There are 8 enemy types planned.
Quarian Marine
Power: .Tactical Scan. (This ability works differently to how one would expect. Once a target has been highlighted, the allies will focus their efforts to take down that one target. The scan lasts 5 seconds and doesn't make you more vulnerable to weapons fire. It just means you will draw the most attention).
Gun: M-76 Revenant (This enemy type will fire full auto. Low weapon damage but will stagger foes easily)
Melee: Incendiary Omniblade.
Shields: None
Health: Moderate
Power Cooldown: 6 Seconds
Damage Output: Low
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Asari Protector
Power: Biotic Sphere (this ability will buff up the defences of any allies within the sphere. Should players enter the sphere, they will take more damage from all sources.) The sphere remains active until the sphere is recasted by the Protector or the Protector dies.
Gun: Disciple
Melee: Asari Ripple Wave
Barriers: Moderate
Health: Low
Power Cooldown: 6 seconds
Damage Output: Low
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Volus Defender: (Tip to players. Kill these first! They will repeatedly restore the health of their allies with their medigel dispensers. Their shield boosts will also completly restore ally shields.)
Power: Shield Boost (will not only restore the Volus' shields but can also restore the shields of allied units).
Soja 57's Suggestion that I'm incorporating: If you're near a Volus when they shield boost, you will take some damage. In addition the Volus will be able to fully restore it's allies shields as opposed to partially.
Gun: Medigel Dispenser the volus literally shoots healing projectiles at allied units.
Melee: Instead of a melee, the Volus has tactical cloak.
Shields: Extremely low
Health: Extremely low
Power Cooldown: 6 seconds
Damage Output: Zero. The Volus Defender has no offensive abilities. The exception being Shield boost which can do minor shield/barrier damage if you're close to him.
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Drell Assassin: (Soja suggested an interesting idea. Homing Grenades! Why not. These are slow travelling grenades that can easily be dodged, but if they hit you, you will take a lot of damage)
Power: Tactical Cloak
Gun: Soja you saved my thread again! Grenade Launcher (which launches homing grenades)
Melee: Martial Arts
Shields: Low
Health: Low
Power Cooldown: 5 seconds
Damage Output: High. Homing Grenades are easily avoided. They travel very slowly. They can be shot in mid air causing a detonation. They can be easily evaded. But should they hit you, you will take a lot of damage.
The melee attacks individually do little damage, but the drell is able to land a flurry of kicks and punches which can rapidly do a lot of damage.
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Human Avenger:
Power: Shockwave
Gun: M-300 Claymore
Melee: Biotic Charge (can only be performed within a metre of the target)
Barrier: Moderate
Health: Low
Power Cooldown: 5 seconds
Damage Output: Moderate. However Claymore will do heavy damage if target is staggered by a shockwave.
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Baterian Bruiser: (You have Ultimater Pheer to thank for this concept)

Power: Blade Armor (If you try to perform a melee attack on the baterian, you will take damage)
Gun: Krishok Harpoon Gun
Melee: The Omni-Fist
Shields: High
Health: Moderate
Power Cooldown: Not Applicable
Damage Output: Very high damage over time blades. You do get a warning when the Baterian charges his Krishok Harpoon gun. This gives you plenty of time to evade getting shot.
In addition the very devastating omni-fist has a long annimation time, so you can evade this one easily. But should you get struck, you will take a lot of damage.
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Salarian Tactician: Soja suggested this one. Phenoix 535 developed the concept.
Power: Decoy. (Phoenix 535 has a concept for this power). Multiple decoys will appear and rush towards players like abominations. They will then send out an explosive pulse that will take down shields if they get too close.
Gun: Scorpion
Melee: Incendiary Omni-blade
Shields: Low
Health: Very Low
Power Cooldown: 4 seconds. (This is pushing it but this is supposed to be a caster)
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Krogan Warlord: (This is the boss enemy of the faction)
Power: Tech Armor (this is kept active at all times and never detonated)
Gun: Graal Spike Thrower
Melee: War Hammer (has two melee attacks)
Electric Hammer: The Krogan will take time to charge up his hammer before striking. The electric hammer will take less time to charge up than the biotic hammer. Will take out your shields in one hit but won't do any damage to health..
Biotic Hammer: This attack is powerful. The krogan will take time to charge up his biotic hammer. If he directly hits you with the hammer you will be instant killed. If you are within a radius of 4 metres of the melee you will be stunned and will take some serious damage.
Tips: This enemy can be defeated with melee attacks alone. However it takes skilled players to learn and anticipate his movements. Read Soja 57's description on page 2 of this thread.
Barrier: Very Strong
Armor: Very Strong
Power Cooldown: Not applicable since tech armor remains active at all time.
Damage Output: Both the war hammer and spike thrower will do heavy damage.
Modifié par Abraham_uk, 23 mars 2013 - 07:50 .