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Framerate difficulty comparison video (60/30/15 fps)


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#301
Tybo

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100RenegadePoints wrote...

upinya slayin wrote...

keep reading. i'm not gonna chekc your math but it does get admittied that guns like the tphoon mow ebemies down faster at higher framerates.

someone should make a video use a gold atlas as a standard do it at 30,60,90, and 120 FPS with same charaacter and consumables and time how long it takes to kill each one. the higher framerate teh atlas will die faster.


Nope... Deep inside you know that you have no idea what you are talking about...

This is the relation between ROF and FPS... based on the example I made above. You see that the zigzag behaviour is very similar to Caratinoid's graph where he calculated shield recharge based on FPS...
Image IPB

It does not get higher the more FPS you have... The rounding errors will never give you a higher ROF than intended...


Good post.

But to be honest, I don't think it even matters.  From what I've seen (not enough to be conclusive, but probably more than anyone else save corlist/peddroelmz) it is only the ammo counter which doesn't properly update.  All the bullets get shot just fine anyway, regardless of FPS or RPM.

To upinya:  As everyone else has already stated, there is ZERO evidence that frame rate affects damage to enemies.  You completely made that up, as someone who you quoted as confirming it.

To everyone saying they couldn't do that on console:  Of course not.  But that most likely isn't because of any AI differences, but because of your restricting controls.  I don't think that the Xbox version is necessarily easier.  It gets easier AI to go with worse controls.  According to people I've talked to who converted (pretty much VerySeed), the skill floor is higher on console, but the skill ceiling is lower.

I'm going to quote myself here:

tyhw wrote...

a)  I know that VerySeed played on Xbox for quite a while, and claims that you are pretty much invulnerable while sprinting on Xbox.

B) It is very unlikely that BioWare bothered to change their code to scale differently with FPS between PC and console.  If they did, they likely would have implemented this change in to modify the enemy AI with FPS on PC to prevent the super derpy AI

c) Given that in Mass Effect 2 BioWare intentionally made enemies more difficult on PC  (due to our superior controls)  (link here), I find it highly unlikely that they would turn around and do the opposite in ME3


I have to assume differences in perceived difficulty are due to the controls, not the AI.  Unless someone can give me some good refutations to this.

#302
cowwy

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upinya slayin wrote...

cowwy wrote...

upinya slayin wrote...

cowwy wrote...

upinya slayin wrote...

PC

leaves 1 bar of armor after a clip kills in 9 seconds
:02 to :11
xbox

leaves half armor kills in 11 seconds
1:33-1:44 on vid


It's an atlas. That's a bad test because of the double and triple hit bugs.

Show it on a Brute and then we'll have some definite evidence.

http://www.youtube.com/watch?v=6SCUNQ0ax7c

our very own fenekus mows down a gold atlas in 5 seconds and leaves 41 bullets in his clip on the typhoon. somehting not achievable on conosle. whats the explanaiton other then FPS?


It would be achievable if they'd used a clip mod. As I said they were using a worthless stability mod and missing a lot of shots.


watch the fenekus vid. he mows things down with it way faster then on console even with full amps


Again we're going to need some better evidence. An atlas won't work well because of the double and triple hit bugs. The best thing to do is get a side by side test of PC and Xbox Typhoons (using the exact same loadout) versus a Brute. If that test comes out radically different I will agree with you, if it doesn't then we dismiss the claim.

#303
MaxShine

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upinya slayin wrote...

100RenegadePoints wrote...

upinya slayin wrote...

but console is at 30FPS so even if wepaons max out at 62FPS a PC running at 60 hsould do more then a console at 30 based on what you just said, is that correct?


It depends on some numbers, but to keep it simple I will say it is correct


honestly that was the only thing i said and it is whats started the flame war.


Not really, in the beginning you said the higher the FPS the more damage you do... This one is really wrong, you will not do more damage at 500FPS than you do at 250FPS.

But the last thing you said about 30FPS vs 62FPS is quite right and we can agree on this part.

#304
upinya slayin

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tyhw wrote...

