Aaleel wrote...
One question I've always had is that after you've spent the entire game telling TIM how dumb and horrible the idea of control is to the point of making him suicide himself because he can't let go of the idea. What happened in the literally 5 minutes between that and seeing the Catalyst that convinced people that control was now a good idea?
Bad gas can literally result in a good idea being blown out the airlock.
The other answer is..... "I'm Commander Shepard, and I'll do what I damn well please on the Citadel. Especially when an avatar of dead kid I've been having PTSD dream's about tell's me it's a good idea".
Honestly, I think it was an oversight. The narrative may have been able to rehabilitate the notion of control as a viable outcome. But it wasn't and like you said. Much of the game's narrative about control is geared towards destroying the idea of control thanks to your allies and the institution's Shepard belongs to being pro destroy.
Perhaps they should have looked more closely at the end of Deus Ex and realised that one character cannot adequatly give voice to the 3 possible path's ahead. Tong, Morgan and...... was it Helios? All argued their cases with JCD. Each character had been an aid, rather than an obstacle in JCD's path to reach the end game. With none of them being a villian the weight of their argument's could be given equal consideration.
The one Catalyst, who is arguably not the Catlayst, because the narrative lean's towards Shepard being the Catalyst on account that he is the decision maker, hopelessly fails in giving equal weight to describing the decision and consequence each action will take. A fact demonstrated by the creation of the DLC where these consequences were included after the choice is made.
At the end, the game failed critically in one aspect. Choices were no longer portreyed equally with the player being the deciding factor. Paragon/Renegade choice became moot as all choice's can be percieved as bad. Yet the game tries to convince us that Synth is the best choice, not only through dialoge but the fact that as a player we have to meet certain criteria to attain it. Yet synth, like the other choice's fails to impress on it's merit's which are viewed as detraction's. The core one's being. Who is Shepard to violate people's right to self on the grounds that a crazy AI with logic gate issues tell's him it's a good idea? And.... How is making everyone the same genetically pushing the message found in every ME game to date that diversity and acceptance of difference's is a strength?
It's going down in my book as an oversight that was badly written and entrenched. Still. Citadel shows they can still write good scripts. I'll let them off this one.
But only because I'm keeping the faith that ME4 will not fall into the trap ME3 did.
Modifié par Redbelle, 23 mars 2013 - 07:59 .