if you thought ME3's ending was awful....
#176
Posté 22 mars 2013 - 06:34
I do however wonder why this was posted in the ME3 section. Seeing as how the only way this is really related to ME3 is tangential at best.
#177
Posté 22 mars 2013 - 06:35
Wait, forgot the DS3 ending. This game makes DS3's ending also look like a masterpiece.NCommand wrote...
Mr.House wrote...
This ending makes AC3, HOTS and ME3 endings look like masterpieces.
Are we supposed to hate the ending of Heart of the Swarm too? Damn, can't enjoy anything these days
#178
Posté 22 mars 2013 - 06:36
Darth Malice113 wrote...
I never really liked Bioshock . Something about it never tickled me aesthetically, so I really have no opinion on Infinites ending.
I do however wonder why this was posted in the ME3 section. Seeing as how the only way this is really related to ME3 is tangential at best.
Yeah, it's not really relevant, but I'm still enjoying the discussion before the lock.
#179
Posté 22 mars 2013 - 06:36
crimzontearz wrote...
AlanC9 wrote...
crimzontearz wrote...
it's not just that thoAlanC9 wrote...
I don't see the problem here. As one of the posters on the linked page says, it's just some timey-wimey stuff. Of course, I ain't a huge Bioshock fan in the first place.
And getting into the specifics would be spoilerrific, right?
I'm still not convinced this is going to actually be a bad thing. Maybe we should get a betting pool together on how well the game does.
it would.......but imagine ME3 ended with shepard waking up on the SR1 after getting blasted by the beacon.....I am not saying THAT is how it ends in BI but it is on that level
Mass Effect is all a badtime story Shepard and his mom made up
#180
Posté 22 mars 2013 - 06:37
CronoDragoon wrote...
They could kill everyone and replace them with mice and as long as those mice can jump from roof to roof I'll play it eventually.
Set during the Bubonic Plague (Black Death), it's all about the conspiracy to pin the epidemic on the rodents.
My money. Shut up and take it.
Modifié par dreamgazer, 22 mars 2013 - 06:45 .
#181
Posté 22 mars 2013 - 06:37
before or after awakening?Mr.House wrote...
Wait, forgot the DS3 ending. This game makes DS3's ending also look like a masterpiece.NCommand wrote...
Mr.House wrote...
This ending makes AC3, HOTS and ME3 endings look like masterpieces.
Are we supposed to hate the ending of Heart of the Swarm too? Damn, can't enjoy anything these days
#182
Posté 22 mars 2013 - 06:38
In the first game it was that we as gamers accept everything without questioning it.
"A man chooses, a slave obeys."
And in the second it was about the futility of authoritarianism and people's adherence to it.
"Reality is consensus."
The concepts are meta-textual, not always physical.
#183
Posté 22 mars 2013 - 06:39
Is that the dlc that is turning the series into ME even more?crimzontearz wrote...
before or after awakening?Mr.House wrote...
Wait, forgot the DS3 ending. This game makes DS3's ending also look like a masterpiece.NCommand wrote...
Mr.House wrote...
This ending makes AC3, HOTS and ME3 endings look like masterpieces.
Are we supposed to hate the ending of Heart of the Swarm too? Damn, can't enjoy anything these days
#184
Posté 22 mars 2013 - 06:39
God of War: Ascension was luckluster.
Now Bioshock: Infinite Ending sucks!
Nowadays developers just cannot come up with a firm good ending. They care too much about pleasing everyone.
#185
Posté 22 mars 2013 - 06:39
dreamgazer wrote...
CronoDragoon wrote...
They could kill everyone and replace them with mice and as long as those mice can jump from roof to roof I'll play it eventually.
Set during the Bubonic Plague, it's all about the conspiracy to pin the epidemic on the rodents.
My money. Shut up and take it.
Interesting.
#186
Posté 22 mars 2013 - 06:40
yepMr.House wrote...
Is that the dlc that is turning the series into ME even more?crimzontearz wrote...
before or after awakening?Mr.House wrote...