100RenegadePoints wrote...

upinya slayin wrote...

keep reading. i'm not gonna chekc your math but it does get admittied that guns like the tphoon mow ebemies down faster at higher framerates.

someone should make a video use a gold atlas as a standard do it at 30,60,90, and 120 FPS with same charaacter and consumables and time how long it takes to kill each one. the higher framerate teh atlas will die faster.


Nope... Deep inside you know that you have no idea what you are talking about...

This is the relation between ROF and FPS... based on the example I made above. You see that the zigzag behaviour is very similar to Caratinoid's graph where he calculated shield recharge based on FPS...
Image IPB

It does not get higher the more FPS you have... The rounding errors will never give you a higher ROF than intended...


Good post.

But to be honest, I don't think it even matters.  From what I've seen (not enough to be conclusive, but probably more than anyone else save corlist/peddroelmz) it is only the ammo counter which doesn't properly update.  All the bullets get shot just fine anyway, regardless of FPS or RPM.

To upinya:  As everyone else has already stated, there is ZERO evidence that frame rate affects damage to enemies.  You completely made that up, as someone who you quoted as confirming it.

To everyone saying they couldn't do that on console:  Of course not.  But that most likely isn't because of any AI differences, but because of your restricting controls.  I don't think that the Xbox version is necessarily easier.  It gets easier AI to go with worse controls.  According to people I've talked to who converted (pretty much VerySeed), the skill floor is higher on console, but the skill ceiling is lower.

I'm going to quote myself here:

tyhw wrote...

a)  I know that VerySeed played on Xbox for quite a while, and claims that you are pretty much invulnerable while sprinting on Xbox.

B) It is very unlikely that BioWare bothered to change their code to scale differently with FPS between PC and console.  If they did, they likely would have implemented this change in to modify the enemy AI with FPS on PC to prevent the super derpy AI

c) Given that in Mass Effect 2 BioWare intentionally made enemies more difficult on PC  (due to our superior controls)  (link here), I find it highly unlikely that they would turn around and do the opposite in ME3


I have to assume differences in perceived difficulty are due to the controls, not the AI.  Unless someone can give me some good refutations to this.




1) the cross platrom people iv'e payed with said they don't notice any difference bwteen console and PC for what its worth

2) 100renegade points (same person you quoted taht posted the chart) did say taht at 60 FPS wepaosn wil do a little more damage. look at this page a few possts above yours to see it so um yeah there is that

#305
upinya slayin

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100RenegadePoints wrote...

upinya slayin wrote...

100RenegadePoints wrote...

upinya slayin wrote...

but console is at 30FPS so even if wepaons max out at 62FPS a PC running at 60 hsould do more then a console at 30 based on what you just said, is that correct?


It depends on some numbers, but to keep it simple I will say it is correct


honestly that was the only thing i said and it is whats started the flame war.


Not really, in the beginning you said the higher the FPS the more damage you do... This one is really wrong, you will not do more damage at 500FPS than you do at 250FPS.

But the last thing you said about 30FPS vs 62FPS is quite right and we can agree on this part.


fair enough. i wans't aware there was a cap and should have specified that. my main thing i said though which goes waaay back was that watching vids on PC (i think it started in the superblaze typhoon thread actually) is taht on console our tyhpoons don't mow things down as fast as i seen in PC vidoes which can be tied to PC playing at 60FPS comared to console 30FPS and them getting more damage due to the higher FPS

#306
Zero132132

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tyhw wrote...

To everyone saying they couldn't do that on console:  Of course not.  But that most likely isn't because of any AI differences, but because of your restricting controls.  I don't think that the Xbox version is necessarily easier.  It gets easier AI to go with worse controls.  According to people I've talked to who converted (pretty much VerySeed), the skill floor is higher on console, but the skill ceiling is lower.

I'm going to quote myself here:

tyhw wrote...

a)  I know that VerySeed played on Xbox for quite a while, and claims that you are pretty much invulnerable while sprinting on Xbox.

