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Some ideas for next ME


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#1
Robbiesan

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TL;DR: Just some ideas I would like BW to consider for the next ME.  I know there are other threads, but felt like doing one myself.  Please add to the discussion if you have some ideas to add for BW's consideration.
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Hi BW.  First off, thank you for the great series.  I am one of many fans.  :)

Wanted to suggest some things for ME's successor (should there be one, and I sure hope there is)

Single Player Save Games:

Saves Cap: Increase number of possible saves.  Although I have yet to use this many saves, some people love more saves (per comments read in the forums).

Visual Cue: For each save (excluding Restart ___ Mission), use a screenshot as a placeholder.  This will make it visually obvious exactly where that save took place.

Descriptions: Allow text naming (and/or short voice capture) as annotations to saves.  For instance: "Right before decision xxx"  Voice may be too much in terms of data, but being able to add a simple text description would be soooo awesome.


Multiplayer:

Power Assignment: Allow players to re-assign their powers.  Example: I would assign an on/off power to Y (on Xbox) since it is used least.  Most used powers on bumpers, assigned as desired.  (possibly even allow players to reassign all buttons as desired)

Power Choice: (possibly) Allow players to choose powers from a pool specifically designed per class, so as to not allow for OP builds. (Ex: Tying into mission type, Engineers have 8 available powers, and must choose 3. Some powers are more useful to achieve certain missions [mission requirements listed] in lobby. Possibly allow for powers to be chosen, per mission. Ineffective load-outs would not allow mission to start.)

Gear: Scrolling through the list… Please allow for favorites, and/or most used powers to be accessed quickly. Also throwing the possibility that when we change character, that character will have the last gear they used already assigned. (if MP had Kinect support…I could just say “warfighter package”)  Change layout, similar to N7 HQ (ie weapons).  (Credit to Sabina in MP forum for the layout idea),

Re-spec: I can see the various angles on this one, but to be honest I would love the ability to re-spec at will to try out different builds.  I would be willing to use some of those earned credits as is available in ME3 SP, but without the increasing credit amount each time.  (Ex flat rate of 50/100K creds to re-spec a class)

Scoring System: Remove individual scores, focusing more on team contribution, and overall team performance.  Perhaps an individual performance rating, based on team contribution, would be a good incentive towards improving the co-op aspect.  Include points for support type players, like our friends the Volus, with dat shield boosting.  If vehicles ever make it into ME MP, allow points for pilots/drivers (if they cannot attack) for support.

Dat RNG store: No need to discuss since the MP forum has covered that plenty.

Enemy Unit Counter:  As silly as it may sound to some, it is frustrating to use a medi-gel only to find there were two mooks left, which the team took out 3secs later.  Perhaps have a counter appear when there are only 5 enemies still around.  If I knew 2 remaining, and neither were bosses (no boss sounds)...no need to waste a medi-gel.

Ally Vicinity Indicator: [Added March 30-13] With regard to being revived, please allow free look camera and/or ally vicinity indicator to show how close an ally is.  Many medi-gels have been used when an ally was just about to you revive, and vice versa.  Since not everyone uses mics (even if they have one) this would really come in handy.

Cover Systems - [Added March 30-13] A great idea, however, it has managed to get me (us) killed too often.  Please remove the component where we are automatically put into cover if running past cover.  This should be done manually only.  Also, please tweak this so that we can actually get into cover if another player is close.  Many times when you try to get into cover beside a teammate, but due to mechanics, if another player is too close yo ukeep popping back up, which often leads to death.

Reviving - When being revived, please allow players to have at least 5 seconds of invulnerability.  The stun locks and shots keeping your stuck in place are too much.

Armor: Add customizable (via parts) and/or specialized—not upgradable—armor (Ex: Inferno Armor [perhaps buy with creds-expensive stuff!—but high level customized armor can be just as effective]).  Armor upgrade slots for gear (perhaps 1-3 slots, dependent upon armor level).  Ala ME1 armor system.

Weapon Upgrades: Increase from current two to three.

Power, consumable and gear information: please add more info to these.  (Ex: Incendiary Ammo-adds fire damage (dps#) and primes target for Fire Explosions (dps#). Can be triggered by (powers, ammo types.) Would be great know how these items can be chosen to synergize well.

Primed Explosions: Rather than prioritize, allow the primed target to be triggered immediately.  (Ex Biotic has primed target with warp, Engineer has next primed with Incinerate: Biotic throws and detonates Warp right away, rather than triggering FE first, then BE on next throw).

