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How PVP could work in a Mass Effect game (Warning, Long read. Will mock if you don't read)


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#1
Theghostof_timmy

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The first thing that must be done is to throw away all misconceptions about how PVP couldn't work. It neither has to be CoD nor look exactly like PvE looks now. Only 3 things must be present:

1. Must be a third person, cover-based shooter
2. Must fit with mass effect lore, and general structure
3. Must have something that sets it apart from other shooters

With that in mind, Mass Effect PVP is completely doable. Consider this:

General Mechanics:

- classes as they are now will be replaced with another system I will detail later.
- Combo explosions are removed.
- Cover piercing is removed, but not necessarily armor piercing
- Biotic and tech abilities will have different mechanics, which will be detailed later
- Consumables are gone
- Weapon restrictions are back, but in a different form
Etc.

New "class" system:

The old biotic/tech/combat classes as we know them are gone, and replaced with a new, customizable "implant" system. They resemble the old classes, but can be placed on any race, with some restrictions. What implant you choose determines which set of powers you have to choose from, I.E. a L5x biotic implant grants access to all high level biotic powers (more on that in the powers section). The implants in a list are:
 
Base forms:
Combat enhancer x- Grants an automatic health bonus, and access to tier 2 combat powers.
L5x Biotic implant- Grants access to tier 2 biotic powers.
Omnitool variant T-65 - Grants access to tier 2 tech powers.

Hybrids:
Omni-enhancer- grants access to tier 1 combat and tech powers, and infiltrator tree.
L5n biotic implant- Grants access to tier 1 combat and biotic powers, and vanguard tree.
Tech assisted L5e implants- Grants access to tier 1 tech and biotic powers, and sentinel tree.


Powers:
As mentioned above, powers are separated into pools that can be accessed depending on implant. Tier 1 powers are generally weak or supportive powers available to anyone with a corresponding tech/combat/biotic implant. Tier 2 powers are more powerful, highly effective powers offered to "pure" combat/tech/biotic implants. After that, combo implants have the corresponding tier 1 powers and a set of special powers offered only to that implant, like Tactical cloak for an infiltrator. The power pools are:

Tier 1 Combat:
Armor piercing ammo: does higher overall damage, and negates a portion of DR on armored targets.
Concussive shot: fires a single, specially prepared explosive round that does little damage, but causes an enemy to stagger backward for a moment, even knocking them out of cover if they are exposed.
Incendiary Ammo: Does small damage over time, and the DOT doubles if against armor.
Frag grenade: Throws a fragmentation grenade that explodes after 3 seconds. Effective for indirect fire to flush enemies out of cover.
Etc.

Tier 2 Combat:
Adrenaline rush: Grants the user temporary DR while giving them a speed and melee damage boost.
Marksman: Increases weapon accuracy, stability, and rate of fire for a short time.
Carnage: A powerful, short ranged blast that can deal high damage and stagger multiple opponents with range/radius. Does not penetrate cover.
Etc.

Tier 1 Biotic:
Barrier:
Creates a personal biotic shield for the user that gives a large amount of addtional barrier for a time.
Warp Ammo: Small base damage increase, and does additional damage against targets affected by biotics.
Throw: A biotic push that knocks back unprotected enemies. Ineffective against shielded and armored enemies, and enemies in cover.
Warp: A biotic projectile that causes moderate damage, and very short DOT. Weakens armor DR on targets.
etc.

Tier 2 Biotic:
Reave:
Deals moderate damage over time, and replenishes barriers at a certain % of damage done. Does not penetrate cover.
Lift: An unprotected foe is lifted in the air and exposed to additional attacks. Works through cover, but ONLY on unprotected targets.
Singularity: Creates a miniature black hole on a target that deals small DOT over an area against all protections, and prevents shield regeneration in the process. Damage is not great, but is useful for forcing enemies out of cover.
etc.