B) It is very unlikely that BioWare bothered to change their code to scale differently with FPS between PC and console.  If they did, they likely would have implemented this change in to modify the enemy AI with FPS on PC to prevent the super derpy AI

c) Given that in Mass Effect 2 BioWare intentionally made enemies more difficult on PC  (due to our superior controls)  (link here), I find it highly unlikely that they would turn around and do the opposite in ME3


I have to assume differences in perceived difficulty are due to the controls, not the AI.  Unless someone can give me some good refutations to this.

Early on, he sprints straight through a group of enemies and none of them hit him. That wouldn't happen on Xbox. It isn't just that he can angle his camera while running. You can actually swerve as much as they do in a lot of places using the left joystick; it's only when making hard turns that you have to stop, reorient, and then keep running. Based on the moments where they were able to walk and have enemies miss, the tiny bit of time it takes to turn shouldn't be some gigantic issue that somehow makes the enemies much, much better at actually hitting you.

The enemy targetting behavior just isn't the same. I'm not saying our 30 FPS is your 60, but the enemies have way better tracking on xbox than they do on PC at 30. I kind of doubt that anyone's actually claimed that you're invulnerable while sprinting. You may have misunderstood something they said.

#307
MaxShine

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upinya slayin wrote...

fair enough. i wans't aware there was a cap and should have specified that. my main thing i said though which goes waaay back was that watching vids on PC (i think it started in the superblaze typhoon thread actually) is taht on console our tyhpoons don't mow things down as fast as i seen in PC vidoes which can be tied to PC playing at 60FPS comared to console 30FPS and them getting more damage due to the higher FPS


It is quite possible that this is related to the FPS...

Modifié par 100RenegadePoints, 21 mars 2013 - 06:53 .


#308
Sket

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Zero132132 wrote...

tyhw wrote...

To everyone saying they couldn't do that on console:  Of course not.  But that most likely isn't because of any AI differences, but because of your restricting controls.  I don't think that the Xbox version is necessarily easier.  It gets easier AI to go with worse controls.  According to people I've talked to who converted (pretty much VerySeed), the skill floor is higher on console, but the skill ceiling is lower.

I'm going to quote myself here:

tyhw wrote...

a)  I know that VerySeed played on Xbox for quite a while, and claims that you are pretty much invulnerable while sprinting on Xbox.

B) It is very unlikely that BioWare bothered to change their code to scale differently with FPS between PC and console.  If they did, they likely would have implemented this change in to modify the enemy AI with FPS on PC to prevent the super derpy AI

c) Given that in Mass Effect 2 BioWare intentionally made enemies more difficult on PC  (due to our superior controls)  (link here), I find it highly unlikely that they would turn around and do the opposite in ME3


I have to assume differences in perceived difficulty are due to the controls, not the AI.  Unless someone can give me some good refutations to this.

Early on, he sprints straight through a group of enemies and none of them hit him. That wouldn't happen on Xbox. It isn't just that he can angle his camera while running. You can actually swerve as much as they do in a lot of places using the left joystick; it's only when making hard turns that you have to stop, reorient, and then keep running. Based on the moments where they were able to walk and have enemies miss, the tiny bit of time it takes to turn shouldn't be some gigantic issue that somehow makes the enemies much, much better at actually hitting you.

The enemy targetting behavior just isn't the same. I'm not saying our 30 FPS is your 60, but the enemies have way better tracking on xbox than they do on PC at 30. I kind of doubt that anyone's actually claimed that you're invulnerable while sprinting. You may have misunderstood something they said.


I'm not understanding the "invulnerable while sprinting" part either, as that's just no where near my experience of this game on the Xbox. And good discussion folks (for the most part).