Wait, forgot the DS3 ending. This game makes DS3's ending also look like a masterpiece.NCommand wrote...
Mr.House wrote...
This ending makes AC3, HOTS and ME3 endings look like masterpieces.
Are we supposed to hate the ending of Heart of the Swarm too? Damn, can't enjoy anything these days
#187
Posté 22 mars 2013 - 06:42
ok I got to ask WHY? was the ending of crysis 3 awful????TheAdventurer29 wrote...
Crysis 3 ending was awful.
God of War: Ascension was luckluster.
Now Bioshock: Infinite Ending sucks!
Nowadays developers just cannot come up with a firm good ending. They care too much about pleasing everyone.
#188
Posté 22 mars 2013 - 06:44
Taboo-XX wrote...
Bioshock has always been about the illusion of choice, that regardless of what you did you were always a slave to a concept or ideal in a game.
In the first game it was that we as gamers accept everything without questioning it.
"A man chooses, a slave obeys."
And in the second it was about the futility of authoritarianism and people's adherence to it.
"Reality is consensus."
The concepts are meta-textual, not always physical.
I challenge that assessment of the second game. The point of BioShock 2 is the Big Daddy/Little Sister relationship, and specifically Eleanor; Rapture itself is not quite as important as it is in the first. The ultimate point of the game becomes how your morality influences Eleanor's morality, and in that sense the player is not a slave but the decider.
#190
Posté 22 mars 2013 - 06:46
Then before and after. Before for being stupid and making no sense, and after for retconing stuff to sell a rip off story that makes even no sense.crimzontearz wrote...
yep
#191
Posté 22 mars 2013 - 06:47
CronoDragoon wrote...
I challenge that assessment of the second game. The point of BioShock 2 is the Big Daddy/Little Sister relationship, and specifically Eleanor; Rapture itself is not quite as important as it is in the first. The ultimate point of the game becomes how your morality influences Eleanor's morality, and in that sense the player is not a slave but the decider.
I'm referring to Sophia Lamb herself. The strength is within the individua to shape the world, not as one forced entity. It's futile to do so as no one will ever reach a consensus.
#192
Posté 22 mars 2013 - 06:47
CronoDragoon wrote...
Taboo-XX wrote...
Bioshock has always been about the illusion of choice, that regardless of what you did you were always a slave to a concept or ideal in a game.
In the first game it was that we as gamers accept everything without questioning it.
"A man chooses, a slave obeys."
And in the second it was about the futility of authoritarianism and people's adherence to it.
"Reality is consensus."
The concepts are meta-textual, not always physical.
I challenge that assessment of the second game. The point of BioShock 2 is the Big Daddy/Little Sister relationship, and specifically Eleanor; Rapture itself is not quite as important as it is in the first. The ultimate point of the game becomes how your morality influences Eleanor's morality, and in that sense the player is not a slave but the decider.
It was also heavily anti authoriterian and critical of the ideals of Sofia Lamb which served as the opposite extreme to Andrew Ryan, but many of the anti objectivists who liked Bioshock 1 for that reason tend to look away from that
#193
Posté 22 mars 2013 - 06:47
TheAdventurer29 wrote...
Nowadays developers just cannot come up with a firm good ending. They care too much about pleasing everyone.
That's not it. In fact, they seem to believe the gaming public will just take whatever they're sold, good, bad or indifferent.
The real problem is they seem to have lost all understanding of the medium they are working in, thinking they make movies. Or even write novels. But it ain't the same.
#194
Posté 22 mars 2013 - 06:48
Darth Malice113 wrote...
dreamgazer wrote...
CronoDragoon wrote...
They could kill everyone and replace them with mice and as long as those mice can jump from roof to roof I'll play it eventually.
Set during the Bubonic Plague, it's all about the conspiracy to pin the epidemic on the rodents.
My money. Shut up and take it.
Interesting.
:innocent:
#195
Posté 22 mars 2013 - 06:50
SpamBot2000 wrote...
TheAdventurer29 wrote...
Nowadays developers just cannot come up with a firm good ending. They care too much about pleasing everyone.
That's not it. In fact, they seem to believe the gaming public will just take whatever they're sold, good, bad or indifferent.
The real problem is they seem to have lost all understanding of the medium they are working in, thinking they make movies. Or even write novels. But it ain't the same.
I don't even think it is that.
I just think they actually suck at what they do. Bad.
Pleasing everyone is yet another straw man arguement which avoids actually the point of doing your job well.
Modifié par Kel Riever, 22 mars 2013 - 06:51 .
#196
Posté 22 mars 2013 - 06:51
SpamBot2000 wrote...
TheAdventurer29 wrote...
Nowadays developers just cannot come up with a firm good ending. They care too much about pleasing everyone.
That's not it. In fact, they seem to believe the gaming public will just take whatever they're sold, good, bad or indifferent.
The real problem is they seem to have lost all understanding of the medium they are working in, thinking they make movies. Or even write novels. But it ain't the same.
That is if you ask parts of the gaming community yes, just look at how they ridicule David Cage for trying to make his games similar to movies even though he's one out of hundreds of game directors, can't we have both?
#197
Posté 22 mars 2013 - 06:52
CronoDragoon wrote...
Luckily no one plays Assassin's Creed for the story anyway. They could kill everyone and replace them with mice and as long as those mice can jump from roof to roof I'll play it eventually.
I do hope your joking.
AC3's ending isn't bad per say, just a little weird and with a few issues. The actual ending does make sense and is forshadowed, and obviously sets up future installments. It's not on the same level of bad as many other games I'm seeing mentioned here.
#198
Posté 22 mars 2013 - 06:53
TheAdventurer29 wrote...
Crysis 3 ending was awful.
God of War: Ascension was luckluster.
Now Bioshock: Infinite Ending sucks!
Nowadays developers just cannot come up with a firm good ending. They care too much about pleasing everyone.
It wasn't really awful. I would say weak or average. It's just the typical "job got done see you guys later" kind of ending.
I think endings just need to stop having crazy twists and let the story flow normaly from beggening to end. I also don't see what is so good about killing the protagonist at the end just for tragedy sake. I don't play a game just to die at the end. To me, very few games manage to have the protagonist killed without feeling cheap.
#199
Posté 22 mars 2013 - 06:55
Taboo-XX wrote...
I'm referring to Sophia Lamb herself. The strength is within the individua to shape the world, not as one forced entity. It's futile to do so as no one will ever reach a consensus.
Ah, okay. Your analysis of the first game included a slavery that ensares the player, but if you're talking about how Sofia was a slave to ideals it makes more sense.
Sofia Lamb to me is meant to be contrasted with the player. Sofia uses her ideals to try and change Eleanor's morals and personality, but because of this Eleanor does not love Sofia and consequently is unresponsive to her requests. The player, on the other hand, demands nothing from Eleanor and loves her for who she is. Because of this, Eleanor returns his love and allows herself to be shaped by his morality.
I can see how our two different interpretations can find a common ground if we interpret BS2 as the futility of forcing ideals on others in an organized fashion. it's quite an argument for autonomous relationships, if you ask me.
Modifié par CronoDragoon, 22 mars 2013 - 06:59 .
#200
Posté 22 mars 2013 - 06:58
F4H bandicoot wrote...
I do hope your joking.
AC3's ending isn't bad per say, just a little weird and with a few issues. The actual ending does make sense and is forshadowed, and obviously sets up future installments. It's not on the same level of bad as many other games I'm seeing mentioned here.
I haven't played Assassin's Creed 3, but who would honestly say that the story is the most important part of the series? The story is a joke, predicated on mounds of scientific and historical silliness, and the only compelling relationship between characters was killed off in Brotherhood for meta reasons.
Modifié par CronoDragoon, 22 mars 2013 - 06:59 .




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