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Dark sphere mechanics and bugs


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#26
krknight

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Kenadian wrote...

So 4a,5b,6b perhaps? I'm wondering if going for radius at rank 4 might work better for a detonation build, and go 6a.

Also, thanks for the info Corlist.


this might be my ticket as well.  and thanks corlist.

#27
Wolf610

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The power seems to damn buggy to be worth it. In one game I had something interesting happen, if someone looks into it and verifies it could be useful to know.

I was playing a game of Cerberus Gold, I believe I was Off Host if it matters. I launched Dark Sphere at a phantom and after traveling a few feet it disappeared. I'm under the impression she shot it down or "ate" it with her bubble shield, but I know it was in the air as it primed a trooper nearby. Here is the interesting bit, almost 2 minutes later I tried launching it again and it immediately triggered cooldown, as if the one that disappeared was still on the field and had been detonated.

I've noticed cool down might sometimes kick in for seemingly no reason and wonder if this might be the cause. Not sure if enemies can shoot it down or if it's the power negating bubble on certain enemies, or perhaps it just disappears. I'd test it but I've specced out of DS and use him as a weapons platform. Not going to use a card on him just for this.

#28
corlist

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Wolf610 wrote...

The power seems to damn buggy to be worth it. In one game I had something interesting happen, if someone looks into it and verifies it could be useful to know.

I was playing a game of Cerberus Gold, I believe I was Off Host if it matters. I launched Dark Sphere at a phantom and after traveling a few feet it disappeared. I'm under the impression she shot it down or "ate" it with her bubble shield, but I know it was in the air as it primed a trooper nearby. Here is the interesting bit, almost 2 minutes later I tried launching it again and it immediately triggered cooldown, as if the one that disappeared was still on the field and had been detonated.

I've noticed cool down might sometimes kick in for seemingly no reason and wonder if this might be the cause. Not sure if enemies can shoot it down or if it's the power negating bubble on certain enemies, or perhaps it just disappears. I'd test it but I've specced out of DS and use him as a weapons platform. Not going to use a card on him just for this.


I've also noticed this. I was the host as is required in all my tests. Sometimes dark sphere will detonate itself seemigly for no reason. "Using" dark sphere again at this point will trigger a fake detonation and a cooldown.

#29
jrm_ayun

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 Great. Just so damn great. More bugs <_<

Thank you for these corlist

#30
krknight

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Wolf610 wrote...

The power seems to damn buggy to be worth it. In one game I had something interesting happen, if someone looks into it and verifies it could be useful to know.

I was playing a game of Cerberus Gold, I believe I was Off Host if it matters. I launched Dark Sphere at a phantom and after traveling a few feet it disappeared. I'm under the impression she shot it down or "ate" it with her bubble shield, but I know it was in the air as it primed a trooper nearby. Here is the interesting bit, almost 2 minutes later I tried launching it again and it immediately triggered cooldown, as if the one that disappeared was still on the field and had been detonated.

I've noticed cool down might sometimes kick in for seemingly no reason and wonder if this might be the cause. Not sure if enemies can shoot it down or if it's the power negating bubble on certain enemies, or perhaps it just disappears. I'd test it but I've specced out of DS and use him as a weapons platform. Not going to use a card on him just for this.


i haven't experienced this one yet.  i've seen the thing disappear after sitting there long enough though, but i was able to immediately throw another as if the first one just died out.  looks like every new character is bugged then.

#31
corlist

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krknight wrote...

i'm thinking radius on 6B still because of summoning seeker swarms.

if you're going to throw dark sphere, summon seeker swarms, then detonate dark sphere for cool down efficiency, you're going to want a larger window for the dark sphere detonation.

for example, if i'm down to my last swarm, i would throw dark sphere and most likely aim for the ground/wall near the enemy, or where i believe the enemy would pass by. once dark sphere is out, swarm BE or dark channel>swarm BE, summon seeker swarms, and then finally detonate dark sphere. getting all that in before detonation would be a lot easier if one knows they have a larger window to work with.


I don't think it will work that way. Choosing either duration evo (5A or 6B) does not actually increase the time where dark sphere stays active.

