Null_Mime wrote...
Anyone know much about playing Geth Juggernauts?...
Pick up as much health as possible first thing. Max out that tree for maximum shields.
The Siege Pulse has an upgrade at level 5 that gives you 10% damage reduction per stored pulse. The level 6 upgrade gives you a 4th pulse, for 40% DR +15% from your Fitness tree. This leaves you with a massive store of health and 55% DR, with the ability to health steal while meleeing enemies, not to mention disabling smaller targets while doing so.
You can add in the healing power of the geth turret to support you and heal you further, or to top of your shields when no enemies are in melee range.
He is slow, and doesn't use powers frequently, so heavy weapons work well.
Null_Mime wrote...
Is melee the main focus of a Geth Juggernaut?
No, but its the secret to their durability. They regain shields rather rapidly while heavy meleeing a target. The damage is somewhat weak, enough to take out most humanoid targets, but not really a boss killer. A skilled Juggy knows the melee for shields then switch back to DPS with a weapon. If you just melee all day, all of the enemies will cluster up because nothing is killing them and whittle you down, not to mention being able to shot from a distance. Adding melee bonuses can be nice sometimes, but not at the expense of something else. Most Juggy players who do nothing but heavy melee all day don't know how to survive in a pinch and contribute little more than being a meat shield. Not that meat shields aren't amazingly useful, but it makes a match go that much slower when one team-mate provides nothing but defense.
If you get a melee enhancing gear and you don't have anything better, go for it, but a shield booster/stronghold package will further enhance your absurd durability. Just remember; there is no such thing as invincible. Even a geth juggernaut with maxed shields, DR, a Cyclonic Modulator IV (gives a boost to shields for one mission) and Shield Boosting gear can die from stun lock, long range siege weaponry like Geth Primes and Ravagers, and can simply be unable to regen shields as fast as they are losing them.
Modifié par DarkerCompanion, 21 mars 2013 - 11:41 .