Modes of play: Chances are you folks are already looking into this in the background.  Perhaps a larger scale PvE, with 2-4 squads of 2-4 players, and larger maps.  Each squad is assigned specific objectives which must be achieved for the mission to succeed.  At times, some (or all) squads will be called upon to complete an objective together (Ex1: "Sq1: get that AA turret up and running ASAP, Sq2 provide cover), (Ex2: "Sq1: cover the west wall, SQ2: cover the east wall, Sq3: jump on those turrets (2 fore, 1each E&W) and assist Sq1+2, with focus on armored units, Sq4: combine your Omni-tools to hack the objective")

Space Combat: [Added March30-13] I see this as a natural extension of the ME Universe.  Please see the following thread: social.bioware.com/forum/1/topic/323/index/16400146/2#16426897

Here is the meat of the post I shared in the above thread on 'Space COmbat'

Potential Missions:

Defense - Enemy warships have been sighted in sector 114.  We suspect they are seeking to destroy our research vessel Sir Isaac Newton, which is nearing a breakthrough in shielding improvements against their weapons technologies.  The Sir Isaac Newton must be protected at all costs.  You will lead the fighter group—gamma squadron—in fighter to fighter combat.  Your primary objective is keeping enemy bombers at bay, and destroying any ordinance they manage to unleash.  When the situation permits, engage enemy fighters.  Alpha, beta, and delta squadrons will keep enemy fighters engaged, and provide cover fire.

Offensive - Intel received from covert ops has uncovered a key weakness in enemy supply lines.  This location is relatively deep behind enemy lines, and lightly defended.  The enemy likely does not suspect we would consider engaging this installation.  This is a hit and run mission boys and girls, which  must be dealt with quickly, before reinforcements can arrive.  Gamma squadron, you will engage enemy fighters first.  The Venjekar will assault the installation's shields and bring them down.  Once enemy fighters are destroyed, and the installation's shields are down, you will assault the installation directly.  Your primary objective is the power core.  Be advised, although the installation has a small contingent of fighters, it is heavily armed with anti-fighter turrets.  You are faster and unpredictable.  Use this to your advantage.  Alpha and beta squadrons will engage the enemy turrets and do their best to keep them busy.  We believe our maximum time to accomplish this mission is appr 10 minutes.  Any longer and we will face enemy reinforcements...  I don't need to tell you what that means, fighting behind enemy lines.

Escort - The Venjekar has been called upon for escort duty.  The Alice Young is carrying diplomats to a highly important meeting, seeking to bring xxx into the Alliance.  It is crucial that this meeting take place.  Alpha and gamma squadrons will protect the Alice Young, while beta and delta squadrons protect the Venjekar from enemy fighters and bombers.  Keep an eye open for bomber units.  The warheads they carry can decimate a small ship quickly.

Offense - Intel has uncovered an enemy ship yard.  The good news is that the yard, although behinds enemy lines, is relatively close to Alliance controlled space.  The bad news is that the location is smack dab in the middle of a war front.  There will be heavy enemy resistance.  I know how much you love these...another hit and run mission.  Gamma squadron will have to get in close, inside the ship yard's shields, and focus on taking down the shield generators.  Once their shields are down the Venjekar will take out the yard with heavy weapons.  Alpha, beta, and delta squadrons will provide gamma squadron, and the Venjekar, with cover fire.
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Possible use of vehicles (ala BF).  That's a whole new ballgame for ME, but I know you folks can do it.  :)
Just some ideas I think would make ME greater. Thanks for your consideration BW, and again for such a great series. J

Modifié par Robbiesan, 31 mars 2013 - 05:14 .


#2
Kali-yuga

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Hi,
TC.. why so many comments on MP? Do people not care about SP anymore?
I wasnt sure if such a topic as this was allowed.. well I guess so, thanks for making one.
Im not in these forums often but would like to contribute seeing BW listens.

Here are my suggestions.

--The ability to duck.
I play out of cover and the duck ability can come in handy. I feel handy cap without it. In general, its a good feature. Two buttons do the same thing, left stick and right stick (consoles), left stick could be duck.

-- Improved camera angle/ camera angle change.
Shepard, especially male she is HUGE on the left side of the screen. It wasnt like this in ME, I could see more of the left side of the screen, shep was smaller on the screen. A option to change the camera angle from right to left, and left to right (rather than being over the right shoulder all the time) would also be great.

--Four power mapped buttons (consoles).
If left stick is duck, the other stick tells you the direction where to go in the mission, this feature isnt needed seeing the game now has a on screen nav point ( and ME1 didnt have this at all I think). Right stick could be a power short cut. I would love to play ME to my full potential, by not having to return to the pause screen to so frequently to reassign powers to buttons. I like paying quick and it slows things down when I always have to do that so much.

---Separate run, cover, action, and roll all form one button.
Perhaps make reload the action button too.

---The ability to turn auto aim off. (Console players)
Its messes players up drastically when their trying to aim at one enemy but the game forces the player to aim at someone else. This effect is worse when using snipe for some reason, maybe its worse when scoping in general. But the aim seems to be way off when sniper scope is in use, and with snipe you need to hit what you want not what the game directs you to.

---Biotic powers.
These issues exist in ME3
I think it would be nice to do something about the limit on biotics such as
--Singularity only lifting 2 enemies and staggering the rest.
--Stasis bubble only holding 2 enemies, staggering the rest.
Allow these moves capture all enemies in its way. Perhaps enemies could move around singularity when its on the field. And stasis bubble, maybe the bubble could be smaller.

