So I somebody the other day using a really weird Vorcha Soldier build.
#1
Posté 22 mars 2013 - 02:16
(Speaking of I wonder why Bloodlust has such a huge penalty with no way to mitigate it like similar powers have?)
#2
Posté 22 mars 2013 - 02:27
Anyway, fascinating. I shall have to investigate this. What difficulty was it?
#3
Posté 22 mars 2013 - 02:37
I can make my own fire explosions!
#4
Posté 22 mars 2013 - 02:39
I was fascinated myself and dinked around in Nerida. Apparently with power damage passives and cooldown boosting gear you can get Carnage outside of Bloodlust down to ~1600 damage a shot to armor every 3 seconds, not including bonus damage from Bloodlust stacks.
Bloodlust probably inflates that number ridiculously high though, but maybe the power damage bonus offsets it a bit?
I dunno. It was just interesting to see a Vorcha using Carnage over Flamer and actually doing well.
#5
Posté 22 mars 2013 - 02:42
Pyroninja42 wrote...
Because bloodlust is awesome?
Anyway, fascinating. I shall have to investigate this. What difficulty was it?
Given the power creep it could easily do with losing 20-30% of the power cooldown penalty. Maybe more.
Hell, the Trooper's more durable in the end and can flame harder.
#6
Posté 22 mars 2013 - 02:48
Kittstalkur wrote...
Pyroninja42 wrote...
Because bloodlust is awesome?
Anyway, fascinating. I shall have to investigate this. What difficulty was it?
Given the power creep it could easily do with losing 20-30% of the power cooldown penalty. Maybe more.
Hell, the Trooper's more durable in the end and can flame harder.
I just find it strange that other sustained skills with cooldown increasing penalties have ways to offset the penalty, and offer larger increases to power damage than Bloodlust, yet Bloodlust has to spec specifically for power damage to get any out of the skill and has no way to offset the crazy penalty.
I know they aren't going to be patching it to give it an evolution that lets you increase power damage AND reduce cooldown penalty, but it'd be nice to see some way to offset the penalty.
Modifié par DragoGoldenwing, 22 mars 2013 - 02:48 .
#7
Posté 22 mars 2013 - 02:49
#8
Posté 22 mars 2013 - 02:53
Vorcha Sentinel = Best Flamer with Cluster Grenades 3 Points for FEs
Vorcha Engy = Skip Incenerate and use the Kishock with Net for Predator Spear fun.
#9
Posté 22 mars 2013 - 02:53
#10
Posté 22 mars 2013 - 02:58
Modifié par LegionofRannoch, 22 mars 2013 - 03:01 .
#11
Posté 22 mars 2013 - 03:05
LegionofRannoch wrote...
i use a talon on my vorcha soldier with carnage instead of flamer.
Really? I'd never given it much thought. How well does it work?
#12
Posté 22 mars 2013 - 03:11
I used to take weapon damage boosts from Bloodlust.... power damage seems to be making more of an impact though.
#13
Posté 22 mars 2013 - 03:15
it suits my playstyle, fast paced.. i do not like just sitting in one spot and using flamer..CobraJet97 wrote...
LegionofRannoch wrote...
i use a talon on my vorcha soldier with carnage instead of flamer.
Really? I'd never given it much thought. How well does it work?
its pretty good.. Fire Explosions cuz of dat incendiary ammo + carnage. you can just dance around brutes and ravagers.. especially ravagers because of bloodlust. collectors can be a problem tho.
#14
Posté 22 mars 2013 - 05:27
Six ranks in Flamer severely outperforms it of course, but you can't spam Flamer on something on the other side of the map while dancing in and out of soft cover, either, which for some might be worth the tradeoff.
Edit: And if you go for recharge speed gear over damage gear, with recharge speed instead of incapacitate on Carnage, you can fire off Carnage every 2.75 seconds for about 2k damage against armor with Bloodlust up and fully stacked, every 3 seconds if you take incapacitate instead of recharge speed.
Modifié par DragoGoldenwing, 22 mars 2013 - 05:33 .
#15
Posté 22 mars 2013 - 05:31
Too bad I just can't stay alive on a Vorcha unless I snipe.
That does sound interesting but the melee aspect turns me off.
#16
Posté 22 mars 2013 - 05:32
#17
Posté 22 mars 2013 - 05:36
Carnage allows me to detonate TB/FE at range using ammo powers and I can self detonate flamer at closer ranges.
Carnage does little damage to health/shield/barrier but the TB/FE's do and against armour carnage is actually pretty good.
Bloodlust keeps him alive(mostly)and he is quite playable on gold or even plat.
Modifié par Badpanzer, 22 mars 2013 - 05:37 .
#18
Posté 22 mars 2013 - 05:40
vorcha hunter all melee build experiment on gold (solo cerberus attempt )
vorcha hunter melee build (more durable variant) vs gold collectors (team game)
Modifié par peddroelmz, 22 mars 2013 - 05:58 .
#19
Posté 22 mars 2013 - 07:17
... I find the heavy melee is just a bit too weak. Granted, I still haven't tried giving up health regen for more melee, but I don't like the idea of meleeing with gimped regen. Carnage as a standalone power is pretty mediocre to bad as well.. Melee vorcha can be really fun to play though, and it can work on gold, but I wouldn't expect to be able to carry a team with it.





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