100RenegadePoints wrote...
upinya slayin wrote...
keep reading. i'm not gonna chekc your math but it does get admittied that guns like the tphoon mow ebemies down faster at higher framerates.
someone should make a video use a gold atlas as a standard do it at 30,60,90, and 120 FPS with same charaacter and consumables and time how long it takes to kill each one. the higher framerate teh atlas will die faster.
Nope... Deep inside you know that you have no idea what you are talking about...
This is the relation between ROF and FPS... based on the example I made above. You see that the zigzag behaviour is very similar to Caratinoid's graph where he calculated shield recharge based on FPS...
It does not get higher the more FPS you have... The rounding errors will never give you a higher ROF than intended...
Good post.
But to be honest, I don't think it even matters. From what I've seen (not enough to be conclusive, but probably more than anyone else save corlist/peddroelmz) it is only the ammo counter which doesn't properly update. All the bullets get shot just fine anyway, regardless of FPS or RPM.
To upinya: As everyone else has already stated, there is ZERO evidence that frame rate affects damage to enemies. You completely made that up, as someone who you quoted as confirming it.
To everyone saying they couldn't do that on console: Of course not. But that most likely isn't because of any AI differences, but because of your restricting controls. I don't think that the Xbox version is necessarily easier. It gets easier AI to go with worse controls. According to people I've talked to who converted (pretty much VerySeed), the skill floor is higher on console, but the skill ceiling is lower.
I'm going to quote myself here:
tyhw wrote...
a) I know that VerySeed played on Xbox for quite a while, and claims that you are pretty much invulnerable while sprinting on Xbox.It is very unlikely that BioWare bothered to change their code to scale differently with FPS between PC and console. If they did, they likely would have implemented this change in to modify the enemy AI with FPS on PC to prevent the super derpy AI
c) Given that in Mass Effect 2 BioWare intentionally made enemies more difficult on PC (due to our superior controls) (link here), I find it highly unlikely that they would turn around and do the opposite in ME3
I have to assume differences in perceived difficulty are due to the controls, not the AI. Unless someone can give me some good refutations to this.






Retour en haut





