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Dark sphere mechanics and bugs


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#51
Flambrose

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krknight wrote...

Flambrose wrote...

I'd argue 4a/5b/6b is still better than skipping rank 6. 7 meter radius can be useful, especially considering how slow the power is. Lowering the DoT is of no consequence.. That 3 target cap really steams my beans though.


that's just it.  why sacrifice your damage if you're capped at 3 targets?  4b/5b/6b would be a good medium for range and damage, especially since you're only hitting 3 targets at a time.  


You're not sacrificing damage really. If anything, you're doing more overall DoT since everything in the radius will be hit by space influenza. It may do less to every single target hit by it, but you'll be DoTting more targets.

As for the detonation, you can hit enemies that are farther apart. That's valuable in and of itself. I really, REALLY wish Bioware would remove the target cap, but radius is still a bit useful for this. Use a Geth Scanner and you'd be surprised at what you can kill through walls.

The radius is also a good option for priming entire spawns for biotic teammates to set off.
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#52
krknight

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you make a good argument, and i haven't tried geth scanner on him yet either. i'll try later after the tourney tonight.

#53
Guest_Jiovanie-_*

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While we're on the subject of the Collector Adept, I have a question concerning durability.

Would speccing into Seeker Swarms for: 4a, 5a, 6b + Fitness for: 4b, 5b give me more surviability than Seeker Swarms for: 4a, 5a, + Fitness for: 4b, 5a, 6b? I don't even use Ascension mode, so I'm thinking of respeccing him again for shield recharge instead.

For Dark Sphere: I'm just gonna go with 4b, 5b, and 6b. I had no idea it was bugged, but it does destroy Phantoms pretty well on Silver and Gold, so I'm not complaining.

#54
BYC

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I don't usually detonate my Dark Spheres, but when I do, I really wanted that detonation radius. Goddamn it.

Is this a bug that can be fixed without a patch? Because if so, Bioware can still correct it even if they only have a small group of people still working on MP.

#55
BYC

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Flambrose wrote...

krknight wrote...

Flambrose wrote...

I'd argue 4a/5b/6b is still better than skipping rank 6. 7 meter radius can be useful, especially considering how slow the power is. Lowering the DoT is of no consequence.. That 3 target cap really steams my beans though.


that's just it.  why sacrifice your damage if you're capped at 3 targets?  4b/5b/6b would be a good medium for range and damage, especially since you're only hitting 3 targets at a time.  


You're not sacrificing damage really. If anything, you're doing more overall DoT since everything in the radius will be hit by space influenza. It may do less to every single target hit by it, but you'll be DoTting more targets.

As for the detonation, you can hit enemies that are farther apart. That's valuable in and of itself. I really, REALLY wish Bioware would remove the target cap, but radius is still a bit useful for this. Use a Geth Scanner and you'd be surprised at what you can kill through walls.

The radius is also a good option for priming entire spawns for biotic teammates to set off.


Doesn't 6b only affect the detonation radius?  If not, I'll still use it since I want the maximum number of enemies hit by my DoT and primed.

#56
Geist.H

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I always tend to spec him: 6/5/6/6/3 if I want more survivability, I would opt for 6/5/4/6/5 or 6/5/3/6/6.

I don't skip Dark Channel because it's fire&forgetable and will kill a Phantom on its own.

If you want a nuke sphere, I would go Radius/Recharge/Dark Matter.

If you just want to Dark Sphere all the things, Damage/Recharge/Radius.

As Flambrose pointed out, the explosion goes through wall, which is very exploitable.

The Pistol/SMG Power Magnifier is extremely juicy on this character.

Modifié par Geist.H, 21 mars 2013 - 09:55 .


#57
Flambrose

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4b and 6b affect both priming and detonation radius. So does 6a, for that matter...

4b/5b/6a - boss-killing mininuke with better DoT
4a/5b/6b - mass-priming mook killer

#58
jimcamx

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But doesn't the DoT still stay in effect even after detonation? 

#59
lightswitch

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People seem really confused. I kind of am as well, but the way I understood corlists' post it was saying that depending on how you spec evo 5, your DOT could be reduced by about 300, maybe 200 damage, spread out over 5 seconds. That's all we're talking about.

It's really not enough of a difference to make 6a instantly better than 6b. Unless you already preferred 6a, the value of 6b is not significantly reduced. By choosing it you'll only be doing 58 damage per second less. Actually corlist didn't indicate how a damage, recharge, radius build would compare so it's probably even less than that.

Modifié par lightswitch, 21 mars 2013 - 10:06 .


#60
Geist.H

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People seem really confused. I kind of am as well, but the way I understood corlists' post it was saying that depending on how you spec evo 5, your DOT could be reduced by about 300, maybe 200 damage, spread out over 8 seconds. That's all we're talking about.

It's really not enough of a difference to make 6a instantly better than 6b. Unless you already preferred 6a, the value of 6b is not significantly reduced. By choosing it you'll only be doing 58 damage per second less. Actually corlist didn't indicate how a damage, recharge, radius build would compare so it's probably even less than that.


Indeed, especially when you take into consideration that targets caught by Dark Spheres rarely survive long enough for the DoT to fully apply anyway. I prefer the Recharge perk simply because faster casting = bigger damage output.

Modifié par Geist.H, 21 mars 2013 - 10:05 .


#61
krknight

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Jiovanie- wrote...

While we're on the subject of the Collector Adept, I have a question concerning durability.

Would speccing into Seeker Swarms for: 4a, 5a, 6b + Fitness for: 4b, 5b give me more surviability than Seeker Swarms for: 4a, 5a, + Fitness for: 4b, 5a, 6b? I don't even use Ascension mode, so I'm thinking of respeccing him again for shield recharge instead.

For Dark Sphere: I'm just gonna go with 4b, 5b, and 6b. I had no idea it was bugged, but it does destroy Phantoms pretty well on Silver and Gold, so I'm not complaining.


your swarms are such a large part of your BE damage.  

durability would be much better going 6B in fitness since it would be constant, while 6B into seeker swarm gives you an extra 10% and most likely wouldn't be constant.  the exception would be of course if you keep 4 orbs at all times, but that would severely gimp your damage output, and still wouldn't compensate for 6b into fitness durability-wise.  i think i'm going to go 4a/5a/6b in seeker swarm on my next build, and only do the 3 points in fitness.  

Modifié par krknight, 21 mars 2013 - 10:14 .


#62
Flambrose

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jimcamx wrote...

But doesn't the DoT still stay in effect even after detonation? 


Yes, but duration increasing upgrades don't affect the duration of the DoT at all.

The DoT works by taking a maximum value, then splitting that value into pieces that are delivered at fixed intervals. The duration "upgrades" decrease the value of each chunk, but they don't actually increase the amount of chunks delivered like they should.

#63
DarkerCompanion

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Would it be realistic to consider not taking Dark Sphere above rank 4 or 5 at all based on this information?

Definitely having a hard time building mine, I hate choices.

#64
BYC

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Geist.H wrote...

People seem really confused. I kind of am as well, but the way I understood corlists' post it was saying that depending on how you spec evo 5, your DOT could be reduced by about 300, maybe 200 damage, spread out over 8 seconds. That's all we're talking about.

It's really not enough of a difference to make 6a instantly better than 6b. Unless you already preferred 6a, the value of 6b is not significantly reduced. By choosing it you'll only be doing 58 damage per second less. Actually corlist didn't indicate how a damage, recharge, radius build would compare so it's probably even less than that.


Indeed, especially when you take into consideration that targets caught by Dark Spheres rarely survive long enough for the DoT to fully apply anyway. I prefer the Recharge perk simply because faster casting = bigger damage output.


But that faster casting only applies if the Dark Sphere is detonated.  If I don't detonate often, I'm losing out on even a bit more DoT.  For rank 5, the only choice is recharge because the other option makes the Dark Sphere flat out WORSE without any benefit at all.

When I promote adepts again, I'll mess with increasing radius overall and see how I like it.  More affected is good, but more DoT is better because I aim my Dark Spheres very well.

