No insults were given, so no offense is taken.tyhw wrote...
No offense, but this did not convince me. I've seen several Xbox players in youtube videos sprint right through packs of enemies. To be honest, this is something that is often possible even at 60 FPS.Zero132132 wrote...
Early on, he sprints straight through a group of enemies and none of them hit him. That wouldn't happen on Xbox. It isn't just that he can angle his camera while running. You can actually swerve as much as they do in a lot of places using the left joystick; it's only when making hard turns that you have to stop, reorient, and then keep running. Based on the moments where they were able to walk and have enemies miss, the tiny bit of time it takes to turn shouldn't be some gigantic issue that somehow makes the enemies much, much better at actually hitting you.tyhw wrote...
To everyone saying they couldn't do that on console: Of course not. But that most likely isn't because of any AI differences, but because of your restricting controls. I don't think that the Xbox version is necessarily easier. It gets easier AI to go with worse controls. According to people I've talked to who converted (pretty much VerySeed), the skill floor is higher on console, but the skill ceiling is lower.
I'm going to quote myself here:tyhw wrote...
a) I know that VerySeed played on Xbox for quite a while, and claims that you are pretty much invulnerable while sprinting on Xbox.It is very unlikely that BioWare bothered to change their code to scale differently with FPS between PC and console. If they did, they likely would have implemented this change in to modify the enemy AI with FPS on PC to prevent the super derpy AI
c) Given that in Mass Effect 2 BioWare intentionally made enemies more difficult on PC (due to our superior controls) (link here), I find it highly unlikely that they would turn around and do the opposite in ME3
I have to assume differences in perceived difficulty are due to the controls, not the AI. Unless someone can give me some good refutations to this.
The enemy targetting behavior just isn't the same. I'm not saying our 30 FPS is your 60, but the enemies have way better tracking on xbox than they do on PC at 30. I kind of doubt that anyone's actually claimed that you're invulnerable while sprinting. You may have misunderstood something they said.
As to the quote:
"and i told you sprinting makes you impervious to bullets on console, especially if you had movespeed :p"
- VerySeed on Youtube
It's on the comments of the video in this thread.
The ":p" makes me suspect that this was sort of jokeful. Other players that play on both platforms have said that the targetting doesn't seem much different.
What seems to work when sprinting through enemies is when they're between retargetting cycles. And yeah, when you're moving perpendicular to the enemy, they'll miss a fair amount, especially with speedy classes, but sprinting through a crowd of enemies and taking absolutely no damage or taking only a few shots multiple times just doesn't match my experience.
Geekfest is saying it seems to work a bit, but he was alone. Sort of wish one of the PC guys that can record would work with an Xbox player that can record to try to replicate conditions. Honestly, I'm more curious about it as an issue of game mechanics than anything else.





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