Kenadian wrote...
So 4a,5b,6b perhaps? I'm wondering if going for radius at rank 4 might work better for a detonation build, and go 6a.
Also, thanks for the info Corlist.
this might be my ticket as well. and thanks corlist.
Kenadian wrote...
So 4a,5b,6b perhaps? I'm wondering if going for radius at rank 4 might work better for a detonation build, and go 6a.
Also, thanks for the info Corlist.
Wolf610 wrote...
The power seems to damn buggy to be worth it. In one game I had something interesting happen, if someone looks into it and verifies it could be useful to know.
I was playing a game of Cerberus Gold, I believe I was Off Host if it matters. I launched Dark Sphere at a phantom and after traveling a few feet it disappeared. I'm under the impression she shot it down or "ate" it with her bubble shield, but I know it was in the air as it primed a trooper nearby. Here is the interesting bit, almost 2 minutes later I tried launching it again and it immediately triggered cooldown, as if the one that disappeared was still on the field and had been detonated.
I've noticed cool down might sometimes kick in for seemingly no reason and wonder if this might be the cause. Not sure if enemies can shoot it down or if it's the power negating bubble on certain enemies, or perhaps it just disappears. I'd test it but I've specced out of DS and use him as a weapons platform. Not going to use a card on him just for this.
Wolf610 wrote...
The power seems to damn buggy to be worth it. In one game I had something interesting happen, if someone looks into it and verifies it could be useful to know.
I was playing a game of Cerberus Gold, I believe I was Off Host if it matters. I launched Dark Sphere at a phantom and after traveling a few feet it disappeared. I'm under the impression she shot it down or "ate" it with her bubble shield, but I know it was in the air as it primed a trooper nearby. Here is the interesting bit, almost 2 minutes later I tried launching it again and it immediately triggered cooldown, as if the one that disappeared was still on the field and had been detonated.
I've noticed cool down might sometimes kick in for seemingly no reason and wonder if this might be the cause. Not sure if enemies can shoot it down or if it's the power negating bubble on certain enemies, or perhaps it just disappears. I'd test it but I've specced out of DS and use him as a weapons platform. Not going to use a card on him just for this.
krknight wrote...
i'm thinking radius on 6B still because of summoning seeker swarms.
if you're going to throw dark sphere, summon seeker swarms, then detonate dark sphere for cool down efficiency, you're going to want a larger window for the dark sphere detonation.
for example, if i'm down to my last swarm, i would throw dark sphere and most likely aim for the ground/wall near the enemy, or where i believe the enemy would pass by. once dark sphere is out, swarm BE or dark channel>swarm BE, summon seeker swarms, and then finally detonate dark sphere. getting all that in before detonation would be a lot easier if one knows they have a larger window to work with.
corlist wrote...
krknight wrote...
i'm thinking radius on 6B still because of summoning seeker swarms.
if you're going to throw dark sphere, summon seeker swarms, then detonate dark sphere for cool down efficiency, you're going to want a larger window for the dark sphere detonation.
for example, if i'm down to my last swarm, i would throw dark sphere and most likely aim for the ground/wall near the enemy, or where i believe the enemy would pass by. once dark sphere is out, swarm BE or dark channel>swarm BE, summon seeker swarms, and then finally detonate dark sphere. getting all that in before detonation would be a lot easier if one knows they have a larger window to work with.
I don't think it will work that way. Choosing either duration evo (5A or 6B) does not actually increase the time where dark sphere stays active.
Modifié par krknight, 21 mars 2013 - 11:23 .
krknight wrote...
Wolf610 wrote...
The power seems to damn buggy to be worth it. In one game I had something interesting happen, if someone looks into it and verifies it could be useful to know.
I was playing a game of Cerberus Gold, I believe I was Off Host if it matters. I launched Dark Sphere at a phantom and after traveling a few feet it disappeared. I'm under the impression she shot it down or "ate" it with her bubble shield, but I know it was in the air as it primed a trooper nearby. Here is the interesting bit, almost 2 minutes later I tried launching it again and it immediately triggered cooldown, as if the one that disappeared was still on the field and had been detonated.
I've noticed cool down might sometimes kick in for seemingly no reason and wonder if this might be the cause. Not sure if enemies can shoot it down or if it's the power negating bubble on certain enemies, or perhaps it just disappears. I'd test it but I've specced out of DS and use him as a weapons platform. Not going to use a card on him just for this.
i haven't experienced this one yet. i've seen the thing disappear after sitting there long enough though, but i was able to immediately throw another as if the first one just died out. looks like every new character is bugged then.
Wolf610 wrote...
No, it's not from sitting long enough. It just disappears while traveling forward. I don't know the cause but it happened enough for me to spec out of it. That one instance just stuck with me as there was almost a 2 minute gap between casts.
Modifié par Dokteur Kill, 21 mars 2013 - 11:47 .
Dokteur Kill wrote...
But how is it with the detonation damage? Do the damage evolutions work correctly for that? The DoT isn't really that important for me, I tend to just set off a BE and then detonate the sphere.
I actually opened this thread to mention that. I hate it when that happens and it always puts me in a bad situation.corlist wrote...
Wolf610 wrote...
The power seems to damn buggy to be worth it. In one game I had something interesting happen, if someone looks into it and verifies it could be useful to know.
I was playing a game of Cerberus Gold, I believe I was Off Host if it matters. I launched Dark Sphere at a phantom and after traveling a few feet it disappeared. I'm under the impression she shot it down or "ate" it with her bubble shield, but I know it was in the air as it primed a trooper nearby. Here is the interesting bit, almost 2 minutes later I tried launching it again and it immediately triggered cooldown, as if the one that disappeared was still on the field and had been detonated.
I've noticed cool down might sometimes kick in for seemingly no reason and wonder if this might be the cause. Not sure if enemies can shoot it down or if it's the power negating bubble on certain enemies, or perhaps it just disappears. I'd test it but I've specced out of DS and use him as a weapons platform. Not going to use a card on him just for this.
I've also noticed this. I was the host as is required in all my tests. Sometimes dark sphere will detonate itself seemigly for no reason. "Using" dark sphere again at this point will trigger a fake detonation and a cooldown.
UnknownMercenary wrote...
So, skip it altogether or just go 4a -> 5b and skip rank 6?
The tiny radius doesn't seem worth it.
UnknownMercenary wrote...
So, skip it altogether or just go 4a -> 5b and skip rank 6?
The tiny radius doesn't seem worth it.
Modifié par Shampoohorn, 21 mars 2013 - 09:10 .
Flambrose wrote...
I'd argue 4a/5b/6b is still better than skipping rank 6. 7 meter radius can be useful, especially considering how slow the power is. Lowering the DoT is of no consequence.. That 3 target cap really steams my beans though.
What you do with it?Notorious P I G wrote...
Holy crap. My build is awful.
Flambrose wrote...
I'd argue 4a/5b/6b is still better than skipping rank 6. 7 meter radius can be useful, especially considering how slow the power is. Lowering the DoT is of no consequence.. That 3 target cap really steams my beans though.
Shampoohorn wrote...
Flambrose wrote...
I'd argue 4a/5b/6b is still better than skipping rank 6. 7 meter radius can be useful, especially considering how slow the power is. Lowering the DoT is of no consequence.. That 3 target cap really steams my beans though.
3 target max? I didn't know that. Seems odd for a power than you can spec for an 18m diameter. Is that the case for both DoT and Detonation?