate, so it has to be possible to disconnect the two, right?

#265
upinya slayin

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hong wrote...

If this thread has proved one thing, it's that PC gamers are unparalleled masters of creating drama.


not all of them. I don't want to generalize. some of them are cool. but a few of them get perosnally offended liek you were talking about their mothers when you make a comment that could posibly hurt their e-peen

#266
upinya slayin

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Stardusk wrote...

upinya slayin wrote...

Stardusk wrote...

100RenegadePoints wrote...

megawug wrote...

upinya slayin wrote...

i never said easier. the game gets harder at higher FPS cause enemies are more aggressive and accurate but your wepaons do more damage too


Caratinoid doesn't say this anywhere in the OP.  Where are you getting this from?  And based on what?




He just makes this stuff up, I will not even try to argue with him anymore... Talking to a brick wall makes more sense than talking to this guy


I wonder how old he is...;)


28

and read below where i prove it so um yeah you gonna retract your staement?


So, do you have a high school diploma?


yup with honors. all 4 years in advanced classes. never studied rarely did homework and showed up to every class late and still got all As and Bs (Bs mostly due to lakc of homework and poor class participation) i went to high school in a bad area and generally didn't really give a dam but always was a naturally good test taker and quick learner

next question?

#267
MichaelFinnegan

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CmnDwnWrkn wrote...

Zero132132 wrote...

What happens if you set UseVSync to False?


From what I've read, that's strictly a video setting that syncs the game framerate with the PC monitor refresh rate.  My understanding is having this off can make the game look bad on the screen, but it should have nothing to do with how the game plays.

Pretty much. The GPU (the graphics processor) usually has two buffers (places where finished frames are stored before being sent to the monitor for display). One front buffer and one back buffer. The front buffer is the one where the final frame is stored. This frame is then "drawn" on the screen. Imagine a situation where the front buffer is being read out and being displayed, but while this is happening midway, the contents of the back buffer overwrite the contents of the front buffer. This results in image corruption, or what is usually referred to as screen tearing.

If you turn on VSync, the front buffer is updated from the back buffer only when all the contents of the front buffer are displayed on the screen. This eliminates screen tearing, sure, but it reduces performance and hence FPS, since now the GPU has to stall before updating the buffers.

#268
MaxShine

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upinya slayin wrote...

100RenegadePoints wrote...

upinya slayin wrote...
honestly i don't feel like reading 12 pages to find it. i can care less if you believe me. its already been proven and thos of us here on BSN who read thrugh all of it before and had the discussion know that its true. if you don't want to believe me thats fine by me


Ok, I will start with a facepalm and then laugh at you, ok? Nobody believes the stuff you just made up, nobody... But it is ok, you lack mental capacity and reading comprehension... So it can be forgiven that you are not able to understand what was said in the other thread


start reading here
http://social.biowar...621/12#15896800

tyhw

Caratinoid

Annomander

all confirm it and keep reading and they explain why and how its tied to ROF and rounding errors.

so now taht i PROVED it can you stop making yoruself look dumb by saying i made it up cause you have trust issues


Haha, you have proved nothing... You did not even understand what was said.
Your original statement was: the higher the FPS the more damage you do

The discussion is about that ROF (rate of fire) is calculated with regard FPS and that it can vary based on FPS, because of rounding errors. This does not mean that the higher the FPS the more damage you do...

I will give you an example in numbers:
let us say my game runs @109 FPS and I have a gun with a ROF of 937RPM

then I calculate ROF on a FPS basis:
rounds per second (RPS): 0,064034
seconds per frame (SPF): 0,009174312 s

Now we divide the RPS by the SPF to see to calculate the time between shots:
0,064034/0,009174312 =6,979722519

now comes the rounding error part, we need to round this value up to get the frames between two shots:
6,979722519 -> 7

the time between two shots then is 7 * 0,009174312 = 0,064220183

and the actual RPM is 60/0,064220183 = 934
------------------------------------------------------------------------------------------------------------------------
now I have more RPM I run my game @110FPS

then I calculate ROF on a FPS basis:
rounds per second (RPS): 0,064034
seconds per frame (SPF): 0,009090909 s

Now we divide the RPS by the SPF to see to calculate the time between shots:
0,064034/0,009090909 = 7,04375667

now comes the rounding error part, we need to round this value up to get the frames between two shots:
7,04375667 -> 8

the time between two shots then is 8 * 0,009090909 = 0,072727273

and the actual RPM is 60/0,072727273 = 824

So with more FPS the ROF and hence the damage went down... and your statement the higher the FPS the more damage you do is proven wrong

#269
Stardusk

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upinya slayin wrote...

