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Please Bio don't micro transaction this game


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#101
Fast Jimmy

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Plaintiff wrote...

Maybe a they could get like ten college kids to cram into a single Broodmother costume, and spend their sumer wandering around the park and gently caressing small children with tentacles while their parents take pictures.


"You must be This Tall to ride."

#102
Plaintiff

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Fast Jimmy wrote...

Plaintiff wrote...

Maybe a they could get like ten college kids to cram into a single Broodmother costume, and spend their sumer wandering around the park and gently caressing small children with tentacles while their parents take pictures.


"You must be This Tall to ride."

Win enough tickets playing Whack-A-Pigeon and get a plush Mabari that barely fits in your car.

#103
grumpymooselion

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You would find a way to get that Mabari plush in your car, take it home and snuggle it that night. Don't lie.

#104
Rpgfantasyplayer

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I have no problem with paying for extra for DLC. I don't really care if microtransactions are in a game as long as I am not punished for not buying it. What I mean by this is that I don't want to have to pay for a certain or the best ending or not be able to finish a game because I don't purchase anything. If I play the game a certain way that would give me the best ending then I should get it. I don't want to pay for it and don't think that I should have too. I am okay with the way that the Dragon Age series has done it in the past with weapons packs or armour packs. But I should not have to buy them just to get better weapons and armor with higher stats. Those should be in the game already.

#105
Commander Kurt

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Fast Jimmy wrote...

^

Yeah, I don't buy the "casuals" being the largest market for MTX.

If Bioware were to do an analysis of the top ME3 MP leaderboards right now, one year after release, I would bet my shoes that over 50% of the players in the Top 50 have paid more than $10 in MTX. If this is true (again, I would bet my shoes), then it could be inferred that the model is, indeed, a pay-to-win one.


I will see your shoes and raise you my hat. So, how do we settle this..?

They may not be the target market, but that is still the most monumental effect of it - keeping the exploration while offering a way out for those who don't care for it. For me it's a reasonable compromise, the alternative may very well be to send it off along with inventory management and crafting. And of course it can be misused and poorly implemented, any and every feature of the game can, but the slippery slope really isn't that slippery and if they do slip up we can just move on to other games/developers.

#106
Fast Jimmy

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Commander Kurt wrote...

Fast Jimmy wrote...

^

Yeah, I don't buy the "casuals" being the largest market for MTX.

If Bioware were to do an analysis of the top ME3 MP leaderboards right now, one year after release, I would bet my shoes that over 50% of the players in the Top 50 have paid more than $10 in MTX. If this is true (again, I would bet my shoes), then it could be inferred that the model is, indeed, a pay-to-win one.


I will see your shoes and raise you my hat. So, how do we settle this..?

They may not be the target market, but that is still the most monumental effect of it - keeping the exploration while offering a way out for those who don't care for it. For me it's a reasonable compromise, the alternative may very well be to send it off along with inventory management and crafting. And of course it can be misused and poorly implemented, any and every feature of the game can, but the slippery slope really isn't that slippery and if they do slip up we can just move on to other games/developers.




Have you ever heard the phrase "it is better to ask forgiveness than to ask permission?" I'd rather a developer know right up front that there are direct consequences for myself if they go the MTX route. I'd rather be on the record as saying that then having them do it and then be able to feign ignorance.

#107
AshedMan

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happy_daiz wrote...

I actually didn't mind that in Deus Ex: HR. It gave the environment a bit more realistic feel.

Posted Image

Posted Image

How'd you like it when you loaded your Deus Ex game and a splash screen for "Star Wars on Blu-Ray - Buy Now!" popped up?  That was clearly crossing an acceptable line.  I stopped playing Deus Ex the moment that happened.  

#108
Sylvius the Mad

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krul2k wrote...

wonder how long before adverts are the norm in games

I'm surprised they aren't already.  Particularly games with modern settings, or MMOs.  Why not have billboards hocking real world products?

#109
Conduit0

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Sylvius the Mad wrote...

krul2k wrote...

wonder how long before adverts are the norm in games

I'm surprised they aren't already.  Particularly games with modern settings, or MMOs.  Why not have billboards hocking real world products?

If developers started taking advertising money to offset costs, it could only be a good thing for gamers. However, everyone hates comercials on tv and product placement in movies, so I think Publishers and Developers are afraid to go down that route, for fear of the backlash it may cause.

#110
Fawx9

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Good MT: DOTA, Optional, but greatly enhances character customization, also tradeable/sellable between players

Moderate - Stupid MT: ME3. You were bascially gambling. I don't know why anyone would be stupid enough to use it. Make the bought packs tradeable and maybe it wouldn't be as bad.

Greedy Pig MT: Real Racing 3. I really don't think I should need to explain how rediculous it is to force players to pay in order to play the game without wait times.

#111
Allan Schumacher

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Thing is, in a single player game I've payed money for I really expect to be able to cheat for free.

If I want to give myself 10,000 XP to make the start of the game more fun, I want to be able to use the console or fire up a save editor. And I'm unlikely to be able to do this, without risking getting banned anyway, if XP has been monetised.


This is true. I'm not sure it's really that much of an issue though. Especially since the only people that typically benefit from this are PC players.

I don't get the impression that cheats are really built into the game experience like they were back in the day. The old games like Doom actually had art assets for your "God Mode" while today's games typically involve utilizing dev consoles which is really more along the lines of debug hooks that just weren't actively removed because there wasn't really a reason too.

#112
RandomSyhn

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This may be off topic but I miss having the deliberate cheats wherin I could get a flying purple hippo in my age of mythology campaign. Whatever happend to ridiculous fun for the sake of ridiculous fun?

#113
LPPrince

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RandomSyhn wrote...

