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Toolset limits.?


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5 réponses à ce sujet

#1
Johanz129

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How much could be done with it? Can we only create new maps, or can we create new classes, skills, skill trees and so on?

Modifié par Johanz129, 04 novembre 2009 - 04:03 .


#2
AnTeevY

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Yeah, new classes, skills and skill trees are possible. Also cinematics, creatures and all the stuff we need to create our own campaigns.

Modifié par AnTeevY, 04 novembre 2009 - 04:06 .


#3
Johanz129

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Then a different question. What can't be modded/is hardcoded?

#4
Adinos

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The GUI is hardcoded, and some of the gameplay basics ... I don't think you can implement "round-based" gameplay, for example.

Of course, changing somethings may be possible, but impractical, or at least require very extensive work - horseback riding and long hair are examples of that.

Modifié par Adinos, 04 novembre 2009 - 04:45 .


#5
Thirdpres

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Here is a link from the old forum, title, limitations:



http://daforums.biow...90596&forum=140




#6
Proleric

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Thirdpres wrote...

Here is a link from the old forum, title, limitations:

http://daforums.biow...90596&forum=140

At the end of the first page, David Sims gives a pretty definitive list of limitations. Just about anything else is do-able.