I'd like to replace Parry with Open Locks as an armor check penalty. What's the best way to do this? I'm a novice scripter and comfortable with editing .2da files. I've never edited a .tlk file but am willing to give it a go. Thanks!
How can I modify armor check penalties?
Débuté par
Grymlorde
, mars 22 2013 05:19
#1
Posté 22 mars 2013 - 05:19
#2
Posté 23 mars 2013 - 01:49
To clarify... you want Open Locks to have an armor check penalty similar to the way Parry does?
#3
Posté 23 mars 2013 - 02:57
If Khuzapeda is right in hat you're asking, in skills.2da there's a line labeled "ArmorCheckPenalty" that handles whether one is assigned to that skill in game. This modification will need to be included in a client side hak as well, I believe, if you're doing this in a server environment.
#4
Posté 23 mars 2013 - 08:50
Failed.Bard wrote...
If Khuzapeda is right in hat you're asking, in skills.2da there's a line labeled "ArmorCheckPenalty" that handles whether one is assigned to that skill in game. This modification will need to be included in a client side hak as well, I believe, if you're doing this in a server environment.
That's what I needed! Thanks a lot guys! You rock!





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