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Is "Art" a dirty word in video games now?


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#26
Cainhurst Crow

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BrookerT wrote...

Among BSN it certainly has.

I think even Bioware is amazed about how much of a contentious issue Art is with the player base. They joke about it in Leviathan and Citadel. I never really got why some people on BSN use it to insult bioware, of all the sound bytes associated with mass effect 3, art was never really a thing said a lot. I'm pretty sure Artistic Integrity was only said once, but it's used as if it was a common defence by bioware or something.


Buzzwords.

#27
Kel Riever

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Art isn't a bad name. What is pathetic is using it as an excuse for producing bad work.

#28
Mcfly616

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archangel1996 wrote...

Mcfly616 wrote...

Only to anti-enders on the BSN....


I'm sorry but, unlike you, many "anti-enders" has some other games, better games than ME
If you play only COD i guess ME3 is art, well BO2 to me actually beat ME3 but....

lol I own over 100 games across 5 consoles. I haven't purchased CoD since the first Modern Warfare back in 07. Got BO2 to see what all the hype was about. It was quite disappointing to say the least. Just an average shooter with classes, loot and cell shaded graphics....nothing special imo.

Unlike me? Lol you should stop assuming you know anything about my gaming library. Troll harder.

#29
Guest_Lathrim_*

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It is art. The question, however, is whether that piece of art is any good or not. Me? I don't think it is in the visual and writing aspects. Music, though? Excellent.

#30
Taboo

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It's art. Whether it is good or bad depends on the person.

Modifié par Taboo-XX, 21 mars 2013 - 05:56 .


#31
archangel1996

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Mcfly616 wrote...
...


You know that having over 100 games and thinking that ME3 is art is even worse, right?
I don't think even BW tought that someone would buy the art crap :o

Modifié par archangel1996, 21 mars 2013 - 05:56 .


#32
Applepie_Svk

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Kel Riever wrote...

Art isn't a bad name. What is pathetic is using it as an excuse for producing bad work.


Even worse when excuse for your art you´re leaving for DLC...

#33
BrookerT

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When did Bioware actually use art as a defence for the endings, I really don't seem to remember.

#34
JamesFaith

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archangel1996 wrote...

In a serious note, BW tryed tod efend themselves with the art crap, and there is people who bought that ****....good God.....who is worst?


No, BW never defend quality of their work with "art", they just spoke about forced changes of their work.

It was people on BSN and other forums who twised their "artistic integrity" term to defend of quality of their work.

#35
Kabooooom

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archangel1996 wrote...
See, you are confused and you don't know what you are saying
We are called "Haters goona hate lulz lulz"
I have to provide soemthing that you, and others, will anyway reject because you are fanboys?


I see, so you have no argument and are basically a troll. Thanks for clarifying. Your position is essentially 'the endings suck so ME isn't art'. Good show.

I hate the endings too. Passionately. They are just lazy writing in my opinion- but that doesn't make a video game NOT art. Coincidentally, I also hate Picasso, and ******. I think they both suck and doing something different =/= artistic creativity. Doing something the same, as with most pop music, is similarly sucky. Others disagree: that's where the subjective quality of art comes in: but all those things are STILL ART, by definition.

#36
Nicodemus

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Art is always subjective. What I call art will differ from what someone else calls art, but if we all liked the same thing the world would be a very bland place. There is nothing wrong with someone calling something they like "art" and there is nothing wrong with someone else disagreeing.

However, for me when someone creates something that has a lot of flaws and has to rely on "artistic integrity" as their excuse or retort to valid complaints I cannot agree that the word "art" comes to mind.

#37
Mcfly616

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archangel1996 wrote...

Mcfly616 wrote...
...


You know that having over 100 games and thinking that ME3 is art is even worse, right?
I don't think even BW tought that someone would buy the art crap :o

the entire videogame medium is a form of art, genius. Whether its good or bad art is completely subjective. And all you're doing is stating your own opinions and assumptions. You have zero credibility. I can name at the very least 10 games that came out in 2012 that I find much more enjoyable and just flat out better games than BorderLands 2

Modifié par Mcfly616, 21 mars 2013 - 06:04 .


#38
archangel1996

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JamesFaith wrote...

archangel1996 wrote...

In a serious note, BW tryed tod efend themselves with the art crap, and there is people who bought that ****....good God.....who is worst?


No, BW never defend quality of their work with "art", they just spoke about forced changes of their work.

It was people on BSN and other forums who twised their "artistic integrity" term to defend of quality of their work.


So....Their fanbase sayed that the ending of their product sucked, because ME3 is a product not art, i don't need a DLC to complete a piece of art, but back in topic, their fanbase sayed that and responding with "We can't change it because of artistic intergity" doesn't mean "We can not change it because we are artists and our product is art"? Yes, it means that...

Modifié par archangel1996, 21 mars 2013 - 06:03 .


#39
Applepie_Svk

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BrookerT wrote...

When did Bioware actually use art as a defence for the endings, I really don't seem to remember.


leave it here.... for educational purpose.

#40
Kabooooom

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Nicodemus wrote...

Art is always subjective. What I call art will differ from what someone else calls art


No, it really isn't. Art itself can (and is) defined objectively. Whether you LIKE it or not: that is the subjective part

#41
Dr_Extrem

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Applepie_Svk wrote...

BrookerT wrote...

When did Bioware actually use art as a defence for the endings, I really don't seem to remember.


leave it here.... for educational purpose.


after 20 seconds, i got a nosebleed and my right eyelid started to twitch .. thats probably not a good sign.