Stardusk wrote...

upinya slayin wrote...

Stardusk wrote...

100RenegadePoints wrote...

megawug wrote...

upinya slayin wrote...

i never said easier. the game gets harder at higher FPS cause enemies are more aggressive and accurate but your wepaons do more damage too


Caratinoid doesn't say this anywhere in the OP.  Where are you getting this from?  And based on what?




He just makes this stuff up, I will not even try to argue with him anymore... Talking to a brick wall makes more sense than talking to this guy


I wonder how old he is...;)


28

and read below where i prove it so um yeah you gonna retract your staement?


So, do you have a high school diploma?


yup with honors. all 4 years in advanced classes. never studied rarely did homework and showed up to every class late and still got all As and Bs (Bs mostly due to lakc of homework and poor class participation) i went to high school in a bad area and generally didn't really give a dam but always was a naturally good test taker and quick learner

next question?


Well, I sincerely hope you have great mathematical skills because your writing skills are akin to those of a 1st grader.:(

#270
upinya slayin

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100RenegadePoints wrote...

upinya slayin wrote...

100RenegadePoints wrote...

upinya slayin wrote...
honestly i don't feel like reading 12 pages to find it. i can care less if you believe me. its already been proven and thos of us here on BSN who read thrugh all of it before and had the discussion know that its true. if you don't want to believe me thats fine by me


Ok, I will start with a facepalm and then laugh at you, ok? Nobody believes the stuff you just made up, nobody... But it is ok, you lack mental capacity and reading comprehension... So it can be forgiven that you are not able to understand what was said in the other thread


start reading here
http://social.biowar...621/12#15896800

tyhw

Caratinoid

Annomander

all confirm it and keep reading and they explain why and how its tied to ROF and rounding errors.

so now taht i PROVED it can you stop making yoruself look dumb by saying i made it up cause you have trust issues


Haha, you have proved nothing... You did not even understand what was said.
Your original statement was: the higher the FPS the more damage you do

The discussion is about that ROF (rate of fire) is calculated with regard FPS and that it can vary based on FPS, because of rounding errors. This does not mean that the higher the FPS the more damage you do...

I will give you an example in numbers:
let us say my game runs @109 FPS and I have a gun with a ROF of 937RPM

then I calculate ROF on a FPS basis:
rounds per second (RPS): 0,064034
seconds per frame (SPF): 0,009174312 s

Now we divide the RPS by the SPF to see to calculate the time between shots:
0,064034/0,009174312 =6,979722519

now comes the rounding error part, we need to round this value up to get the frames between two shots:
6,979722519 -> 7

the time between two shots then is 7 * 0,009174312 = 0,064220183

and the actual RPM is 60/0,064220183 = 934
------------------------------------------------------------------------------------------------------------------------
now I have more RPM I run my game @110FPS

then I calculate ROF on a FPS basis:
rounds per second (RPS): 0,064034
seconds per frame (SPF): 0,009090909 s

Now we divide the RPS by the SPF to see to calculate the time between shots:
0,064034/0,009090909 = 7,04375667

now comes the rounding error part, we need to round this value up to get the frames between two shots:
7,04375667 -> 8

the time between two shots then is 8 * 0,009090909 = 0,072727273

and the actual RPM is 60/0,072727273 = 824

So with more FPS the ROF and hence the damage went down... and your statement the higher the FPS the more damage you do is proven wrong



keep reading. i'm not gonna chekc your math but it does get admittied that guns like the tphoon mow ebemies down faster at higher framerates.

someone should make a video use a gold atlas as a standard do it at 30,60,90, and 120 FPS with same charaacter and consumables and time how long it takes to kill each one. the higher framerate teh atlas will die faster.