Tier 1 Tech:
Disruptor Ammo:
Does additional damage against shields, and prevents shield regeneration for a short time.
Tech missile: Launches a seeking holographic projectile. Does additional damage against shields.
Repair: Provides shield regeneration to a teammate and armor and shields to pets when applicable.
Light turret: Throws a small, floating, automated turret as a grenade. Does low damage and is easily destroyed.
etc.

Tier 2 Tech:
Heavy Turret:
builds a powerful automated defense turret. Incapable of self-repair, so must be repaired manually. Stationary. Only one turret can be built at a time per engineer.
Deploy Mech: Deploys a mobile, AI controlled Loki Mech. Will take cover and attack as it sees fit. Is relatively fragile, and only capable of regenerating its shields on its own. 2 at a time per engineer.
Overload: Instantly drops a target's shields, no matter how strong they are. Penetrates cover. Only affects shields/barriers.

etc.

Infiltrator tree:
Tactical cloak:
Light bending camoflage makes it difficult for enemies to see you. Provides a heavy bonus to melee attacks from behind, but that is all.
Sabotage explosives: Placeable, nearly invisible explosives that can be placed, then detonated by using the power again. 1 can be placed at a time, and are destroyed if shot.
AI hacking: Hack an enemy mech or turret, which will turn on your enemies. Remains hacked until destroyed. Only one thing can be hacked at a time.

Vanguard Tree:
Biotic teleport: Teleports user a short distance indicated on the screen. Can be used to escape, revive teammates, or move from cover to cover.
Biotic slam: Body slams a nearby target. Staggers protected enemies, knocks down unprotected.
Biotic Focus: Increases movement speed for a time, as well as faster barrier regeneration.

Sentinel Tree:
Tech Armor:
Grants the user armor, with the associated DR. Slows power use.
Omnishield: Omnitool creates a holographic shield that is held in front of the user, while maintaining their ability to shoot if using a one-handed weapon. Slows movement speed, and collapses after taking enough damage.


Power Mechanics:
Each type of power will have its own unique mechanic.

Combat powers will run on the cooldown system we are all familiar with, freezing power usage for a certain amount of time after a power use, how long depending on the power.

With Biotics, you must charge up dark energy. To do this, hold down one of the power buttons/keys, and your character will start generating dark energy. The more energy you charge, the stronger your biotic attack will be, up to a maximum. Press any biotic power button at any time during the charge process to use that power at the current strength. If hit by any hostile power or weapon during the charge process, your accumulated dark energy will be lost.

With tech powers, you must program each individual power into your omnitool, which takes a certain amount of time depending on the power. Again, if hit while charging, all progress is lost. When fully programmed however, the power is now primed for use and can be used at any time, and cannot be reset by opponents. Theoretically, you could charge all three of your powers before hand, then use them all in a row.

Racial Bonuses:
Largely, your performance depends on your implant, rather than your race. However, each race has its own unique power, according to lore, that gives it certain advantages in combat. In addition, some races are limited to certain implants. Racial bonuses are activateable on a special button.

Human:
Adaptability: The genetic diversity and adaptability of the human race allows them to switch between implants on the fly. On the loadout screen, when human is chosen, a second loadout will be available. This can be switched to in mid battle.
No implant restrictions.

Asari:
Biotic Prowess: Doubles the speed of dark energy generation for a time. Has a cooldown before it can be used again.
Cannot use tech implants.

Turian:
Turian Unity: Allies around you gain damage bonuses. A passive ability.
Cannot use Pure biotic or tech implants.

Salarians:
Tech Prowess: Doubles the speed of tech power programming for a time. Has a cooldown before it can be used again.
Cannot use biotic implants.

Krogan:
Blood rage: Grants health regeneration for a time. Has a cooldown before it can be used again.
Cannot use pure biotic or tech implants, cannot use infiltrator.
Batarian:
Toughness: Gains damage bonuses when down to health. Passive.

etc.


Loadouts:
Before you go into a match, you choose a loadout. First, pick a race. Then, pick from the available implants depending on race. Once the implant is chosen, certain power pools will become available to you. You can then pick any three powers total from those pools, which are mapped to three buttons. If human, another implant area is available and another set of powers can be chosen.

#2
Crimson Vanguard

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Image IPB

Joke aside. Let Bioware decide.

Modifié par Crimson Vanguard, 21 mars 2013 - 06:10 .


#3
Stathis1992

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Not again......

#4
DHKany

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And here we go. Gif

#5
InstaShark

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My general reaction to PVP suggestions for Mass Effect.

#6
Tokenusername

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I wish I could post "lol didn't read" gifs from my phone.

No one said that PvP can't be done. It would just be w very very bad idea.

#7
JediHarbinger

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I don't understand what you just said!

TL;DR

#8
ndw542

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I did read it. Honestly, absolutely nothing about this appeals to me. I'm sure there are some who would like a game based on a system like this, but I wouldn't buy it as a standalone game or play it if included with a broader title.

#9
DHKany

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Tokenusername wrote...

I wish I could post "lol didn't read" gifs from my phone.

No one said that PvP can't be done. It would just be w very very bad idea.


unoriginal to boot

#10
Darth_Atreyu

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No.

#11
JediHarbinger

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Crimson Vanguard wrote...

Image IPB





My tummy hurts.. I loled real hard there

Joke aside. Let Bioware decide.



#12
COLZ7R

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As long as it does not effect the sp or co-op parts of the game and a separate forum is created, they can put in as many p v p bits as they like. Really dont want to think about the amount of nerff threads p v p would bring about. Also wouldnt touch it myself but some people seem to love the idea

#13
HolyAvenger

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Awful. You've basically stripped all the space magic out of it. Singularity is about lifting enemies and throwing them around like a biotic god, not some crappy DoT.


0/10, would not bang.

#14
JediHarbinger

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I can't stop laughing here at that gif.. Epic!

His damn hair on his big head on his little body is flying all over the place.

Lol.

#15
Guest_TchOktChoky_*

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HolyAvenger wrote...
.
0/10, would not bang.



#16
Sulaco_7

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I think the best PvP system they could make would be to let players play the enemy factions like Left 4 Dead or Aliens Colonial Marines. I think they are probably thinking about that for ME4.

Like it or not, PvP is the best way to extend a multiplayer game's lifespan the longest. Bioware knows this too.

#17
Guest_TchOktChoky_*

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Crimson Vanguard wrote...

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Joke aside. Let Bioware decide.


:o

#18
Tech Domain

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I'll read it later, just posted now to be mocked.

#19
mumba

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Still, no.

#20
Pablo Cavalieri

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No real biotics powers, explotions = sh**t mp ala cod....NO WAY
Stupid thread, close it.

#21
Tokenusername

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Sulaco_7 wrote...

I think the best PvP system they could make would be to let players play the enemy factions like Left 4 Dead or Aliens Colonial Marines. I think they are probably thinking about that for ME4.

Like it or not, PvP is the best way to extend a multiplayer game's lifespan the longest. Bioware knows this too.

No, it's not. Closed minded mentality like this is why the industry stagnated.

#22
vinlandhammer

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sci-fi call of duty? NO THANK YOU

#23
N7NJA982

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 http://i0.kym-cdn.co....php?1321057594

Modifié par N7NJA982, 21 mars 2013 - 06:50 .


#24
Lucky

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Crimson Vanguard wrote...

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Joke aside. Let Bioware decide.


And lets hope they don't because balance really matters in a PVP game and they are gawd awful at it...

Modifié par rlucht, 21 mars 2013 - 06:50 .


#25
N7 Whiskey

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I am not against a PvP system for ME4 as I love PvP game, but there are some things you have to realize before suggesting such a thing here.

1. Most Mass Effect fans are hardcore RPG fans and typically don't don't play multiplayer games.
2. Most Mass Effect fans absolutely HATED the idea of ME MP and swore up and down they would never play it, it would ruin the game & ME fanbase, and they would not buy a ME game that included MP. We see how that turned out.
3. Mass Effect is built around space magic, and your suggestions remove the best parts of said space magic. That won't be well received, even by the people who want some PvP modes.