Advice? Adept Bonus Power, Priority Earth, Insanity
#1
Posté 22 mars 2013 - 08:36
I've been using Dominate as my Bonus Power for much of the game, but Energy Drain has been growing on me, and I think that might be the better choice for the end-game Banshees.
Anyone have any thoughts?
Thanks!
#2
Posté 22 mars 2013 - 09:06
#3
Posté 22 mars 2013 - 09:13
Energy Drain would be a good power for stripping sheilds and stunning since you'll be facing a LOT of mauraders.And with the AoE, it will be good for crowd controlling. I would also suggest stasis as a bonus power. Stasis (with the uber damage evo) + warp will cause a nice biotic explosion against the smaller units.
Against the more serious enemies (brutes, ravangers, banshees, and harvesters), I am a sucker for fire explosions. Instead of choosing a bonus power for this, I would suggest bringing either James (for carnage) or Edi (for incinerate) or both. You can deal a nice combo. For example you choose EDI, then do this: Incinerate + Warp (Fire Explosion), then throw will cause a biotic explosion. It's best to strip banshee barriers before attempting this for full damage effect.
#4
Posté 23 mars 2013 - 04:16
I went ahead and stuck with Energy Drain and it did come in very handy for taking out the Marauders. Took Liara and EDI with me.
The toughest part of the entire level was getting past the 3 Husks and half-dead Marauder waiting for me at the Conduit. I died over a dozen times before I got through (actually got through on my 4th attempt, but the game crashed while trying to load the Conduit cut scene).
Modifié par The Other One, 23 mars 2013 - 04:17 .
#5
Posté 23 mars 2013 - 10:53
#6
Posté 23 mars 2013 - 03:41
The Other One wrote...
Getting near the end of my first Insanity run. Ready to start Priority: Earth. Playing as an Adept.
I've been using Dominate as my Bonus Power for much of the game, but Energy Drain has been growing on me, and I think that might be the better choice for the end-game Banshees.
Anyone have any thoughts?
Thanks!
It is a very useful power.
As long as you use it solely on Brutes and Ravagers.
Also remember to spec the power for damage over time as opposed to hardening and damage output.
If your dominated thrall attacks you anyway (which sometimes happens) giving them extra health and extra damage output is actually quite dangerous.
#7
Posté 23 mars 2013 - 03:52
Abraham_uk wrote...
The Other One wrote...
I've been using Dominate....
It is a very useful power.
As long as you use it solely on Brutes and Ravagers.
Also remember to spec the power for damage over time as opposed to hardening and damage output.
If your dominated thrall attacks you anyway (which sometimes happens) giving them extra health and extra damage output is actually quite dangerous.
Yeah, I always spec it so my thrall doesn't last very long. The only good Ravager is a dead Ravager. And you can always find another.
Though I like to use it on Cannibals and Marauders so they distract the Brutes and give my squad some time to weaken the Brutes before I Dominate them. Then let them clean up whatever's left. It's particularly satisfying to do this in the last battle on Menae(sp?) when you have to fight your way to General Victus.
#8
Posté 24 mars 2013 - 01:29
The only real tactical weakness in terms of your damage output are enemies with Shields, because most damaging biotic powers inflict only 50% of their listed damage against shields (compared to x2 vs barrier or x1.5 vs armor) and Biotic Explosions only inflict their normal damage to shielded enemies (compared to x2 against armor and barrier). That said, your power combinations still out-damage those of other the classes, even against shields.
Regardless that is not a reason to go grab Energy Drain; if shields are ever a concern then you can simply equip an Acolyte. A single charged shot from the asari pistol should inflict more shield damage than anything you could accomplish with tech powers, and a properly specialized Warp and Throw combo can still inflict more damage to shields than an equal level Tech Burst, thanks to the stacking of both multiplicative Detonate and Expose evolution bonuses.
Stasis, Reave, and Dark Channel are useful but never necessary enough to substitute for your inherent biotic powers-because they do not have Detonate evolutions they produce dramatically weaker biotic explosions. The only time they will truly outshine your biotic abilities is when facing enemies who use their biotics for defense (Banshee, Phantom, Praetorian). These enemies cannot be hit with projectile or grenade powers in these modes, but instantaneous powers can breach their barrier sphere/field. However, enemies use their defenses in line with specific patterns, only activate them temporarily, are still vulnerable to weapon damage, and in some cases you can force them to abandon their defenses by luring them into an attack. Since three of your potential squad members have these powers there is little reason for you waste the effort on acquiring them; you can simply wait for the opportunity to follow through with a more powerful biotic combo one they are forced to go on the offense again.
Warp Ammo is likewise useful however you receive that from Liara as well.
Barrier is tempting since you can automatically overcome the slow power use with the ubiquitous amount of recharge speed bonuses in singleplayer (Combo Mastery and Liara's squad recharge bonus do so automatically). Since these bonuses have diminishing returns it can be worthwhile to trade them for enhanced power damage and (more importantly) some damage reduction, since your squad members cannot revive you.
