Again, that's all assuming the developers themselves would make a satisfying and convincing simulation at all, which of course very, very, very few would be able to.
Modifié par David7204, 23 mars 2013 - 07:22 .
Modifié par David7204, 23 mars 2013 - 07:22 .
Valentia X wrote...
I still think they would have been better off if they gave us a number of choices. Hell, they could keep the current 4 in, in different incarnations.If ME3 always had a happy end, no matter what, I'd also be disappointed. I was hoping that BW would reflect the different experiences, the player can have during the game in their endings but that didn't happen. That's what's causing my dissatisfaction, the lack of variety, not my preference to a certain type of narrative.
1. Low EMS Destroy. Rocks fall, almost everyone dies, basically the same as it is now. Synthetics die. This is the 'no risks taken' ending- you sacrifice must to save everyone.
2. Low-ish EMS Destroy. Rocks falls, not quite as many people die, you manage to save at least a few squaddies. Synthetics dies.
3. Control becomes an option. Shepard is uploaded into the Great Reaper Slushie in the Sky, same as in game.
4. Medium EMS Destroy. Rocks fall, a lot of people die, but you manage to save the council.
5. Medium Control. Shepard is permanently mindlinked to the Reapers but remains in a human body. This creates a 'what will happen in the future' scenario. For lulz, put Shepard into a coma that they're trying to wake them out of.
6. Synthesis becomes an option. Shepard polevaults into the Green Steam o' Doom, space magic happens.
7. High EMS Destroy. Rocks fall, Reapers die. Synthetics live.
8. High Control. Shepard's personality is uploaded, but Shepard remains in their own body. The Reapers, now working on Shepard logic, act according to Paragon or Renegade beliefs.
9. High Synthesis. Shepard touches the Green Stream, their DNA is dispersed. Space magic with a still alive Shepard.
10. Refuse. This option should technically be avaliable at the beginning, but if you have everything JUST in place, with insanely high War Assets, almost everyone on board, you are able to direct a frontal assault on the Reapers. Many die, but the war is won on the Galaxy's terms.
David7204 wrote...
You cannot make a game that has, for example, medicine, where using medicine in the game is as difficult and requires as much knowledge as it does in real life. Even if you made it just as challenging and 'realistic', it would have to be actually somewhat enjoyable to players. And even if you found the miniscule number of players in the market that would find it doable and enjoyable, you'd go completely bankrupt since you're not selling to anyone else. And even if money wasn't an issue, you would constrained by the limits of practicing medicine through a mouse and keyboard on a video screen. You can't replicate it perfectly, and for some things, such as combat, you can't replicate them at all.
Modifié par shodiswe, 23 mars 2013 - 07:34 .
Modifié par David7204, 23 mars 2013 - 07:33 .
David7204 wrote...
Hell. No. No multiplayer nonsense, period.
Restarting the game 80 times in a row to beat a super-hard last level is not going to be the slightest bit enjoyable. It's going to be miserable and frustrating. A game should not be miserable and frustrating.
I could accept most of that, thoguh it's far too easy to get those war assets maxed, it would be hard to justify the difference when the onyl way to get it too low is by conciously sabotaging the war effort.
And Point 10. I have a problem with Point 10, the galaxy woudlnt waste Resources on the crusible if the Reapers were even remotely vulnerable to a conventional victory. The Crusible show how utterly desperate the galaxy is, we're told there is no way to win conventionaly. (snip)
As for Point 8, if Shepard is still alive then it would be better if a link is created between Shepard and the servers that once housed the Catalyst, with the catalyst killed by flashing the catalysts databanks and replacing it with Shepard. Shepard would work in a similar way as EDI with a body and a serverside that Controls and directs the Reapers. The Lazarus Project Tech in Shepard could keep rebuilding and preserving Shepards body for all eternity or until someoen kills him permanently, or an accident happens. But really, if all of Shepards memories are there then the bocy could just be cloned since it's as replacable as and Geth platform. Just make a new and transfer the personality(as long as Everything was stored and copied sucessfully).
shodiswe wrote...
David7204 wrote...
Hell. No. No multiplayer nonsense, period.
Restarting the game 80 times in a row to beat a super-hard last level is not going to be the slightest bit enjoyable. It's going to be miserable and frustrating. A game should not be miserable and frustrating.
It woudl only be for the super special ending where Shepard disables the Reapers and makes all their Tech and knowledge available for the galaxy and ensures that the galaxy is forever free of the reaeprs and kills of the Catalyst sending it screaming to it's Death. People would torture themselves to kill the catalyst with their bare hands!
Modifié par David7204, 23 mars 2013 - 07:40 .
shodiswe wrote...
But really I think the endigns coudl have been presented in a better fashion. And I know most casual players would get frustrated if there was an ending that was almost impossible for them to get. But it would be Close to a sucessful refuse, I guess. I could acept it if there was some Catch to getting it.
But you don't give a vastly superior ending for the price of a lesser ending, then it invalidates the other edings. Things like a sucessful refuse would requier soemthing that people wouldn't want to do or would have to work hard to get as compared to lesser endings.
But tbh im against Sucessful Refuse for the above mentioned reasons. It would give the game 1 superior ending that invalidates all others with no justification. We would go down from a few endings to just one ending with a few troll endings that people laugh at.
x2. I tend to disagree on everything else, but this post had me nodding my head.Steelcan wrote...
I'm going to have to agree with David on this....., reluctantly