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Dark sphere mechanics and bugs


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#1
corlist

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TL;DR
Dark sphere 5A (+40% DoT, +40% Damage) is worse than useless and will actually reduce overall damage.
Duration bonuses serve only to reduce overall damage.
Dark sphere's DoT can last from 5 to 12.5 seconds depending on how long the target stays within dark sphere's AoE.


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Summary
Dark sphere will continously apply a 5-second DoT effect every 0.5 seconds to targets as long as they remain in the AoE. This 5-second DoT effect is not extended with duration bonuses.
Whenever dark sphere applies a DoT on a target, it refreshes the old DoT with a new one. In technical terms, stacking occurs (similar to incendiary ammo) but the damage remains consistent. This disallows detonating multiple biotic explosions on a target which remains in the AoE.
The listed DoT damage in the power screen is the overall damage that dark sphere will do in the listed duration.
Due to potential bugs, duration bonuses do not increase either dark sphere's duration or dark sphere's DoT duration. This is detrimental because lesser damage would have been dealt in the same unextended time frame.
This is especially problematic for evolutions 3 (5A) and 6 (6B).

The damage formula for each tick in dark sphere is as follows:
250 * (1 + [DS DoT bonuses] + [general power bonuses]) / ([listed DoT duration] * 2)
Dark sphere itself lasts 8 seconds or until it is detonated. Duration bonuses do not increase dark sphere's duration.


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To illustrate the effects of the bug, look at the following example:

In all cases, dark sphere is casted on the target and detonated 5 seconds later.

Collector Adept
65% power passives + 30% smg power mag

Dark sphere 4 (damage)
DoT damage (20 ticks)
20 * (250 * (1 + 0.35 + 0.95) / (5 * 2)) = 1,150

Dark sphere 5 (damage, damage)
DoT damage (20 ticks)
20 * (250 * (1 + 0.35 + 0.95 + 0.4) / (7 * 2)) = 964.286

Dark sphere 5 (damage, recharge)
DoT damage (20 ticks)
20 * (250 * (1 + 0.35 + 0.95) / (5 * 2)) = 1,150

Dark sphere 6 (damage, damage, radius)
DoT damage (20 ticks)
20 * (250 * (1 + 0.35 + 0.95 + 0.4 + 0.4) / (9 * 2)) = 861.111

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And of course there's data as usual.
*edit* and thanks to tyhw for the help.

Modifié par corlist, 21 mars 2013 - 11:40 .


#2
Kittstalkur

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So TL;DR, always pick recharge speed? I sure do like powers that pick their own evolutions for me.

#3
Saints

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Meh. I always used recharge speed anyway.

#4
PreGy

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Thanks for the info. This really sucks for Huntress, since recharge speed is useless when casting DC from TC...  Dark Sphere, got it :bandit:

Modifié par PreGy, 21 mars 2013 - 09:19 .


#5
Guest_GohanOwns_*

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Same here, recharge speed always.

#6
corlist

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PreGy wrote...

Thanks for the info. This really sucks for Huntress, since recharge speed is useless when casting DC from TC...


I think you might have misunderstood because dark sphere has nothing to do with the huntress, it's the collector adept.

#7
Kittstalkur

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Saints944 wrote...

Meh. I always used recharge speed anyway.


Difference of a second with the loadout I use, so it wasn't that attractive...but when the other evolution is doing zilch...

#8
Saints

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Kittstalkur wrote...

Saints944 wrote...

Meh. I always used recharge speed anyway.


Difference of a second with the loadout I use, so it wasn't that attractive...but when the other evolution is doing zilch...

It matters to me because I run into mobs with the collector adept so I'm cool with it.

#9
PreGy

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corlist wrote...

PreGy wrote...

Thanks for the info. This really sucks for Huntress, since recharge speed is useless when casting DC from TC...


I think you might have misunderstood because dark sphere has nothing to do with the huntress, it's the collector adept.


I just woke up :crying:

I will leave as if nothing happened...

#10
corlist

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Kittstalkur wrote...

Saints944 wrote...

Meh. I always used recharge speed anyway.


Difference of a second with the loadout I use, so it wasn't that attractive...but when the other evolution is doing zilch...


It does worse than zilch. It reduces your damage.