#271
Zero132132

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Stardusk wrote...

Well, I sincerely hope you have great mathematical skills because your writing skills are akin to those of a 1st grader.:(

Is this on topic? If we're getting to personal insults, can I start making bald jokes, or mocking people for putting ridiculous amounts of time into youtube videos?

Wouldn't it be better to just drop it and stick to the topic at hand, which is framerates and how they impact difficulty?

Don't act like a child if you want to pretend that you're a wise old man.

Modifié par Zero132132, 21 mars 2013 - 05:54 .


#272
upinya slayin

upinya slayin
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Stardusk wrote...

upinya slayin wrote...

Stardusk wrote...

upinya slayin wrote...

Stardusk wrote...

100RenegadePoints wrote...

megawug wrote...

upinya slayin wrote...

i never said easier. the game gets harder at higher FPS cause enemies are more aggressive and accurate but your wepaons do more damage too


Caratinoid doesn't say this anywhere in the OP.  Where are you getting this from?  And based on what?




He just makes this stuff up, I will not even try to argue with him anymore... Talking to a brick wall makes more sense than talking to this guy


I wonder how old he is...;)


28

and read below where i prove it so um yeah you gonna retract your staement?


So, do you have a high school diploma?


yup with honors. all 4 years in advanced classes. never studied rarely did homework and showed up to every class late and still got all As and Bs (Bs mostly due to lakc of homework and poor class participation) i went to high school in a bad area and generally didn't really give a dam but always was a naturally good test taker and quick learner

next question?


Well, I sincerely hope you have great mathematical skills because your writing skills are akin to those of a 1st grader.:(


i can really care less about my typing on a forum. an real world applications i sue this thing called spell chcka nd it fixes my typos ;)

and yes math and sceince were my best subjects.

also at least i don't have a perpetual hate for women and bitterness towards life. i'll take poor typing over that anyday:whistle:

#273
upinya slayin

upinya slayin
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Zero132132 wrote...

Stardusk wrote...

Well, I sincerely hope you have great mathematical skills because your writing skills are akin to those of a 1st grader.:(

Is this on topic? If we're getting to personal insults, can I start making bald jokes, or mocking people for putting ridiculous amounts of time into youtube videos?

Wouldn't it be better to just drop it and stick to the topic at hand, which is framerates and how they impact difficulty?

Don't act like a child if you want to pretend that you're a wise old man.


stardusk is one of the oldest people on BSN yet one of the most childish. I don't expect any better from him

#274
Stardusk

Stardusk
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Zero132132 wrote...

Stardusk wrote...

Well, I sincerely hope you have great mathematical skills because your writing skills are akin to those of a 1st grader.:(

Is this on topic? If we're getting to personal insults, can I start making bald jokes, or mocking people for putting ridiculous amounts of time into youtube videos?

Wouldn't it be better to just drop it and stick to the topic at hand, which is framerates and how they impact difficulty?

Don't act like a child if you want to pretend that you're a wise old man.


Bald jokes? That's so 80's. I haven't had hair for almost 15 years and it looks good on me so insult away and your X-box colleage has been putting forth bad arguments throughout the thread, bolsted by extremely poor writing, so there is a context.  Regarding youtube videos, at least they have helped people, which is more than I can say for some of the stuff that has been said in this thread.

#275
Jeremiah12LGeek

Jeremiah12LGeek
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Zero132132 wrote...

Stardusk wrote...

Well, I sincerely hope you have great mathematical skills because your writing skills are akin to those of a 1st grader.:(

Is this on topic? If we're getting to personal insults, can I start making bald jokes, or mocking people for putting ridiculous amounts of time into youtube videos?

Wouldn't it be better to just drop it and stick to the topic at hand, which is framerates and how they impact difficulty?

Don't act like a child if you want to pretend that you're a wise old man.


I promised I'd only ever use the acronym once, and I prefer not to break promises.

But you know what three magical little letters would have gone there, otherwise. :whistle: