Winner.crimzontearz wrote...
In every media you will find people who will advocate that "this would be better if it was more mature grimdark and realistic by letting -insert catastrophically bleak event on whatever scale here- happen"
There is nothing wrong with those kinds of narratives, at all, there are many examples out there like Game of Thrones....the problem presents itself when this specific crowd begins to advocate that a previously "epic heroic saga" should be converted to a "tragic heroic saga" because that is what they like better.
Such thing is pure idiocy...like people advocating that rocksteady should kill batman in B:AA because it is more mature and deep. The reverse is true as well, Demon souls is a BLEAK game, advocating to turn it to a LOTR style narrative is juat unfair.
The second problem is hypocrisy, one of these two crowds, when faced with the OPTION to have two outcomes (one bleaker than the other) will whine because it was not forced.....which makes them hypocrites, if they like better to have a bleaker outcome then they would have no problem choosing so, the other option should not matter.....but it does because given the option they MIGHT pick the happier outcome
TLDR...pick your narratives depending on your tastes and do not try to ruin it for others
The Fallacy of Player-Earned Heroism
#26
Posté 21 mars 2013 - 07:10
#27
Posté 21 mars 2013 - 07:29
#28
Posté 21 mars 2013 - 08:46
Which game is that?dreamgazer wrote...
And apparently it'll become a continuing trend.iOnlySignIn wrote...
Because the "controversy" generated by ME3's Ending is pure marketing gold.
A pretty big release hitting next week could very well have a terrible "controversial" ending, too.
#29
Posté 21 mars 2013 - 09:25
iOnlySignIn wrote...
Which game is that?dreamgazer wrote...
And apparently it'll become a continuing trend.iOnlySignIn wrote...
Because the "controversy" generated by ME3's Ending is pure marketing gold.
A pretty big release hitting next week could very well have a terrible "controversial" ending, too.
This one.
#30
Posté 21 mars 2013 - 09:29
#31
Posté 21 mars 2013 - 09:36
dreamgazer wrote...
iOnlySignIn wrote...
Which game is that?dreamgazer wrote...
And apparently it'll become a continuing trend.iOnlySignIn wrote...
Because the "controversy" generated by ME3's Ending is pure marketing gold.
A pretty big release hitting next week could very well have a terrible "controversial" ending, too.
This one.
And that is why you don't pre-order.
I have say, one good thing that came out of ME3's ending for me is that when I hear vague descriptions and fluffing claims for a game, warning bells goes off and my CC stays in my wallet.
#32
Posté 21 mars 2013 - 09:40
Archonsg wrote...
And that is why you don't pre-order.
I have say, one good thing that came out of ME3's ending for me is that when I hear vague descriptions and fluffing claims for a game, warning bells goes off and my CC stays in my wallet.
Meh. I won't let a wonky ending scratch out the enjoyment that I had leading up to it.
#33
Guest_The Mad Hanar_*
Posté 21 mars 2013 - 09:47
Guest_The Mad Hanar_*
#34
Posté 21 mars 2013 - 09:51
I think that they might be heading for a two-pronged approach, where your character's charisma determines the ability to give a certain speech, and their reputation (with a particular audience?) determines its chance for success.Leonardo the Magnificent wrote...
My only real problem with the "Charm/Intimidate" options is when they are exclusively the result of Shepard being a person of a certain repute. For example, while I don't have a problem with the text in Tali's trial speech, the fact that Shepard can suddenly ascend to the heights of eloquence (even though he's not that eloquent) simply because he's been good or bad makes it seem far too easy. That's why I much prefer the option of rallying the crowd, and believe that it should be the only way to successfully complete the mission.
#35
Posté 21 mars 2013 - 10:03
Leonardo the Magnificent wrote...
My only real problem with the "Charm/Intimidate" options is when they are exclusively the result of Shepard being a person of a certain repute. For example, while I don't have a problem with the text in Tali's trial speech, the fact that Shepard can suddenly ascend to the heights of eloquence (even though he's not that eloquent) simply because he's been good or bad makes it seem far too easy. That's why I much prefer the option of rallying the crowd, and believe that it should be the only way to successfully complete the mission.
I can sort of see the reasoning behind it, and in a way it does address the potential problem of Shepard simply giving an eloquent speech by "button-press." That is, as Shepard gets more practiced at using verbal persuasion, (s)he gets better at it. It might be better if dialogue choices and action choices were tracked separately - I'm not sure that uploading intel on Cerberus to the Alliance should make Shepard better at giving Paragon speeches, or that roughing up Elias Kelham should make Shepard better at giving Renegade speeches.
#36
Posté 21 mars 2013 - 10:25
Leonardo the Magnificent wrote...
My only real problem with the "Charm/Intimidate" options is when they are exclusively the result of Shepard being a person of a certain repute. For example, while I don't have a problem with the text in Tali's trial speech, the fact that Shepard can suddenly ascend to the heights of eloquence (even though he's not that eloquent) simply because he's been good or bad makes it seem far too easy. That's why I much prefer the option of rallying the crowd, and believe that it should be the only way to successfully complete the mission.
What happens when you rally the crowd and don't Charm/Persuade?
#37
Posté 21 mars 2013 - 10:49
#38
Guest_simfamUP_*
Posté 21 mars 2013 - 10:53
Guest_simfamUP_*
Han Shot First wrote...
crimzontearz wrote...
In every media you will find people who will advocate that "this would be better if it was more mature grimdark and realistic by letting -insert catastrophically bleak event on whatever scale here- happen"
On the flipside there also people who are unwilling to accept any ending that doesn't result in sunshine and rainbows. I know someone who rage quit the Game of Throne series because at the end, a certain main character ends up headless.
This person thinks the series was ruined by that event, while I thought it was an amazing twist and it made me go out and purchase the books.
I disagree both with the people who think a story must be grimdark or realistic in order to be good, and those who think every story must have a happy ending. Whether an ending is happy, bittersweet, or grimdark it can be good, depending on how it was written and whether or not it was a good fit for the story that preceded it.
Pretty much this.
Dragon Age: Origins' endings were great because they matched the mood of the story, both the sacrafice and the ritual, in the end: you save the world (which was inevitable considering that the franchise is all about shaping Thedas, not just the confined spaces where the game set you in.) The game was set up to be a grand adventure, a Lord of the Rings with all the naughty bits put in, and that's what is turned out to be.
However, I think Dragon Age should aspire to be more like Martin, as it was advertised as a Dark Fantasy (though the genre labeled was incorrect, you know where the devs were coming from.) This is why I disagree with threads that want BioWare to shy away from mature themes, it was not what was promised. And though BioWare promises should be taken with the measure of a freaking atom nowadays, I still believe that Dragon Age should be consistent with the promised theme.
#39
Posté 21 mars 2013 - 10:54
CronoDragoon wrote...
Leonardo the Magnificent wrote...
My only real problem with the "Charm/Intimidate" options is when they are exclusively the result of Shepard being a person of a certain repute. For example, while I don't have a problem with the text in Tali's trial speech, the fact that Shepard can suddenly ascend to the heights of eloquence (even though he's not that eloquent) simply because he's been good or bad makes it seem far too easy. That's why I much prefer the option of rallying the crowd, and believe that it should be the only way to successfully complete the mission.
What happens when you rally the crowd and don't Charm/Persuade?
Reegar and Veetor get up and yell at the admirals on Tali's behalf, and they drop the charges. You get Tali's loyalty, but not the big pile of Paragon or Renegade points. You can only do this if Reegar is still alive (obviously) and if you didn't hand Veetor over to Cerberus, and if you talked to them both before heading to the Alarei.
Modifié par RedBeardJim, 21 mars 2013 - 10:56 .
#40
Posté 21 mars 2013 - 11:01
RedBeardJim wrote...
Reegar and Veetor get up and yell at the admirals on Tali's behalf, and they drop the charges. You get Tali's loyalty, but not the big pile of Paragon or Renegade points. You can only do this if Reegar is still alive (obviously) and if you didn't hand Veetor over to Cerberus, and if you talked to them both before heading to the Alarei.
So it's basically another Paragon choice disguised as the neutral choice, that makes a bit more sense but doesn't get you Paragon points? Interesting.
#41
Posté 21 mars 2013 - 11:52
CronoDragoon wrote...
RedBeardJim wrote...
Reegar and Veetor get up and yell at the admirals on Tali's behalf, and they drop the charges. You get Tali's loyalty, but not the big pile of Paragon or Renegade points. You can only do this if Reegar is still alive (obviously) and if you didn't hand Veetor over to Cerberus, and if you talked to them both before heading to the Alarei.
So it's basically another Paragon choice disguised as the neutral choice, that makes a bit more sense but doesn't get you Paragon points? Interesting.
Actually, I just re-checked and I was wrong -- you do get the Paragon points for this option.
#42
Posté 22 mars 2013 - 06:16
However, if the game as a whole is little more than bioshock 1 in the sky ill pass
#43
Posté 22 mars 2013 - 06:21
I said it before and I'll say it again: I'd rather launch my copy of DAI into the sun than see more Martinian crap infest a series that I like. I strongly believe that Dragon Age should stick to the tone it's got, not artificially darken things for no good reason. Also, many mature themes are ones that our culture is more or less incapable of handling maturely, which rather takes away from the supposed mature factor.simfamSP wrote...
