How PVP could work in a Mass Effect game (Warning, Long read. Will mock if you don't read)
#26
Posté 21 mars 2013 - 06:55
#27
Posté 21 mars 2013 - 07:00
#28
Posté 21 mars 2013 - 07:04
herculeswill22 wrote...
- Combo explosions are removed.
Stopped reading here.
#29
Posté 21 mars 2013 - 07:11
#30
Posté 21 mars 2013 - 07:15
but no, just no.
Not Mass Effect
#31
Posté 21 mars 2013 - 07:16
#32
Posté 21 mars 2013 - 07:16
Getting hit by Throw was the most annoying crap in the world.SSuicideKKing666 wrote...
I really laugh when people say PvP wouldnt work in ME, go play ME1 and study the weapon and armor system, it would make PvP work and they wouldnt even have to change how most of the powers work.
#33
Posté 21 mars 2013 - 07:18
PvP would require an overhaul, the game is sloppy (missing revives, cover system flaws, etc.) co-op is far more forgiving than pvp would be.
The other factor is EA, which i believe rushes developers. I would MUCH rather Bioware focus on making a fun and intresting co-op, than split time and have two half-baked modes.
#34
Posté 21 mars 2013 - 07:20
#35
Posté 21 mars 2013 - 07:22
#36
Posté 21 mars 2013 - 07:22

seriously -- I'm sure Bioware is already trying to Copy/Paste beast mode from Gears of war
#37
Posté 21 mars 2013 - 07:23
#39
Posté 21 mars 2013 - 07:24
Biggest problem.
But PVP mostly ends up being rinse and repeat boring stuff (tomb raider)
#40
Posté 21 mars 2013 - 07:26
Modifié par thyrandomninja, 21 mars 2013 - 07:29 .
#41
Posté 21 mars 2013 - 07:29
InstaShark wrote...
Getting hit by Throw was the most annoying crap in the world.SSuicideKKing666 wrote...
I really laugh when people say PvP wouldnt work in ME, go play ME1 and study the weapon and armor system, it would make PvP work and they wouldnt even have to change how most of the powers work.
You do know that in ME1 you could increase your characters physics threashold with armor enhancements and biotics had zero effect on you. I'm not really surprised that people dont know this since there were so few biotic enemies in ME1, really there were only two parts in the game were it would be worth doing this, the fight with Benezia and the biotic cult mission (if you decided to kill them.)
If they used that system as a starting point a pvp system would be pretty simple to develop.
#42
Posté 21 mars 2013 - 07:33
#43
Posté 21 mars 2013 - 07:33
Mendelevosa wrote...
#44
Posté 21 mars 2013 - 07:51
You made overload and humans far too powerful.
If I'm human I get to switch implants mid battle. Without dying? Just press button receive bacon?
Ok I load up my engineer and biotic implants.
I overload to drop someones shields/barrier no matter how strong they are. (DUMB AS ****)
Then switch mid combat to my adept implant and use lift on them.
Both of these abilities work THROUGH COVER. So even sitting inside a steel reinforced box I can drop their shields and completely disable them then pew pew.
#45
Posté 21 mars 2013 - 08:05
#46
Posté 21 mars 2013 - 08:19
Warp as a Tier 1 power killed any hope it may have had. In ME1 during the Thorian mission, there was nothing more annoying than being pinned to the ground with by the asari clones and whatever power they were using.
#47
Posté 21 mars 2013 - 08:42
In terms of general discussion questions for PvP... what kinds of PvP modes would work with Mass Effect style gameplay? Can anybody think of any new modes or innovations bioware could bring to the table with this IP? How would the store system need to be changed for PvP to work?
ME3s galaxy-at-war system was congruent with the lore and reinforced the single-player narrative .... how might BioWare introduce PvP multiplayer in this way if the story doesn't naturally lend itself to it?
Modifié par Guanxii, 21 mars 2013 - 08:50 .
#48
Posté 22 mars 2013 - 04:36
@Doozerdude unsure why you would want combo explosions in a PVP game... Have you not seen all the "PVP would b OP cuz biotic explosions" posts on PVP threads? They would serve no purpose.
@ Thyrandomninja I ran out of time to write that part, I'll update the OP at some point. I'm still a little unsure on some of the finer points.
@ryanshowseason Not really. To do what you've suggested, you would need to do several things in a row, and a number of conditions would need to be present.
1. You would have to put on the pure engineer and biotic implants, with the right powers selected.
2. You need to program your overload. Reminder, if you are hit at all while it's charging, you have to restart. There will be a visual cue for when biotics or tech abilities are charging. But let's assume you run away beforehand and charge up overload in safety.
3. You must have them targeted. When I say, "through cover" I don't mean "across the map and through walls". I mean if they are behind short walls and if you can see them around big boxes or walls. It's not an iWin power by far.
4. You overload their shields, and switch to your biotic set. You then have to begin charging up your dark energy for lift. Again, if you are hit at any time during the charge process, or indeed any time before releasing the power with biotics, you must restart. Lift is going to have a fairly long charge time, considering I have it as a top tier power. And in order for it to affect a target, THEIR SHIELDS MUST REMAIN DOWN. Overload doesn't blow up their shields forever, it drops them and they recharge regularly like anytime your shields go down. Without somebody keeping their shields down, it is HIGHLY unlikely you will be able to get lift off in time to affect them.
Tl;DR What you say is nigh impossible without team support to keep an enemy's shields down after your overload, and in that case, why not just have a biotic and an engineer working together?
@guanxii Lots of stuff here, good questions.
1. Lag: I imagine it would be on dedicated servers rather than a host system. That's all I can think of, really.
2. Combo explosions: What would be the point of keeping them? They exist in ME3 to increase DPS, which is unnecessary in a PVP game.
3. Weapon/power classes: Soldiers are the new weapon class, really. Again, this game isn't about DPS, it's about killing your opponent. Soldiers are going to be considerably tougher and are able to carry more powerful weapons (That's what I meant about weapon restrictions, once I work out the kinks I'll update the OP). Infiltrators no longer receive a bonus under tactical cloak, it's more of a utility power now.
#49
Posté 22 mars 2013 - 04:42
You targeted singularity as the main reason you don't like it? Really? Think about it, man. With how it is now, you throw the singularity into a group and drop their shields, then suddenly you can kill all of them extremely easily. OP much?HolyAvenger wrote...
Awful. You've basically stripped all the space magic out of it. Singularity is about lifting enemies and throwing them around like a biotic god, not some crappy DoT.
0/10, would not bang.
To those saying "no those powers are bad and you should feel bad" (or at least thinking it) you will notice that I put "etc." after most of them. It is not a complete list, they are examples.
#50
Posté 22 mars 2013 - 05:02
If I want pvp, there are scads of games built
with that focus available. CoD, Halo series,
BF3, etc... Some might even include games
with something similar to WoW arena.
That kind of environment is so pervasive, that
even here, in a decidedly cooperative game. Even
in me3, you get people that have fits over "kill"
stealers.
Try out any of a ton of other games for pvp, please
keep mass effect 3 multiplayer focused on cooperative
play.





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