Abraham_uk wrote...
Hmm.
On the Krogan Warlord kit:
Well biotic hammer is used for armor and health. (Biotic hammer is also good against barriers)
Electric hammer is used for shields and barriers.
Instant kill.... The hammer could take out all of your hitpoints but still leave you bleeding out.
I don't like sync kills at all. They're cheap. At least when the Warlord has taken you out, you still have a chance of recovery (be it medigel or a team mate reviving you).
I like the idea of having two separate melee attacks.
Prepare for modification.
How about this?
The electric hammer takes out your shelds in one hit (regardless of how much shielding you have).
The biotic hammer is guaranteed to knock you out causing you to bleed out slowly.
I didn't say that Biotic Hammer is a sync-kill, but it can take you out of a wave. The difference is that you can still dodge the attack, even if he is already rearing up his hammer. The Krogan Warlord has to pull out his hammer first, remember? Just like how the player does. Sync-kills, on the other hand, pull you into an animation, and you can't do anything but wait, and is based purely on chance.
And just to make things even more fair, before he does his melee attack, he has to charge up his hammer with either a biotic field or an electric charge. Either way, both indicate that he is going to do a melee attack, which means you should get out of his melee range.
This way would make the Warlord a scary enemy without feeling cheap. Skilled players can use the Warlord's many cues to their advantage. A hammer glowing with electricity will tell players to stay away from melee range, as Electric Hammer can also damage players behind the Warlord (due to its massive radius). A hammer surrounded by mass effect fields means to stay the **** away from in front of the Warlord, or suffer being taken out of the wave. It also means that his hammer can stagger you in a wide radius, but deal little damage.
If you make the Biotic Hammer only instant-bleed players, the Warlord won't be as scary, as a patch of medi-gel or a friendly tap can just wash away the pain. Basically, I want a boss enemy that plays fairly against melee-orientated players, as I feel Platinum punishes melee characters (especially the current Krogan Warlord) too much. This boss enemy would reward highly-skilled melee players, while still punishing against those who don't learn about the Krogan Warlord's weaknesses.
One other thing; the Electric Hammer should down a player (cause them to bleed, allowing them to be rezzed via teammate/medi-gel) if the hammer itself lands on top of the player. Outside the hammer range, it will drain shields. What do you think of all of these features? Remember, the boss enemy should be scary to face, but not overly cheap either.
Modifié par Soja57, 23 mars 2013 - 07:46 .