I still have a hard time understanding why Journey was so many people's game of the year. I hate pretentious artsy Yahg crap, and while Journey might have been a solid two hours...game of the year? You freaking kidding me?
I pretty much despise this whole art movement in video games. I remember reviews of Shadow of the Colossus. It was either IGN or Gamespot, but there was a review where the guy just wouldn't rate the thing. He said he can't rate art. Well, SotC is an amazing game...but you can't review it because it tries to be meaningful? What a load of Pyjak waste.
It's the same thing with real art. A lot of art work I see just looks like paint splattered into random shapes and whatnot, and yet people have the Krogan balls to find some hidden non-existent meaningless, over-emotional artsy pretentious meaning in the painting.
I love how video games have paid more attention to cinematics and stories these days, as well as environments (not bland CoD environments, but ME2's Illium sky car chase scene is breathtaking). I recognize that the work that goes into making a video game is definitely art. But a video game shouldn't have the back of it's disc kissed by a bunch of suck ups who try to make something seem revolutionary when it's nothing more than "neat".
Choosing one game over the other because it's thought of as art is embarrassing to see. Journey is a good calming experience with a lot of interpretation put into it. However, what do you really do in that game that makes it better than all the other games? I can at least see why The Walking Dead was praised heavily, despite not being a "game" apparently (so point and click isn't a genre anymore?). Maybe 2012 was a dead year for good games. Maybe give Journey "best PSN game" but definitely not best overall game of 2012.
I love ME3 and I would defend it's unmodded ending self to death, but to hide behind artistic integrity is pretty bad and has become meme worthy. Knowing the truth about why the ending was the way it was I can forgive Bioware and even Mac. When your head writer, the guy who set up the entire story before the final climax, is put on another project and you have to fill in the gaps of the story...it'll be hard to be successful. Especially something as built up as the Reapers were. Drew seemed to have an outline of a plan, Mac had to come up with something quick. I can also forgive Bioware for the position they were in by EA as well.
So yeah, I think art is a dirty word for video games. The production of a game culminating into a final product is art in a 1000 different ways, but you can't use "art" as a means to justify a game. Without art what else is there to Journey?
Modifié par GoldenPersona, 21 mars 2013 - 06:10 .