#65
Saints

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DarkerCompanion wrote...

Would it be realistic to consider not taking Dark Sphere above rank 4 or 5 at all based on this information?

Definitely having a hard time building mine, I hate choices.

I want to kill bosses go 4a, 5b, and 6a. If you want mook master, go 4a, 5b, and 6b. I pick the mook master because I got DC for bosses... And a gun. 
edit: because iPod sucks.

Modifié par Saints944, 21 mars 2013 - 10:41 .


#66
BYC

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Saints944 wrote...

DarkerCompanion wrote...

Would it be realistic to consider not taking Dark Sphere above rank 4 or 5 at all based on this information?

Definitely having a hard time building mine, I hate choices.

I want to kill bosses go 4a, 5b, and 6b. If you want mook master, go 4a, 5b, and 6b. I pick the mook master because I got DC for bosses... And a gun.


You probably meant 6a for bosses, and 4b for mooks.  I'm actually not too worried about bosses just because Dark Channel and BEs using Swarms.

#67
lightswitch

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Saints944 wrote...

DarkerCompanion wrote...

Would it be realistic to consider not taking Dark Sphere above rank 4 or 5 at all based on this information?

Definitely having a hard time building mine, I hate choices.

I want to kill bosses go 4a, 5b, and 6b. If you want mook master, go 4a, 5b, and 6b. I pick the mook master because I got DC for bosses... And a gun.


How much damage does a 4a, 5b, 6b Sphere actually do? I don't think it's worth using as a boss killing tool with that cooldown.

edit: just noticed you put the exact same choices for both options. I'm guessing you meant 4b, 5b, 6a for boss killing.

Modifié par lightswitch, 21 mars 2013 - 10:37 .


#68
Saints

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Yes. Sorry meant 6a. This iPod sucks sometimes.

#69
Lucky

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So nice of Bioware to release a slew of bug riddled characters, then a few days later declare that they are done patching the game... as if the bugs from before reckoning weren't enough...

Seriously, the amount of bugs they are leaving this game with is flat out embarrassing...

*Sigh* thanks for all the hard work Corlist, you are a scholar, a gentleman and Bioware would do well to hire you, Cyonan and TYHW cause ya'll seem a lot more competent than whoever works for them now.

Modifié par rlucht, 21 mars 2013 - 10:52 .


#70
HolyAvenger

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I respec'd thanks to this thread. Cheers Corlist and tyhw.

#71
TMB903

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This is very disappointing. It's a shame there are so many things not "working as intended" that will never get fixed.

#72
Silent Indignation

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Has anyone just decided to put 3 in dark sphere as a result of the confusion?

I'm running a slight variation on Stardusk's build.

It's hard to pass up that special weapon damage perk considering the amount of time you are firing your csmg. The expert package helps with the cool downs as well.

Dark sphere into crowd, swarm for BE, dark channel, explode sphere, swarm for BE, then start shooting while waiting for cool down is the usual routine.

Every once in a while you'll blow the sphere early depending on the situation and 3 ranks has been enough for most panic situations. Maybe not as strong as it could be, but you can use your gun and swarms to finish off anything left standing.

One time a teammate died in front of me while I was on orb cool down, had no swarms, and had overheated my csmg. I watched in horror as he got stomped out while standing like 5 feet away. He was probably wondering what the hell I was doing. Guess I could have tried light melee?

Modifié par Silent Indignation, 25 mars 2013 - 03:56 .


#73
soulstriker09

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lol thanks for the tests and thanks for the bump. I did not know. -___-

#74
Sir_Alan_

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Pfff, another bugged character, great... ¬¬

Appreciate the testing, threads like this are the reason I visit the forums :)

#75
Sir_Alan_

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Silent Indignation wrote...

One time a teammate died in front of me while I was on orb cool down, had no swarms, and had overheated my csmg. I watched in horror as he got stomped out while standing like 5 feet away. He was probably wondering what the hell I was doing. Guess I could have tried light melee?


Lol.

Both his melees take an age to kick in, you coulda tried but I doubt it'd have saved them.