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Has anyone ever tried to "improve" the OC?


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31 réponses à ce sujet

#26
Rogue1618

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This definitely plays into the idea of individualizing the paths the character takes bases on his or her chosen class.  They did a good job of at least making sure there was a little bit of content here and there, but didn't get much deeper than a quick tip of the hat.  This would have gotten that ball rolling right from go.  

Speaking of the academy and what I was talking about the NPCs, as a rogue, you have a conversation with some other student in your training room.  I would have liked to have crossed her path again at some point.  Maybe a rogue only romance option? 

There was another in the Wizard area, both were only for males it seems.



#27
Xorina

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I loved the OC, though on reflection looking back it was a Monty Hall module and found it amusing the citizens of Neverwinter allowed their houses to be robbed blind (unlike Baldur's) while keeping their valuables in crates and chests in broad daylight :-)


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#28
unclejoe1917

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I loved the OC, though on reflection looking back it was a Monty Hall module and found it amusing the citizens of Neverwinter allowed their houses to be robbed blind (unlike Baldur's) while keeping their valuables in crates and chests in broad daylight :-)

Yeah, if there is one silly detail of this game is that you can literally walk around town in broad daylight and help yourself to handfuls of money and semi-precious gems that are just seemingly sitting there for the convenience of whomever passes. Otherwise, I really do love the OC and still enjoy an occasional play through.  I'm still chipping away at my beauty and the beast campaign with my ugly half orc and Sharwyn.  



#29
Lilura

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I loved the OC, though on reflection looking back it was a Monty Hall module and found it amusing the citizens of Neverwinter allowed their houses to be robbed blind (unlike Baldur's) while keeping their valuables in crates and chests in broad daylight :-)

 

Some chests and crates are also left outside in Baldur's Gate, some aren't (just like NWN)... and you could just punch Suzy homemaker unconscious before robbing her blind, thereby incurring no reputation loss for theft.



#30
JJ Likeaprayer

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What kinds of problems are they having? I really didn't had any problem at all...what kinds of problems??? I played the "Diamond Edition",everything was pretty smooth,fantastic even,what are they talking about??



#31
Baaleos

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The only improvements I ever implemented in OC, was really around adding Quality of Life improvements such as Simtools and other roleplaying aides to the OC, which was just for multiplayer hosting.

Given the small size of the OC, and the whole 'starting a new module' event at the end of each chapter, it was a mediocre change - which was only really used for small partys. 



#32
WiredWraith

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I would totally replay a revamped and improved OC since I enjoyed it very much back in 2002 or so when I had relativity unsophisticated tastes in RPGs.  I've since played hundreds of user-made modules and would want many of those features incorporated into a NWN OC reboot/reimagining.  Firstly, no more gold coins found in just about every public barrel in every city/area.  How on earth can there be beggers in the original OC when GOLD is freely available in every trash barrel, crate & commode from Neverwinter to the ends of the realms?  Next, I would improve the enemy AI (I read here on the forum that patch 1.69 actually does make enemy spellcasters in the OC very difficult but have no way of verifying this) and then use a better AI henchmen system (and the ability to have more than one).  Then finally include meaningful skill checks.  Anyway, that's just for starters.

 

I was actually thinking of doing a playthrough of the OC recently with Project Q but decided there's too many good modules on my list that must come first.  But, yeah, would love to see a good OC reboot.