The next is something for ME3, and the next game, if its not patched in ME3, it should be fixed for sure in the next ME game.
--Shockwave only hits 2 enemies and ignoring the rest. Sometimes even ignoring the first enemy, its broken in ME3. Let it hit all enemies in its path. Its not really easy to hit more than three to four enemies in most cases, but if you can, the hit is deserved, regardless of the number of enemies. Shock hit everything in its path in ME2, it should in 3 as well. And the next game too unless they alter it to not hit all enemies.

--A harder game than ME3... or a harder Insanity mode (if the next ME insanity is as easy as ME3)
Like ME2, with Shields for all enemies (except for some enemies like the husks/varren, robo dogs, etc) on insanity.
--If you dont wanna do this because people think it is too hard, please make a mode anyway for hardcore players, with no achievement so no one can complain about not beating the mode and getting a achievement cause its too hard, or its not fun, or whatever. They are not required to play this mode at all. But beating it would unlock achievement for difficulty under it.
The achievement could say, beat the game on insanity or insanity plus (optional).


---Ammo types for everyone in singe player (SP) like multi-player (MP),
I really missed this since ME1, seeing the ammo types were taken and/or made exclusive to some classes (yeah that one hit hard, I felt robbed), I felt like I never got the full ME experience since ME1. And I feel that ME1 experience is being sort of given away in MP. And I was severely disappointed that my favorite ammo type, explosive rounds, among new ammo types were put in MP, yet not in SP.
-I cant play MP cause I dont have xbox live gold, there fore there are features I will never use.
If you think ammo types for all are imbalanced or something (I dont see how seeing MP players get them), then let certain classes only use low level ammo types. Seeing this may take up talent points, maybe they could be bought in a store like ME 1 or something of the like, and be a low level, and some are use in each mission. Even if its like MP where its only used in one mission.. I dont care for that, but that could be one option if you are not feeling the keep an ammo type thing seeing it was removed the game (keep all ammo types, ME1 style).
So every class could have a ammo type, but its only for 1 mission, or a kept forever but at a low level, like level 3. If its a use once per mission thing, maybe they could be re-bought, maybe a there could be a way to earn money to support this like armax arena, or maybe ammo types could be found in missions, and use in those mission pick up and used, and gone at the end.
Or they can be bought or found and kept at a low level and only a certain amount can be used per mission.

--More ammo types. Return to toxic rounds, shredder rounds (ammo against health), and some new ones.. like the ones in MP, but in SP mode.

--Ammo types can be applied on the weapon selection screen. Its tedious to select each gun manually, then select the ammo type from the power wheel. Especially if you wanna change ammo types, or you are carrying 3 or more guns.

--Guns mods can be carried with you (but only a certain amount) and changed in missions.
They can be carried with you and swapped like ammo types.

--A return to Exploration. Possibly find money.. some ammo types.. mods ....have battles battles in open spaces, get out your vehicle, late down the law!... just like old times....

--More guns that dont reload and take no ammo.
Im not saying replace the ammo system.
I was so happy when the lancer was put in ME3. You dont have to bring back the no reload/ammo system completely by making all guns like this, I see that you are not doing that, however it would be nice to have more guns with no ammo and no reloading.
And I know this has been mentioned before.. maybe let guns regenerate while you dont reload, over some time, now that I think, maybe there can be a mod for this.. how awesome. It regenerates ammo slowly.

--Please share the same content from MP to SP, as a SP fan.. I feel very left out from the game when exclusive content is made for MP only, like ammo types, and some powers (not all powers, I think some shouldnt be SP, at least for ME3). I have been playing ME since part 1, I really care about the single player, and how MP was done for ME3 made me feel very very left out.

---Offline multi-player.
I cant play MP mode because I dont have xbox live. And I dont have PS3, nor wii-u, nor a PC that can handle ME3, and I did have those, I dont I want to buy another until the price gets really low.
Also if online isnt working.. MP cant be played which isnt good.
Offline MP, still I think it should share all features with SP, except for some powers to some classes. This was a SP only game, I dont think features should be for MP only.
---Multiplayer split screen. Even if ME3 MP was offline I couldnt play with my friend cause he doesnt have it, or any other person that doesnt have it.

I hope this helps, and is taken into consideration.... this matters to me.. other wise I would not have taken 2 hours to make this message...

3-22-13 1113pm

#3
Robbiesan

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Thank you very much Kali-Yuga! Great points.

In truth, I have played MP so much, and only completed one ME3 SP playthrough that I just didn't have much for ideas for SP improvement at this time, so your input is welcome and appreciated.

I just love the MP sooooo much, and I think BW sees how successful (in general) their first MP attempt has been, that I want to help them make the next one as best it can be. I do agree however, that this should in no way diminish the SP game as that is why myself and so many got hooked on ME to begin with. BW needs to ensure both SP and MP (if there will be MP in the next ME) are both top notch.