Modifié par Darkstar Aurora, 24 mars 2013 - 01:30 .
#9
Posté 24 mars 2013 - 01:46
#10
Posté 24 mars 2013 - 06:46
Now do not get me wrong; Stasis is still my favorite power across the entire trilogy. I was an Adept who chose the Bastion specialization in the original game, Liara was my love interest, and I obtained Stasis in the second and third games as soon as it was available or unlocked. The Asari Commando Adept (Stasis, Warp, Throw) has been and still is my most favorite and most played character in multiplayer to date.RA RA XD wrote...
That's some serious food for thought there, Darkstar. I previously thought stasis would be the way to go for an adept, but you make a good point about its lack of utility when it comes to doing what the adept does best: EXPLOSIONS
Stasis is a great power, and if it were up to me it should have been in the Adept's talent repertoire for the entire trilogy. However the reason I do not feel Stasis is needed as a Bonus Power is because between Singularity and Pull combined with squad members powers and shield-annihilating weapons like the Acolyte there is no need for it. Moreover, Stasis is a power that requires it to be fully evolved in order to get the most efficient use out of it (i.e. Recharge Speed or Bonus Power choice at rank 5 is essential, and without the Bubble or Vulnerability evolutions it is simply not worth its cooldown). The problem is that I cannot see a justification to neglecting any of the other Adepts talents in order to acquire it. At 60th level you have enough points to fully specialize your class and still invest four ranks in a Bonus Power, but even when I choose to take a few ranks in Stasis for legacy/roleplaying reasons I do not ever feel it is tactically necessary or efficient to use it.
One last note, I did not mean to imply that the only role of the Adept is biotic explosions, rather that a Stasis detonation can still be tactically inferior to one accomplished with your existing powers.
The role of the Adept in the trilogy has always been threefold:
-crowd control through effects that lift, stun, stagger, knock back, slow, or immobilize enemies
-weakening enemies with effects that lower resistance or increase damage taken
-inflicting heavy damage through the use of biotic effects either in combination with each other and/or with enviromental hazards (physics damage, power combinations, sending enemies intro the stratosphere, etc)
So the focus does not rest solely on biotic explosions
Modifié par Darkstar Aurora, 24 mars 2013 - 06:48 .
#11
Posté 24 mars 2013 - 09:37
Spec it for bubble.
This power can deal with guardian shields and those annoying phantoms.
Pull does a good job against riot shields though.
Stasis is the only "hold the enemy in place" type power other than cryo blast and cryo ammo.
Cryo blast is only available to Sentinel Shepard, Engineer Shepard and Kaidan.
Cryo Ammo is only available to Soldier Shepard, Infiltrator Shepard and Vanguard Shepard.
An adept who doesn't have Kaidan with them could benefit from stasis.
Though Liara T'Soni has it and she has quick cooldowns.
Disruptor powers don't excel at holding enemies in place. They briefly stun foes.
Modifié par Abraham_uk, 24 mars 2013 - 09:40 .
#12
Posté 25 mars 2013 - 01:01
Why not against other protected units? Because Warp exists. Warp sets up BE's on any target in the game, and has bonuses to detonation. It is much more versatile than Stasis. Hence if you are a Biotic it makes some sense to invest in it. If you aren't, Liara should get it evolved fairly early.
Singularity took a step back, but it is still a fair power and has better CC at lower levels than Stasis does.
If we restrict to bonus power only discussion, I would tend to favor Warp Ammo or Barrier, neither of which require sharing the cooldown (typically), and both of which are biotic powers so no class bending. With slight class bending maybe Fortification.
#13
Posté 26 mars 2013 - 05:34
Singularity and Shockwave are useless.The problem is that I cannot see a justification to neglecting any of the other Adepts talents in order to acquire it.
Modifié par kw0lf, 26 mars 2013 - 05:36 .
#14
Posté 26 mars 2013 - 07:00
#15
Posté 27 mars 2013 - 08:59
sirus1988 wrote...
The adept is already a preaty decent class. I kept dominate on mine for the last missions, but I rarely used it (usually only on brutes and ravangers). The adepts warp, throw, pull, and singularity are decent enough, especially singularity when defending the missles.
This is pretty much why I always pick Warp Ammo for my Adept - aside from the fact that it gives the Adept a bit of dakka, I don't really see the point in having a cast power on a class like the Adept as I never use it. There's a lot of redundancy and overlap in the Adept's powers, but conversely that means the Adept is boss in its element.
#16
Posté 28 mars 2013 - 07:58
Warp ammo would be the next choice. Incin ammo is great too, just bring an Acolyte for 100% priming fire explosion and stripping shields.
#17
Posté 29 mars 2013 - 01:55





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