Dr_Extrem wrote...
this only cements by standpoint:
"if you cant write deep and interesting endings/plot twists, stick to simple but working."
not everybody is a master writer - thats not a problem but you should stick to what you can and know your limits. simple, slightly hollywoodian endings are ok - not deep, meaningful or special - but they are easier to make, easier to believe and they work.
the suspension of disbelief must not be broken. the player only accepts a certain ammount of bs before he quits. this limit is off course very individual and you cant please everybody - but you should not scratch the borders of this limit and play save, if a whole series depends on it.
better save than sorry.
the writers of game-stories have to keep in mind, that we are hardcore, freaks and a lot of us have a scientific background. you cant bombard us with too much nonsense without driving us away.
Rules about endings

In learning
how to end your novel with a punch, it’s important to know what you
can and
can’t do to write success novel endings that attract agents, publishers and,
most important, readers. Here are the dos and don’ts of writing a strong
closer.
Don’t introduce any new characters or subplots. Any appearances within the last 50 pages should have been foreshadowed earlier, even if mysteriously.
Don’t describe, muse, explain or philosophize. Keep description to a minimum, but maximize action and conflict. You have placed all your charges. Now, light the fuse and run.
Do create that sense of Oh, wow! Your best novelties and biggest surprises should go here. Readers love
it when some early, trivial detail plays a part in the finale. One or
more of those things need to show up here as decisive elements.
Do enmesh your reader deeply in the outcome.
Get her so involved that she cannot put down your novel to go to bed,
to work or even to the bathroom until she sees how it turns out.
DO Resolve the central conflict. You don’t have to provide a happily-ever-after ending, but do try to
uplift. Readers want to be uplifted, and editors try to give readers
what they want.
Do Afford redemption to your heroic character. No matter how many mistakes she has made along the way, allow the
reader—and the character—to realize that, in the end, she has done the
right thing.
Do Tie up loose ends of significance. Every question you planted in a reader’s mind should be addressed, even
if the answer is to say that a character will address that issue later,
after the book ends.
Do Mirror your final words to events in your opener. When you begin a journey of
writing a novel,
already having established a destination, it’s much easier to make
calculated detours, twists and turns in your storytelling tactics. When
you reach the ending, go back to ensure some element in each of your
complications will point to it. It’s the tie-back tactic. You don’t have
to telegraph the finish. Merely create a feeling that the final words
hearken to an earlier moment in the story.
Don’t change voice, tone or attitude. An ending will feel tacked on if the voice of the narrator suddenly
sounds alien to the voice that’s been consistent for the previous 80,000
words.
Don’t resort to gimmicks. No quirky
twists or trick endings. You’re at the end of your story, and if your
reader has stuck with you the whole time, it’s because you’ve engaged
her, because she has participated. The final impression you want to
create is a positive one. Don’t leave your reader feeling tricked or
cheated.
Modifié par Troxa, 22 mars 2013 - 10:31 .