#32
krknight

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corlist wrote...

krknight wrote...

i'm thinking radius on 6B still because of summoning seeker swarms.

if you're going to throw dark sphere, summon seeker swarms, then detonate dark sphere for cool down efficiency, you're going to want a larger window for the dark sphere detonation.

for example, if i'm down to my last swarm, i would throw dark sphere and most likely aim for the ground/wall near the enemy, or where i believe the enemy would pass by. once dark sphere is out, swarm BE or dark channel>swarm BE, summon seeker swarms, and then finally detonate dark sphere. getting all that in before detonation would be a lot easier if one knows they have a larger window to work with.


I don't think it will work that way. Choosing either duration evo (5A or 6B) does not actually increase the time where dark sphere stays active.


no, i meant that the radius allows for more leeway during detonation.  

if the radius is really small, cancelling your seeker swarm cool down with a dark sphere cool down by detonating ain't doing much if it doesn't hit anything.  but cancelling seeker swarm cool down with a dark sphere detonation that did damage to a larger area, would give you a better chance overall with hitting two birds with one stone.

edit:  basically, what's the point of cancelling your seeker swarm cool down with a dark sphere cool down if your dark sphere is less likely to damage something?

Modifié par krknight, 21 mars 2013 - 11:23 .


#33
Wolf610

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krknight wrote...

Wolf610 wrote...

The power seems to damn buggy to be worth it. In one game I had something interesting happen, if someone looks into it and verifies it could be useful to know.

I was playing a game of Cerberus Gold, I believe I was Off Host if it matters. I launched Dark Sphere at a phantom and after traveling a few feet it disappeared. I'm under the impression she shot it down or "ate" it with her bubble shield, but I know it was in the air as it primed a trooper nearby. Here is the interesting bit, almost 2 minutes later I tried launching it again and it immediately triggered cooldown, as if the one that disappeared was still on the field and had been detonated.

I've noticed cool down might sometimes kick in for seemingly no reason and wonder if this might be the cause. Not sure if enemies can shoot it down or if it's the power negating bubble on certain enemies, or perhaps it just disappears. I'd test it but I've specced out of DS and use him as a weapons platform. Not going to use a card on him just for this.


i haven't experienced this one yet.  i've seen the thing disappear after sitting there long enough though, but i was able to immediately throw another as if the first one just died out.  looks like every new character is bugged then.


No, it's not from sitting long enough. It just disappears while traveling forward. I don't know the cause but it happened enough for me to spec out of it. That one instance just stuck with me as there was almost a 2 minute gap between casts.

#34
mybudgee

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Bump for Rannoch

#35
krknight

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Wolf610 wrote...

No, it's not from sitting long enough. It just disappears while traveling forward. I don't know the cause but it happened enough for me to spec out of it. That one instance just stuck with me as there was almost a 2 minute gap between casts.


yeah, haven't had it just disappear while traveling unless it went off map.  i believe you though.  it's by far the glitchiest game i've ever played, but still ridiculously addictive.

#36
Dokteur Kill

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It seems to me that if the sphere attaches to something right in front of you, it sometimes isn't drawn properly. So it's stuck there, and can be detonated, but you don't see it. Kind of annoying. And it seems to happen on places where you wouldn't think that the sphere could get stuck. I had it happen several times when I attempted to launch a sphere from the top of the ladder on White.

Another fun "feature" is that you can attach the sphere to the bug swarm on Glacier Hazard, and it will be carried around by the swarm. Looks really cool too.

But how is it with the detonation damage? Do the damage evolutions work correctly for that? The DoT isn't really that important for me, I tend to just set off a BE and then detonate the sphere.

Modifié par Dokteur Kill, 21 mars 2013 - 11:47 .


#37
corlist

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Dokteur Kill wrote...

But how is it with the detonation damage? Do the damage evolutions work correctly for that? The DoT isn't really that important for me, I tend to just set off a BE and then detonate the sphere.


Detonation damage works as expected. I have not tested 6A (+100% detonation damage) but what I've heard from peddro is that it's additive.

#38
UnknownMercenary

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So, skip it altogether or just go 4a -> 5b and skip rank 6?

The tiny radius doesn't seem worth it.

#39
Mr. Fleas

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corlist wrote...

Wolf610 wrote...

The power seems to damn buggy to be worth it. In one game I had something interesting happen, if someone looks into it and verifies it could be useful to know.

