I've throught about it recently, and I can point to a few things that made immediate impacts on my gameplay. Also, I'm a console player (PS3), so these are coming from that perspective.
1. Steering while running
I know, "wut?" ME3 was my first introduction to the series and being a southpaw who expects the left analog to aim, even after several hours of single-player mode I was still unaware that you could change the direction you were running. I was pushing forward on the right analog stick with my right thumb while at the same time holding the X button with my right thumb, and when the left analog didn't do anything, I thought to myself, "What kind of stupid control scheme is this that only lets you run in one direction?!"
It wasn't until after several matches over several weeks of MP games with friends that I started to notice, while spectating, that other players were running in varying directions. It took a while for my right-handed friends to figure out what I was asking them, considering it was fairly obvious to them how steering worked. But figuring out how to steer while running changed a lot of things for me. Right thumb on X, left thumb on right analog stick to steer, and suddenly I was running everywhere. It didn't matter that it was a hassle (and waste of precious milliseconds) constantly moving my left thumb between the left and right sticks, I was still able to steer while running. (Side note: to this day I still think the control scheme is poor, and the inability to remap buttons is ridiculous.)
2. XCM Swapper [http://youtu.be/ANvQWp1gvIo]
Based on a find from an online friend, I purchased this little gadget that lets you remap the buttons on the PS3 controller. By mapping L3 to the melee (circle) button and R3 to the sprint (X) button, a scheme much more familiar to me because of how common it is among other shooters, my gameplay improved immensely. It took a little while to get used to keeping R3 pushed in while swinging the right analog stick in different directions, but I started feeling way more comfortable playing the game, which means I was playing better and started enjoying the game more.
3. 200% cooldown is not mandatory on power classes
I kept coming to these forums and reading how important cooldown was. (#inb4dontbelievetheinternets,scrub) For example, when trying to get tips for the Justicar, I read several posts from players telling your how to play her: "You have to have 200% cooldown, so take the Carnifex or similar gun." While the Carnifex is a good gun, I didn't feel it was very effective. One day I decided to run a few matches with a Harrier 3 because I was in a lobby with a friend who didn't have one. After all of my exhaggerated boasting about how amazing the gun was (cause I wanted to rub it in his face), I took a step back and realized how good it actually was. Sure, my cooldown suffered a bit compared to the Carnifex, but it didn't bother me considering I had more killing power between cooldowns.
So using a setup that I felt maximized both power damage and bullet damage (and ignoring everyone who ever says how you're supposed to play) really changed things for me.
4. Gradual changes
The other 3 items listed were things that made immediate positive impacts on my gameplay. There are numerous other things, like getting more comfortable with close-quarter combat, more experience and playing with less fitness, or other small tips here and there that slowly made their way into my gameplay. But this post is already long enough.
I'm sure points 1 and 2 won't be shared by many other players, but perhaps there are several players who have similar experiences as point 3. Has anyone else analyzed how their gameplay has changed, and if so, what the reasons for those changes were? (Even bug-fixes, like fix to Vanguard or Justicar bubble placement glitchs, are fair game.)





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