#309
upinya slayin

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100RenegadePoints wrote...

upinya slayin wrote...

fair enough. i wans't aware there was a cap and should have specified that. my main thing i said though which goes waaay back was that watching vids on PC (i think it started in the superblaze typhoon thread actually) is taht on console our tyhpoons don't mow things down as fast as i seen in PC vidoes which can be tied to PC playing at 60FPS comared to console 30FPS and them getting more damage due to the higher FPS


It is very possible that this is related to the FPS. There was also another pc player who showed a video of how he killed a gold Atlas in one clip with a Destroyer/Revenant combo... I could never do that on my PC... I guess he just had a different FPS setting than I had when I tried it...


i really would like to see it tested. maybe not on an atlas cause of the triple hit glitch but maybe a brute on gold or platinum amped up typhoon at 30/60/90/120 FPS and see if there is any noticible difference

and on xbxo revanvnt is terrible can could never do it. evenif an atlas has a quadrouple hit glitch :crying:

#310
Feneckus

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upinya slayin wrote...

PC

leaves 1 bar of armor after a clip kills in 9 seconds
:02 to :11
xbox

leaves half armor kills in 11 seconds
1:33-1:44 on vid


1. Atlas has a double/triple hit bug
2. The PC guy is consistently hitting the right spot, the xbox one is not and even misses some of his shots (:blink:)

Also, kind of hard to take it seriously when the guy has a stability mod on his typhoon and a smart choke on his GPS ...

#311
upinya slayin

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Sketfish wrote...

Zero132132 wrote...

tyhw wrote...

To everyone saying they couldn't do that on console:  Of course not.  But that most likely isn't because of any AI differences, but because of your restricting controls.  I don't think that the Xbox version is necessarily easier.  It gets easier AI to go with worse controls.  According to people I've talked to who converted (pretty much VerySeed), the skill floor is higher on console, but the skill ceiling is lower.

I'm going to quote myself here:

tyhw wrote...

a)  I know that VerySeed played on Xbox for quite a while, and claims that you are pretty much invulnerable while sprinting on Xbox.

B) It is very unlikely that BioWare bothered to change their code to scale differently with FPS between PC and console.  If they did, they likely would have implemented this change in to modify the enemy AI with FPS on PC to prevent the super derpy AI

c) Given that in Mass Effect 2 BioWare intentionally made enemies more difficult on PC  (due to our superior controls)  (link here), I find it highly unlikely that they would turn around and do the opposite in ME3


I have to assume differences in perceived difficulty are due to the controls, not the AI.  Unless someone can give me some good refutations to this.

Early on, he sprints straight through a group of enemies and none of them hit him. That wouldn't happen on Xbox. It isn't just that he can angle his camera while running. You can actually swerve as much as they do in a lot of places using the left joystick; it's only when making hard turns that you have to stop, reorient, and then keep running. Based on the moments where they were able to walk and have enemies miss, the tiny bit of time it takes to turn shouldn't be some gigantic issue that somehow makes the enemies much, much better at actually hitting you.

The enemy targetting behavior just isn't the same. I'm not saying our 30 FPS is your 60, but the enemies have way better tracking on xbox than they do on PC at 30. I kind of doubt that anyone's actually claimed that you're invulnerable while sprinting. You may have misunderstood something they said.


I'm not understanding the "invulnerable while sprinting" part either, as that's just no where near my experience of this game on the Xbox. And good discussion folks (for the most part).


its a made up claim which PC players said i did with the FPS and flamed me for it. now that its agreed amongst the mature people that FPS does afffect damage they disappeared

#312
Tybo

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Zero132132 wrote...

tyhw wrote...

To everyone saying they couldn't do that on console:  Of course not.  But that most likely isn't because of any AI differences, but because of your restricting controls.  I don't think that the Xbox version is necessarily easier.  It gets easier AI to go with worse controls.  According to people I've talked to who converted (pretty much VerySeed), the skill floor is higher on console, but the skill ceiling is lower.

I'm going to quote myself here:

tyhw wrote...

a)  I know that VerySeed played on Xbox for quite a while, and claims that you are pretty much invulnerable while sprinting on Xbox.

B) It is very unlikely that BioWare bothered to change their code to scale differently with FPS between PC and console.  If they did, they likely would have implemented this change in to modify the enemy AI with FPS on PC to prevent the super derpy AI

c) Given that in Mass Effect 2 BioWare intentionally made enemies more difficult on PC  (due to our superior controls)  (link here), I find it highly unlikely that they would turn around and do the opposite in ME3


I have to assume differences in perceived difficulty are due to the controls, not the AI.  Unless someone can give me some good refutations to this.

Early on, he sprints straight through a group of enemies and none of them hit him. That wouldn't happen on Xbox. It isn't just that he can angle his camera while running. You can actually swerve as much as they do in a lot of places using the left joystick; it's only when making hard turns that you have to stop, reorient, and then keep running. Based on the moments where they were able to walk and have enemies miss, the tiny bit of time it takes to turn shouldn't be some gigantic issue that somehow makes the enemies much, much better at actually hitting you.

The enemy targetting behavior just isn't the same. I'm not saying our 30 FPS is your 60, but the enemies have way better tracking on xbox than they do on PC at 30. I kind of doubt that anyone's actually claimed that you're invulnerable while sprinting. You may have misunderstood something they said.


No offense, but this did not convince me.  I've seen several Xbox players in youtube videos sprint right through packs of enemies.  To be honest, this is something that is often possible even at 60 FPS.

As to the quote:
"and i told you sprinting makes you impervious to bullets on console, especially if you had movespeed :p"
- VerySeed on Youtube

It's on the comments of the video in this thread.

Modifié par tyhw, 21 mars 2013 - 06:57 .


#313
upinya slayin

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Feneckus wrote...

upinya slayin wrote...

PC

leaves 1 bar of armor after a clip kills in 9 seconds
:02 to :11
xbox

leaves half armor kills in 11 seconds
1:33-1:44 on vid


1. Atlas has a double/triple hit bug
2. The PC guy is consistently hitting the right spot, the xbox one is not and even misses some of his shots (:blink:)

Also, kind of hard to take it seriously when the guy has a stability mod on his typhoon and a smart choke on his GPS ...


i also posted your video. you mowed it down twice as fast as that PC guy. so if he was hitting the triple hit were you hitting thr 6x hit glitch spot?:o

and i'm aware of the glitch spot, you also mows down brutes faster with it then whats possible on console

#314
upinya slayin

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tyhw wrote...

Zero132132 wrote...

tyhw wrote...

To everyone saying they couldn't do that on console:  Of course not.  But that most likely isn't because of any AI differences, but because of your restricting controls.  I don't think that the Xbox version is necessarily easier.  It gets easier AI to go with worse controls.  According to people I've talked to who converted (pretty much VerySeed), the skill floor is higher on console, but the skill ceiling is lower.

I'm going to quote myself here:

tyhw wrote...

a)  I know that VerySeed played on Xbox for quite a while, and claims that you are pretty much invulnerable while sprinting on Xbox.

B) It is very unlikely that BioWare bothered to change their code to scale differently with FPS between PC and console.  If they did, they likely would have implemented this change in to modify the enemy AI with FPS on PC to prevent the super derpy AI

c) Given that in Mass Effect 2 BioWare intentionally made enemies more difficult on PC  (due to our superior controls)  (link here), I find it highly unlikely that they would turn around and do the opposite in ME3


I have to assume differences in perceived difficulty are due to the controls, not the AI.  Unless someone can give me some good refutations to this.

Early on, he sprints straight through a group of enemies and none of them hit him. That wouldn't happen on Xbox. It isn't just that he can angle his camera while running. You can actually swerve as much as they do in a lot of places using the left joystick; it's only when making hard turns that you have to stop, reorient, and then keep running. Based on the moments where they were able to walk and have enemies miss, the tiny bit of time it takes to turn shouldn't be some gigantic issue that somehow makes the enemies much, much better at actually hitting you.

The enemy targetting behavior just isn't the same. I'm not saying our 30 FPS is your 60, but the enemies have way better tracking on xbox than they do on PC at 30. I kind of doubt that anyone's actually claimed that you're invulnerable while sprinting. You may have misunderstood something they said.


No offense, but this did not convince me.  I've seen several players in youtube videos sprint right through packs of enemies.  To be honest, this is something that is often possible even at 60 FPS.

As to the quote:
"and i told you sprinting makes you impervious to bullets on console, especially if you had movespeed :p"
- VerySeed on Youtube

It's on the comments of the video in this thread.


very seed is incorrect

#315
RedJohn

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Guys I think you are taking things in a different context.

Framerate seems to affect the amount of bullets that reach the target but not the damage itself.

It doesn't affect RoF or damage but it does affect the amount of bullets that hit the target. the higher the RPMs the more it is affected by the frame rate.

So weapons like Typhoon and Hurricane would be amazingly affected by a low FPS, just try to kill a husk with a Typhoon on gold playing at 15 FPS and try the same at 60, it won't be the same.

#316
Sket

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tyhw wrote...

Zero132132 wrote...

tyhw wrote...

To everyone saying they couldn't do that on console:  Of course not.  But that most likely isn't because of any AI differences, but because of your restricting controls.  I don't think that the Xbox version is necessarily easier.  It gets easier AI to go with worse controls.  According to people I've talked to who converted (pretty much VerySeed), the skill floor is higher on console, but the skill ceiling is lower.

I'm going to quote myself here:

tyhw wrote...

a)  I know that VerySeed played on Xbox for quite a while, and claims that you are pretty much invulnerable while sprinting on Xbox.

B) It is very unlikely that BioWare bothered to change their code to scale differently with FPS between PC and console.  If they did, they likely would have implemented this change in to modify the enemy AI with FPS on PC to prevent the super derpy AI

c) Given that in Mass Effect 2 BioWare intentionally made enemies more difficult on PC  (due to our superior controls)  (link here), I find it highly unlikely that they would turn around and do the opposite in ME3


I have to assume differences in perceived difficulty are due to the controls, not the AI.  Unless someone can give me some good refutations to this.

Early on, he sprints straight through a group of enemies and none of them hit him. That wouldn't happen on Xbox. It isn't just that he can angle his camera while running. You can actually swerve as much as they do in a lot of places using the left joystick; it's only when making hard turns that you have to stop, reorient, and then keep running. Based on the moments where they were able to walk and have enemies miss, the tiny bit of time it takes to turn shouldn't be some gigantic issue that somehow makes the enemies much, much better at actually hitting you.

The enemy targetting behavior just isn't the same. I'm not saying our 30 FPS is your 60, but the enemies have way better tracking on xbox than they do on PC at 30. I kind of doubt that anyone's actually claimed that you're invulnerable while sprinting. You may have misunderstood something they said.


No offense, but this did not convince me.  I've seen several players in youtube videos sprint right through packs of enemies.  To be honest, this is something that is often possible even at 60 FPS.

As to the quote:
"and i told you sprinting makes you impervious to bullets on console, especially if you had movespeed :p"
- VerySeed on Youtube

It's on the comments of the video in this thread.


Fair enough, but I can't take that comment seriously when I play this game on Xbox, on gold and platinum, and do not have the same results.

#317
MaxShine

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upinya slayin wrote...

100RenegadePoints wrote...

upinya slayin wrote...

fair enough. i wans't aware there was a cap and should have specified that. my main thing i said though which goes waaay back was that watching vids on PC (i think it started in the superblaze typhoon thread actually) is taht on console our tyhpoons don't mow things down as fast as i seen in PC vidoes which can be tied to PC playing at 60FPS comared to console 30FPS and them getting more damage due to the higher FPS


It is very possible that this is related to the FPS. There was also another pc player who showed a video of how he killed a gold Atlas in one clip with a Destroyer/Revenant combo... I could never do that on my PC... I guess he just had a different FPS setting than I had when I tried it...


i really would like to see it tested. maybe not on an atlas cause of the triple hit glitch but maybe a brute on gold or platinum amped up typhoon at 30/60/90/120 FPS and see if there is any noticible difference

and on xbxo revanvnt is terrible can could never do it. evenif an atlas has a quadrouple hit glitch :crying:


Yes, that would be interesting, but it is also tricky... The number of bullets needed to kill something should be the same regardless of the FPS though... Just at some frame rates you will kill stuff slower/faster because the ROF varies with the frame rate.. I do not think it is possible to really make a super accurate test...

#318
Feneckus

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upinya slayin wrote...

i also posted your video. you mowed it down twice as fast as that PC guy. so if he was hitting the triple hit were you hitting thr 6x hit glitch spot?:o


I was using AP IV, extended mag and I was off host, which means the double/triple hit bug is more likely to happen.

Anyway, you were saying the same BS in a thread I made about the Typhoon, and several xboxers told you you were wrong.

#319
upinya slayin

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Sketfish wrote...

tyhw wrote...

Zero132132 wrote...

tyhw wrote...

To everyone saying they couldn't do that on console:  Of course not.  But that most likely isn't because of any AI differences, but because of your restricting controls.  I don't think that the Xbox version is necessarily easier.  It gets easier AI to go with worse controls.  According to people I've talked to who converted (pretty much VerySeed), the skill floor is higher on console, but the skill ceiling is lower.

I'm going to quote myself here:

tyhw wrote...

a)  I know that VerySeed played on Xbox for quite a while, and claims that you are pretty much invulnerable while sprinting on Xbox.

B) It is very unlikely that BioWare bothered to change their code to scale differently with FPS between PC and console.  If they did, they likely would have implemented this change in to modify the enemy AI with FPS on PC to prevent the super derpy AI

c) Given that in Mass Effect 2 BioWare intentionally made enemies more difficult on PC  (due to our superior controls)  (link here), I find it highly unlikely that they would turn around and do the opposite in ME3


I have to assume differences in perceived difficulty are due to the controls, not the AI.  Unless someone can give me some good refutations to this.

Early on, he sprints straight through a group of enemies and none of them hit him. That wouldn't happen on Xbox. It isn't just that he can angle his camera while running. You can actually swerve as much as they do in a lot of places using the left joystick; it's only when making hard turns that you have to stop, reorient, and then keep running. Based on the moments where they were able to walk and have enemies miss, the tiny bit of time it takes to turn shouldn't be some gigantic issue that somehow makes the enemies much, much better at actually hitting you.

The enemy targetting behavior just isn't the same. I'm not saying our 30 FPS is your 60, but the enemies have way better tracking on xbox than they do on PC at 30. I kind of doubt that anyone's actually claimed that you're invulnerable while sprinting. You may have misunderstood something they said.


No offense, but this did not convince me.  I've seen several players in youtube videos sprint right through packs of enemies.  To be honest, this is something that is often possible even at 60 FPS.

As to the quote:
"and i told you sprinting makes you impervious to bullets on console, especially if you had movespeed :p"
- VerySeed on Youtube

It's on the comments of the video in this thread.


Fair enough, but I can't take that comment seriously when I play this game on Xbox, on gold and platinum, and do not have the same results.


who is very sen anyway? is he a BSNer?

#320
donasdogamma

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how can I see what my framerate is in while in game? Is there a program for that?

#321
upinya slayin

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Feneckus wrote...

upinya slayin wrote...

i also posted your video. you mowed it down twice as fast as that PC guy. so if he was hitting the triple hit were you hitting thr 6x hit glitch spot?:o


I was using AP IV, extended mag and I was off host, which means the double/triple hit bug is more likely to happen.

Anyway, you were saying the same BS in a thread I made about the Typhoon, and several xboxers told you you were wrong.


1 xboxer told me to drop it cause i was amking fals accusaiton, then after the N7-link thread in the platinuim HOF he changed his mind.

so um facts are facts but ignore them. i'm not accusing you of cheating, i'm saying what you did in that video isn't possible on xbox. and FPS is a logical reason why. the only other reaosn would be cheating and i don't think you are cheating so what other explanaition is there?

#322
Ziegrif

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donasdogamma wrote...

how can I see what my framerate is in while in game? Is there a program for that?


Download the free version of FRAPS and that one has an FPS counter.

#323
Geek

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For those interested I tried the same setup, just solo. I got hit more but again I was solo. I was able to duplicate some of it but ran into problems having to stop at the top of the ramp to turn to go back into the hallway. Where I was most mobile I could duplicate most of it at least was able to keep from going down while I was running. Sometimes I would get down to health gate.