This may be off topic but I miss having the deliberate cheats wherin I could get a flying purple hippo in my age of mythology campaign. Whatever happend to ridiculous fun for the sake of ridiculous fun?


I REMEMBER THAT CHEAT I SO USED IT ONCE

#114
Ghost Lightning

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Didn't EA say that microtransaction will be in all of their future games?

I don't see why anyone thinks Bioware has any power over that...


EDIT: Sorry, just looked it up and they reversed the statement. Never mind. 

Modifié par Ghost Lightning, 23 mars 2013 - 05:41 .


#115
RandomSyhn

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LPPrince wrote...

RandomSyhn wrote...

This may be off topic but I miss having the deliberate cheats wherin I could get a flying purple hippo in my age of mythology campaign. Whatever happend to ridiculous fun for the sake of ridiculous fun?


I REMEMBER THAT CHEAT I SO USED IT ONCE


I used it all the time those things were tanks. That and Canada Bear. :D

#116
Allan Schumacher

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And, regardless, you still had to play MP to receive all the different endings. And this was confirmed to be by design, not by accident. So as magnanimous as its MTX system is heralded as being, the MP system is tainted by proxy.


How was this confirmed?

#117
Kaiser Arian XVII

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AshedMan wrote...

happy_daiz wrote...

I actually didn't mind that in Deus Ex: HR. It gave the environment a bit more realistic feel.

Posted Image

Posted Image

How'd you like it when you loaded your Deus Ex game and a splash screen for "Star Wars on Blu-Ray - Buy Now!" popped up?  That was clearly crossing an acceptable line.  I stopped playing Deus Ex the moment that happened.  


Huh.. silly you!

@happy_daiz, nice image.

#118
axl99

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To OP, that's not really up to the developers. The developers just make stuff. They're not the ones putting the price tag on it.

#119
IanPolaris

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Allan Schumacher wrote...



And, regardless, you still had to play MP to receive all the different endings. And this was confirmed to be by design, not by accident. So as magnanimous as its MTX system is heralded as being, the MP system is tainted by proxy.


How was this confirmed?


Chris Priestly did so about the day that the Extended Cut was released explaining when he explained why the Master and Commender Threshhold was lowered to 3100.  He flat out told everyone it was done in order to get people to play multiplayer.

-Polaris

Modifié par IanPolaris, 23 mars 2013 - 06:23 .


#120
Allan Schumacher

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Interesting and unfortunate (found his post). I knew it was super close I wondered if there was a logic error.

:(

#121
stormhit

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Sylvius the Mad wrote...

I'm surprised they aren't already.  Particularly games with modern settings, or MMOs.  Why not have billboards hocking real world products?


A possible answer for why they never really took off is actually related to the rest of this thread. www.destructoid.com/ea-doubts-the-future-of-in-game-advertisement-190011.phtml

#122
Conduit0

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stormhit13 wrote...

Sylvius the Mad wrote...

I'm surprised they aren't already.  Particularly games with modern settings, or MMOs.  Why not have billboards hocking real world products?


A possible answer for why they never really took off is actually related to the rest of this thread. www.destructoid.com/ea-doubts-the-future-of-in-game-advertisement-190011.phtml

That article is talking about ads in FTP as a revenue source. What Sylvius is talking about is product placement and ads in AAA retail games. Companies pay good money to get their products shown in a movie or tv show, if game developers could get in on that, it would help mitigate rising costs.

#123
Nightdragon8

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honestly I think if anything Deadspace 3 comes dangerously close to casing people to buy "cheats" for the hardest difficulty, the fact that they are even a temptation is bad enough really.

So I think it just needs to be kept in check just so that "if you want to do X" then you need to pay money. the line can be stepped over real easy.

#124
ElitePinecone

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Allan Schumacher wrote...

Interesting and unfortunate (found his post). I knew it was super close I wondered if there was a logic error.

:(


People were justifiably cynical about the motivations for making MP necessary to see every ending variation, though, particularly since it seems extraordinarily unlikely that nobody would've checked the total number of War Assets versus the number required for every ending. 

It might not have been a huge deal, but the obfuscation and marketing-talk afterwards hardly helped. I still have no idea if it was a genuine screwup or a tactic to make people at least try the MP. Given the whole "you don't need to play a single minute of multiplayer to get the best ending" thing before the game's release, it was a bit of a frustrating experience to find out that it *was* actually necessary.

(Not that I minded the ME3 MP at all - it was really fun - but saying one thing and implementing another makes me raise an eyebrow at the very least.)

#125
Dave of Canada

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My biggest problem with micro-transactions is the fact that they're mostly used as the only source of income in free-to-play titles which makes sense, the company has to make revenue somehow.

However, I've paid for a full game and I'm prompted with micro-transactions? That's slightly insulting, the model feels more like it's milking me due to introducing two systems of revenue, the initial purchase and the micro-transactions.

I don't mind it too much when it's minor, something like in-game skins or titles but as soon as something like weapons and upgrades get thrown into the mix, it's really troublesome because the game is developed counter-intuitively in order to motivate the player to purchase it.

I'd say Mass Effect 3's random nature of equipment packs is the perfect example of what I dislike, it's not only punishing for the player who doesn't buy the packs (as it takes much more time and it's never guaranteed you'll achieve what you want) but also creates a scenario where the purchasing player gambles their real-world money to acquire what they desire but ultimately fail, prompting them to possibly spend more.

I'm growing weary of games being built around the idea of trying to motivate the player to purchase the micro-transactions, least other games like DOTA2 tend to hand you everything necessary and let the cosmetics be the thing you'd buy if you're interested. Never does the game's design suffer due to it's micro-transaction model.

Modifié par Dave of Canada, 23 mars 2013 - 07:52 .