I was playing a game of Cerberus Gold, I believe I was Off Host if it matters. I launched Dark Sphere at a phantom and after traveling a few feet it disappeared. I'm under the impression she shot it down or "ate" it with her bubble shield, but I know it was in the air as it primed a trooper nearby. Here is the interesting bit, almost 2 minutes later I tried launching it again and it immediately triggered cooldown, as if the one that disappeared was still on the field and had been detonated.

I've noticed cool down might sometimes kick in for seemingly no reason and wonder if this might be the cause. Not sure if enemies can shoot it down or if it's the power negating bubble on certain enemies, or perhaps it just disappears. I'd test it but I've specced out of DS and use him as a weapons platform. Not going to use a card on him just for this.


I've also noticed this. I was the host as is required in all my tests. Sometimes dark sphere will detonate itself seemigly for no reason. "Using" dark sphere again at this point will trigger a fake detonation and a cooldown.

I actually opened this thread to mention that. I hate it when that happens and it always puts me in a bad situation.

#40
krknight

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UnknownMercenary wrote...

So, skip it altogether or just go 4a -> 5b and skip rank 6?

The tiny radius doesn't seem worth it.


i don't know the overall math, but this might be the case.  

6B would still give you radius and a 6-6 biotic explosion.  but you might be right, especially if you're dropping the 6 evo on dark sphere and putting it into 6B passive for collector weapon damage in my case.  you'd figure that a bugged evo would make it an easier decision.

#41
megabeast37215

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Thanks corlist and tyhw... you guys are awesome. Pillars of the community

#42
lightswitch

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UnknownMercenary wrote...

So, skip it altogether or just go 4a -> 5b and skip rank 6?

The tiny radius doesn't seem worth it.


If you're trying to use it for DOT then you should probably just skip it anyways

#43
StoxRegalia

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Holy crap. My build is awful.

#44
Shampoohorn

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Thanks corlist. This makes the 4b/5b/6a build seem more interesting.
4b/5b/6a (Radius, Recharge, Dark Matter)
4.5 meter radius, 2420 damage (1100+220+1100)

This option gives you a good balance of damage and radius. Max damage with gear and passives is around 4100.


Alternatively:
4a/5b/skip (Damage, Recharge)
5 meter radius, 1650 damage (1100+220+330)

Now you can put six power points somewhere else, but at a substantial damage cost (700) and a small drop in BE damage output.

Modifié par Shampoohorn, 21 mars 2013 - 09:10 .


#45
Flambrose

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I'd argue 4a/5b/6b is still better than skipping rank 6. 7 meter radius can be useful, especially considering how slow the power is. Lowering the DoT is of no consequence.. That 3 target cap really steams my beans though.

#46
Shampoohorn

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Flambrose wrote...

I'd argue 4a/5b/6b is still better than skipping rank 6. 7 meter radius can be useful, especially considering how slow the power is. Lowering the DoT is of no consequence.. That 3 target cap really steams my beans though.


3 target max?  I didn't know that.  Seems odd for a power than you can spec for an 18m diameter.  Is that the case for both DoT and Detonation?

#47
Eelectrica

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Thanks for this Corlist, I'll have to give the CA another go before the next promotion cycle.

#48
Saints

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Notorious P I G wrote...

Holy crap. My build is awful.

What you do with it?

#49
krknight

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Flambrose wrote...

I'd argue 4a/5b/6b is still better than skipping rank 6. 7 meter radius can be useful, especially considering how slow the power is. Lowering the DoT is of no consequence.. That 3 target cap really steams my beans though.


that's just it.  why sacrifice your damage if you're capped at 3 targets?  4b/5b/6b would be a good medium for range and damage, especially since you're only hitting 3 targets at a time.  

#50
Flambrose

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Shampoohorn wrote...

Flambrose wrote...

I'd argue 4a/5b/6b is still better than skipping rank 6. 7 meter radius can be useful, especially considering how slow the power is. Lowering the DoT is of no consequence.. That 3 target cap really steams my beans though.


3 target max?  I didn't know that.  Seems odd for a power than you can spec for an 18m diameter.  Is that the case for both DoT and Detonation?


The DoT will afflict anything that comes into its radius, but the detonation will only hit three enemies. If you toss it into a ravager and there's swarmers, you have to wait a couple of seconds for them to die or you'll get a sweet swarmer killfeed.