So what I've learned:
1. There is clearly a difference on pc, but it doesn't appear to be gamebreaking as they were usually able to running circles around the enemies either way.
2. Running controls on xbox suck and make it impossible to get an accurate comparison. Even a controller plugged into a pc wouldn't have the same turning issues.

The experiment here is more a test of running through enemies and less of actual gameplay. Most people use right hand advantage to avoid getting shot instead of spending the whole time running through a crowd. It isn't as big a deal as some people make it out to be.

#324
cowwy

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High Lord Bacon the Fourth wrote...

Xbox playtime 600+ hours
PC playtime 350 hours

1. Enemy AI acts the same when playing at similar frame-rates on eggsbawks and Pee-Cee (I've tested this)
2. Xbox IDEALLY plays at 30 FPS, but likely slows down to 20+ when too many things are happening
3. While sprinting perpindicular to fire on xbox or when weaving back-and-forth the AI misses just as much when playing at 30 and >30 on PC
4. PC can take advantage of bad enemy AI more (when capped at low FPS) which makes it look "easier" than xbox framerate
5. There is NO discernable difference between DPS on xbox and PC
6. bad controls are the bane of xbox
7. tougher enemies are the bane of PC
8. Difficulty can't be accurately compared between platforms. It's like comparing F1 to NASCAR, Michael Schumacher and Dale Earnhardt were both top-tier in their "platform" but it cannot be argued that one is a "better" racecar driver.
9. Go home you're all drunk


BACON4BREAKFAST wantd to say this but he was banned. Also he requested that he be referred to as Lord Bacon.

#325
Jeremiah12LGeek

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Sketfish wrote...

Zero132132 wrote...

tyhw wrote...

To everyone saying they couldn't do that on console:  Of course not.  But that most likely isn't because of any AI differences, but because of your restricting controls.  I don't think that the Xbox version is necessarily easier.  It gets easier AI to go with worse controls.  According to people I've talked to who converted (pretty much VerySeed), the skill floor is higher on console, but the skill ceiling is lower.

I'm going to quote myself here:

tyhw wrote...

a)  I know that VerySeed played on Xbox for quite a while, and claims that you are pretty much invulnerable while sprinting on Xbox.

B) It is very unlikely that BioWare bothered to change their code to scale differently with FPS between PC and console.  If they did, they likely would have implemented this change in to modify the enemy AI with FPS on PC to prevent the super derpy AI

c) Given that in Mass Effect 2 BioWare intentionally made enemies more difficult on PC  (due to our superior controls)  (link here), I find it highly unlikely that they would turn around and do the opposite in ME3


I have to assume differences in perceived difficulty are due to the controls, not the AI.  Unless someone can give me some good refutations to this.

Early on, he sprints straight through a group of enemies and none of them hit him. That wouldn't happen on Xbox. It isn't just that he can angle his camera while running. You can actually swerve as much as they do in a lot of places using the left joystick; it's only when making hard turns that you have to stop, reorient, and then keep running. Based on the moments where they were able to walk and have enemies miss, the tiny bit of time it takes to turn shouldn't be some gigantic issue that somehow makes the enemies much, much better at actually hitting you.

The enemy targetting behavior just isn't the same. I'm not saying our 30 FPS is your 60, but the enemies have way better tracking on xbox than they do on PC at 30. I kind of doubt that anyone's actually claimed that you're invulnerable while sprinting. You may have misunderstood something they said.


I'm not understanding the "invulnerable while sprinting" part either, as that's just no where near my experience of this game on the Xbox. And good discussion folks (for the most part).


I pointed that out a few pages back, as well. There is really no way you can sprint through enemies like that on Xbox without being in Tactical Cloak. I'm not saying I know why, or understand its relationship to FPS or anything. I just know that there is absolutely no doubt that you take full damage, and are targetted quite easily, while in a full sprint in view of enemies. Only the existence of cover or TC will reduce the damage (or dodging, but that is specifically DR.)