I'm wondering if anyone has ever run into this. I am having an issue with one of my models, which uses an alpha map, blocking the glow map of models behind it. Its only one model that is doing it. I have several other models nearby, which also have alpha maps and they do no block the glow map. It looks like an alpha testing issue, but I can't put my finger on what's causing the issue. All of the meshes are flagged the same and all are converted to environmental meshes in game. It occurs in both the toolset and the game. I have never had this issue before.
Any ideas?
Alpha Transparency blocking Glow Maps?
Débuté par
PDubulous
, mars 22 2013 03:11
#1
Posté 22 mars 2013 - 03:11
#2
Posté 22 mars 2013 - 03:17
Hey look at that... 2 minutes later... Solved. I had a glow map on the offending model as well, with transparency. I'm not sure if I was getting an additive effect or not, but bottom line, the engine didn't like it. So if you use transparency over a glow map, make sure you don't have a glow map on the map with transparency.





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