#42
Applepie_Svk

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Dr_Extrem wrote...

Applepie_Svk wrote...

BrookerT wrote...

When did Bioware actually use art as a defence for the endings, I really don't seem to remember.


leave it here.... for educational purpose.


after 20 seconds, i got a nosebleed and my right eyelid started to twitch .. thats probably not a good sign.


^_^

#43
AHadley23

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archangel1996 wrote...

Mcfly616 wrote...
...


You know that having over 100 games and thinking that ME3 is art is even worse, right?
I don't think even BW tought that someone would buy the art crap :o


Worse? Like hell it is. I have over 500 games, and ME3 is still art. Bioshock is art. Minecraft is art. Super Meat Boy is art. Battlezone is art. They all are, by definition.

#44
archangel1996

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Kabooooom wrote...

archangel1996 wrote...
See, you are confused and you don't know what you are saying
We are called "Haters goona hate lulz lulz"
I have to provide soemthing that you, and others, will anyway reject because you are fanboys?


I see, so you have no argument and are basically a troll. Thanks for clarifying. Your position is essentially 'the endings suck so ME isn't art'. Good show.

I hate the endings too. Passionately. They are just lazy writing in my opinion- but that doesn't make a video game NOT art. Coincidentally, I also hate Picasso, and ******. I think they both suck and doing something different =/= artistic creativity. Doing something the same, as with most pop music, is similarly sucky. Others disagree: that's where the subjective quality of art comes in: but all those things are STILL ART, by definition.



ME3 is a product not art, i don't need a DLC to complete a piece of art, art is something that stay there and it's always the same
The Parthenon or the Coloseum or the Monalise were the same at the time they were created, ME3 changes because it is a product, because it has not a form that will always be the same

#45
Ridwan

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Video games are as much as art as monoply or checkers is.

#46
GoldenPersona

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I still have a hard time understanding why Journey was so many people's game of the year. I hate pretentious artsy Yahg crap, and while Journey might have been a solid two hours...game of the year? You freaking kidding me?

I pretty much despise this whole art movement in video games. I remember reviews of Shadow of the Colossus. It was either IGN or Gamespot, but there was a review where the guy just wouldn't rate the thing. He said he can't rate art. Well, SotC is an amazing game...but you can't review it because it tries to be meaningful? What a load of Pyjak waste.

It's the same thing with real art. A lot of art work I see just looks like paint splattered into random shapes and whatnot, and yet people have the Krogan balls to find some hidden non-existent meaningless, over-emotional artsy pretentious meaning in the painting.

I love how video games have paid more attention to cinematics and stories these days, as well as environments (not bland CoD environments, but ME2's Illium sky car chase scene is breathtaking). I recognize that the work that goes into making a video game is definitely art. But a video game shouldn't have the back of it's disc kissed by a bunch of suck ups who try to make something seem revolutionary when it's nothing more than "neat".

Choosing one game over the other because it's thought of as art is embarrassing to see. Journey is a good calming experience with a lot of interpretation put into it. However, what do you really do in that game that makes it better than all the other games? I can at least see why The Walking Dead was praised heavily, despite not being a "game" apparently (so point and click isn't a genre anymore?). Maybe 2012 was a dead year for good games. Maybe give Journey "best PSN game" but definitely not best overall game of 2012.

I love ME3 and I would defend it's unmodded ending self to death, but to hide behind artistic integrity is pretty bad and has become meme worthy. Knowing the truth about why the ending was the way it was I can forgive Bioware and even Mac. When your head writer, the guy who set up the entire story before the final climax, is put on another project and you have to fill in the gaps of the story...it'll be hard to be successful. Especially something as built up as the Reapers were. Drew seemed to have an outline of a plan, Mac had to come up with something quick. I can also forgive Bioware for the position they were in by EA as well.

So yeah, I think art is a dirty word for video games. The production of a game culminating into a final product is art in a 1000 different ways, but you can't use "art" as a means to justify a game. Without art what else is there to Journey?

Modifié par GoldenPersona, 21 mars 2013 - 06:10 .


#47
NCommand

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archangel1996 wrote...

The Parthenon or the Coloseum or the Monalise were the same at the time they were created, ME3 changes because it is a product, because it has not a form that will always be the same


Actually we have added and removed bits and pieces unto all your examples as time has passed

#48
archangel1996

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AHadley23 wrote...

archangel1996 wrote...

Mcfly616 wrote...
...


You know that having over 100 games and thinking that ME3 is art is even worse, right?
I don't think even BW tought that someone would buy the art crap :o


Worse? Like hell it is. I have over 500 games, and ME3 is still art. Bioshock is art. Minecraft is art. Super Meat Boy is art. Battlezone is art. They all are, by definition.


Go to Louvre Museum and see what they say :P

#49
Kabooooom

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Alright genius here is the definition of art for you:

Art - noun - the expression or application of human creative skill and imagination, typically (but not exclusively) in a visual form.

A painting is art. Music is art. Writing is art. Dancing is art.

Just because you want to **** and moan about how you think ME3 should have been and you think that somehow renders it 'not art', doesn't make it so.

So take your own advice and buy yourself a dictionary.

Modifié par Kabooooom, 21 mars 2013 - 06:13 .


#50
archangel1996

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NCommand wrote...

archangel1996 wrote...

The Parthenon or the Coloseum or the Monalise were the same at the time they were created, ME3 changes because it is a product, because it has not a form that will always be the same


Actually we have added and removed bits and pieces unto all your examples as time has passed


Yeah, because if we didn't they would have probably fallen, like at Pompei