#11
krknight

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dammit, i still need a few respec cards for the talon.

#12
Saints

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PreGy wrote...

corlist wrote...

PreGy wrote...

Thanks for the info. This really sucks for Huntress, since recharge speed is useless when casting DC from TC...


I think you might have misunderstood because dark sphere has nothing to do with the huntress, it's the collector adept.


I just woke up :crying:

I will leave as if nothing happened...

Lulz. Didn't think you would mess up.

#13
Kittstalkur

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corlist wrote...

Kittstalkur wrote...

Saints944 wrote...

Meh. I always used recharge speed anyway.


Difference of a second with the loadout I use, so it wasn't that attractive...but when the other evolution is doing zilch...


It does worse than zilch. It reduces your damage.


Thanks Biower EA for not putting any emphasis on quality assurance.

#14
Kenadian

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Does the 6b evolution have a similar bug? So is this saying a Radius, Recharge, Detonation build might be better than DoT builds?

#15
Saints

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More like Damage, recharge, radius is the better option.

#16
corlist

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Kenadian wrote...

Does the 6b evolution have a similar bug? So is this saying a Radius, Recharge, Detonation build might be better than DoT builds?


6B is basically 5A + radius and therefore suffers from the same bug. Radius alone may make that evolution worthwhile considering that the other one reduces detonation radius.

#17
dava6711

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So the best build for dark sphere should be damage, recharge speed and 100% explosion damage? I Know 6b increases the explosion radius but as long as your aim is good you'll surely do a hell of a lot more damage if you go with 6a' 100% explosion damage?

Modifié par dava6711, 21 mars 2013 - 10:01 .


#18
corlist

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It's the best build if you don't mind the very small explosion radius.

#19
dava6711

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corlist wrote...

It's the best build if you don't mind the very small explosion radius.


Cool, I'll go with this then. I spam this power like hell and if I get a dragoon and a phantom in close proximity this evolution should wipe the pair of them out!

#20
dava6711

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Thanks for this thread BTW, these are the kind of threads that make BSN great.
  • Carionis aime ceci

#21
krknight

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i'm thinking radius on 6B still because of summoning seeker swarms.

if you're going to throw dark sphere, summon seeker swarms, then detonate dark sphere for cool down efficiency, you're going to want a larger window for the dark sphere detonation.

for example, if i'm down to my last swarm, i would throw dark sphere and most likely aim for the ground/wall near the enemy, or where i believe the enemy would pass by. once dark sphere is out, swarm BE or dark channel>swarm BE, summon seeker swarms, and then finally detonate dark sphere. getting all that in before detonation would be a lot easier if one knows they have a larger window to work with.

#22
SierraGHOSTN7

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If you choose 5B then, is 6A[unstable sphere] still bugged then?
So it's better just to skip  5 and 6 evolutions and invest into something else?
Damn, it's sad to hear. :\\

Modifié par SierraGHOSTN7, 21 mars 2013 - 10:24 .


#23
Saints

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SierraGHOSTN7 wrote...

If you choose 5B then, is 6A[unstable sphere] still bugged then?

6A is dark matter. 6B is the bugged one and is only good for its radius increase.

Modifié par Saints944, 21 mars 2013 - 10:25 .


#24
SierraGHOSTN7

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Saints944 wrote...

SierraGHOSTN7 wrote...

If you choose 5B then, is 6A[unstable sphere] still bugged then?

6A is dark matter. 6B is the bugged one and is only good for its radius increase.


Thanks. I forgot which one of those evolutions is which one - promoting is brainwashing. ;_;
Damn, it's really sad to hear... Thanks, got it, Collector, nice try, but... nah.

#25
Kenadian

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corlist wrote...

Kenadian wrote...

Does the 6b evolution have a similar bug? So is this saying a Radius, Recharge, Detonation build might be better than DoT builds?


6B is basically 5A + radius and therefore suffers from the same bug. Radius alone may make that evolution worthwhile considering that the other one reduces detonation radius.


So 4a,5b,6b perhaps? I'm wondering if going for radius at rank 4 might work better for a detonation build, and go 6a.

Also, thanks for the info Corlist.

Modifié par Kenadian, 21 mars 2013 - 10:30 .