Han Shot First wrote...
crimzontearz wrote...
In every media you will find people who will advocate that "this would be better if it was more mature grimdark and realistic by letting -insert catastrophically bleak event on whatever scale here- happen"
On the flipside there also people who are unwilling to accept any ending that doesn't result in sunshine and rainbows. I know someone who rage quit the Game of Throne series because at the end, a certain main character ends up headless.
This person thinks the series was ruined by that event, while I thought it was an amazing twist and it made me go out and purchase the books.
I disagree both with the people who think a story must be grimdark or realistic in order to be good, and those who think every story must have a happy ending. Whether an ending is happy, bittersweet, or grimdark it can be good, depending on how it was written and whether or not it was a good fit for the story that preceded it.
Pretty much this.
Dragon Age: Origins' endings were great because they matched the mood of the story, both the sacrafice and the ritual, in the end: you save the world (which was inevitable considering that the franchise is all about shaping Thedas, not just the confined spaces where the game set you in.) The game was set up to be a grand adventure, a Lord of the Rings with all the naughty bits put in, and that's what is turned out to be.
However, I think Dragon Age should aspire to be more like Martin, as it was advertised as a Dark Fantasy (though the genre labeled was incorrect, you know where the devs were coming from.) This is why I disagree with threads that want BioWare to shy away from mature themes, it was not what was promised. And though BioWare promises should be taken with the measure of a freaking atom nowadays, I still believe that Dragon Age should be consistent with the promised theme.
#44
Posté 22 mars 2013 - 07:13
In ME1 it was a tradeoff, put points into your offensive capabilities, or expand your conversational opportunities. It was brilliant really, but after everyone "figured it out", people complained that all you had to do was pick the top ones and its all good. What they fail to mention is that after playing the games X amount of times they've conditioned themselves to it because they just want to get the cut scenes over and done with.
The removal of the mechanic (to justify the lack of dialogue options) in ME3 simply made the whole Paragon/Renegade dynamic a cosmetic meter in how mangled Shepards face is if you didn't heal his/her scars. Charm options were no longer a reward, since they were so easy to get with the "reputation" (this isn't Need For Speed Underground for ****s sake) and so few and far between that they are no longer perceived as necessary, hence the arguments against the implementation of charm dialogue options.
#45
Posté 22 mars 2013 - 10:35
#46
Posté 22 mars 2013 - 10:58
But they have more impact if they're not overused. And sometimes you've got a good difficult choice and it would be better to keep that. And people should feel like they're acting naturally, not getting Jedi Mind Tricked into following Shepard's whims.
#47
Posté 22 mars 2013 - 12:03
dreamgazer wrote...
iOnlySignIn wrote...
Which game is that?dreamgazer wrote...
And apparently it'll become a continuing trend.iOnlySignIn wrote...
Because the "controversy" generated by ME3's Ending is pure marketing gold.
A pretty big release hitting next week could very well have a terrible "controversial" ending, too.
This one.
SOOOO glad I never got into the bloody series
And so glad crytek did not decide to give THEIR fans the middle finger with the ending of crysis 3
#48
Posté 22 mars 2013 - 12:49
crimzontearz wrote...
dreamgazer wrote...
iOnlySignIn wrote...
Which game is that?dreamgazer wrote...
And apparently it'll become a continuing trend.iOnlySignIn wrote...
Because the "controversy" generated by ME3's Ending is pure marketing gold.
A pretty big release hitting next week could very well have a terrible "controversial" ending, too.
This one.
SOOOO glad I never got into the bloody series
And so glad crytek did not decide to give THEIR fans the middle finger with the ending of crysis 3
Damn, I was actually kinda looking forward to that one, and this doesn't sound too promising. Definitely going to wait for comments by people not paid to hype it.
#49
Posté 22 mars 2013 - 12:51
You gotta wonder though, whats with the whole "The Ending is gonna be nothing like you ever seen!" **** these days? Can't devs just leave the details alone and actually let it be a surprise?
crimzontearz wrote...
And so glad crytek did not decide to give THEIR fans the middle finger with the ending of crysis 3
Horrifically cliche, yet somehow they made it stick. Its funny my game actually crashed when Prophet hit the thing at the end (in the interest of spoilers
Love that game.
Modifié par EnvyTB075, 22 mars 2013 - 12:56 .
#50
Posté 22 mars 2013 - 01:02
dreamgazer wrote...
iOnlySignIn wrote...
Which game is that?dreamgazer wrote...
And apparently it'll become a continuing trend.iOnlySignIn wrote...
Because the "controversy" generated by ME3's Ending is pure marketing gold.
A pretty big release hitting next week could very well have a terrible "controversial" ending, too.
This one.
Do not jinx this.
Dream
pls





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