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How can I modify armor check penalties?


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3 réponses à ce sujet

#1
Grymlorde

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 I'd like to replace Parry with Open Locks as an armor check penalty. What's the best way to do this? I'm a novice scripter and comfortable with editing .2da files. I've never edited a .tlk file but am willing to give it a go. Thanks!

#2
Khuzadrepa

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To clarify... you want Open Locks to have an armor check penalty similar to the way Parry does?

#3
Failed.Bard

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If Khuzapeda is right in hat you're asking, in skills.2da there's a line labeled "ArmorCheckPenalty" that handles whether one is assigned to that skill in game. This modification will need to be included in a client side hak as well, I believe, if you're doing this in a server environment.

#4
Grymlorde

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Failed.Bard wrote...

If Khuzapeda is right in hat you're asking, in skills.2da there's a line labeled "ArmorCheckPenalty" that handles whether one is assigned to that skill in game. This modification will need to be included in a client side hak as well, I believe, if you're doing this in a server environment.


That's what I needed! Thanks a lot guys! You rock!:wizard: