herculeswill22 wrote...
@ryanshowseason Not really. To do what you've suggested, you would need to do several things in a row, and a number of conditions would need to be present.
1. You would have to put on the pure engineer and biotic implants, with the right powers selected.
2. You need to program your overload. Reminder, if you are hit at all while it's charging, you have to restart. There will be a visual cue for when biotics or tech abilities are charging. But let's assume you run away beforehand and charge up overload in safety.
3. You must have them targeted. When I say, "through cover" I don't mean "across the map and through walls". I mean if they are behind short walls and if you can see them around big boxes or walls. It's not an iWin power by far.
4. You overload their shields, and switch to your biotic set. You then have to begin charging up your dark energy for lift. Again, if you are hit at any time during the charge process, or indeed any time before releasing the power with biotics, you must restart. Lift is going to have a fairly long charge time, considering I have it as a top tier power. And in order for it to affect a target, THEIR SHIELDS MUST REMAIN DOWN. Overload doesn't blow up their shields forever, it drops them and they recharge regularly like anytime your shields go down. Without somebody keeping their shields down, it is HIGHLY unlikely you will be able to get lift off in time to affect them.
Tl;DR What you say is nigh impossible without team support to keep an enemy's shields down after your overload, and in that case, why not just have a biotic and an engineer working together?
All this charging and what not is not what you said. This all may be in your head, but it isn't in anyone elses. Here is what I read verbatim
herculeswill22 wrote...
Lift: An unprotected foe
is lifted in the air and exposed to additional attacks. Works through
cover, but ONLY on unprotected targets.
Overload: Instantly drops a target's shields, no matter how strong they are. Penetrates cover. Only affects shields/barriers.
Human:
Adaptability:
The genetic diversity and adaptability of the human race allows them to
switch between implants on the fly. On the loadout screen, when human is
chosen, a second loadout will be available. This can be switched to in
mid battle.
No implant restrictions.
Now you tell me how I'm supposed to know these abilities have casting times or interruptions or that shields will be able to start recharging in the space of the cast time. You never said any of this so why would I assume it?
Also if shields will start recharging within the space of a lift cast time what is the point of lift? You literally need a teamate to distract to make any use out of it if
A. their shields will start recharging
B. you can be interrupted by being shot
Cast times with interruptions sounds frustrating. Why would I not just shoot my gun at this point and just interrupt every else all the time?
Also having a combo like this between two people is not the best idea for non frustrating gameplay. Its halo and the plasma pistol -> head shot combo all over again. Its no fun to be instakilled whenever you go around a corner.





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